2. Index
• The Genesis of Virtual Reality
• Teacher-Student Bonding
• Top Notch Skill-Development
• Improved Retention
• Conclusion
3. The Genesis of VR
Technological innovations have come a long way over the years. It has unveiled diverse strategies and
inventions for the good of society. The zeal for improvement has seen virtual reality come into existence.
But, how did virtual reality come into existence?
Though the idea of virtual reality dates back to the 1800s, there is no exact origin of virtual reality. No
single individual or organization is credited with its invention.
There have been a lot of discoveries. Some discoveries received a higher level of recognition than
others. For example, in 1838, the first stereoscope was created, the foundation of the virtual reality idea.
Another discovery was made in the mid-1980s when Jaron Lanier, founder of the VPL research, began to
build gears, gloves, and goggles to create a 'virtual reality experience.
These different findings had one goal: to create a virtual world with which we can all interact.
4. Virtual reality over the years has developed into one general concept: an interactive computer-
generated world that is interacted with through sensory electronic devices.
Virtual reality is a revolution that started in the 1800s. Fast forward to the 21st century, virtual reality
has proven its validity as a key component for many professional fields, one being the education sector,
changing the dynamics of classroom teaching.
Teacher-Students Bond
A level of understanding is triggered and achieved when teachers and students properly communicate
without anything to interfere with the free flow of ideas.
With virtual reality, the free flow of ideas is possible. Virtual reality creates a personalized learning
platform that helps students confidently communicate their ideas to teachers.
5. Top-Notch Skill Development
Let's face it; understanding only the theoretical aspects of a skill will not get the job done, for words
alone don't do the action. The everyday workforce is also reliant on the quality of an individual's
practical skill set.
The ideal place for students to acquaint themselves with these skills is in the classroom.
The influence of virtual reality has made it possible for students to practice what they learn through
reiterative learning.
VR allows students to learn computer programming skills without getting entangled in a web of
confusion. Students don't have to go through the gruesome process of cutting open life frogs to study
their body parts in biology classes.
Virtual reality benefits teachers and students by immersing them in a virtual world without physically
being there.
6. Improved Retention
According to Albert Einstein, “the only source of knowledge is experience.”
Students don't just want to read; they want their minds to be transported; they want to explore. This
way, there is excellent retention of crucial moments and details for them to recall.
Through visualization, sensory, and immersion, virtual reality creates these key moments.
Conclusion
In years to come, virtual reality will still be a platform for educators to improve classroom learning.
With further research to intensify its impact on the world, virtual reality will continue to positively
impact all professional fields.