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A presentation by Cecilia Bexander
Introduction to Game Design <ul><li>A game idea can be about  anything:   Egg collecting, Harvest seafood, Music making et...
Introduction to Game Design <ul><li>A good game concist of: </li></ul><ul><li>Introduction to the game mechanisms (tutoria...
Casual Games <ul><li>Simple </li></ul><ul><li>Non-offensive </li></ul><ul><li>Flexible </li></ul><ul><li>Large target  gro...
Aquaria <ul><li>You play as Naija </li></ul><ul><li>Underwater fantasy </li></ul><ul><li>2D-scrolling platform </li></ul><...
Aquaria <ul><li>Independent game </li></ul><ul><li>Took 2 years to develop </li></ul><ul><li>Hand painted graphics </li></ul>
Aquaria
Aquaria <ul><li>Developed by  Bit Blot </li></ul><ul><ul><li>Alec Holowka </li></ul></ul><ul><ul><ul><li>Programming </li>...
Aquaria <ul><li>Independent game developing </li></ul><ul><ul><li>No support from  video game publishers  (ex: Nintendo, E...
Gameplay <ul><li>Reminds of Metroid  </li></ul><ul><li>and Castlevania;  </li></ul><ul><li>Exploring  gameplay…   </li></u...
Naija <ul><li>She is a gentle mermaid creature </li></ul><ul><li>Have amnesia </li></ul><ul><li>Looking for her kin </li><...
Combat system <ul><li>Naija can change forms: </li></ul><ul><li>While changed she can’t sing. </li></ul><ul><li>The first ...
Casual Games <ul><li>Target audience: Everyone. </li></ul><ul><li>Including: </li></ul><ul><ul><li>Beginners </li></ul></u...
Casual Games <ul><li>Casual games concist mainly of the  </li></ul><ul><li>following things: </li></ul><ul><li>Acceptabili...
Aquaria as a Casual Game <ul><li>Acceptability: </li></ul><ul><li>A ”cute” package </li></ul><ul><li>Very little offensive...
Aquaria as a Casual Game <ul><li>Simplicity: </li></ul><ul><li>Mouse-controlled </li></ul><ul><li>Support shortcut keys on...
Aquaria as a Casual Game <ul><li>Recognizable clichés in the story: </li></ul><ul><li>Amnesiac main character </li></ul><u...
What makes a Casual Game? <ul><li>The game you’re analyzing; is it a casual?  </li></ul><ul><ul><li>Why not? </li></ul></u...
What makes a Casual Game? <ul><li>Is it all about gameplay or the audience it’s targeting? </li></ul><ul><li>Is there a ge...
Thank you for reading and watching! Cecilia Bexander
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Aquaria Analyzis

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An analyzis about the indie game Aquaria and about casual games in general.

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Aquaria Analyzis

  1. 1. A presentation by Cecilia Bexander
  2. 2. Introduction to Game Design <ul><li>A game idea can be about anything: Egg collecting, Harvest seafood, Music making etc. </li></ul><ul><li>Don’t let technology limit your idea </li></ul><ul><li>Game design is about developing an idea to a playable version: </li></ul><ul><ul><li>Rules & limits </li></ul></ul><ul><ul><li>Goal </li></ul></ul>
  3. 3. Introduction to Game Design <ul><li>A good game concist of: </li></ul><ul><li>Introduction to the game mechanisms (tutorials): </li></ul><ul><ul><li>Player get rewarded early </li></ul></ul><ul><ul><li>Player is not met with a complex interface </li></ul></ul><ul><li>The game presents familiar references: </li></ul><ul><ul><li>Ex: Human-like creatures exist in the world </li></ul></ul><ul><ul><li>Ex: You eat a fish dish that resembles sushi </li></ul></ul><ul><li>Challenge to both beginners and advanced players </li></ul><ul><li>Replay value </li></ul>
  4. 4. Casual Games <ul><li>Simple </li></ul><ul><li>Non-offensive </li></ul><ul><li>Flexible </li></ul><ul><li>Large target group </li></ul><ul><li>Avalible to several machines </li></ul>
  5. 5. Aquaria <ul><li>You play as Naija </li></ul><ul><li>Underwater fantasy </li></ul><ul><li>2D-scrolling platform </li></ul><ul><li>Non-linear </li></ul><ul><li>Control with mouse </li></ul><ul><li>Level editor included </li></ul>
  6. 6. Aquaria <ul><li>Independent game </li></ul><ul><li>Took 2 years to develop </li></ul><ul><li>Hand painted graphics </li></ul>
  7. 7. Aquaria
  8. 8. Aquaria <ul><li>Developed by Bit Blot </li></ul><ul><ul><li>Alec Holowka </li></ul></ul><ul><ul><ul><li>Programming </li></ul></ul></ul><ul><ul><ul><li>Music </li></ul></ul></ul><ul><ul><ul><li>Game Design </li></ul></ul></ul><ul><ul><li>Derek Yu </li></ul></ul><ul><ul><ul><li>Graphics </li></ul></ul></ul><ul><ul><ul><li>Game Design </li></ul></ul></ul><ul><ul><li>Jenna Sharpe </li></ul></ul><ul><ul><ul><li>Voice actor of Naija </li></ul></ul></ul>
  9. 9. Aquaria <ul><li>Independent game developing </li></ul><ul><ul><li>No support from video game publishers (ex: Nintendo, Electronic Arts, Konami) </li></ul></ul><ul><ul><li>Small developer teams </li></ul></ul><ul><ul><li>Low budget </li></ul></ul>
  10. 10. Gameplay <ul><li>Reminds of Metroid </li></ul><ul><li>and Castlevania; </li></ul><ul><li>Exploring gameplay… </li></ul><ul><li>… Thus story is non-linear </li></ul><ul><li>Pussles and mini-games: </li></ul><ul><ul><li>Ex: A cooking feature </li></ul></ul><ul><ul><li>Ex: Racing game </li></ul></ul><ul><li>Player is rewarded for collecting secret objects and discovering secret areas </li></ul><ul><li>Contains an alternative ending </li></ul>
  11. 11. Naija <ul><li>She is a gentle mermaid creature </li></ul><ul><li>Have amnesia </li></ul><ul><li>Looking for her kin </li></ul><ul><li>Fights with her songs: </li></ul><ul><ul><li>Each song has their </li></ul></ul><ul><ul><li>own color and icon. </li></ul></ul><ul><ul><li>You can interact </li></ul></ul><ul><ul><li>with the enviroment </li></ul></ul><ul><ul><li>through singing. </li></ul></ul>
  12. 12. Combat system <ul><li>Naija can change forms: </li></ul><ul><li>While changed she can’t sing. </li></ul><ul><li>The first form is </li></ul><ul><li>offensive combat. </li></ul><ul><li>Battles are in </li></ul><ul><li>real-time. </li></ul><ul><li>She is not a nice </li></ul><ul><li>girl in that form. </li></ul><ul><li>During gameplay, you find new forms that gives you new abilites and help you access new areas. </li></ul>
  13. 13. Casual Games <ul><li>Target audience: Everyone. </li></ul><ul><li>Including: </li></ul><ul><ul><li>Beginners </li></ul></ul><ul><ul><li>Non-gamers </li></ul></ul><ul><ul><li>Women </li></ul></ul><ul><ul><li>Children </li></ul></ul>
  14. 14. Casual Games <ul><li>Casual games concist mainly of the </li></ul><ul><li>following things: </li></ul><ul><li>Acceptability </li></ul><ul><ul><li>Does not contain offensive themes </li></ul></ul><ul><ul><li>(Ex: sex, drugs, violence, swearing) </li></ul></ul><ul><li>Accessibility </li></ul><ul><ul><li>Excist on many gaming platforms </li></ul></ul><ul><ul><li>Easy to obtain (Ex: shop, internet) </li></ul></ul><ul><li>Simplicity </li></ul><ul><ul><li>Non-complex game system </li></ul></ul><ul><ul><li>Easy to learn the rules </li></ul></ul><ul><li>Flexibility </li></ul><ul><ul><li>Allows short game sessions (Ex: 5-15 min before work) </li></ul></ul>
  15. 15. Aquaria as a Casual Game <ul><li>Acceptability: </li></ul><ul><li>A ”cute” package </li></ul><ul><li>Very little offensive themes: </li></ul><ul><ul><li>Mild drug abuse (an ”edible” rainbow-colored mushroom). </li></ul></ul><ul><ul><li>Sexual themes? A small orange bikini can be obtained. </li></ul></ul><ul><ul><li>Violence: Enemies dies in a puff of light. </li></ul></ul><ul><li>Accessibility: </li></ul><ul><li>PC game </li></ul><ul><li>Recently released a version to the Mac </li></ul><ul><li>Demo is downloadable from the homepage </li></ul><ul><li>Purschasing full version: </li></ul><ul><ul><li>Pay via Internet bank </li></ul></ul><ul><ul><li>Recieve e-mail link to download </li></ul></ul>
  16. 16. Aquaria as a Casual Game <ul><li>Simplicity: </li></ul><ul><li>Mouse-controlled </li></ul><ul><li>Support shortcut keys on keyboard </li></ul><ul><li>Limited GUI (Healthbar + minimap) </li></ul><ul><li>Drag and drop interaction </li></ul><ul><li>Flexibility: </li></ul><ul><li>Singleplayer </li></ul><ul><li>Simple enough to play short sessions, but … </li></ul><ul><li>… No automatic saves: Save stations are scattered around the game world </li></ul>
  17. 17. Aquaria as a Casual Game <ul><li>Recognizable clichés in the story: </li></ul><ul><li>Amnesiac main character </li></ul><ul><ul><li>A good theme in an exploring game </li></ul></ul><ul><li>The Evil God </li></ul><ul><ul><li>The ”Big Bad” contrast to the good hero (you) </li></ul></ul><ul><li>The Final Battle </li></ul><ul><ul><li>Also includes an alternative ending if you manage to discover every secret </li></ul></ul>
  18. 18. What makes a Casual Game? <ul><li>The game you’re analyzing; is it a casual? </li></ul><ul><ul><li>Why not? </li></ul></ul><ul><li>Can a game be called casual even if it only fullfill one of the ”criterias”? </li></ul><ul><ul><li>Acceptability </li></ul></ul><ul><ul><li>Accessibility </li></ul></ul><ul><ul><li>Simplicity </li></ul></ul><ul><ul><li>Flexibility </li></ul></ul><ul><li>If you take a game like ”Postal” and remove all the offensive content, will it be a casual? </li></ul><ul><li>Does casual games need a story? </li></ul>
  19. 19. What makes a Casual Game? <ul><li>Is it all about gameplay or the audience it’s targeting? </li></ul><ul><li>Is there a genre that is entirely casual? </li></ul><ul><ul><li>Puzzle games? </li></ul></ul><ul><li>The most popular games on the Top Ten List, are they casual? </li></ul><ul><ul><li>If so, how many? </li></ul></ul><ul><li>Can casual games send a message? </li></ul><ul><ul><li>If being used for propaganda, will it still be a causal? </li></ul></ul>
  20. 20. Thank you for reading and watching! Cecilia Bexander

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