The adoption of augmented reality and virtual reality technologies is growing daily. Education is an industry that could greatly benefit from the capabilities of augmented reality.
2. Index
Introduction
Science learning
Remote learning
Communication training
Abstract learning
Arts and Culture learning
Conclusion
3. Introduction
The adoption of augmented reality and virtual reality technologies is growing daily. Education is an
industry that could greatly benefit from the capabilities of augmented reality.
The number of use cases for AR-based educational tools are numerous. But how effective are these
technologies when incorporated as part of the school curriculum. Let’s take a look!
4. Science learning
Science is a complex subject to learn and needs extensive explanation to ease the complexities.
Conventional learning methods are confined to 2-dimensional options and therefore presents a few
limitations to exploring the depth of science.
However, with the introduction of AR and VR into science learning, these limitations are all but
removed.
For example, XR Guru is a science learning platform that imparts curated science modules and simplifies
the complex science concepts through the immersive and 3D learning it provides.
5. Remote learning
Remote learning is especially needed today. Training students through augmented reality makes it
easy for institutions to connect faculties from any part of the world.
Students from different parts of the world can collaborate to learn about different perspectives on a
topic through remote learning powered by AR-based training.
Remote learning through AR technology allows students to be a part of the training from the comfort
of their locality without having to travel.
6. Communication training
Today, a major concern is many of our students are socially distant and experience social anxieties
due to various factors.
AR-based communication training can help these students to overcome the social anxiety as AR
assists them in their efforts to communicate with their peers.
Subjecting an individual to an immersive environment creates a comfortable space for the student
and helps them to effectively communicate their thoughts.
7. Abstract learning
Unfortunately, the learning of abstract concepts has usually been left to the imagination and no
amount of description has been able to paint the right picture in the minds of learners.
This has always been a huge limitation of conventional learning models, where students have to
create their idea of the subject which may be wrong.
Augmented reality based training takes students to an immersive environment that is exceptionally
visual in terms of the subject details.
This helps students to form a clear idea of what the subject is all about.
8. Arts and Culture learning
There has been a lot of technology infusion in the way Art and Culture are learned and exhibited in
today’s world.
AR-based training makes it easy for students to experience art in a more detailed manner and better
understand its nuances.
Conclusion
XR Guru by HoloPundits makes the best use of the visual capabilities offered by these technologies. The
science learning hub also helps educators and institutions enhance the learning capabilities of their
students. Get in touch with us to learn more.