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TEACHERS INDIVIDUALAND
INSTITUTIONAL DEVELOPMENT
MODEL CLASSES
PRESENTED BY
Ms.V.VENNILA, MCA.,M.Phil.,
Asst.Prof, Dept Of Information Technology,
Bon Secours college for women,
THANJAVUR.
WORKLOAD(2018-19)
SUBJECT CLASS HOURS
JAVA PROGRAMMING AND LAB II IT 05+ 03
MOBILE COMPUTING III IT 06
MINI PROJECT III IT 06
TEACHING SESSION
KEY FEATURES JAVA PROGRAMMING
1. WARM UP ( 5 Mints) Let students do some warm up
2. TEACHING AID ( 20 Mints) Outlines the topic that will be taught using chalk
and talk.
3. INFO BIT ( 2 Mints) Provides interesting information related to the
java
4. PRACTICE ZONE ( 5 Mints) Find out the Java quizzes
5. REVIEW ZONE ( 5 Mints) Applies the concept one java program exercises
which they learnt in previous classes
6. ENHANCE LIFE SKILLS ( 2 Mints) Contains java questions related to real time
applications
7. CROSS CONNECTION ( 2 Mints) Applies the knowledge and skills learnt in java to
other programming languages.
8. SOMETHING MORE ( 2 Mints) Includes ideas for projects using java
programming language.
9. TEST YOURSELF ( 2 Mints) Contains assessment papers for testing the
concepts learnt
TEACHING SESSION
KEY FEATURES MOBILE COMPUTING
1. WARM UP ( 5 Mints) Let students do some warm up by asking them
some prompts about mobile phones.
2. TEACHING AID ( 20 Mints) Outlines the topic that will be taught about the
mobile phones.
3. INFO BIT ( 2 Mints) Provides interesting information related to the
computation of mobile.
4. PRACTICE ZONE ( 5 Mints) Record and shared their ideas about mobiles.
5. REVIEW ZONE ( 5 Mints) Applies the concept of one mobile to another
mobile.
6. ENHANCE LIFE SKILLS ( 2
Mints)
Contains questions related to real-life situations
7. CROSS CONNECTION ( 2
Mints)
Applies the knowledge and skills learnt in science
to other subjects
8. SOMETHING MORE ( 2
Mints)
Includes ideas for experiments and projects
9. TEST YOURSELF ( 2 Mints) Contains assessment papers for testing the
concepts learnt
TEACHING SESSION
KEY FEATURES MINI PROJECT
1. WARM UP ( 5 Mints) Let students do some warm up discussion about
our college needs to do some project.
2. TEACHING AID ( 20 Mints) Outlines the topic that will be taught.
3. INFO BIT ( 2 Mints) Provides interesting information related to the
topic
4. PRACTICE ZONE ( 5 Mints) Find out the real time applications.
5. REVIEW ZONE ( 5 Mints) Applies and discuss with the concept to the
students project.
6. ENHANCE LIFE SKILLS
( 2 Mints)
Contains questions related to web based
applications.
7. CROSS CONNECTION
( 2 Mints)
Applies the knowledge and skills learnt in real
time projects to other subjects
8. SOMETHING MORE
( 2 Mints)
Includes ideas for experiments and projects
9. TEST YOURSELF ( 2 Mints) Contains assessment papers for testing the
concepts learnt
JAVA – INHERITANCE
What is Inheritance?
Inheritance is a mechanism in which one class acquires the property of
another class.
SYNTAX
class Vehicle
{
......
}
class Car extends Vehicle
{
....... //extends the property of vehicle class.
}
Now based on above example.
Vehicle is super class of Car.
Car is sub class of Vehicle.
Car IS-A Vehicle.
PROGRAM FOR INHERITANCE
class Parent
{
public void p1()
{
System.out.println("Parent method");
}
}
public class Child extends Parent {
public void c1()
{
System.out.println("Child method");
}
public static void main(String[] args)
{
Child cobj = new Child();
cobj.c1(); //method of Child class
cobj.p1(); //method of Parent class
}
}
OUTPUT
Child method
Parent method
Types of Inheritance
1.Single Inheritance
2.Multilevel Inheritance
3.Heirarchical Inheritance
RESEARCH TOPIC
DEFENSES AGAINST ONLINE PASSWORD GUESSING
ATTACKS BY USING PERSUASIVE CLICK POINTS
AIM:
 “Defenses against online password guessing attacks by
using persuasive click points” provides graphical passwords
which was pixel-based essentially use images or
representation of images as passwords.
 It aims to provide users with secure computing environments.
ABSTRACT
• Users often create memorable passwords that are easy for
attackers to guess, but assigned passwords are difficult for
users to remember.
• Graphical pixel based password is easy to remember as
well as difficult to guess.
• The major goal of this work is to reduce the guessing
attacks as well as encouraging users to select more
random, and difficult passwords to guess.
ABSTRACT CONTINUES..
• Graphical passwords essentially use pixel based images
or representation of images as passwords.
• There are various graphical password schemes or
graphical password software in the market. However,
very little research has been done to analyze graphical
passwords that are still immature.
• Therefore, this project work merges persuasive
cued click points and password guessing resistant
protocol.
THANK YOU..

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Teachers individual and institutional development model classes

  • 1. TEACHERS INDIVIDUALAND INSTITUTIONAL DEVELOPMENT MODEL CLASSES PRESENTED BY Ms.V.VENNILA, MCA.,M.Phil., Asst.Prof, Dept Of Information Technology, Bon Secours college for women, THANJAVUR.
  • 2. WORKLOAD(2018-19) SUBJECT CLASS HOURS JAVA PROGRAMMING AND LAB II IT 05+ 03 MOBILE COMPUTING III IT 06 MINI PROJECT III IT 06
  • 3. TEACHING SESSION KEY FEATURES JAVA PROGRAMMING 1. WARM UP ( 5 Mints) Let students do some warm up 2. TEACHING AID ( 20 Mints) Outlines the topic that will be taught using chalk and talk. 3. INFO BIT ( 2 Mints) Provides interesting information related to the java 4. PRACTICE ZONE ( 5 Mints) Find out the Java quizzes 5. REVIEW ZONE ( 5 Mints) Applies the concept one java program exercises which they learnt in previous classes 6. ENHANCE LIFE SKILLS ( 2 Mints) Contains java questions related to real time applications 7. CROSS CONNECTION ( 2 Mints) Applies the knowledge and skills learnt in java to other programming languages. 8. SOMETHING MORE ( 2 Mints) Includes ideas for projects using java programming language. 9. TEST YOURSELF ( 2 Mints) Contains assessment papers for testing the concepts learnt
  • 4. TEACHING SESSION KEY FEATURES MOBILE COMPUTING 1. WARM UP ( 5 Mints) Let students do some warm up by asking them some prompts about mobile phones. 2. TEACHING AID ( 20 Mints) Outlines the topic that will be taught about the mobile phones. 3. INFO BIT ( 2 Mints) Provides interesting information related to the computation of mobile. 4. PRACTICE ZONE ( 5 Mints) Record and shared their ideas about mobiles. 5. REVIEW ZONE ( 5 Mints) Applies the concept of one mobile to another mobile. 6. ENHANCE LIFE SKILLS ( 2 Mints) Contains questions related to real-life situations 7. CROSS CONNECTION ( 2 Mints) Applies the knowledge and skills learnt in science to other subjects 8. SOMETHING MORE ( 2 Mints) Includes ideas for experiments and projects 9. TEST YOURSELF ( 2 Mints) Contains assessment papers for testing the concepts learnt
  • 5. TEACHING SESSION KEY FEATURES MINI PROJECT 1. WARM UP ( 5 Mints) Let students do some warm up discussion about our college needs to do some project. 2. TEACHING AID ( 20 Mints) Outlines the topic that will be taught. 3. INFO BIT ( 2 Mints) Provides interesting information related to the topic 4. PRACTICE ZONE ( 5 Mints) Find out the real time applications. 5. REVIEW ZONE ( 5 Mints) Applies and discuss with the concept to the students project. 6. ENHANCE LIFE SKILLS ( 2 Mints) Contains questions related to web based applications. 7. CROSS CONNECTION ( 2 Mints) Applies the knowledge and skills learnt in real time projects to other subjects 8. SOMETHING MORE ( 2 Mints) Includes ideas for experiments and projects 9. TEST YOURSELF ( 2 Mints) Contains assessment papers for testing the concepts learnt
  • 6. JAVA – INHERITANCE What is Inheritance? Inheritance is a mechanism in which one class acquires the property of another class. SYNTAX class Vehicle { ...... } class Car extends Vehicle { ....... //extends the property of vehicle class. } Now based on above example. Vehicle is super class of Car. Car is sub class of Vehicle. Car IS-A Vehicle.
  • 7. PROGRAM FOR INHERITANCE class Parent { public void p1() { System.out.println("Parent method"); } } public class Child extends Parent { public void c1() { System.out.println("Child method"); } public static void main(String[] args) { Child cobj = new Child(); cobj.c1(); //method of Child class cobj.p1(); //method of Parent class } } OUTPUT Child method Parent method
  • 8. Types of Inheritance 1.Single Inheritance 2.Multilevel Inheritance 3.Heirarchical Inheritance
  • 9. RESEARCH TOPIC DEFENSES AGAINST ONLINE PASSWORD GUESSING ATTACKS BY USING PERSUASIVE CLICK POINTS AIM:  “Defenses against online password guessing attacks by using persuasive click points” provides graphical passwords which was pixel-based essentially use images or representation of images as passwords.  It aims to provide users with secure computing environments.
  • 10. ABSTRACT • Users often create memorable passwords that are easy for attackers to guess, but assigned passwords are difficult for users to remember. • Graphical pixel based password is easy to remember as well as difficult to guess. • The major goal of this work is to reduce the guessing attacks as well as encouraging users to select more random, and difficult passwords to guess.
  • 11. ABSTRACT CONTINUES.. • Graphical passwords essentially use pixel based images or representation of images as passwords. • There are various graphical password schemes or graphical password software in the market. However, very little research has been done to analyze graphical passwords that are still immature. • Therefore, this project work merges persuasive cued click points and password guessing resistant protocol.