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The Presence of Absence: Observing the Political in Play

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Can any medium exist outside of the political?
Looking at media theory, cognitive theory, philosophy and personal stories to understand games and some of their community problems.

Published in: Technology, Design
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The Presence of Absence: Observing the Political in Play

  1. @freyadutta THE PRESENCE OF ABSENCE Observing the Political in Play Mohini Dutta
  2. MOHINI DUTTA @freyadutta
  3. MOHINI DUTTA @freyadutta GAMES
  4. @freyadutta IT WAS ALL SO NEW TO ME. GAMES COULD DO POTENTIALLY ANYTHING. IT WAS INTOXICATING. GAMES image/ M.C. Escher: Metamorphose
  5. GAMES PROVIDE A TERRAIN FROM WHICH MEANING CAN EMERGE @freyadutta GAMES image/Archigram: Walking Cities
  6. I FELT THE LOVE NOT THE NOSTALGIA @freyadutta GAMES
  7. TETRIS @freyadutta GAMES A DARK MORALITY TALE ABOUT PIECES THAT DIDN’T FIT IN, AND SO DESTROYED SOCIETY AS WE KNOW IT
  8. @freyadutta GAMES GAMES FOUND ME AT
  9. @freyadutta GAMES WHERE ANYTHING GOES
  10. @freyadutta GAMES SYSTEMS DESIGN OPTIMISES THE CHANCES OF MEANINGFUL ENGAGEMENT BETWEEN PLAYERS & THE SYSTEMS THEY INHABIT image/Wanderer above the Sea of Fog by Caspar David Friedrich.
  11. @helloAntidote image/Bottleneck @ CoAP
  12. @helloAntidote image/Sandwich Shop @ the UN
  13. @freyadutta GAMES WE PUSH BOUNDARIES WHEN WE PLAY
  14. @freyadutta GAMES WE PUSH BOUNDARIES WHEN WE PLAY ...HOW IS THAT NOT A POLITICAL ACT?
  15. @freyadutta GAMES IS PLAY POLITICAL?
  16. @freyadutta GAMES PLAY DISRUPTS THE WAY WE INTERACT WITH OTHER PEOPLE image/May Day's Grecian Dance [Postcard 1917]
  17. PLAY RE APPROPRIATES SPACE @freyadutta GAMES image/ Painted video game cabinet by Nick Kuszyk @ Babycastles | 3D PacMan
  18. DIGITAL PLAY: CREATING SPACES BY PLACING PARAMETERS TO DEFINE IT PLAY RE APPROPRIATES SPACE @freyadutta GAMES ANALOG PLAY: CHANGING THE RULES AND BOUNDARIES OF EXISTING SPACES TO ALLOW FOR NEW INTERACTIONS image/ Painted video game cabinet by Nick Kuszyk @ Babycastles | 3D PacMan
  19. @freyadutta GAMES GAMES CREATE A VIRTUALITY INSPIRED BY A “REAL” BUT DO SO BY BREAKING DOWN & RE-MAKING THE VALUE SYSTEMS OF THE “REAL”
  20. @freyadutta GAMES SIMULACRA A COPY THAT IS MORE REAL THAN THAT WHICH IT COPIES HYPERREAL
  21. @freyadutta GAMES GAMES CREATE A VIRTUALITY INSPIRED BY A “REAL” BUT DO SO BY BREAKING DOWN & RE-MAKING THE VALUE SYSTEMS OF THE “REAL” MORE “REAL” THAN THE “REAL”, ARE GAMES HYPERREAL OBJECTS?
  22. SIMULACRA @freyadutta GAMES OBJECTS NOT BASED IN A REALITY OR HIDING IT, INSTEAD CONCEALING image/ Jean Baudrillard | WoW Funeral Raid THE IRRELEVANCE OF REALITY TO OUR LIVES
  23. SIMULACRA @freyadutta GAMES image/ Gilles Deleuze | Triad & Lesbian Spider Queens of Mars by Anna Anthropy A NEW SPACE WHERE THE ACCEPTED IDEAL CAN BE CHALLENGED & OVERTURNED
  24. @freyadutta GAMES BAUDRILLARD SEES ENTROPY IN THE SIMULACRA
  25. @freyadutta GAMES BAUDRILLARD SEES ENTROPY IN THE SIMULACRA DELEUZE SEES POTENTIAL
  26. @freyadutta GAMES WHAT ABOUT GAMES THEN?
  27. @freyadutta GAMES THE OUTSIDE IS NOT A SPACE ONE CAN OCCUPY TO BE OUTSIDE SOMETHING IS TO OCCUPY SOMETHING ELSE FROM WITHIN image/ Elizabeth Grosz
  28. @freyadutta GAMES GAMES MIGHT EXIST OUTSIDE OF A POPULAR POLITICAL SPECTRUM
  29. @freyadutta GAMES GAMES MIGHT EXIST OUTSIDE OF A POPULAR POLITICAL SPECTRUM THEY MIGHT EVEN HAVE A POLITICS THAT IS NOT ESTABLISHED YET
  30. @freyadutta GAMES GAMES MIGHT EXIST OUTSIDE OF A POPULAR POLITICAL SPECTRUM THEY MIGHT EVEN HAVE A POLITICS THAT IS NOT ESTABLISHED YET BUT THEY CANNOT EXIST OUTSIDE OF POLITICS
  31. @freyadutta GAMES image+ quote / Elizabeth Grosz | Illustration by Tom Leytham “BODIES ARE ABSENT IN ARCHITECTURE, BUT THEY REMAIN ARCHITECTURE'S UNSPOKEN CONDITION”
  32. @freyadutta GAMES THE ABSENCE OF SOMETHING IS ANOTHER FORM OF PRESENCE
  33. @freyadutta GAMES THE ABSENCE OF THE POLITICAL IN POPULAR GAMES CULTURE REVEALS THE PRESENCE OF A DEEPLY CHARGED POLITICS
  34. @freyadutta GAMES “THE GENERATION OF MODELS OF A REAL WITHOUT ORIGIN OR REALITY” image + quote / Jean Baudrillard GAMES CREATE A WORLD WHERE REALITY IS REPRESENTED AS AN UNREALISTICALLY PERFECT IDEAL
  35. @freyadutta GAMES DO OUR CHOICES IN GAMES MATTER? WE ARE TOLD THEY DO... SUPER-HONED FEEDBACK LOOPS REASSURE US WHEN IN DOUBT.
  36. @freyadutta GAMES OVERSTIMULATION IS A REPLACEMENT FOR EMPATHY
  37. @freyadutta GAMES GAMES DO NOT NEED TO PARSE KNOWLEDGE, BUT MUST PERPETUALLY ADD DATA TO THE SYSTEM TO EXIST image / Twine tech tree
  38. @freyadutta GAMES THE COMMUNITY AROUND A COMMODITY IS ALWAYS A CAPITALISTIC ENTITY image + quote / Jean Baudrillard
  39. @freyadutta GAMES WHAT POLITICS CARRY FORWARD INTO A COMMUNITY BORN OUT OF & SUSTAINED BY A COMMODIFIED ENVIRONMENT? image / GTA V release queues in Walsall
  40. @freyadutta GAMES THE FORM OF GAMES IMPACTS THE NATURE OF GAMES [AND THEIR INHABITANTS]
  41. @freyadutta GAMES AS LONG AS GAMES ARE LIMITED TO A SINGULARITY OF FORM, THE COMMUNITIES AROUND IT WILL REMAIN STATIC
  42. @freyadutta GAMES DECLARING UNIQUENESS IS NOT THE SAME AS BEING UNIQUE
  43. @freyadutta GAMES GAMES ARE NOT UNIQUE, AND NEITHER ARE THEIR PROBLEMS
  44. @freyadutta GAMES THE TRUTH OF GAMES IS LIMITED TO WHAT THEY HAVE BEEN
  45. “The “possible” is an already @freyadutta GAMES performed version of the real while the “virtual” promises something different to the actual it produces; and always contains in it, the potential for something other than the actual.” image + quote / Elizabeth Grosz
  46. @freyadutta GAMES GAMES CAN BE SO MUCH MORE ...ONLY IF WE DEMAND MORE IT IS INTOXICATING.
  47. WILL THE @freyadutta GAMES POTENTIAL OF GAMES SURVIVE THEIR CRUTCH OF STATICITY? OR WILL ENTROPY CONSUME OUR MEDIUM TOO?
  48. MOHINI DUTTA @freyadutta @helloAntidote

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