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What is Social Learning?

•   Social learning, is all the learning
    done outside of formal training,
    such as classroom training and
    other tracked and managed
    online education. Also known as
    informal training.

•   It happens as a formation of
    communities of people sharing
    common interests, to share
    information which remains
    largely untracked and
    unmanaged activity.
The Trend

•   Large organizations consider this
    informal sharing of information to
    be the largest part of learning
    process. So companies enhance
    these activities and harness the
    power.

•   Building communities around
    common interests, sharing, rating,
    ranking, tagging, commenting, one-
    on-one and group dialogue,
    blogging, tweeting and collective
    authoring take place in this new
    learning world.

•   And people love it. 
Why Social Learning?
Companies need to adopt new technologies and take advantage of the strengths of
neomillennial workers who network, multitask and share valuable information
organizationally with the proper tools.

The benefits of social learning strategies:
                                                         A successful social learning
•   To promote business collaboration and informal       enterprise:
    learning environments in which multiple groups
    share ideas, opinions and knowledge.
                                                         •   is transparent in all activities
•   The break down communication barriers that often     •   remains pro-active
    emerge between different groups, time zones, and     •   keeps everyone informed
    locations.                                           •   provides multiple feedback
                                                             loops
•   To enable employees to share their unique
    expertise with one another through crowd
    sourcing, thus enhancing the skills of colleagues.

•   To enhance the transfer of knowledge throughout
    the organization.
Social Learning and the WEB

With the evolution of web we see online learners and they are surrounded by the
digital world, as a result have developed new ways of understanding, learning and
processing new information.

In the past, attaining "full social interaction"
                                                   The Always-On Generation
required students and teachers to be tied to
                                                   • 74% use IM every week
a physical space-such as a traditional
                                                   • 94% surf the Web for
classroom.                                            homework help
                                                   • 41% use IM or e-mail to talk
But as the web-based and other technologies           to teachers
have evolved, students and teacher alike are       • 30% have used IM to find
achieving many of the social benefits of social       new friends
interactions in synchronous and asynchronous
Web-based learning environments.
Neomillennial learners

Those born after 1982.

Online learners have grown up by
the digital world, and as a result
have developed new ways of
understanding, learning, and
processing new information.

They have grown up with the Web,
are “always-on,” and expect to
utilize technology in their learning.
User Experience & Social Learning

It is time to refine the
understanding of instructional
                                                   Clear
design for new content delivery                  Structure
to meet the expectations of
                                     Efficient                 Intuitive
today’s learners as well as
closely aligned it to the learning                Simple
objectives.
                                     Engaging                 Supportive
It is required that we adopt new
                                                 Accessible
social networking technologies
and integrate them into the end
user’s experience and learning
style.
User Experience & Social Learning

Questions to ask:

• How will the use of any particular social
  media element help the student
  achieve full cognitive development?

• How will the use of social media
  support neomillennial learning styles?

• How will the use of social networking
  technologies facilitate learning situated
  in a social context?

• What steps as a designer we can take to
  help users decide which links will meet
  the users' expectation for that link?
User Experience & Social Learning

How Users Read Text on the Web
• Highlighted Keywords
  hypertext links serve as one form of highlighting; typeface variations/Color
• Meaningful sub-heading
  Do not use “clever” sub-headings; the user doesn’t have time to decipher
  your intended meaning
• Use one idea per paragraph
  users skip over additional ideas and/or scan the text for the necessary
  information
• Less is more on the web
   use half the word count(or less) than conventional writing
• Use an inverted pyramid style
  start with conclusion, then provide more details

J. Morkes and J. Nielsen, Applying Writing Guidelines to Web Pages, 1997.
Retrieved March 14, 2005 from www.useit.com/papers/webwriting/rewriting.html
User Experience & Social Learning

Navigation Structure

• Language
• Design
• Meeting Users
  Expectations




J. Garrett, The Psychology of Navigation, Digital Web Magazine, 2002.
Retrieved March 25, 2005 from http://www.digital-web.com/articles/the_psychology_of_navigation
User Experience & Social Learning

Navigation Structure
                               • Users look for specific words to
• Language
                                 conceptualize their mental image
• Design
                                 as their target
• Meeting Users Expectations
                               • Users look for similar word usage
                                 for clues on which links will lead
                                 them to new information
                               • Users will mentally flag link that
                                 reassure them they are on the right
                                 path
User Experience & Social Learning

Navigation Structure
                               • Location of links denotes
• Language
                                 importance. E.g., a link located at
• Design
                                 the top of a web page denotes
• Meeting Users Expectations
                                 importance.
                               • Users will try to extract all the
                                 information they can from the
                                 visual treatments of links, web page
                                 design and content
                               • Links that are visually clustered
                                 together are viewed as
                                 conceptually related
User Experience & Social Learning

Navigation Structure
                               • Effective use of language, visual
• Language
                                 design, and vocabulary may
• Design
                                 override users’ preconceived
• Meeting Users Expectations
                                 mental image
                               • Designers need to “predict” what
                                 content users are expecting to find
                                 by clicking a link
                               • Users have experience on the web
                                 and are looking for conceptual
                                 similarities
User Experience & Social Learning

Gardener’s Multiple Intelligence

•   THINKING
•   SENSATIONAL
•   COMMUNCATIONAL
•   NATURALIST




MI Descriptions Source: (http://en.wikipedia.org/wiki/Multiple_Intelligence)
User Experience & Social Learning

Gardener’s Multiple Intelligence
                                   Verbal-Linguistic: To do with
•   THINKING                       words, spoken or written. People
•   SENSATIONAL                    in this area are generally good at
                                   writing, oration, and learning
•   COMMUNCATIONAL                 from lectures.
•   NATURALIST
                                   Social Software:
                                   • Self-Publishing
                                   • Wiki
                                   • Podcasting
                                   • Virtual Learning Environments (VLE)
                                   • RSS/ATOM
                                   • eMail
                                   Resources:
                                   Blogger, Type Pad, Yahoo! 360,
                                   Wikipedia, Odeo, iPodder, Moodle,
                                   Bloglines, FeedBurner, IMs
User Experience & Social Learning

Gardener’s Multiple Intelligence
                                   Logical-mathematical: To do with
•   THINKING                       numbers, logic, and abstractions.
•   SENSATIONAL                    Those who favor this intelligence
•   COMMUNCATIONAL                 generally excel in math and
•   NATURALIST                     computer programming.

                                   Social Software:
                                   • Wiki
                                   • Asynchronous newsgroups
                                   • Social Bookmarking
                                     (organizing/structuring information)
                                   • iPod

                                   Resources:
                                   Wikipedia, WikiBooks, Yahoo Groups,
                                   Google Groups, BlinkList, Furl, Yahoo
                                   myWeb2.0, Pod2Go.
User Experience & Social Learning

Gardener’s Multiple Intelligence
                                   Visual-spatial: To do with vision and
•   THINKING
                                   spatial judgment. Such people excel
•   SENSATIONAL
                                   in art or engineering.
•   COMMUNCATIONAL
•   NATURALIST
                                   Social Software:
                                   • Photo Social Networking
                                   • Create Multimedia
                                   • Games
                                   • Instant Messaging

                                   Resources:
                                   Flickr, Snapfish, Picasa, Apple iMovie,
                                   Odeo.com, Creative Commons,
                                   Funbrain.com, PBSKids.com, IMs
User Experience & Social Learning

Gardener’s Multiple Intelligence
                                   Body-kinesthetic: To do with
•   THINKING
                                   coordination, movement, and doing.
•   SENSATIONAL
                                   These people tend to learn better by
•   COMMUNCATIONAL
                                   doing things and interacting.
•   NATURALIST
                                   Social Software:
                                   • Social Bookmarking
                                   • Online Gamers
                                   • Instant Messaging
                                   • Multimedia

                                   Resources:
                                   Tapped-In, Blink List, Furl, De.Lico.us
User Experience & Social Learning

Gardener’s Multiple Intelligence
                                   Auditory-musical: To do with hearing.
•   THINKING                       Music helps them work better, and
•   SENSATIONAL                    helps them learn better from
•   COMMUNCATIONAL                 lectures.
•   NATURALIST
                                   Social Software:
                                   • Podcasting
                                   • Audio-Blogging
                                   • Audio Books
                                   • iPod
                                   • Voice Messaging

                                   Resources:
                                   AudioBlogger, Audible.com, iTunes,
                                   YackPack
User Experience & Social Learning

Gardener’s Multiple Intelligence
                                   Interpersonal-communications:
•   THINKING                       To do with interaction with others.
•   SENSATIONAL                    Tend to learn better in discussions.
•   COMMUNCATIONAL
•   NATURALIST                     Social Software:
                                   • Synchronous Learning
                                   • Communities
                                   • Instant Messaging w/VOIP
                                   • Asynchronous Newsgroups
                                   • Wiki
                                   • Self-Publishing

                                   Resources:
                                   Tappin-in, ParaChat, HaloScan,
                                   KwikiKwiki, PBWiki
User Experience & Social Learning

Gardener’s Multiple Intelligence
                                   Intrapersonal-communication:
•   THINKING
                                   To do with oneself. Tend to learn
•   SENSATIONAL
                                   better in self-regulated learning
•   COMMUNCATIONAL
                                   activities.
•   NATURALIST
                                   Social Software:
                                   • Newsgroups
                                   • Social Bookmarking
                                   • Wiki
                                   • Podcasts

                                   Resources:
                                   Blackboard, SocialText
User Experience & Social Learning

Gardener’s Multiple Intelligence
                                   Nature: People in this category are not
•   THINKING                       only good with life but also with the
•   SENSATIONAL                    various functions of it and mechanisms
                                   behind it.
•   COMMUNCATIONAL
•   NATURALIST                     People in this group tend to end up in
                                   biology, or environmental oriented
                                   careers
                                   Social Software:
                                   • Newsgroups
                                   • Photo Social Network
                                   • Self-Publishing
                                   • Social Bookmarking
                                   • Multimedia
                                   • Podcasting
                                   Resources:
                                   All resources covered previously
Social Leaning Portals




“an information space through which people can communicate . . . by sharing their
knowledge in a pool.”
Tim Berner-Lee
Conclusion

 However, as user experience designers it is mandatory to be careful not to use
 social networking for the sake of using social technology. And keep in mind how the
 use of any type of technology element can support social learning—individually or
 as a collective group.

 The neomillennial “always on” student will control the how, what, and when a task
 is completed.
Thank you!




                                                 Sandeep Rathod.
                                        User Experience Architect
                                      Mumbai | Bangalore | India
                                            Cell: +91 9916690976
                            email: sandeeprathod@hotmail.com
             LinkedIn.com: http://in.linkedin.com/in/inklingsutra

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What Is Social Learning Sandeep Rathod4 Wud2011

  • 1. What is Social Learning? • Social learning, is all the learning done outside of formal training, such as classroom training and other tracked and managed online education. Also known as informal training. • It happens as a formation of communities of people sharing common interests, to share information which remains largely untracked and unmanaged activity.
  • 2. The Trend • Large organizations consider this informal sharing of information to be the largest part of learning process. So companies enhance these activities and harness the power. • Building communities around common interests, sharing, rating, ranking, tagging, commenting, one- on-one and group dialogue, blogging, tweeting and collective authoring take place in this new learning world. • And people love it. 
  • 3. Why Social Learning? Companies need to adopt new technologies and take advantage of the strengths of neomillennial workers who network, multitask and share valuable information organizationally with the proper tools. The benefits of social learning strategies: A successful social learning • To promote business collaboration and informal enterprise: learning environments in which multiple groups share ideas, opinions and knowledge. • is transparent in all activities • The break down communication barriers that often • remains pro-active emerge between different groups, time zones, and • keeps everyone informed locations. • provides multiple feedback loops • To enable employees to share their unique expertise with one another through crowd sourcing, thus enhancing the skills of colleagues. • To enhance the transfer of knowledge throughout the organization.
  • 4. Social Learning and the WEB With the evolution of web we see online learners and they are surrounded by the digital world, as a result have developed new ways of understanding, learning and processing new information. In the past, attaining "full social interaction" The Always-On Generation required students and teachers to be tied to • 74% use IM every week a physical space-such as a traditional • 94% surf the Web for classroom. homework help • 41% use IM or e-mail to talk But as the web-based and other technologies to teachers have evolved, students and teacher alike are • 30% have used IM to find achieving many of the social benefits of social new friends interactions in synchronous and asynchronous Web-based learning environments.
  • 5. Neomillennial learners Those born after 1982. Online learners have grown up by the digital world, and as a result have developed new ways of understanding, learning, and processing new information. They have grown up with the Web, are “always-on,” and expect to utilize technology in their learning.
  • 6. User Experience & Social Learning It is time to refine the understanding of instructional Clear design for new content delivery Structure to meet the expectations of Efficient Intuitive today’s learners as well as closely aligned it to the learning Simple objectives. Engaging Supportive It is required that we adopt new Accessible social networking technologies and integrate them into the end user’s experience and learning style.
  • 7. User Experience & Social Learning Questions to ask: • How will the use of any particular social media element help the student achieve full cognitive development? • How will the use of social media support neomillennial learning styles? • How will the use of social networking technologies facilitate learning situated in a social context? • What steps as a designer we can take to help users decide which links will meet the users' expectation for that link?
  • 8. User Experience & Social Learning How Users Read Text on the Web • Highlighted Keywords hypertext links serve as one form of highlighting; typeface variations/Color • Meaningful sub-heading Do not use “clever” sub-headings; the user doesn’t have time to decipher your intended meaning • Use one idea per paragraph users skip over additional ideas and/or scan the text for the necessary information • Less is more on the web use half the word count(or less) than conventional writing • Use an inverted pyramid style start with conclusion, then provide more details J. Morkes and J. Nielsen, Applying Writing Guidelines to Web Pages, 1997. Retrieved March 14, 2005 from www.useit.com/papers/webwriting/rewriting.html
  • 9. User Experience & Social Learning Navigation Structure • Language • Design • Meeting Users Expectations J. Garrett, The Psychology of Navigation, Digital Web Magazine, 2002. Retrieved March 25, 2005 from http://www.digital-web.com/articles/the_psychology_of_navigation
  • 10. User Experience & Social Learning Navigation Structure • Users look for specific words to • Language conceptualize their mental image • Design as their target • Meeting Users Expectations • Users look for similar word usage for clues on which links will lead them to new information • Users will mentally flag link that reassure them they are on the right path
  • 11. User Experience & Social Learning Navigation Structure • Location of links denotes • Language importance. E.g., a link located at • Design the top of a web page denotes • Meeting Users Expectations importance. • Users will try to extract all the information they can from the visual treatments of links, web page design and content • Links that are visually clustered together are viewed as conceptually related
  • 12. User Experience & Social Learning Navigation Structure • Effective use of language, visual • Language design, and vocabulary may • Design override users’ preconceived • Meeting Users Expectations mental image • Designers need to “predict” what content users are expecting to find by clicking a link • Users have experience on the web and are looking for conceptual similarities
  • 13. User Experience & Social Learning Gardener’s Multiple Intelligence • THINKING • SENSATIONAL • COMMUNCATIONAL • NATURALIST MI Descriptions Source: (http://en.wikipedia.org/wiki/Multiple_Intelligence)
  • 14. User Experience & Social Learning Gardener’s Multiple Intelligence Verbal-Linguistic: To do with • THINKING words, spoken or written. People • SENSATIONAL in this area are generally good at writing, oration, and learning • COMMUNCATIONAL from lectures. • NATURALIST Social Software: • Self-Publishing • Wiki • Podcasting • Virtual Learning Environments (VLE) • RSS/ATOM • eMail Resources: Blogger, Type Pad, Yahoo! 360, Wikipedia, Odeo, iPodder, Moodle, Bloglines, FeedBurner, IMs
  • 15. User Experience & Social Learning Gardener’s Multiple Intelligence Logical-mathematical: To do with • THINKING numbers, logic, and abstractions. • SENSATIONAL Those who favor this intelligence • COMMUNCATIONAL generally excel in math and • NATURALIST computer programming. Social Software: • Wiki • Asynchronous newsgroups • Social Bookmarking (organizing/structuring information) • iPod Resources: Wikipedia, WikiBooks, Yahoo Groups, Google Groups, BlinkList, Furl, Yahoo myWeb2.0, Pod2Go.
  • 16. User Experience & Social Learning Gardener’s Multiple Intelligence Visual-spatial: To do with vision and • THINKING spatial judgment. Such people excel • SENSATIONAL in art or engineering. • COMMUNCATIONAL • NATURALIST Social Software: • Photo Social Networking • Create Multimedia • Games • Instant Messaging Resources: Flickr, Snapfish, Picasa, Apple iMovie, Odeo.com, Creative Commons, Funbrain.com, PBSKids.com, IMs
  • 17. User Experience & Social Learning Gardener’s Multiple Intelligence Body-kinesthetic: To do with • THINKING coordination, movement, and doing. • SENSATIONAL These people tend to learn better by • COMMUNCATIONAL doing things and interacting. • NATURALIST Social Software: • Social Bookmarking • Online Gamers • Instant Messaging • Multimedia Resources: Tapped-In, Blink List, Furl, De.Lico.us
  • 18. User Experience & Social Learning Gardener’s Multiple Intelligence Auditory-musical: To do with hearing. • THINKING Music helps them work better, and • SENSATIONAL helps them learn better from • COMMUNCATIONAL lectures. • NATURALIST Social Software: • Podcasting • Audio-Blogging • Audio Books • iPod • Voice Messaging Resources: AudioBlogger, Audible.com, iTunes, YackPack
  • 19. User Experience & Social Learning Gardener’s Multiple Intelligence Interpersonal-communications: • THINKING To do with interaction with others. • SENSATIONAL Tend to learn better in discussions. • COMMUNCATIONAL • NATURALIST Social Software: • Synchronous Learning • Communities • Instant Messaging w/VOIP • Asynchronous Newsgroups • Wiki • Self-Publishing Resources: Tappin-in, ParaChat, HaloScan, KwikiKwiki, PBWiki
  • 20. User Experience & Social Learning Gardener’s Multiple Intelligence Intrapersonal-communication: • THINKING To do with oneself. Tend to learn • SENSATIONAL better in self-regulated learning • COMMUNCATIONAL activities. • NATURALIST Social Software: • Newsgroups • Social Bookmarking • Wiki • Podcasts Resources: Blackboard, SocialText
  • 21. User Experience & Social Learning Gardener’s Multiple Intelligence Nature: People in this category are not • THINKING only good with life but also with the • SENSATIONAL various functions of it and mechanisms behind it. • COMMUNCATIONAL • NATURALIST People in this group tend to end up in biology, or environmental oriented careers Social Software: • Newsgroups • Photo Social Network • Self-Publishing • Social Bookmarking • Multimedia • Podcasting Resources: All resources covered previously
  • 22. Social Leaning Portals “an information space through which people can communicate . . . by sharing their knowledge in a pool.” Tim Berner-Lee
  • 23. Conclusion However, as user experience designers it is mandatory to be careful not to use social networking for the sake of using social technology. And keep in mind how the use of any type of technology element can support social learning—individually or as a collective group. The neomillennial “always on” student will control the how, what, and when a task is completed.
  • 24. Thank you! Sandeep Rathod. User Experience Architect Mumbai | Bangalore | India Cell: +91 9916690976 email: sandeeprathod@hotmail.com LinkedIn.com: http://in.linkedin.com/in/inklingsutra

Editor's Notes

  1. Individually, these multiple sources of information and social network tools are individually complete and collectively inconsistent . Together, however, they hold the promise to enhance the user experience, dovetail with the digital learning style and expectations of the neo-millennial student, and support student learning.