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Rochester Creativity Part TWO

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Rochester Creativity Part TWO

  1. 1. Creating YourDigital Footprint
  2. 2. “We don’t have the option of turning away from the future. No one gets tovote on whether technology isgoing to change our lives.” Bill Gates The Road Ahead
  3. 3. Googleable
  4. 4. Top TENCreative Outlets
  5. 5. DANGER If#you#don’t#read#much,#TOOLISHNESSyou#really#don’t#know#much.# AHEAD YOU #ARE DANGEROUS! ! --Jim Trelease
  6. 6. five frameshttp://www.flickr.com/groups/visualstory/
  7. 7. flickr five frames 1st photo: establishcharacters and location
  8. 8. flickr five frames 2nd photo: create a situation with possibilities of what might happen
  9. 9. flickr five frames 3rd photo:involve the characters in the situation
  10. 10. flickr five frames 4th photo: build to probable outcomes
  11. 11. flickr five frames 5th photo: have a logical but surprising end
  12. 12. instagram dermandar snapseed
  13. 13. BEN FRANKLIN
  14. 14. BORN: February 15, 2005 48 hours of video are uploaded every minute, resulting in nearly 8 years of content uploaded every day Over 3 billion videos are viewed a dayMore video is uploaded to YouTube in one monththan the 3 major US networks created in 60 years
  15. 15. www.youtube.com/searchstories
  16. 16. Why did the pirate go to the Apple store? Scan for the answer
  17. 17. stemchallenge.org
  18. 18. LUNCH
  19. 19. Profiles ofCreative Productivity
  20. 20. Creativity & Innovation1. Apply existing knowledge to generate newideas, products, or processes.2. Create original works as a means ofpersonal or group expression.3. Use models and simulations to explorecomplex systems and issues.4. Identify trends and forecast possibilities.
  21. 21. 1. Creativity and Innovation2. Communication and Collaboration3. Research and Information Fluency4. Critical Thinking, Problem Solving, and Decision Making5. Digital Citizenship6. Technology Operations and Concepts bit.ly/nets-profiles
  22. 22. PK - 2 Identify, research, and collect data on anenvironmental issue using digital resources and propose a solution.
  23. 23. 3-5Produce a media-rich digital story about asignificant local eventbased on first-person interviews.
  24. 24. 6-8Create original animations or videos documentingschool, community, or local events.
  25. 25. 9 - 12Design, develop, and test a digital learning game to demonstrate knowledge and skills related to curriculum content.
  26. 26. Constructing aCreative Outlet
  27. 27. 5STEPTECHNOLOGY 5. EVALUATEINTEGRATIONPLAN 4. WATCH IT GROW 3. GIVE IT TIME 2. PROVIDE A PURPOSE1. IDENTIFY A TECH TOOL (Besnoy, Housand, & Clark, 2008)
  28. 28. Making a Plan
  29. 29. tyvm brianhousand.com

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