2. Standard IEEE definition of
‘Learning Object’:
A Learning Object is any entity, digital or
non-digital, which can be used, re-used or
referenced during technology supported
learning.
3. Goals for our project
Complement, reinforce, and supplement the
current classroom instruction
Design objects for learning
Actively engage users
Portable
4. Goals for our learning objects
Objective Based – One or more learning objectives
Context Free – Stand Alone
Interactive – Engaging the learner
Measurement – Quizzes and Feedback
Self Descriptive – Have Metadata
Self Contained – Used alone or with other objects
Sustained – Creating objects with the future in mind
5. Life Cycle of an Object
Publish Create
• Content DM • Subject Matter Expert
• Users can Access (SME)
• Design
• Scripts
• Overview of Project
Metadata Review
• Approved Schema • Edit
Followed • Standards
10. Ready….Set….Collaborate!!
Use introduction form Write a script
Standard form is Click by click – taking the
available to send to Ali end user on the Journey
Brainstorm and get your Do you want voice?
object concept in place What will that say?
As part of the process, there are four things that you need to think about before you start, and you can use this model to put key people into each of the roles. In reality, to talk about not only the people, but other human resources such as time, money and availability of what you are doing. I will go through each of these steps and give examples of what we did each step of the way to get to the publish stage.
Why did we select Content DM? It was already at the library. Ease of using it. Building tutorials from several objects is an option. Did not automatically read the flash files, so code needed to be written for this. What is the reach?