Revit Understanding Reference Planes and Reference lines in Revit for Family ...
Integrating Tech and Creativity for Kids
1. Technology and Art for Children Amanda Bentley
FA102a, Research and Brand Developement
2. Technology and Art for Children Amanda Bentley
Assignment One, Research
“Ask Ray | Article on Integrating Digital Media
Into Children’s Lives by My Wife Sonya
Kurzweil, PhD”
http://www.kurzweilai.net/ask-ray-article-on-integrating-digital-media-into-childrens-lives-by-my-wife-sonya-kurzweil-phd
3. Technology and Art for Children Amanda Bentley
Assignment One, Research
“She is interested in the way that digital media
can be integrated into the lives of children and
teens.”
http://www.kurzweilai.net/ask-ray-article-on-integrating-digital-media-into-childrens-lives-by-my-wife-sonya-kurzweil-phd
4. Technology and Art for Children Amanda Bentley
Assignment One, Research
“Play is a remarkably creative process that
fosters emotional health, imagination, original
thinking, problem solving, critical thinking, and
self-regulation. What children see or interact
with on the screen is only a representation of
things in the real world.”
http://www.washingtonpost.com/blogs/answer-sheet/post/is-technology-sapping-childrens-creativity/
2012/09/12/10c63c7e-fced-11e1-a31e-804fccb658f9_blog.html
5. Technology and Art for Children Amanda Bentley
Assignment One, Research
“It's this combination of low and high-tech
resources that enables immersive learning to
take place.”
http://www.theguardian.com/teacher-network/teacher-blog/2012/mar/21/creativity-technology-classroom-teaching
6. Technology and Art for Children Amanda Bentley
Assignment One, Description of Future Product or Service
Utilizing Technology to Develop Creativity
7. Technology and Art for Children Amanda Bentley
Assignment Two, Naming Process
Selected words from original post:
Interacting, Children, Technology, Creativity
Generated name possibilities:
Children’s InterCreate (using interacting, creativity)
Children’s TechCreate (using technology, creativity)
Selected name:
Children’s TechCreate
Justification for selected name:
Makes obvious who the product is for. Does not give
away exactly what the product does, but uses words
to intrigue customers.
8. Technology and Art for Children Amanda Bentley
Assignment Two, Brand Character Diagram
9. Technology and Art for Children Amanda Bentley
Assignment Three, Logotype Research, Diagram Word
Playful
10. Technology and Art for Children Amanda Bentley
Assignment Three, Logotype Research
http://logo.designcrowd.com/contest.aspx?briefId=426181
http://www.santabanta.com/photos/logos/15607013.htm
http://creditworksusa.com/bp-gas-station-logo
11. Technology and Art for Children Amanda Bentley
Assignment Three, Finished Logotype
12. Technology and Art for Children Amanda Bentley
Assignment Four, Social Media Branding, Research
Skype
https://www.facebook.com/Skype
Apple Inc.
https://www.facebook.com/authorized.apple
Coca-Cola
https://www.facebook.com/cocacola
13. Technology and Art for Children Amanda Bentley
Assignment Four, Social Media Branding, Creating Community
• Direct messaged friends on Facebook
• Posted on existing Facebook groups I am a
part of
• Posted to personal timeline
• Had a friend post to her personal timeline
14. Technology and Art for Children Amanda Bentley
Assignment Four, Social Media Branding, Facebook Page
15. Technology and Art for Children Amanda Bentley
Assignment Four, Social Media Branding, Facebook Page
16. Technology and Art for Children Amanda Bentley
Assignment Four, Social Media Branding, Facebook Page
17. Technology and Art for Children Amanda Bentley
Assignment Five, Webpage Layout Research for Wireframes
http://www.ymca.net/
18. Technology and Art for Children Amanda Bentley
Assignment Five, Webpage Layout Research for Wireframes
http://greatartistmom.com/
19. Technology and Art for Children Amanda Bentley
Assignment Five, Wireframe
20. Technology and Art for Children Amanda Bentley
Assignment Five, Tagline Research
• Fisher-Price: “Play. Laugh. Grow”
– “Learn. Create. Inspire.”
• General Electric: “Imagination at work.”
– “Creativity in Play.”
• Greyhound: “Leave the driving to us.”
– “Leave the teaching to us.”
• IBM: “Solutions for a small planet.”
– “Creativity for a technological planet.”
• Toyota: “Get the feeling.”
– “Get creative.”
http://www.taglineguru.com/sloganlist.html
21. Technology and Art for Children Amanda Bentley
Assignment Five, Homepage Visual Design in a Browser
http://invis.io/D41R66NV7
22. Technology and Art for Children Amanda Bentley
Assignment Five, Lower Level Visual Design in a Browser
23. Technology and Art for Children Amanda Bentley
Assignment Five, Linked Prototype URL
http://invis.io/D41R66NV7