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USING LEARNING OBJECTS TO
     REACH STUDENTS AT
THE UNIVERSITY OF NEW MEXICO
Standard IEEE definition of
       ‘Learning Object’:


A Learning Object is any entity, digital or
non-digital, which can be used, re-used or
referenced during technology supported
learning.
Goals for our project

Complement, reinforce, and supplement the
 current classroom instruction

Design objects for learning

Actively engage users

Portable
Goals for our learning objects
Objective Based – One or more learning objectives

Context Free – Stand Alone

Interactive – Engaging the learner

Measurement – Quizzes and Feedback

Self Descriptive – Have Metadata

Self Contained – Used alone or with other objects

Sustained – Creating objects with the future in mind
Life Cycle of an Object


           Publish        Create
     • Content DM         • Subject Matter Expert
     • Users can Access     (SME)
                          • Design
                          • Scripts
                          • Overview of Project



     Metadata             Review
     • Approved Schema    • Edit
       Followed           • Standards
Content DM Selected
Once in the Repository then What?
From Content DM – The real
   usability of the object
Ready….Set….Collaborate!!
Use introduction form        Write a script
  Standard form is            Click by click – taking the
  available to send to Ali    end user on the Journey
  Brainstorm and get your     Do you want voice?
  object concept in place     What will that say?
Thank you – see you in the fall!

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Parish Library

  • 1. USING LEARNING OBJECTS TO REACH STUDENTS AT THE UNIVERSITY OF NEW MEXICO
  • 2. Standard IEEE definition of ‘Learning Object’: A Learning Object is any entity, digital or non-digital, which can be used, re-used or referenced during technology supported learning.
  • 3. Goals for our project Complement, reinforce, and supplement the current classroom instruction Design objects for learning Actively engage users Portable
  • 4. Goals for our learning objects Objective Based – One or more learning objectives Context Free – Stand Alone Interactive – Engaging the learner Measurement – Quizzes and Feedback Self Descriptive – Have Metadata Self Contained – Used alone or with other objects Sustained – Creating objects with the future in mind
  • 5. Life Cycle of an Object Publish Create • Content DM • Subject Matter Expert • Users can Access (SME) • Design • Scripts • Overview of Project Metadata Review • Approved Schema • Edit Followed • Standards
  • 7. Once in the Repository then What?
  • 8. From Content DM – The real usability of the object
  • 9.
  • 10. Ready….Set….Collaborate!! Use introduction form Write a script Standard form is Click by click – taking the available to send to Ali end user on the Journey Brainstorm and get your Do you want voice? object concept in place What will that say?
  • 11. Thank you – see you in the fall!

Editor's Notes

  1. As part of the process, there are four things that you need to think about before you start, and you can use this model to put key people into each of the roles. In reality, to talk about not only the people, but other human resources such as time, money and availability of what you are doing. I will go through each of these steps and give examples of what we did each step of the way to get to the publish stage.
  2. Why did we select Content DM? It was already at the library. Ease of using it. Building tutorials from several objects is an option. Did not automatically read the flash files, so code needed to be written for this. What is the reach?
  3. Where is it being used – how to use it