11. 11
Post Activity Reviews and Dialogue Sessions
facilitate team learning by: Retrospectives view
1. Knowledge-sharing tool which bring together the
team that is closest to the activity or project, when a
critical milestone has been reached, to discuss
successes and failures in an open and honest fashion
2. Those dialogue sessions are not critique or
complaint sessions. They are intended to maximize
experience by allowing everyone to learn from each
other.
What was supposed to happen?
What actually happened? Why
were there differences?
What worked? What didnât? Why?
What would you do differently next
time?
Olivier Serrat (2008), has suggested three question that can be used in the session
12. 12
1 2 3
Post Activity Reviews and Dialogue Sessions
facilitate team learning by:
14. 14
Functional Teams
Groups of a line manager
and 5 to 12 employees, all
from the same department,
who meet for a few hours
each week to discuss
ways of improving quality,
efficiency, and the work
environment.
Sometimes
referred to as
Problem Solving
Teams
15. 15
Functional Teams
Accounting Marketing Human
resources
Finance
Ketua Panitia
Sejarah
Ketua Panitia
Sains
Ketua Panitia
Bahasa Melayu
Ketua Panitia
Matematik
For example:
Or:
Old-Functional Diagram
16. 16
Cross-Functional Teams
Some members
can be from
outside the
organization
Employees from
about the same
hierarchical level,
but from different
work areas, who
come together to
accomplish a task or
project
Integration of different teams to
achieve the organizationâs goal and
realize the full potential of the
individual and the team
17. 17
Cross-Functional Teams
Each members can offer their
own perspective, leading to a
more âout of the boxâ solution
They make them combine and
require each team member to
expand beyond their area of
expertise.
The beauty of cross-functional teams, and one reason theyâre so often seen
in agile environments, is that they are flexible and able to adapt swiftly to
change and move forward their goals
20. 20
Self-Managed Teams
from different departments
who take on
responsibilities of their
former supervisors to
manage the team and
achieve its goals
Groups of 10 to
15 people,
21. 21
Self-Managed Teams
is a small group of employees
who take full responsibility for
delivering a service or product
through peer collaboration
without a managerâs guidance
This team often works
together long-term to make
decisions about a particular
process.
These teams may be
measured either by output or
outcome, with outcome being
the better choice.
22. 22
Cross functional teams Vs Self-Managed Teams
self-managed team
selects its own
members
members then
evaluate each
otherâs
performances
Members of cross-
functional teams are
selected according to the
goal at hand
The evaluation was based
on their teams
achievement or project
Both teams are designed to
give the members
responsibility of the direction
of any project assigned to
them.
Similarities
Differences
23. 23
Self-Managed Teams
Organizational
Structure
Assessment Characteristic
1. Serving one functional area at a time
2. maintaining and developing the expertise
within functional team
1
Functional Team
1. Serving several functional area at a time
2. putting the team together based mainly on
existing capability and then delivering the
performance objectives of their project
2
Cross-Functional Teams
1. Serving several functional area at a time
2. Working on their own goal and each
members have the authority.
3
Self-managed teams
Pyramid
Structure,
Leader on Top
Circular
structure
leader in
centre
Individual
achievement
Team product,
team
achievement
Everyone lead
themselves
towards their
teamâs goal
Focus on
input-output
25. 25
Each of members has the abilities and
knowledge needed to perform specific
tasks
Technical expertise
Big Data Analysis
Coding and Programming
Project Management
Social Media Management & Digital Marketing
Technical Writing
High performance team will be fully used
their expertise towards their goal
For example:
26. 26
Problem-solving and
decision-making skills
Decision-making-skills: Decisions can
be made through either an intuitive or
reasoned process, or a combination
of the two.
Intuition is using your âgut feelingâ
about possible courses of action. Past
experience will in making decision.
Reasoning is using the facts and
figures in front of you to make
decisions.
The Concise Oxford Dictionary (1995)
defines a problem as:
âA doubtful or difficult matter
requiring a solutionâ
All problems have two features in
common: goals and barriers.
Stage of problem-solving and decision-making skills
1. Problem Identification
2. Structuring the problem
3. Listing possible solution
4. Making decision
5. Implementation and feedback
27. 27
Interpersonal skill
Communication Skills Conflict resolution
Emotional intelligence
Negotiation-persuasion-influencing skills
Team working
For example:
Interpersonal skills are
sometimes referred to as social
skills, people skills, soft skills, or
life skills.
âThe skills you need and use to communicate and
interact with other people.â
28. 28
2. The creation of valuable, useful new products, services, ideas,
procedures, or processes by individuals working together in a complex
social system
Team Creativity
1. The process of generating new ideas, products, processes, or
services
3. High use of creativity
â More valuable than great financial resource
â Organizations survive and thrive
â Important for Self-Managed Teams
Creativityâthe joint novelty and
usefulness of ideas regarding
products, processes, and services
31. 31
â Functional fixedness
â Lack of technical expertise
â High levels of technical expertise and
experience
â Evaluation of ideas (Creative people
donât like to have their ideas and
creations evaluated)
â Extrinsic motivators
â Lack of autonomy and control
Blocks to Creativity
32. 32
â Brainstorming
â Analogies (Seeing one thing as something
else)
â Encouragement by leaders
â Reward success
â Never punish failure
â Form diverse problem-solving groups
â Ensure the proper level of technical
expertise in problem-solving groups
Steps to Improve Creativity
33. 33
How to Lead Creative Followers
Use high participation in setting
goals
1
Recognize that creativity is
evolutionary, not revolutionary
4
Reduce time pressure
2
Consider monetary as well as non-
monetary rewards
3
34. 34
How to Lead Creative Followers
Consider monetary as well as
non-monetary rewards
3
Monetary
rewards
Non
monetary
rewards
35. 35
â Advantages
â Improved decision quality
â Shared responsibility
â Better understanding of
nature of problem
â Higher commitment
Team Decision Making
â Disadvantages
â Time consuming
â At times leader can make
more relevant and informed
decision
â May be:
â Self serving bias
â Contrary to
organizationâs interest
Team decision making is a type of participatory process in which multiple individuals
acting collectively, analyze problems or situations, consider and evaluate alternative
courses of action, and select solution(s) among the alternatives.
37. 37
â Traditional Approach
â Ignore personal feeling
â Seek opinions
â Get agreement
â Make final decisions
â Stay in control
â Stop disruptions
â Be rational
Leaderâs Role in Group Discussions
38. 38
â Group-Centered Approach
â Listen attentively
â Watch for nonverbal cues
â Be aware of membersâ:
â Feelings
â Needs
â Relinquish control
â Allow group to make final
decisions
â Set behavioral example
(Consultant, Advisor, Teacher,
Facilitator)
Leaderâs Role in Group Discussions