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Learning Objectives :
Upon completion of this chapter the trainee will be able to:
Define learning
Behavioral theories
Cognitive learning
Central learning & Peripheral persuasions
High and low –involvement theories
Social judgment learning
Brand Loyalty
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From a marketing perspective, however, consumer
learning can be thought of as the process by which
individuals acquire the purchase and consumption
knowledge and experience that they apply to
future related behavior.
Several points in this definition are worth noting.
First, consumer learning is a Process; that is, it
continually evolves and changes as a result of
newly acquired knowledge (Which may be
gained from reading, from discussions, from
observation, from thinking) or from actual
experience.
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Both newly acquired knowledge and
experience serve as feedback to the
individual and provide the basis
for future behavior in similar
situations.
The definition makes clear that learning
results from acquired knowledge and/or
experience.
This qualification distinguishes
learning from instinctive behavior,
such as sucking in infants.
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The role of experience in learning does not mean that all
learning is deliberately sought.
Much learning is intentional----that is, it is acquired as
the result of a careful search for information.
However, a great deal of learning is also incidental,
acquired by accident or without much effort.
For example, some ads may induce learning (Example of
brand names), even though the consumer’s attention is
elsewhere.
Other ads are sought out and carefully read by
consumers contemplating an important purchase
decision.
Despite their different viewpoints, learning theorists in general
agree that in order for learning to occur, certain basic
elements must be present. The elements included in most
learning theories are motivation, cues, response, and
reinforcement.
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a)Motivation
The concept of motivation is important to learning
theory.
Motivation acts as a spur to learning.
For example, men and women who want become
good tennis players are motivated to learn all they
can about tennis and to practice whenever they
can.
They may seek information concerning the prices,
quality, and characteristics of tennis racquets if they
“learn” that a good racquet is instrumental to playing a
good game.
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Conversely, individuals who are not
interested in tennis are likely to ignore all
information related to the game.
The goal object (proficiency in tennis)
simply has no relevance for them.
The degree of relevance, or involvement, determines the
consumer’s level of motivation to search for knowledge or
information about a product or service.
Uncovering consumer motives is one of
the prime tasks of marketers, who then try
to teach motivated consumer segments
why and how their products will fulfill the
consumer’s needs.
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b)Cues
If motives serve to stimulate learning, cues are the
stimuli that give direction to these motives.
An advertisement for a tennis camp may serve as a cue
for tennis buffs, which may suddenly “recognize” that
attending tennis camp is a concentrated way to improve
their game while taking a vacation.
The ad is the cue, or stimulus, that suggests a
specific way to satisfy a salient motive.
In the marketplace, price, styling, packaging,
advertising, and store displays all serve as cues to
help consumers fulfill their needs in product-
specific ways.
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Cues serve to direct consumer drives when they are
consistent with consumer expectations.
Marketers must be careful to provide cues that do
not upset those expectations.
For example, consumers expect designer clothes to be expensive
and to be sold in upscale retail stores.
Thus, a high-fashion designer should sell his or her clothes only
through exclusive stores and advertise only in quality fashion
magazines.
Each aspect of the marketing mix must reinforce the
others if cues are to serve as the stimuli the guide
consumer actions in the direction desired by the
marketer.
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c)Response
How individuals react to a drive or cue—how they
behave—constitute their response.
Learning can occur even when responses are not overt.
The automobile manufacturer who provides consistent
cues to a consumer may not always succeed in
stimulating a purchase, even if that individual is
motivated to buy.
However, if the manufacturer succeeds in forming a
favorable image of a particular model in the consumer’s
mind, when the consumer is ready to buy, it is likely he or
she will consider that make or model.
A response is not tied to a need in a one-to-one fashion.
Indeed, a need or motive may evoke a whole variety of
responses.
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d)Reinforcement
Reinforcement increases the likelihood that a specific
response will occur in the future as the result of particular
cues or stimuli.
If a college student finds that an advertise brand of pain
remedy has enabled him to run in a marathon despite a knee
injury, he is more likely to buy the advertised brand should he
suffer another injury.
Clearly, through reinforcement, learning has taken place, since
the pain remedy lived up to expectations.
On the other hand, if the pain remedy had not alleviated his
pain the first time, the student would be less likely to buy that
brand again, despite extensive advertising or store display
cues for the product.
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Behavioral Learning Theories
Behavioral learning theories are sometimes referred to as
stimulus-response theories because they are based on the
premise that observable responses to specific external
stimuli signal that learning has taken place.
When a person acts ( that., responds) in a predictable way to
a known stimulus, he or she is said to have “learned.”
Behavioral theories are not so learning; that is, in the
stimuli that consumers select from the environment and
the observable behaviors that result.
Two behavioral theories with great relevance to marketing are
classical conditioning and instrumental (or operant)
conditioning.
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Classical Conditioning
Early classical conditioning theorists regarded all organisms
(both animal and human) as relatively passive entities that
could be taught certain behaviors through repetition (or
“conditioning”).
In everyday speech, the word conditioning has come to mean
a kind of “knee-jerk” or automatic response to a situation built
up through repeated exposure.
If you get a headache every time you think of visiting your
Aunt Gertrude, your reaction may be conditioned from
years of boring visits with her.
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Ivan Pavlov, a Russian physiologist, was the
first to describe conditioning and to propose it
as a general model of how learning occurs.
According to Pavlov an theory, conditioned
learning results when a stimulus that is paired
with another stimulus that elicits a known
response serves to produce the same response
when used alone.
In experimental terms, if an unconditioned stimulus (US)
results in an unconditioned response (UR),then the
conditioned stimulus (CS), after repeated pairings with
the unconditioned stimulus, will result in the same
response, which is now called a conditioned response
(CR).
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Pavlov demonstrated what he meant by conditioned
learning in his studies with dogs.
The dogs were hungry and highly motivated to eat.
In his experiments, Pavlov sounded a bell and then
immediately applied a meat paste to the dogs’
tongues, which caused then to salivate.
Learning (That, conditioning) occurred when, after a
sufficient number of repetitions of the bell sound,
followed almost immediately by the food, the bell
sound alone caused the dogs to salivate.
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The dogs associated the bell sound (the CS) with the meat
paste (the US) and, after a number of pairings, gave the same
response (salivation) to the bell alone as they did to the meat
paste.
The unconditioned response (UR) to the meat paste
became the conditioned response (CR) to the bell.
An analogous situation would be one, which the smells of
dinner cooking would cause your mouth to water.
If you usually listen to the 6 o’clock news while waiting for
dinner to be served, you would tend to associate the 6
o’clock news with dinner, so that eventually the sounds of
the 6 o’clock news alone might cause your mouth to
water, even if dinner was not being prepared and even if
you were not hungry.
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Unconditioned Stimulus
(US)
MEAT paste
Conditioned Stimulus:
(CS)
Bell
Unconditioned Response:
(UR)
Salivation
Conditioned Response:
(CR)
Salivation
Conditioned Stimulus:
(CS)
BELL
Figure 5-1 A Pavlov Ian Model of classical conditioning
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Analogous Model of Classical conditioning
Diagrams this basic relationship. In a consumer behavior context, an
unconditioned stimulus might consist of a well-known brand label or store;
conditioned stimuli would consist of products or services bearing the well-known
brand label or advertised by the store; and conditioned responses would include
purchases or store patronage.
A reinterpretation of classical conditioning by learning theorists sees early Pavlovian
theory as inadequately characterizing the circumstances that produce conditioned
learning, the content of that learning, and the manner in which that learning influences
behavior.
Instead, recent conditioning theory views classical conditioning as the learning of
associations among events that allows the organism to anticipate and “represent” its
environment.
According to this view, the relationship (that contiguity) between the CS and the US
(the bell and the meat paste) influenced the dogs’ expectations, which in turn
influenced their behavior (salivation).
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Classical conditioning, then, rather than being a reflexive action, is
seen as cognitive associative learning; not the acquisition of new
reflexes, but the acquisition of new knowledge about the world.
According to some researchers, optimal conditioning—that is, the
creation of a strong association between the conditioned stimulus
and the unconditioned stimulus—requires:
The CS to precede the US (called forward
conditioning),
repeated pairings of the CS and the US, :
A CS and US that logically belong together,
A CS that is novel and unfamiliar, and
A US that is biologically or symbolically salient.
Other research suggests that conditioning dose not
depend on contiguity between the CS and the US,
but rather on the information that the CS provides
about the US.
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Repetition
Some researchers believe that repetition works by
increasing the strength of the association and by
slowing the process of forgetting, which is seen as a
process of decay.
However, there is a limit to the amount
of repetition that will aid retention.
The evidence suggests that some over learning, or
repetition beyond what is necessary to learn, aids
retention.
But with exposure beyond a certain point, an individual
can become satiated, and attention and retention will
decline.
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This effect, known as advertising wear out, can be
decreased by varying the advertising message.
Some marketers avoid wear out by
repeating the same advertising theme in a
variety of formats.
This type of advertising variation strategy has been
described as a cosmetic variation, because there is
no real change in message content across the ads.
Cosmetic variation strategies may use different
backgrounds, different print types, or different
advertising spokespersons.
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Substantive variation is defined as changes in
advertising content across different versions of an
advertisement, with no changes in cosmetic
features.
A recent research study found that individuals
exposed to substantively varied ads process more
information about product attributes and have
more positive thoughts about the product than
those exposed to cosmetic variations.
Attitudes formed as a result of exposure to
substantively varied ads were also more
resistant to change in the face of attack.
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Although the principle of repetition is well established
among advertisers, not everyone agrees on how much
repetition is enough.
Some researchers maintain that the optimum number of
exposures to an advertisement is just three:
One to make consumers aware of the product,
A second to show consumers the relevance of the product,
and
A third to remind them of its benefits.
According to this three-hit theory, all other ad repetitions
are wasted effort.
Other researchers suggest that an average frequency of
eleven to twelve exposures is needed to increase the
probability that consumers will actually receive three
exposures.
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One study that related the viewing of TV commercials to
product purchases found that, in the short term, advertising
had much greater influence in attracting new buyers
(Example, encouraging brand switching) than encouraging
repeat purchases.
The study also showed that the greater the
number of commercials shown, the more likely a
product is to attract new buyers.
Generally, the largest incremental value was
attributed to the first ad seen, although additional
benefits were noted in seeing four or more ads
between consecutive purchases of the product
category.
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Stimulus Generalization
According to classical conditioning theorists,
learning depends not only on repetition, but
also on the ability of individuals to generalize.
Pavlov found, for example, that a dog could
learn to salivate not only to the sound of a bell
but also to the somewhat similar sound of
jangling keys.
If we were not capable of stimulus generalization—that is,
of making the same response to slightly different
stimuli—not much learning would take place.
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Stimulus generalization explains why imitative
“me too” products succeed in the marketplace:
consumers confuse them with the original
product they have seen advertised.
It also explains why manufacturers of
private label brands try to make their
packaging resemble the national brand
leaders.
PRODUCT LINE EXTENSIONS- Another
marketing strategy that works on the principle
of stimulus generalization is product line
extension—the practice of adding related
products to an already established brand.
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A 1993 report of leading consumer product
companies found that three-quarters of new
product introductions were line extensions (such
as a new flavor or package size.)
For example, Coca-Cola, long a single product, is
now available in at least six varieties (Classic
Coke, Diet Coke, Caffeine-Free Coke, Caffeine-
Free Diet Coke, Cherry Coke, Diet Cherry Coke.)
That is because it is significantly cheaper
for marketers to associate a new product
with a known and trusted brand name than
to try to develop a totally new brand.
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For a long time, marketers have offered product line extensions
that include different sizes, different colors, even different flavors,
but now they also offer product form extensions (Example, Ivory
bar soap to Ivory liquid soap) and product category
extensions (disposable BIC pens to disposable BIC razors).
The success of this strategy depends on a
number of factors.
For example, if the image of the parent brand is one
of quality, consumers are more likely to bring
positive associations to the new category
extensions.
Consumers tend to relate a given brand extension to
other products affiliated with the brand.
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Family branding- Family branding—the
practice of marketing a whole line of company
products under the same brand name—is another
strategy that capitalizes on the consumer’s ability
to generalize favorable brand associations from
one product to the next.
The Campbell’s Soup Company, for example,
continues to add new soup entrees to its product
line under the Campbell's brand name, achieving
ready acceptance for the new products from
satisfied consumers of other Campbell’s Soup
products.
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Licensing
Licensing—allowing a well-known brand name to be affixed to
products of another manufacturer—is a rapidly growing type of
marketing strategy that operates on the principle of stimulus
generalization.
The names of designers, manufacturers, celebrities, and even
cartoon characters are attached (that, “rented”) to a variety of
products for a fee, enabling the licensees to achieve instant
recognition and implied quality for the licensed products.
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Corporations also license their names and
trademarks, usually for some form of brand
extension, where the name of the corporation is
licensed to the maker of a related product and
thereby enters a new product category (Example,
Godiva chocolates licensed its name for Godiva
Liqueur.)
Corporations also license their names for purely
promotional licensing, in which popular
company logos (Example, “Always Coca-
Cola”) are stamped on clothing toys, mugs,
and the like.
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The increase in licensing has made counterfeiting a
booming business, as counterfeiters add well-
known licensor names to a variety of products
without benefit of contract or quality control, and
then sell them as licensed goods.
Aside from their loss of sales revenue
because of counterfeiting, marketers also
suffer the consequences associated with
zero quality control over products that bear
their names
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Stimulus Discrimination-Stimulus discrimination is
the opposite of stimulus generalization
and results in the selection of a specific
stimulus from among similar stimuli.
The consumer’s ability to discriminate among
similar stimuli is the basis of positioning strategy,
which seeks to establish a unique image for a brand
in the consumer’s mind.
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Conventional product differentiation strategies prescribe
distinguishing a product or brand from that of
competitors on the basis of an attribute that is relevant,
meaningful, and valuable to consumers.
However, many marketers also successfully
differentiate their brands on an attribute that
appears valuable but on closer examination is
actually irrelevant to creating the implied benefit.
For example, Procter & Gamble differentiates
Forger’s instant coffee by its “flaked coffee crystals”
created through a “unique, patented process” –
implying that the coffee crystals improve the taste of
the coffee. However, this “attribute” is irrelevant for
instant coffee.
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Evaluation of Classical Conditioning
The principles of classical conditioning provide the theoretical
underpinnings for many marketing applications.
Repetition, stimulus generalization, and stimulus discrimination are useful
concepts in explaining consumer behavior in the marketplace.
However, they do not explain all the activities classified as consumer
learning.
Traditional classical conditioning assumes that consumers are
passive beings who react with predictable responses to stimuli after
a number of trials.
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Neo-Pavlovian theory views individuals as information seekers using
logical and perceptual relationships among events, along with their
own preconceptions, to form a sophisticated representation of their
world.
Although some of our purchase behavior—for example, the purchase
of branded convenience goods—may have been shaped to some extent
by repeated advertising message, other purchase behavior results from
evaluation of product alternatives.
Our assessments of products are often based on the rewards we
experience as a result of making specific purchase—in other words,
from instrumental conditioning.
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Instrumental Conditioning
The name most closely associated with instrumental
(operant) conditioning is that of the American
psychologist B.F. Skinner.
According to Skinner, most individual learning occurs
in a controlled environment in which individuals are
“rewarded” for choosing an appropriate behavior.
In consumer behavior terms, instrumental conditioning
suggests that consumers learn by means of a trial-and-
error process in which some purchase behaviors result
in more favorable outcomes (that rewards) than other
purchase behaviors.
A favorable experience is instrumental in teaching the
individual to repeat a specific behavior.
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Like Pavlov, Skinner developed his model of learning by
working with animals.
Small animals, such as rats and pigeons, were placed in his “Skinner
box;” if they made appropriate movements (Example, if they depressed
levers or pecked keys), they received food (a positive reinforcement).
Skinner and his many adherents have done amazing things with this
simple learning model, including teaching pigeons to play ping-pong, and
even to dance.
In a marketing context, the consumer who tries several brands and styles
of jeans before finding a style that fits her figure (positive reinforcement)
has engaged in instrumental learning.
Presumably, the brand that fits best is the one she will
continue to buy.
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A Model Of Instrumental Conditioning
Unrewarded
Legs too tight
Stimulus situation
(Need good looking
jeans )
Try
Brand A
Try
Brand B
Try
Brand C
Try
Brand D
Unrewarded
Tight in seat
Unrewarded
Baggy in
seat
Reward
perfect fit
Repeat Behavior
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Response
Using a shampoo that leaves your hair feeling silky and clean
is likely to result in a repeat purchase of the shampoo.
Negative reinforcement is an unpleasant or negative outcome
that also serves to phrase legally a specific behavior.
An advertisement that shows a model with wrinkled skin is
designed to encourage consumers to buy and use skin creams.
Negative reinforcement should not be confused with
punishment, which is designed to discourage behavior.
For example, parking tickets are not negative reinforcement;
they are a form of “punishment” designed to discourage
drivers from parking illegally.
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Fear appeals in ad messages are
examples of negative reinforcement.
Many life insurance commercials rely on
negative reinforcement to encourage the
purchase of life insurance: the ads warn
husbands of the dire consequences to their
wives and children in the event of their
sudden death.
Marketers of headache remedies use negative
reinforcement when they illustrate the unpleasant
symptoms of an unrelieved headache, as do
marketers of mouthwash when they show the
loneliness suffered by someone with bad breath.
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In each of these cases the consumer is
encouraged to avoid the negative
consequences by buying the advertised
product.
Either positive or negative reinforcement can
be used to elicit a desired response.
When a learned response is no longer
reinforced, it diminishes to the point of
extinction, that is, to the point at which
it no longer occurs.
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Massed or Distributed Learning
Another important influence on consumer
learning is timing. Should a learning schedule
be spread out over a period of time
(distributed learning), or should it be
“bunched up” all at once (massed
learning)?
The question is an important one for
advertisers planning a media schedule,
because massed advertising produces more
initial learning, while a distributed schedule
usually results in learning that persists longer.
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When advertisers want an immediate impact
(Example, to introduce a new product or to counter a
competitor’s blitz campaign), they generally use a
massed schedule.
However, when the goal is long-term repeat buying on
a regular basis, a distributed schedule is preferable.
Automobile manufacturers tend to use a combination
of the two: they use concentrated (massed) advertising
during the first few weeks of a new model introduction,
then distributed advertising over the rest of the product
year.
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Evaluation of Instrumental Conditioning
Instrumental learning theorists believe that learning
occurs through a trial-and-error process, with habits
formed as a result of rewards received for certain
responses or behaviors.
This model of learning applies to many situations in
which consumers learn about products, services, and
retail stores.
For example, consumers learn which stores carry the
type of clothing they prefer at prices they can afford to
pay by shopping in a number of stores.
Once they find a store that carries clothing that meets
their needs, they are likely to patronize that store to the
exclusion of others.
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Every time they purchase a shirt or a sweater there that they really
like, their store loyalty is rewarded (reinforced), and their patronage
of that store is more likely to be repeated.
While classical conditioning is useful in explaining how consumers
learn very simple kinds of behaviors, instrumental conditioning is
more helpful in explaining complex, goal-directed activities
Critics of instrumental learning theory point out that a considerable amount
of learning takes place in the absence of direct reinforcement, either
positive or negative.
Individuals learn a great deal through a process psychologists call
modeling or observational learning (also called vicarious learning).
They observe the behavior of others, remember it, and imitate it.
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Instrumental theorists argue that children learn in this way because they
can envision a reward and therefore imitate the behavior that leads to it,
but critics maintain that instrumentalists confuse learning and
performance (behavior)
Some researchers argue that because instrumental learning theory views
behaviors as a result of environmental manipulation rather than cognitive
processes, it is applicable only to products that have little personal
relevance or importance to the consumer.
Other marketers claim that instrumental learning theory
is applicable to products of both high and low relevance
to the consumer.
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II.Cognitive learning theory
Not all learning takes place as the result of repeated trials.
A considerable amount of learning takes place as the result of
consumer thinking and problem solving. Sudden learning is also a
reality.
When confronted with a problem, we sometimes see the solution
instantly.
More often, however, we are likely to search for information on
which to base a decision, and we evaluate what we learn carefully in
order to make the best decision possible for our purposes.
Learning based on mental activity is called cognitive
learning.
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Cognitive learning theory holds that the kind of learning most
characteristic of human beings is problem solving, which
enables individuals to gain some control over their environment.
Unlike behavioral learning theory, cognitive theory holds that
learning involves complex mental processing of information.
Instead of stressing the importance of repetition or the
association of a reward with a specific response, cognitive
theorists emphasize the role of motivation and mental processes
in producing a desired response.
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Information Processing
Just as a computer processes information received as
input, so too does the human mind process the
information it receives as input.
Information processing is related to both the consumer’s
cognitive ability and the complexity of the information to
be processed.
Consumers process product information by attributed, brands,
comparisons between brad, or a combination of these factors.
While the attributes included in the brand’s message and the
number of available alternatives influence the intensity or degree
of information processing, consumers with higher cognitive
ability apparently acquire more product information and are more
capable of integrating information on several product attributes
than consumers with lesser ability.
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Individuals also differ in terms of imagery; that is, in their
ability to form mental images and these differences
influence their ability to recall information.
Individual differences in imagery processing can be
measured with tests of imagery vividness (the ability to
evoke clear images), processing style (preference for and
frequency of visual versus verbal processing), and tests of
daydream (fantasy) content and frequency
The more experience a consumer has with a product
category, the greater his or her ability to make use of
product information.
Greater familiarity with the product category also
increases cognitive ability and learning during a new
purchase decision, particularly with regard to technical
information.
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How consumers store ,Retain
and Retrieve information
A basic research concern of most
cognitive scientists is discovering how
information gets stored in memory, how it
is retained ,and how it is retrieved.
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i) Structure of Memory
Because information processing occurs in stages ,it is
generally believed that there are separate and
sequential “storehouses” in memory where
information is kept temporarily before further
processing :
a) a sensory store ,
b) a short-term store, and
c) a long-term store.
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a) Sensory Store
All data come to us through our senses; however, the senses do not
transmit whole images like a camera; instead, each sense receives a
fragmented piece of information (Example, the smell, the color, the shape,
the feel of a flower) and transmits it to the brain in parallel, where the
perceptions of a single instant are synchronized and perceived as a single
image, in a single moment of time
The image of a sensory input lasts for just a second or two
in the mind’s sensory store.
If it is not processed, it is lost immediately.
We are constantly bombarded with stimuli from the
environment, and subconsciously block out a great deal of
information that we do not “need” or cannot use.
For marketers, this means that although it is relatively easy
to get information into the consumer’s sensory store, it is
difficult to make a lasting impression.
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b) Short-Term Store
The short-term store (now known as the working memory) is the
stage of real memory in which information is processed and held for
just a brief period.
Anyone who has ever looked up a number in a telephone book,
only to forget it just before dialing, knows how briefly information
lasts in short-term storage.
If information in the short-term store undergoes the process known
as rehearsal, it is then transferred to the long-term store.
(Rehearsal is defined as the silent, mental repetition of information.)
The transfer process takes from two to ten seconds.
If information is not rehearsed and transferred, it is lost in about 30
seconds or less.
The amount of information that can be held in short-term storage is
limited to about four or five items.
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c) Long-Term Store
In contract to the short-term store, where information
lasts only a few seconds, the long-term store retains
information for relatively extended periods of time.
Although it is possible to forget something within a
few minutes after the information has reached long-
term storage, it is more common for data in long-term
storage to last for days, weeks, or even years.
Almost all of us, for example, can remember the name
of our first-grade teacher.
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Sensory
Input
Sensory
Store
Working
Memory
(Short-term
Store)
Long-term
Store
Encodin
g
Retrieva
l
Rehears
al
Forgotten
Forgotten; Forgotten;
Lost Lost
Unavailable
Information Processing and Memory Stores
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Rehearsal and Encoding
The purpose of rehearsal is to hold information in
short-term storage long enough for encoding to take
place.
Encoding is the process by which we select a word
or visual image to represent a perceived object.
Marketers, for example, help consumers
encode brands by using brand symbols.
Morton Salt uses a little girl with an umbrella on its
packaging to symbolize its claim that the salt pours
easily, even in rainy weather.
A memorable brand name, such as Smucker’s, can
also aid in the consumer’s encoding process.
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“Learning” a picture takes less than learning
verbal information, but both types of
information are important in forming an
overall mental image.
A print ad with both an illustration and body
copy is more likely to be encoded and stored
than an illustration without verbal
information.
A study that examined the effects of visual
and verbal advertising found that when
advertising copy and illustrations focus on
different product attributes, the illustrations
disproportionately influence consumer
inferences.
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When consumers are presented with too much
information (called information overload), they may
encounter difficulty in encoding and storing it all.
Findings suggest that it is difficult for consumers to
remember product information from ads for new brands in
heavily advertised categories.
Consumers can become cognitively overloaded when
they are given a lot of information in a limited time.
The result of this overload is confusion, resulting in
poor purchase decisions.
Studies have found that consumers make less
effective choices when presented with too much
information (also with too much high-quality
information).
Other studies have found that consumers can handle
large amounts of information without experiencing
overload.
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ii)Retention
Information dose not just sit in long-term storage, waiting to be retrieved.
Instead, information is constantly organized and reorganized as new links
between chunks of information are forged.
In fact, many information-processing theorists view the long-term store
as a network consisting of nodes (that, concepts), with links among them.
As individuals gain more knowledge about computers, they expand
their network of relationships, and sometimes their search for
additional information.
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This process is known as activation, which involves relating new data to
old to make the material more meaningful.
Memory activation—the linking of new information to material already in
storage.
Consumer memory for the name of a product may also be activated by
relating it to the spokesperson used in its advertising.
The total package of associations brought to mind when a cue is activated
is called a schema.
Product information stored in memory tends to be brand-based, and
consumer interpret new information in a manner consistent with the way in
which it is already organized.
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Consumers recode what they have already encoded to
include larger amount of information (chunking).
For example, those individuals new to a computer keyboard
must type letter by letter.
Those with more experience type in chunks of whole words
or phrases.
It is important for marketers to discover the kinds and
number of groupings (chunks) of information that consumers
can handle.
Recall may be hampered when the chunks offered in an
advertisement do not match those in the consumer’s frame of
reference.
The degree of prior knowledge is an important consideration.
Experts can take in more complex chunks of information.
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Information is stored in long-term memory in
two ways: episodically (that, by the order in
which it is acquired) and semantically
(according to significant concepts).
Thus, we may remember having gone to
a movie last Saturday because of our
ability to store data episodically, and we may
remember the plot, the stars, and the
director because of our ability to store data
semantically
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iii)Retrieval
Retrieval is the process by which we recover information from long-
term storage.
Most people have had the experience of being unable to remember
something with which they are quite familiar. Information-processing
theorists look on such forgetting as a failure of the retrieval system.
A great deal of research is focused on how individuals retrieve
information from memory.
One study found that consumers tend to remember the product’s
benefits, rather than its attributes.
These findings suggest that advertising messages are most effective
when they link the product’s attributes with the benefits that
consumers seek from the product.
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Motivated consumers are likely to spend time
interpreting and elaborating on information they
find relevant to their needs; thus, they are likely to
activate such relevant knowledge from long-term
memory.
When consumers lack the ability to engage in
extensive information processing, however,
relatively low-level information may become
influential, particularly when motivation is high.
When people retrieve information, they rarely
search for negative information, although they
sometimes do search for disconfirming
information.
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The greater the number of competitive ads in a product
category, the lower the recall of brand clams in a
specific ad.
These interference effects are caused by confusion with
competing ads and result in a failure to retrieve.
Advertisements for competing brands or for other
products made by the same manufacture can lower the
consumer’s ability to remember advertised brand
information.
Such effects occur in response to even a small amount
of advertising for similar products.
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Interference can depend on the consumer’s previous
experiences, prior knowledge of brand attribute
information, and the amount of brand information
available at the time of choice.
There are actually two kinds of interference. New
learning can interfere with the retrieval of previously
stored material, and old learning can interfere with the
recall of recently learned material.
With both kinds of interference, the problem is the
similarity of old and new information.
Advertising that creates a distinctive brand image can
help consumers better retain and retrieve the message.
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One stream of research has investigated
the ability of incongruent advertising
elements to provoke consumer memory.
The findings suggest that incongruent
elements that is, unexpected elements—
pierce the perceptual screen of
consumers and improve the
memorability of an ad when they are
relevant to the advertising message.
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For example, an ad for a brand of stain-resistant,
easy-to-clean carpet shows an elegantly dressed
couple in a beautiful dining-room setting where the
man inadvertently knocks the food, the flowers,
and the china crashing to the floor.
The elegance of the actors and the upscale setting
make the accident totally incongruent and
unexpected, while the message remains highly
relevant: that the mess can be cleaned up easily
from the carpet and will leave no stain.
Incongruent elements that are not relevant to an ad
also pierce the consumer’s perceptual screen but
provide no memorability for the product.
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Limited and Extensive Information
Processing
For a long time, consumer researchers believed that
all consumers passed through a complex series of
mental and behavioral stages in arriving at a
purchase decision.
These stages ranged from awareness (exposure to
information), to evaluation (preference, attitude formation),
to behavior (purchase), to final evaluation (adoption or
rejection).
This same series of stages often is presented as
the consumer adoption process
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A number of models have been developed
over the years to express the same notion of
sequential processing of information by
consumers.
Initially, marketing theorists believed the
sequential, extensive, and complex processing
of information by consumers was applicable to
all purchase decisions.
However, on the basis of their own subjective
experiences as consumers, some theorists
began to realize that there were some
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Purchase situations that simply did not call for extensive
information processing and evaluation; that sometimes
consumers simply went from awareness of a need to a
routine purchase, without a whole lot of information search
and mental evaluation.
Such purchases were considered of
minimal personal importance were called
low involvement purchases, and complex,
search-oriented purchases were
considered high-involvement purchases.
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Promotional Tricomponent Decision-Making Innovation Adoption Innovation Decision
Model Model Model Model Process
Cognitive Attention
Awareness
Knowledge Awareness Knowlegde
Affective
Interest
Desire Evaluation
Interest
Evaluation Persuasion
Conative Action
Purchase
Postpurchase
Evaluation
Trial
Adoption
Decision
Confirmation
Model of Cognitive Learning - Sequential Sages of
Processing
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Involvement Theory
Involvement theory developed from a stream of research called
hemisphere lateralization, or split-brain theory.
The basic premise of split-brain theory is that the right and left
hemispheres of the brain “specialize” in the kinds of
information they process.
The left hemisphere is primarily responsible for cognitive
activities such as reading, speaking, and attribution
information processing.
Individuals who are exposed to verbal information cognitively
analyze the information through left-brain processing and form
mental images.
Unlike the left hemisphere, the right hemisphere of the brain is
concerned with nonverbal, timeless, pictorial, and holistic
information.
Put another way, the left side of the brain is rational, active,
realistic; the right side is emotional, metaphoric, impulsive, and
intuitive.
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High-and Low-Involvement Media- Building on the
notion of hemisphere lateralization, a pioneer
consumer research theorized that individuals passively
process and store right-brain (that, nonverbal, pictorial)
information—that is, without active involvement.
Because TV is primarily a pictorial medium, TV viewing
was considered a right-brain activity (passive and
holistic processing of images viewed on the screen_,
and TV itself was therefore a low-involvement medium.
Passive learning was thought to occur through
repeated exposures to a TV commercial (that low-
involvement information processing,) and to produce a
change in consumer’s attitude toward the product.
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To extend this line of reasoning, cognitive
(verbal) information is processed by the
left side of the brain; thus, print media
(that, newspapers and magazines) are high
involvement media.
According to this theory, print advertising
is processed in the complex sequence of
cognitive stages depicted in classic
models of information processing (that,
high-involvement information processing.)
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The right-brain, passive-processing-of-information
theory is consistent with classical conditioning.
Through repetition, the product is paired with a
visual image (example, a distinctive package) to
produce the desired response: purchase of the
advertised brand.
According to this theory, in situations of passive
learning (generated by low-involvement media),
repetition is all that is all that is needed to produce
purchase behavior.
This behavior, in turn, is likely to lead to a favorable
attitude toward the product.
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In marketing terms, the theory suggests that
television commercials are most effective when
they are of short duration and repeated
frequently, thus ensuring brand familiarity
without provoking detailed evaluation of the
message content.
The right-brain processing theory stresses the
importance of the visual component of advertising,
including the creative use of symbols.
Thus, highly visual TV commercials, packaging,
and in-store displays generate familiarity with
the brand and induce purchase behavior.
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There are limitations to the application of split-brain
theory to media strategy.
Research suggests that the right and left hemispheres
of the brain do not operate independently of each
other, but work together to process information.
Some individuals are integrated processors (they
readily engage both hemispheres during information
processing.)
Integrated processors show greater overall recall of
both the verbal and visual portions of print ads than
individuals who exhibit more “specialized” processing
(that, right or left hemispheral processing).
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Involvement Theory and Consumer Relevance
From the conceptualization of high and low-
involvement media, involvement theory next
focused on the consumer’s involvement with
products and purchases.
it was briefly hypothesized that there are high-
and low-involvement consumers; then, that there
are high and low-involvement purchases.
These two approaches led to the notion that a
consumer’s level of involvement depends on the
degree of personal relevance that the product
holds for that consumer.
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Under this definition, high-involvement purchases are
those that are very important to the consumer (example,
in terms of perceived risk) and thus provoke problem
solving (information processing).
An automobile and a dandruff shampoo both
may represent high-involvement purchase
under this scenario; the automobile because
of high-perceived financial risk, the shampoo
because of high-perceived social risk.
Low-involvement purchases that are not very
important to the consumer, hold little
relevance and little perceived risk, and thus
provoke very limited information processing.
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There are two theories that illustrate the
concepts of extensive and limited problem
solving for high-and low-involvement
purchase situations are:
The central and peripheral
routes to persuasion theory
and
The social judgment theory.
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a) central and peripheral routes to persuasion
The major premise of the central and peripheral routes to
persuasion theory is that consumers are more likely to weigh
information about a product (or service) carefully and to
devoted considerable cognitive effort to evaluating it when
they are highly involved with the product category.
The theory suggests that there is a strong likelihood that
consumers will carefully evaluate the merits and/or
weaknesses of a product when the purchase is of high
relevance to them.
Conversely, the likelihood is great that consumers will engage
in very limited information search and evaluation when the
purchase holds little relevance or importance for them.
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Thus, for high-involvement purchases, the central
route to persuasion—provoking considered
thought about the product—is likely to be a highly
effective marketing strategy.
For low-involvement purchase, the peripheral
route to persuasion is likely to be more effective.
In this instance, because the consumer is less
motivated to exert cognitive effort, Learning is more
likely to occur through repetition, the passive
processing of visual cues, and holistic perception.
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The Elaboration Likelihood Model
The Elaboration Likelihood Model (ELM) suggests that a person’s
level of involvement during message processing is a critical factor
in determining which route to persuasion is likely to be effective.
For example, as the message becomes more personally relevant
(that is, as involvement increases), people are more willing to
expend the cognitive effort required to process the message
arguments.
Thus, when involvement is high, consumers follow the central route
and base their attitudes or choices on the message arguments.
When involvement is low, they follow the peripheral route and rely
more heavily on other message elements (example, spokespersons
or background music) to form attitudes or make product choices.
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b) Social Judgment Theory
The central premise of social judgment theory is that
an individual’s processing of information about an
issue is determined by his or her involvement with the
issue.
Individuals who are highly involved with an issue or who
have a strong or definite opinion will accept very few
alternative opinions (that, they have a narrow latitude of
acceptance and a wide latitude of rejection).
Highly involved individuals will interpret a message that is
congruent with their position as more positive than it
actually is (the assimilation effect), and one that is not
congruent as more negative than it actually is (the
contrast effect).
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Persons who are uninvolved with an issue will be more
receptive to arguments both for and against (they will have a
wide latitude of acceptance) or they will take no position at
all (they will have a wide latitude of non commitment).
Thus, social judgment theory suggests that highly involved
consumers find fewer brands acceptable (they are narrow
categorizers) and are likely to interpret advertisements about
these brands in a manner that is congruent with their
previous experiences and opinions about the product.
The uninvolved consumer is likely to be receptive to a
greater number of messages regarding the purchase and will
consider more brands (be a broad categorizer).
This type of person is less likely to be brand
loyal and is a likely target for brand
switching.
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Evaluation of Involvement Theory
As the previous sections describe, involvement theory has
evolved from the notion of high-and low-involvement media, to
high-and low-involvement consumers, to high-and low-
involvement products and purchases, to appropriate methods of
persuasion in situations of high and low involvement.
Although the theories themselves appear to be straightforward,
it is difficult to Operationalize them for marketing strategy
applications because of the great variation in the
conceptualization and measurement of involvement itself.
There is no single, widely accepted meaning of involvement,
because the term has been neither carefully defined nor
conceptualized.
For example, one review identified five types of involvement:
ego involvement, commitment, communication involvement,
purchase importance, and extent of information search.
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Another review identified involvement theory with
advertising, with products, and with purchase
decisions.
Some researchers see the person, product, and
situation as the major components of involvement.
Others define low involvement as purchase
situations in which there is little information search
and no attitude formation regarding the product
prior to purchase.
Some studies have tried to differentiate between
brand involvement and product involvement.
Others differentiate between situational, enduring,
and response involvement.
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Despite the lack of agreement about the definition of
involvement, it generally is regarded as an important
consumer behavior construct and receives a great deal
of research attention.
However, definition is not the only problem; there are also
problems of measurement.
Researchers who regard involvement as a cognitive state
are concerned with the measurement of ego involvement,
risk perception, and purchase importance.
Researchers who focus on the behavioral aspects of
involvement measure such factors as the search for and
evaluation of product information.
Some researchers consider decision time an effective
measure of involvement.
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Other argue that involvement should be measured by the degree of
importance the product has to the buyer.
One study concluded that since there really are so many different kinds
of consumer involvement, researchers should measure an involvement
profile, rather than a single involvement level.
The suggested profile would include interest in the product, the
rewarding nature (example, perceived pleasure) of the product, its
perceived ability to reflect the purchaser’s personality, and the
perceived risk associated with the purchase.
This view is consistent with the notion that involvement should be
measured on a continuum, rather than as a dichotomy consisting of
two mutually exclusive categories of “high” and “low” involvement.
Another study suggests three dimensions in the measurement of
involvement: importance, pleasure, and risk.
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A new conceptualization of involvement proposes that involvement be defined as
the mobilization of behavioral resources (physical, mental, and energy resources)
for the achievement of a personally relevant goal to the extent that three
conditions are met simultaneously: the goal is subjectively relevant, and the
perceived ability and perceived opportunity to achieve that goal are viewed as
favorable.
Despite the definitional and measurement problems described, involvement theory
has a number of intuitively useful applications for the marketer.
For example, the left-brain (cognitive processing)-right-brain
(passive processing) paradigm seems to have strong implications
for the content, length, and presentation of both print and television
advertisements.
There is evidence that people process information
extensively when the purchase is of high personal relevance,
and engage in limited information processing when the
purchase is of low personal relevance.
Uninvolved consumers appear to be susceptible to different
kinds of persuasion than highly involved consumers.
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Measures of Consumer Learning
Increased market share and brand–loyal
consumers are , of many marketers , the dual
goals of customer learning.
These goals are interdependent : brand –loyal customers
provide the basis for a stable and growing market share
,and brands with larger market shares gave
proportionately larger groups of loyal buyers.
Marketers focus all of their promotional monies on trying to
teach consumers that their brands are best and their
products will best solve the customers problems and
satisfy consumer needs.
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Recognition and Recall Tests
Recognition tests and recall tests are conducted to determine whether
consumers remember seeing an ad ,the extent to which they have read it
seen it and can recall its content ,their resulting attitudes toward the
product and the brand ,and their purchase intentions.
Recognition tests are based on aided recall, whereas recall tests use
unaided recall.
In recognition tests the consumer is shown an ad and asked whether he
or she remembers seeing it and remember any of its salient points.
In recall tests ,the consumer is asked whether he or she read a specific
magazine or watched a specific television show ,and if so ,can recall any
ads or commercials seen ,the product advertised ,the brand ,and any
salient points about the product.
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Brand Loyalty
A major goal of marketers interested in how consumers learn is to
encourage brand loyalty.
Brand-loyal customers provide the basis for a stable and growing market
share and can be a major intangible asset reflected in the purchase price of
a company. A study of consumer purchase habits reported that brands with
larger market shares have proportionately larger groups of loyal buyers.
As straightforward as it may seem, brand loyalty is not a
simple concept.
A basic issue among researchers is whether to define the concept in terms
of consumer behavior or consumer attitudes.
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To cognitive learning theorists, behavioral definitions (example, frequency of
purchase or proportion of total purchases) lack precision, because they do
not distinguish between the “real” brand-loyal buyer who is intentionally
faithful, and the spurious brand-loyal buyer who repeats a brand purchase
because it is the only one available at the store.
Such theories say that brand loyalty must be
measured by attitudes toward a brand, rather than
by purchase consistency.
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One study measured brand loyalty in three different
ways: brand market share, the number of same-
brand purchases in a 6-month period, and the
average number of brands bought per buyer.
Findings suggest that consumers buy from a mix of
brands within their acceptable range (that, their
evoked set).
Thus, the greater the number of acceptable
brands in a specific product category, the less likely
the consumer is to be brand loyal to one specific
brand.
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Conversely, products having few
competitors, as well as those purchased
with great frequency, are likely to have
greater brand loyalty.
Thus, a more favorable attitude toward a
brand, service, or store, compared to
potential alternatives, together with repeat
patronage, are seen as the requisite
components of customer loyalty.
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An integrated conceptual framework views
consumer loyalty as the relationship between an
individual’s relative attitude toward an entity
(brand, service, store, or vendor) and patronage
behavior.
The consumer’s relative attitude consists of two dimensions:
the strength of the attitude and the degree of attitudinal
differentiation among competing brands.
The consumer’s relative attitudes, and degree of
repeat patronage, comprise his or her customer
loyalty.
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Relative Patronage
High Low
Relative attitude
High Loyalty Latent
Loyalty
Low Spurious loyalty No Loyalty
Brand Loyalty as a Function of Relative Attitude and Patronage Behavior
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As Figure 5-2 indicate, a consumer with a high
relative attitude and high degree of repeat patronage
would be defined as loyal;
A consumer with a low relative attitude and high
repeat patronage would be considered
spuriously loyal.
Such spurious loyalty would be consumers who
perceives little differentiation among brands in a low
involvement category and undertakes repeat brand
purchases on the basis of situational cues, such as
package familiarity, shelf positioning, or special
prices.
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Along these same lines, some theorists suggest that brand
loyalty id correlated with the consumer’s degree of involvement:
high involvement leads to extensive information search and,
ultimately, to brand loyalty, whereas low involvement leads to
exposure and brand awareness, and possibly to brand habits.
As a customer’s satisfaction with and repeat purchase
of a product increases, the search for information about
alternative brands decrease.
Evidence suggests that loyal consumers—those who
have a strong commitment to a brand, a service, or retail
store—show strong resistance to counter persuasion
attempts.
A syndicated research company reported that 74 percent
of its respondents resist promotional efforts by rival
brands once they find a brand with which they are
satisfied.
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Developing Brand Loyalty
Behavioral scientists who favor the theory of
instrumental conditioning believe that brand
loyalty results from an initial product trial that
is reinforced through satisfaction, leading to
repeat purchase.
Cognitive researchers, on the other hand,
emphasize the role of mental processes in
building brand loyalty.
They believe that consumers engage in extensive problem-
solving behavior involving brand and attribute
comparisons, leading to a strong brand preference and
repeat purchase behavior.
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Some studies have indicated that there is little
difference in demographics between consumers
who are brand loyal and those who are not.
Others have found that brand-loyal consumers are
older, have higher incomes, and experience greater
perceived risk.
Marketers are interested not only in how brand
loyalty develops, also in when it develops.
Research evidence suggests that a great deal of
brand loyalty develops quite early, in the context of
family life.
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Declining Brand Loyalty
Many marketing managers are concerned with a growing
trend toward brand switching.
Among the reasons given for the decline in brand loyalty are
consumer boredom or dissatisfaction with a product, the
constant availability of new product offerings, and an
increased concern with price.
In this era of lower-priced “value” brands, the market share
of private label brands has increased in categories once
considered the bastion of brand loyalty.
For this reason, many national brand marketers are
upgrading their premium-priced national brands to
distinguish them from private labels, and promoting them
aggressively.
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Declines in brand loyalty are also attributed to the increase in
comparative advertising, increased targeting of specialty
niches, and the increased diversity of supermarket shoppers.
There also has been a tremendous increase in sales
promotion “deals.”
In trying to increase market share, many companies have
spent a greater proportion of their promotion budget on sales
promotion (example, coupons, special price deals,
sweepstakes, free samples, point-of –purchase displays) than
on advertising.
Yet advertising is a major source of information for
consumers.
Without advertising, it is unlikely that consumers would
“learn” about new products and their attributes.
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Although promotional activities may boost sales in the short
run, evidence suggests that brand-loyal consumers take
advantage of such temporary price deals to increase their
purchases (cannibalizing full-price sales), whereas deal-prone
customers who succumb to a temporary inducement are
quick to switch to another brand when the special offer ends
or a better deal comes along.
Thus, while sales promotion efforts do
increase market share in the short run, they are
unlikely to hold deal-prone consumers in the
long run.
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Because of the importance of brand imagery to brand
loyalty, many marketers develop a simple, descriptive
promotional line (example, “The Friendly Skies”) and,
through heavy repetition, engrave it in consumers’
memories.
By using such everyday advertising tools as
mnemonic devices, jingles, rhymes, and
audience participation, marketers increase
brand name rehearsal and enhance brand
memory, even for low-involvement products.
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Brand Equity
The term brand equity refers to the value inherent in a well-
known brand name.
From a consumer’s perspective, brand equity is the added
bestowed on the product by the brand name.
Brand equity facilitates the acceptance of new products and
the allocation of preferred shelf space, and enhances
perceived value, perceived quality, and premium pricing
options.
For many companies, their most valuable assets are their
brand names.
Because of the escalation of new product costs and the high
rate of new product failures, many companies prefer to
leverage their brand equity through brand extensions, rather
than risk launching a new brand.
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Because a brand that has been promoted heavily
in the past retains a cumulative level of name
recognition, companies buy, sell and rent (that,
license) their brand names, knowing that it is
easier to buy than to create a brand name with
enduring strength.
Brand equity enables companies to
charge a price premium—an additional
amount over and above the price of an
identical store brand.
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Discussion Questions
1. How can the principles of classical
conditioning theory and neo- Pavlovian
theory be applied to the development of
marketing strategies?
2. How can the classical conditioning concept
of repletion applied to advertising?
3. Discuss the differences between low - and
high-involvement media. How would you
apply the knowledge of hemispherical
lateralization to the design of TV
commercials and print advertisements?
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4. Discuss a recent product purchase you regard as
high involvement and another one you view as low
involvement with three fellow classmates. Do they
agree with your selections? Describe how their
points of view may be related to their:
a) Brand loyalty
b) Frequency of use
c) Price paid
d) Recollection of ads for the same products,
e) The product features they consider the most important
, and
f) The risk associated with the purchase.
5. Imagine you are the instructor in this course and
that you are trying to increase students
participation in class discussions. How would you
use reinforcement to achieve your objective?