CURRENT AND FUTURE
TRENDS MEDIA AND
INFORMATION
MEDIA AND INFORMATION
LITERACY (MIL)
LEARNING COMPETENCIES
Students will be able to…
•describe massive open on-line (MIL11/12CFT-IIIi-
26)
•evaluate current trends in media and information
and how it will affect/how they affect individuals
and the society as a whole (MIL11/12CFT-IIIi-26)
LEARNING COMPETENCIES
Students will be able to…
•predict future media innovation (MIL11/12CFT-IIIi-
27)
•synthesize the overall knowledge about media and
information with skills for producing a prototype of
what the learners think is a future media innovation
(MIL11/12CFT-IIIi-28)
TOPIC OUTLINE
I- Current and Future Trends of Media and Information
A. Ubiquitous Learning
B. Massive Open Online Course
C. Wearable Technology
D. 3D Environment
II- Performance Task: Project
A. Prototyping for Empathy
MEDIA AND INFORMATION IN EDUCATION
Face-to-Face
Instruction
Computer Aided
Instruction
(Face-to-Face
Instruction
+ ICT)
Blended Learning
(Face-to-Face
Instruction +
Online)
Fully Online
(Distance Learning)
WHAT IS UBIQUITOUS LEARNING?
Ubiquitous
Learning
…learning at any time, at any
place
THE MAIN CHARACTERISTICS OF UBIQUITOUS
LEARNING ARE: (CHEN ET AL., 2002; CURTIS ET AL., 2002)
• Permanency: Learning
materials are always
available unless
purposely deleted.
• Accessibility: Access
from everywhere as
personally required
THE MAIN CHARACTERISTICS OF UBIQUITOUS
LEARNING ARE: (CHEN ET AL., 2002; CURTIS ET AL., 2002)
• Immediacy: Wherever a
student is, he/she can
immediately access
learning materials.
• Interactivity: Online
collaboration with teachers
and/or peers
(chat/blogs/forums)
THE MAIN CHARACTERISTICS OF UBIQUITOUS
LEARNING ARE: (CHEN ET AL., 2002; CURTIS ET AL., 2002)
• Situated instructional
Activities: Learning in
context (on-site).
• Adaptability: Getting
the right information
at the right place for
the right student.
WHAT IS MOOC?
VIDEO PRESENTATION
MOOCs and Beyond
(2013), EDUCAUSE SPRINT 2013,
YouTube Channel: Educause, retrieved February
7, 2016 from
https://www.youtube.com/watch?v=XGMrzQ7YOfI&t=4
9s
FORMATIVE ASSESSMENT
UNDERSTANDING AN INFOGRAPHICS
“To MOOC or Not to MOOC”
by topcollegesonline.org
Published: January 14, 2014
http://elearninginfographics.com/to-mooc-or-not-to-
mooc-infographic/
FORMATIVE ASSESSMENT
UNDERSTANDING AN INFOGRAPHICS
“MOOC: Today and Tomorrow”
by myelearning.com
Published: October 17, 2016
http://elearninginfographics.com/mooc-today-and-
tomorrow-infographic/
FORMATIVE ASSESSMENT:
CLASS DISCUSSION
• What is MOOC?
• How was MOOC made possible today?
• How is it different from taking a course from a
college or university?
• How is it changing or influencing education at
present?
FORMATIVE ASSESSMENT
IDENTIFY THIS TECHNOLOGY TOOL.
Google Glass
FORMATIVE ASSESSMENT
IDENTIFY THIS TECHNOLOGY TOOL.
iPhone watch
FORMATIVE ASSESSMENT
IDENTIFY THIS TECHNOLOGY TOOL.
Fitbit Charge 2
“fitness wristband”
FORMATIVE ASSESSMENT
IDENTIFY THIS TECHNOLOGY TOOL.
HTC Vive
VR Headset
“virtual reality”
FORMATIVE ASSESSMENT
IDENTIFY THIS TECHNOLOGY TOOL.
Microsoft HoloLens
“augmented reality”
FORMATIVE ASSESSMENT
IDENTIFY THIS TECHNOLOGY TOOL.
3D Printer
VIDEO PRESENTATION: WEARABLE TECHNOLOGY
Top 10 Best Wearable Tech Products - Gear UP
YouTube Channel: WatchMojo.com ,
Published Dec. 35, 2016
Retrieved Feb. 8, 2017 from
Top 10 Best Wearable Tech Products - Gear UP.avi
VIDEO PRESENTATION: 3D ENVIRONMENT
Augmented Reality, Holograms & 3D Scanning
YouTube Channel: Sky News
Published June 5, 2015
Retrieved Feb. 8, 2017 from
Swipe Augmented Reality Holograms 3D
Scanning.avi
VIDEO PRESENTATION: 3D ENVIRONMENT
17 Incredible 3D Printed Objects
YouTube Channel: Talltanic,
Published Oct. 3, 2016
Retrieved Feb. 8, 2017 from
17 Incredible 3D Printed Objects.avi
FORMATIVE ASSESSMENT:
RECITATION
Guide Question
1. Which of the discussed
trends in media and
information do you think
will have the most impact or
influence to people and to
the society as a whole?
Why?
PERFORMANCE TASK: PROJECT
TITLE: PROTOTYPING FOR EMPATHY
PERFORMANCE TASK: PROJECT
TITLE: PROTOTYPING FOR EMPATHY
Prototype
the original model of something from
which later forms are developed
(http://dictionary.cambridge.org/us/dictionary/english/protot
ype)
an original model on which
something is patterned
(https://www.merriam-
webster.com/dictionary/prototype)
PAPER PROTOTYPE
PAPER PROTOTYPE
PAPER PROTOTYPE
PERFORMANCE TASK: PROJECT
TITLE: PROTOTYPING FOR EMPATHY
Collaborative Learning
•Divide the class into 6 or 8 smaller groups.
Materials
cartolina pencil
eraser pentel pen
ruler masking tape
scissors coloring materials
art paper glue
PERFORMANCE TASK: PROJECT
TITLE: PROTOTYPING FOR EMPATHY
Procedure
1. Identify problems or issues that is related to media
and information in the Philippines.
2. Among the identified problems, select which you
think needed an immediate attention. Brainstorm
what causes the problem and what are the possible
ways to solve it.
PERFORMANCE TASK: PROJECT
TITLE: PROTOTYPING FOR EMPATHY
Procedure
3. Pair the different groups. Each group will interview the
other group to which they are paired with regarding
what issue they want to address, what causes it, and
how do they want to solve it.
4. Each group will design a technology tool that will
provide the needed solution to the discussed issue or
problem presented to them by the other group.
PERFORMANCE TASK: PROJECT
TITLE: PROTOTYPING FOR EMPATHY
Procedure
5. Create a prototype of the technology tool they
designed to address the problem presented to them
by the other group.
6. Explain in the class the problem or issue that was
presented to them and present the prototype they
created to solve it.
PERFORMANCE TASK: PROJECT
TITLE: PROTOTYPING FOR EMPATHY
Procedure
7. The class will provide a feedback how the prototype
can be improved.
8. The group who presented will take note of the given
feedback to further improve their prototype.
PERFORMANCE TASK: PROJECT
TITLE: PROTOTYPING FOR EMPATHY
Procedure
9. Each group will improve their prototype based on the
given feedback.
10. Have an Expo in your classroom where the prototypes will
be displayed with the following printed information:
problem or issue in media and information, name of the
prototype, and what it can do and how it can solve the
given problem. Invite visitors to your Expo. Assign a
member per group to explain the prototype.

MIL_Current and Future Trends Media and Information (1).pptx

  • 1.
    CURRENT AND FUTURE TRENDSMEDIA AND INFORMATION MEDIA AND INFORMATION LITERACY (MIL)
  • 2.
    LEARNING COMPETENCIES Students willbe able to… •describe massive open on-line (MIL11/12CFT-IIIi- 26) •evaluate current trends in media and information and how it will affect/how they affect individuals and the society as a whole (MIL11/12CFT-IIIi-26)
  • 3.
    LEARNING COMPETENCIES Students willbe able to… •predict future media innovation (MIL11/12CFT-IIIi- 27) •synthesize the overall knowledge about media and information with skills for producing a prototype of what the learners think is a future media innovation (MIL11/12CFT-IIIi-28)
  • 4.
    TOPIC OUTLINE I- Currentand Future Trends of Media and Information A. Ubiquitous Learning B. Massive Open Online Course C. Wearable Technology D. 3D Environment II- Performance Task: Project A. Prototyping for Empathy
  • 5.
    MEDIA AND INFORMATIONIN EDUCATION Face-to-Face Instruction Computer Aided Instruction (Face-to-Face Instruction + ICT) Blended Learning (Face-to-Face Instruction + Online) Fully Online (Distance Learning)
  • 6.
    WHAT IS UBIQUITOUSLEARNING? Ubiquitous Learning …learning at any time, at any place
  • 7.
    THE MAIN CHARACTERISTICSOF UBIQUITOUS LEARNING ARE: (CHEN ET AL., 2002; CURTIS ET AL., 2002) • Permanency: Learning materials are always available unless purposely deleted. • Accessibility: Access from everywhere as personally required
  • 8.
    THE MAIN CHARACTERISTICSOF UBIQUITOUS LEARNING ARE: (CHEN ET AL., 2002; CURTIS ET AL., 2002) • Immediacy: Wherever a student is, he/she can immediately access learning materials. • Interactivity: Online collaboration with teachers and/or peers (chat/blogs/forums)
  • 9.
    THE MAIN CHARACTERISTICSOF UBIQUITOUS LEARNING ARE: (CHEN ET AL., 2002; CURTIS ET AL., 2002) • Situated instructional Activities: Learning in context (on-site). • Adaptability: Getting the right information at the right place for the right student.
  • 10.
  • 11.
    VIDEO PRESENTATION MOOCs andBeyond (2013), EDUCAUSE SPRINT 2013, YouTube Channel: Educause, retrieved February 7, 2016 from https://www.youtube.com/watch?v=XGMrzQ7YOfI&t=4 9s
  • 12.
    FORMATIVE ASSESSMENT UNDERSTANDING ANINFOGRAPHICS “To MOOC or Not to MOOC” by topcollegesonline.org Published: January 14, 2014 http://elearninginfographics.com/to-mooc-or-not-to- mooc-infographic/
  • 13.
    FORMATIVE ASSESSMENT UNDERSTANDING ANINFOGRAPHICS “MOOC: Today and Tomorrow” by myelearning.com Published: October 17, 2016 http://elearninginfographics.com/mooc-today-and- tomorrow-infographic/
  • 14.
    FORMATIVE ASSESSMENT: CLASS DISCUSSION •What is MOOC? • How was MOOC made possible today? • How is it different from taking a course from a college or university? • How is it changing or influencing education at present?
  • 15.
    FORMATIVE ASSESSMENT IDENTIFY THISTECHNOLOGY TOOL. Google Glass
  • 16.
    FORMATIVE ASSESSMENT IDENTIFY THISTECHNOLOGY TOOL. iPhone watch
  • 17.
    FORMATIVE ASSESSMENT IDENTIFY THISTECHNOLOGY TOOL. Fitbit Charge 2 “fitness wristband”
  • 18.
    FORMATIVE ASSESSMENT IDENTIFY THISTECHNOLOGY TOOL. HTC Vive VR Headset “virtual reality”
  • 19.
    FORMATIVE ASSESSMENT IDENTIFY THISTECHNOLOGY TOOL. Microsoft HoloLens “augmented reality”
  • 20.
    FORMATIVE ASSESSMENT IDENTIFY THISTECHNOLOGY TOOL. 3D Printer
  • 21.
    VIDEO PRESENTATION: WEARABLETECHNOLOGY Top 10 Best Wearable Tech Products - Gear UP YouTube Channel: WatchMojo.com , Published Dec. 35, 2016 Retrieved Feb. 8, 2017 from Top 10 Best Wearable Tech Products - Gear UP.avi
  • 22.
    VIDEO PRESENTATION: 3DENVIRONMENT Augmented Reality, Holograms & 3D Scanning YouTube Channel: Sky News Published June 5, 2015 Retrieved Feb. 8, 2017 from Swipe Augmented Reality Holograms 3D Scanning.avi
  • 23.
    VIDEO PRESENTATION: 3DENVIRONMENT 17 Incredible 3D Printed Objects YouTube Channel: Talltanic, Published Oct. 3, 2016 Retrieved Feb. 8, 2017 from 17 Incredible 3D Printed Objects.avi
  • 24.
    FORMATIVE ASSESSMENT: RECITATION Guide Question 1.Which of the discussed trends in media and information do you think will have the most impact or influence to people and to the society as a whole? Why?
  • 25.
    PERFORMANCE TASK: PROJECT TITLE:PROTOTYPING FOR EMPATHY
  • 26.
    PERFORMANCE TASK: PROJECT TITLE:PROTOTYPING FOR EMPATHY Prototype the original model of something from which later forms are developed (http://dictionary.cambridge.org/us/dictionary/english/protot ype) an original model on which something is patterned (https://www.merriam- webster.com/dictionary/prototype)
  • 27.
  • 28.
  • 29.
  • 30.
    PERFORMANCE TASK: PROJECT TITLE:PROTOTYPING FOR EMPATHY Collaborative Learning •Divide the class into 6 or 8 smaller groups. Materials cartolina pencil eraser pentel pen ruler masking tape scissors coloring materials art paper glue
  • 31.
    PERFORMANCE TASK: PROJECT TITLE:PROTOTYPING FOR EMPATHY Procedure 1. Identify problems or issues that is related to media and information in the Philippines. 2. Among the identified problems, select which you think needed an immediate attention. Brainstorm what causes the problem and what are the possible ways to solve it.
  • 32.
    PERFORMANCE TASK: PROJECT TITLE:PROTOTYPING FOR EMPATHY Procedure 3. Pair the different groups. Each group will interview the other group to which they are paired with regarding what issue they want to address, what causes it, and how do they want to solve it. 4. Each group will design a technology tool that will provide the needed solution to the discussed issue or problem presented to them by the other group.
  • 33.
    PERFORMANCE TASK: PROJECT TITLE:PROTOTYPING FOR EMPATHY Procedure 5. Create a prototype of the technology tool they designed to address the problem presented to them by the other group. 6. Explain in the class the problem or issue that was presented to them and present the prototype they created to solve it.
  • 34.
    PERFORMANCE TASK: PROJECT TITLE:PROTOTYPING FOR EMPATHY Procedure 7. The class will provide a feedback how the prototype can be improved. 8. The group who presented will take note of the given feedback to further improve their prototype.
  • 35.
    PERFORMANCE TASK: PROJECT TITLE:PROTOTYPING FOR EMPATHY Procedure 9. Each group will improve their prototype based on the given feedback. 10. Have an Expo in your classroom where the prototypes will be displayed with the following printed information: problem or issue in media and information, name of the prototype, and what it can do and how it can solve the given problem. Invite visitors to your Expo. Assign a member per group to explain the prototype.

Editor's Notes

  • #6 Blended learning is a student-centered approach that integrates learning experiences in online and face-to-face environments. Source: http://www.learnnc.org/lp/pages/6722 Blended learning is a student-centered approach to creating a learning experience whereby the learner interacts with other students, with the instructor, and with content through thoughtful integration of online and face-to-face environments. (R. Garrison & H. Kanuka, "Blended Learning: Uncovering its Transformative Potential in Higher Education," Internet and Higher Education 7 (2004): 95–105.) Taken also from http://www.learnnc.org/lp/pages/6722
  • #11 Source: http://www.codlearningtech.org/2015/11/23/5-questions-what-you-need-to-know-about-moocs/ What Are They? A Massive Open Online Course, or MOOC, is an online course that offers open access via the Internet for free or at a low cost. Many MOOCs are modeled after existing college or university courses, but unlike these courses, most MOOCs do not count for college credit. There are some exceptions, however, with a few providers offering certificates of completion if students take proficiency exams, or partnering with more traditional online programs to offer for-credit courses. What else defines a MOOC? As their name suggests, many MOOCs have huge class sizes, with the largest on record topping out at over 300,000 students. Another important element of a MOOC is open licensing. This can apply not only to the course itself, which offers open enrollment, but also to much of the content, structure, and resources employed by the course, allowing anyone, anywhere to sign up and take the course.
  • #16 Wearable Technology Google glass (https://www.pinterest.com/explore/vr-headset/) Fitbit Charge 2 (http://intl.target.com/p/fitbit-charge-2-heart-rate-fitness-wristband/-/A-51591651) iPhone watch (http://www.iphonefaq.org/archives/975325) Microsoft HoloLens (https://www.microsoft.com/microsoft-hololens/en-us) HTC Vive VR Headset (http://uk.businessinsider.com/htc-vive-pre-order-date) 3D Environment 3D printer (http://www.3ders.org/articles/20140329-ultimaker-2-3d-printer-source-files-now-online.html
  • #17 Wearable Technology Google glass (https://www.pinterest.com/explore/vr-headset/) Fitbit Charge 2 (http://intl.target.com/p/fitbit-charge-2-heart-rate-fitness-wristband/-/A-51591651) iPhone watch (http://www.iphonefaq.org/archives/975325) Microsoft HoloLens (https://www.microsoft.com/microsoft-hololens/en-us) HTC Vive VR Headset (http://uk.businessinsider.com/htc-vive-pre-order-date) 3D Environment 3D printer (http://www.3ders.org/articles/20140329-ultimaker-2-3d-printer-source-files-now-online.html
  • #18 Wearable Technology Google glass (https://www.pinterest.com/explore/vr-headset/) Fitbit Charge 2 (http://intl.target.com/p/fitbit-charge-2-heart-rate-fitness-wristband/-/A-51591651) iPhone watch (http://www.iphonefaq.org/archives/975325) Microsoft HoloLens (https://www.microsoft.com/microsoft-hololens/en-us) HTC Vive VR Headset (http://uk.businessinsider.com/htc-vive-pre-order-date) 3D Environment 3D printer (http://www.3ders.org/articles/20140329-ultimaker-2-3d-printer-source-files-now-online.html
  • #19 Wearable Technology Google glass (https://www.pinterest.com/explore/vr-headset/) Fitbit Charge 2 (http://intl.target.com/p/fitbit-charge-2-heart-rate-fitness-wristband/-/A-51591651) iPhone watch (http://www.iphonefaq.org/archives/975325) Microsoft HoloLens (https://www.microsoft.com/microsoft-hololens/en-us) HTC Vive VR Headset (http://uk.businessinsider.com/htc-vive-pre-order-date) 3D Environment 3D printer (http://www.3ders.org/articles/20140329-ultimaker-2-3d-printer-source-files-now-online.html
  • #20 Wearable Technology Google glass (https://www.pinterest.com/explore/vr-headset/) Fitbit Charge 2 (http://intl.target.com/p/fitbit-charge-2-heart-rate-fitness-wristband/-/A-51591651) iPhone watch (http://www.iphonefaq.org/archives/975325) Microsoft HoloLens (https://www.microsoft.com/microsoft-hololens/en-us) HTC Vive VR Headset (http://uk.businessinsider.com/htc-vive-pre-order-date) 3D Environment 3D printer (http://www.3ders.org/articles/20140329-ultimaker-2-3d-printer-source-files-now-online.html
  • #21 Wearable Technology Google glass (https://www.pinterest.com/explore/vr-headset/) Fitbit Charge 2 (http://intl.target.com/p/fitbit-charge-2-heart-rate-fitness-wristband/-/A-51591651) iPhone watch (http://www.iphonefaq.org/archives/975325) Microsoft HoloLens (https://www.microsoft.com/microsoft-hololens/en-us) HTC Vive VR Headset (http://uk.businessinsider.com/htc-vive-pre-order-date) 3D Environment 3D printer (http://www.3ders.org/articles/20140329-ultimaker-2-3d-printer-source-files-now-online.html
  • #26 This activity is inspired by the Design Thinking. Please go to this this links to know more about it before implementing this activity: http://dschool.stanford.edu/dgift/ https://dschool.stanford.edu/wp-content/themes/dschool/method-cards/prototype-for-empathy.pdf
  • #27 This activity is inspired by the Design Thinking. Please go to this this links to know more about it before implementing this activity: http://dschool.stanford.edu/dgift/ https://dschool.stanford.edu/wp-content/themes/dschool/method-cards/prototype-for-empathy.pdf
  • #28 Please read this http://www.userfocus.co.uk/articles/paperprototyping.html
  • #31 Divide the class into 6, 8, or 10 smaller groups. It has to be an even number because you need to pair the groups later. A first or preliminary version of a device or vehicle from which other forms are developed (https://en.oxforddictionaries.com/definition/prototype) In software development, a prototype is a rudimentary working model of a product or information system, usually built for demonstration purposes or as part of the development process. In the systems development life cycle (SDLC) Prototyping Model, a basic version of the system is built, tested, and then reworked as necessary until an acceptable prototype is finally achieved from which the complete system or product can now be developed. (http://searchmanufacturingerp.techtarget.com/definition/prototype)