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VR in Education

  1. 1. Virtual Reality in Education Yi Yao
  2. 2. What is VR? <ul><li>Virtual Reality (VR) is a computer simulated environment. VR environments are primarily visual experiences displayed either on a computer screen or through special stereoscopic displays, but some simulations include additional sensory information such as sound through speakers or headphones. Users can interact with a virtual environment using standard input devices such as keyboard and mouse, or through specially designed devices like a wired glove. </li></ul>
  3. 3. <ul><li>Teaching aids using virtual reality can be used to educate people. Generally, if people are able to visualize what they are learning about, the learning process is faster and more effective. </li></ul>
  4. 4. VR Today <ul><li>Ever since techno-visionary Jaron Lanier coined the term in the early 80’s, Virtual Reality (VR) has captured the imagination. Defined as &quot;a computer-generated 3-D experience in which a user can navigate around, interact with, and be immersed in another world in real time, or at the speed of life&quot; , the entertainment, computer gaming and defense industries are in the forefront of the research of this technology. A beautiful example of QuickTime VR used for art education is the virtual tour of the Louve . </li></ul>
  5. 5. Parental concern about VR <ul><li>Parents often complain that their children spend too much time playing video games, but some army leaders say they should not be in such a hurry to gripe. Three-dimensional video games are proving to be an ideal tool for training soldiers. Cadets at the famous military academy at West Point, in New York, for instance, train with a tank simulation game called Steel Beasts , adapted from a commercial game of the same name. Similarly, the Marine Corps has modified the popular Doom , making the game's monsters into enemy soldiers. The army makes a highly accurate military simulation game named America's Army available for free downloading from a Web site as a recruiting tool. According to an article published by the Australian Academy of Science, &quot;The skills learn[ed] by playing interactive computer games . . . the ability to process information rapidly and to solve problems interactively . . . might just make . . . the ideal military commander of the future </li></ul>
  6. 6. Scientific facts <ul><li>the ability of the human nervous system to process image-based data has been determined to be far greater than its capacity to absorb print and information presented in traditional linear structures (it has been estimated, for example, that the human brain can accurately retain only about ten percent of what has been read, about twenty percent of what has been heard but ninety percent and up for active involvement learning) information absorption, management and interchange are nearly instantaneous and tend to occur on a deeper perceptual level when data is manipulated in objectified, nonlinear form </li></ul>
  7. 7. Virtual Reality Programs <ul><li>Students are able to have experiences they could not ordinarily have in the classroom. VR puts students inside of their subjects. They step inside of Independence Hall in 1787 while studying the Constitution. They travel through a computer to learn how it operates. They explore the inside of a human cell. They become a part of what they are learning– this is the magic of virtual reality. </li></ul>
  8. 9. <ul><li>Inexpensive VR programs are designed to meet specific state objectives and are easily integrated into any curriculum. A complete library of VR learning programs is available to use in each classroom in the school.  VR helps to educate, clarify, and reinforce each subject studied. Concepts now make immediate sense to students when students become a part of them, interacting with the subject matter first-hand.   Teacher guides and learning materials are used in combination with VR programs, providing a bridge into the traditional classroom. Guides, questions, and “see and do” lists help focus students on content and guide “post-VR” classroom discussions.   </li></ul>
  9. 11. Virtual Chicago <ul><li>In Virtual Chicago students explore the development of modern architecture by flying over Chicago, the capital of modern architecture. Chicago is the city that gave the world its first skyscraper and became the site of the most innovative buildings on earth. From historic landmark buildings to today’s masterpieces, the city is a living museum of architecture.  For the first time, students are able to soar over it all. </li></ul>
  10. 12. Shakespeare’s Globe Theater <ul><li>Shakespeare’s Globe Theater was designed as a new educational resource that addresses fundamental problems with student knowledge of reading Shakespeare’s plays.  The place is London, England and the year is 1599.  The program takes place inside the Globe Theater on the legendary River Themes where William Shakespeare’s famous plays were performed. </li></ul>
  11. 13. Virtual Geography: African Expedition <ul><li>African Expedition is a descent into a virtual world of jungles, deserts, and cities to learn the geography of the African continent.  Students are able to fly over the world’s most exotic continent. </li></ul>
  12. 14. The VR Story in China <ul><li>On January 31st, 1990, the Dongfang High School in Beijing welcomed the arrival of Professor Kean of the Department of Education in the US. In a fairly long speech, Professor Kean introduced the new method of learning which highly depends on the aid of &quot;Virtual Reality&quot; technologies. </li></ul>
  13. 15. Doubts <ul><li>This posed doubts about the traditional structure of learning that was held firm in Chinese society. Most Chinese parents believe that TVs, computers, movies are nothing but distractions for their sons and daughters; they claimed that a student's focus should only be on books. Schools also established a system that was strict and boring that focuses mainly on learning everything by rote. It is true that Asian students who studied under this learning method, tend to score higher than students from other countries on their Math SAT's or whatever tests they take. However, they often lacked experience when it comes to real life. </li></ul>
  14. 16. Expert’s opinion <ul><li>According to Professor Kean, because the ability of the human nervous system to process image-based data has been determined to be far greater than its capacity to absorb print and information presented in traditional linear structures, such method of learning provides a stage for students to experiment with no fear for failures before the student enters the adult world and those failures will actually start to count. </li></ul>
  15. 17. More <ul><li>Professor Kean argued that the “Chinese” education system gives students a strict and strong build-up of knowledge, which is highly necessary, but students lacked experience to exercise these knowledge before the real situation. VR provides opportunities for the student to experiment with their knowledge and familiarize with the work environment they will encounter when they enter the society after college. </li></ul>
  16. 19. Within 5 years… <ul><li>most school in the big cities of China have equipped with the most updated VR technologies. </li></ul>

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  • mohamedswaed

    Feb. 15, 2016
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    Mar. 19, 2016
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    Aug. 10, 2016

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