PERSATUAN BADMINTON PERLIS 
Selamat Datang 
Peserta kursus 
BAM TECHNICAL COURSE FOR UMPIRES 
24.07.2010 – 25.07.2010 
Kangar, Perlis.
LAWS OF BADMINTON 
Hashim Md. Zin
DEFINITIONS 
• Player Any person playing Badminton. 
• Match The basic contest in Badminton 
between opposing sides each of 
one or two players. 
• Singles A match where there is one 
player on each of the 
opposing sides. 
• Doubles A match where there are 
two players on each of the 
opposing sides.
DEFINITIONS 
• Serving side - The side having the 
right to serve. 
• Receiving side - The side opposing the 
serving side. 
• Rally - A sequence of one or 
more strokes starting 
with the service, until 
the shuttle ceases to 
be in play. 
• Stroke - A movement of 
the player’s racket with an 
intention to hit the shuttle.
L1. COURT AND COURT EQUIPMENT 
• Rectangle - lines 40 mm wide 
• The lines - white or yellow. 
• All the lines - part of the area. 
Post 
Diagram A. 
Post 
• 1.55 metres – not extended into the court. 
• on the doubles side lines
L1. COURT AND COURT EQUIPMENT (con) 
Net 
• fine cord of dark colour - mesh - not less than 
l5 mm - not more than 20 mm. 
Net Mesh 
• depth - 760 mm in - at least 6.1 metres wide. 
• 75 mm white tape - on top - a cord or cable 
running through the tape. 
• cord or cable shall be stretched firmly. 
• height - 1.524 metres at the centre - 1.55 
metres over the side lines. 
Net Height 
• no gaps between the ends of the net and the 
posts. Net
L2. SHUTTLE 
• made of natural and / or synthetic materials. 
 If synthetic - the flight characteristics similar 
to a natural feathered shuttle 
2.2 Feathered Shuttle 
• 16 feathers fixed in the base. 
• feathers’ length between 62 mm to 70 mm - tip 
to the top of the base. 
• tips diameter from 58 mm to 68 mm. 
• fastened firmly with thread 
Shuttlecock 
• base diameter - 25 mm to 28 mm 
• weigh - from 4.74 to 5.50 grams.
2.3 Non-Feathered Shuttle 
• synthetic materials - simulation of 
feathers’ shuttlecock 
• base diameter - 25 mm to 28 mm 
• a variation of up to 10 per cent in 
measurements and weight shall be 
acceptable. 
Shuttlecock
L3. TESTING A SHUTTLE FOR SPEED 
• use a full underhand stroke which makes 
contact with the shuttle over the back 
boundary line. The shuttle shall be hit at an 
upward angle and in a direction parallel to 
the side lines. 
• will land not less than 530 mm and not 
more than 990 mm short of the other back 
boundary line 
Diagram B
L4. RACKET 
• a frame not exceeding 680 mm in 
(length) and 230 mm (width) 
4.1 
Frame 
(680mm) 
4.1.2 
string area 
4.1.3 
head 
4.1.4 
shaft 
4.1.1 
handle 
4.1.5 
throat 
(230mm)
L4. RACKET (con) 
4.2 The stringed area: 
• the stringing pattern shall be generally 
uniform and 
• shall not exceed 280 mm and 220 mm in 
overall width. 
4.3 The racket: 
• free of attached objects 
• free of any device
L5. EQUIPMENT COMPLIANCE 
• BWF shall rule on any question of whether 
any racket, shuttle or equipment or any 
prototype used in the playing of Badminton 
complies with the specifications. 
L6. TOSS 
• to serve or receive first; 
• to start play at one end of the court or the 
other. 
• The side losing the toss shall then exercise 
the remaining choice.
L7. SCORING SYSTEM 
• the best of three games 
• the side which first scores 21 points, won 
the game (except extended game) 
• the side winning a rally shall add a point to 
its score. 
• if 20-all, the side which gains a two point 
lead first, shall win that game. 
• if becomes 29-all, the side scoring the 30th 
point shall win that game. 
• the side winning a game shall serve first in 
the next game.
L8. CHANGE OF ENDS 
• at the end of the first game; 
• at the end of the second game 
• in the third game when a side first scores 
11 points. 
• if the ends are not changed - it shall be 
done so as soon as the mistake is 
discovered. 
 the existing score shall stand.
L9. SERVICE 
9.1 In a correct service: 
• no delay - once the server and the receiver 
are ready 
• stand diagonally - without touching the 
boundary lines 
• some parts of both feet remain in contact 
with the surface - in a stationary position 
• hit the base of the shuttle; 
• shuttle below the server’s waist at the 
instant of being hit 
• shuttle passes over the net 
• the server shall not miss the shuttle.
L9. SERVICE (con) 
• the shaft of the server’s racket - pointing in a 
downward direction; 
• continuous forward movement of the server’s 
racket 
• start of the service - first forward movement of the 
server’s racket head 
• service is delivered when the shuttle is hit by the 
server’s racket or, 
 the server misses the shuttle. 
• shall not serve before the receiver is ready. 
 considered ready if a return of the service is 
attempted. 
• the partners may take up any positions
L10. SINGLES 
10.1 Serving and receiving courts 
• even number of points - serve and receive 
in the right service courts 
• odd number of points - serve from and 
receive in the left service courts
L10. SINGLES (con) 
10.2 Order of play and position on court 
• in a rally, the shuttle may be hit by the 
server and the receiver alternately 
10.3 Scoring and serving 
• if the server wins a rally, the server shall 
score a point. 
 the server shall then serve again 
• if the receiver wins a rally, the receiver 
shall score a point 
 the receiver shall then become the 
new server.
L11. DOUBLES 
11.1 Serving and receiving courts 
• even number of points - serve from the right 
service court 
• odd number of points - serve from the left 
service court 
• the player of the receiving side who served 
last shall stay in the same service court 
from where he served last
L11. DOUBLES (con) 
• the player of the receiving side standing in 
the diagonally opposite service court to the 
server shall be the receiver. 
• the players shall not change their respective 
service courts until they win a point when 
their side is serving. 
• Service in any turn of serving shall be 
delivered from the service court 
corresponding to the serving side’s score
11.2 Order of play and position on court 
• in a rally (after service), the shuttle may be hit 
by either player of the serving side and either 
player of the receiving side alternately 
11.3 Scoring and serving 
• if the serving side wins a rally, the serving side 
shall score a point. 
 the server shall then serve again from the 
alternate service court. 
• if the receiving side wins a rally, the receiving 
side shall score a point. 
 the receiving side shall then become the 
new serving side.
11.4 Sequence of serving 
In any game, the right to serve shall pass 
consecutively: 
• from the initial server who started the game from 
the right service court 
• to the partner of the initial receiver. The service 
shall be delivered from the left service court. 
• to the partner of the initial server 
• to the initial receiver, 
• to the initial server and so on. 
Sequence of Serving 
• 11.5 - no player shall serve or receive out of turn, or 
receive two consecutive services 
• 11.6 next game 
• either player may serve first (winning side) 
• either player may receive first (losing side)
L12. SERVICE COURT ERRORS 
A service court error has been made 
when a player: 
• has served or received out of turn; or 
• has served or received from the wrong 
service court; 
If a service court error is discovered, the 
error shall be corrected and the existing 
score shall stand.
L13. FAULTS 
It shall be a ‘fault’: 
• if a service is not correct (Law 9.1); 
• if, in service, the shuttle: 
 is caught on the net and remains 
suspended on its top; 
 after passing over the net, is caught in 
the net; or 
• is hit by the receiver’s partner; 
Law 9.1
L13. FAULTS (con) 
13.3 if in play, the shuttle: 
• lands outside the boundaries of the court 
• passes through or under the net; 
• fails to pass over the net; 
• touches the ceiling or side walls; 
• touches the person or dress of a player; 
• touches any other object or person outside 
the court; 
(make bye-laws dealing with cases in which a 
shuttle touches an obstruction).
L13. FAULTS (con) 
• is caught and held on the racket and then 
slung during the execution of a stroke 
(slung stroke); 
• is hit twice in two stroke (one stroke - not 
‘fault’); 
• is hit by a player and the player’s partner 
successively; or 
• touches a player’s racket and does not 
travel towards the opponent’s court;
L13. FAULTS (con) 
13.4 if, in play, a player: 
• touches the net or its supports with racket, 
person or dress 
• invades an opponent’s court over the net 
(except follow through) 
• obstructs an opponent, (from making a follow 
through) 
• invades an opponent’s court under the net 
with racket or person 
• deliberately distracts an opponent – 
(shouting or making gestures) 
• if a player is guilty - under Law 16;
L14. LETS 
• 14.1 ‘Let’ – umpire to call 
• 14.2 It shall be a ‘let”, if: 
• the server serves before the receiver is ready 
(Law 9.5); 
• during service, the receiver and the server are 
both faulted; 
• during play, the shuttle is: 
 caught on the net (suspended on its top) 
 is caught in the net (after passing over the 
net); 
on the net 
in the net 
• The shuttle completely disintegrated Disintegrated
L14. LETS (con) 
• play is disrupted or 
 the opposing side is distracted by a 
coach; 
• a line judge is unsighted; or 
• any unforeseen or accidental situation has 
occurred. 
• If ‘let’ - the last service not counted – 
reserved
L15. SHUTTLE NOT IN PLAY 
A shuttle is not in play when: 
• strikes the net / post - starts falling down 
the striker’s side 
• hits the surface; or 
• a ‘fault’ or a ‘let’ has occurred.
L16. CONTINUOUS PLAY, MISCONDUCT & 
PENALTIES 
• 16.1 continuous play from the first service until 
the match is concluded, 
16.2 Intervals: 
• at 11 points - not exceeding 60 seconds 
• between the game - not exceeding 120 
seconds 
(For a televised match, the Referee may decide as 
in Law 16.2 are mandatory and of fixed duration).
L16. CONTINUOUS PLAY, MISCONDUCT & 
PENALTIES (con) 
• 16.3 Suspension of play 
• Umpire to suspend 
• Referee may instruct the umpire to suspend 
play. 
• the existing score stand. 
• 16.4 Delay in play 
• no delay to enable a player to recover 
strength or wind or to receive advice. 
• The umpire to judge of any delay
16.5 Advice and leaving the court 
• shuttle not in play - a player permitted to 
receive advice 
• leave the court - the umpire’s permission, 
except during the intervals 
• A player shall not: 
 deliberately cause delay in, or suspension 
of, play; 
 deliberately modify or damage the shuttle; 
 behave in an offensive manner; or 
 be guilty of misconduct not otherwise 
covered by the Laws of Badminton.
• 16.7 Administration of breach 
• administer MISCONDUCT - by: 
 issuing a warning (yellow card); 
 faulting - (red card), if previously warned. 
(two faults - considered to be a 
persistent offence); 
• Serious cases (flagrant / persistent offences) 
 faulting (red card) and immediately report 
to the Referee, 
• The Referee, has the power to disqualify
L17. OFFICIALS AND APPEALS 
• The Referee - overall in charge of the 
tournament 
• The umpire - in charge of the match, the 
court and its immediate surrounds. 
• The umpire report to the Referee. 
• The service judge - call fault (service 
faults (Law 9.1). 
• A line judge to call ‘in’ or ‘out’ 
• An official’s decision shall be final on all 
points of fact; but 
• the umpire shall overrule the decision of 
the line judge.
L17. OFFICIALS AND APPEALS (con) 
• 17.6 An umpire shall: 
• uphold and enforce the Laws – call a 
‘fault’ or a ‘let’ 
• give a decision on any appeal - before the 
next service 
• players and spectators kept informed 
(score) 
• appoint or replace line judges - appoint or 
replace a service judge
L17. OFFICIALS AND APPEALS (con) 
• 17.6 An umpire shall: 
• arrange official’s duties – (if not enough 
court official) 
• give decision for unsighted line judge - 
call ‘let’ 
• record and report to the Referee all 
matters relating to Law 16 
• unsatisfied appeals (point of law) – call 
Referee (before the next service)
• General Information 
• Clothing 
• Anything worn or carried by a player during play – pullovers, shirts, shirts, skirts, socks, shoes, headbands, towers, wristbands, bandages and medical 
supports. 
• All clothing worn by players shall be acceptable badminton sport clothing – not acceptable to tape / pin over advertising or any other way to modify. 
• Advertising apply only to clothing worn during play 
• Any colour 
• All IBF team event – to wear team colour 
• Doubles partners wear same colour (recommended) – same colour for quarter final onwards (mandatory) 
• Opposing side wear different colour (recommended) 
• Olympic – partners wear same colour –opposing side different colour (mandatory) 
• Lettering 
– Roman alphabet – capital letters – single colour contrasting shirt’s colour 
– Height – 6 cm to 10 cm 
– Horizontal or as close to horizontal 
– Advert lettering – any alphabet 
• Lettering sequence 
– Player name 
– Country / association name 
– Advert 
• 
Advertising 
• Shirt 
– Left sleeve, right sleeve, left collar, right collar, front of shirt 
– Each advert – 20 cm2 or less 
– Not more than three – one per location 
– A band of uniform advert – not exceeding 6-10 cm – any angle – front / back of shirt or both 
• Each sock and each shoe – two advert – (each advert - 20 cm2 or less) 
• Each other clothing – one advert – (20 cm2 or less) 
• Referee’s decision – final – at each event 
• Specification 
• Height 
– 12 m. (minimum) – Olympic Games, World Championships, World Junior Championships, World Junior Team Championships, World Senior Championships, 
Sudirman Cup, Thomas / Uber Cup (final stage) 
– 12 m. (9 m. is minimum) all other International events 
– Free from obstructions 
• Flooring 
– Wooden sprung floor with 
– Non-slip court mats 
– 2 m. (at least) – clear space surrounding 
– 2 m. (at least) – between two court 
• Back background – no white colour 
• minimum lighting 1000 Lux (for TV – 1800 – 2000 Lux) 
• No daylight or sunlight

Laws of badminton

  • 1.
    PERSATUAN BADMINTON PERLIS Selamat Datang Peserta kursus BAM TECHNICAL COURSE FOR UMPIRES 24.07.2010 – 25.07.2010 Kangar, Perlis.
  • 2.
    LAWS OF BADMINTON Hashim Md. Zin
  • 3.
    DEFINITIONS • PlayerAny person playing Badminton. • Match The basic contest in Badminton between opposing sides each of one or two players. • Singles A match where there is one player on each of the opposing sides. • Doubles A match where there are two players on each of the opposing sides.
  • 4.
    DEFINITIONS • Servingside - The side having the right to serve. • Receiving side - The side opposing the serving side. • Rally - A sequence of one or more strokes starting with the service, until the shuttle ceases to be in play. • Stroke - A movement of the player’s racket with an intention to hit the shuttle.
  • 5.
    L1. COURT ANDCOURT EQUIPMENT • Rectangle - lines 40 mm wide • The lines - white or yellow. • All the lines - part of the area. Post Diagram A. Post • 1.55 metres – not extended into the court. • on the doubles side lines
  • 6.
    L1. COURT ANDCOURT EQUIPMENT (con) Net • fine cord of dark colour - mesh - not less than l5 mm - not more than 20 mm. Net Mesh • depth - 760 mm in - at least 6.1 metres wide. • 75 mm white tape - on top - a cord or cable running through the tape. • cord or cable shall be stretched firmly. • height - 1.524 metres at the centre - 1.55 metres over the side lines. Net Height • no gaps between the ends of the net and the posts. Net
  • 7.
    L2. SHUTTLE •made of natural and / or synthetic materials.  If synthetic - the flight characteristics similar to a natural feathered shuttle 2.2 Feathered Shuttle • 16 feathers fixed in the base. • feathers’ length between 62 mm to 70 mm - tip to the top of the base. • tips diameter from 58 mm to 68 mm. • fastened firmly with thread Shuttlecock • base diameter - 25 mm to 28 mm • weigh - from 4.74 to 5.50 grams.
  • 8.
    2.3 Non-Feathered Shuttle • synthetic materials - simulation of feathers’ shuttlecock • base diameter - 25 mm to 28 mm • a variation of up to 10 per cent in measurements and weight shall be acceptable. Shuttlecock
  • 9.
    L3. TESTING ASHUTTLE FOR SPEED • use a full underhand stroke which makes contact with the shuttle over the back boundary line. The shuttle shall be hit at an upward angle and in a direction parallel to the side lines. • will land not less than 530 mm and not more than 990 mm short of the other back boundary line Diagram B
  • 10.
    L4. RACKET •a frame not exceeding 680 mm in (length) and 230 mm (width) 4.1 Frame (680mm) 4.1.2 string area 4.1.3 head 4.1.4 shaft 4.1.1 handle 4.1.5 throat (230mm)
  • 11.
    L4. RACKET (con) 4.2 The stringed area: • the stringing pattern shall be generally uniform and • shall not exceed 280 mm and 220 mm in overall width. 4.3 The racket: • free of attached objects • free of any device
  • 12.
    L5. EQUIPMENT COMPLIANCE • BWF shall rule on any question of whether any racket, shuttle or equipment or any prototype used in the playing of Badminton complies with the specifications. L6. TOSS • to serve or receive first; • to start play at one end of the court or the other. • The side losing the toss shall then exercise the remaining choice.
  • 13.
    L7. SCORING SYSTEM • the best of three games • the side which first scores 21 points, won the game (except extended game) • the side winning a rally shall add a point to its score. • if 20-all, the side which gains a two point lead first, shall win that game. • if becomes 29-all, the side scoring the 30th point shall win that game. • the side winning a game shall serve first in the next game.
  • 14.
    L8. CHANGE OFENDS • at the end of the first game; • at the end of the second game • in the third game when a side first scores 11 points. • if the ends are not changed - it shall be done so as soon as the mistake is discovered.  the existing score shall stand.
  • 15.
    L9. SERVICE 9.1In a correct service: • no delay - once the server and the receiver are ready • stand diagonally - without touching the boundary lines • some parts of both feet remain in contact with the surface - in a stationary position • hit the base of the shuttle; • shuttle below the server’s waist at the instant of being hit • shuttle passes over the net • the server shall not miss the shuttle.
  • 16.
    L9. SERVICE (con) • the shaft of the server’s racket - pointing in a downward direction; • continuous forward movement of the server’s racket • start of the service - first forward movement of the server’s racket head • service is delivered when the shuttle is hit by the server’s racket or,  the server misses the shuttle. • shall not serve before the receiver is ready.  considered ready if a return of the service is attempted. • the partners may take up any positions
  • 17.
    L10. SINGLES 10.1Serving and receiving courts • even number of points - serve and receive in the right service courts • odd number of points - serve from and receive in the left service courts
  • 18.
    L10. SINGLES (con) 10.2 Order of play and position on court • in a rally, the shuttle may be hit by the server and the receiver alternately 10.3 Scoring and serving • if the server wins a rally, the server shall score a point.  the server shall then serve again • if the receiver wins a rally, the receiver shall score a point  the receiver shall then become the new server.
  • 19.
    L11. DOUBLES 11.1Serving and receiving courts • even number of points - serve from the right service court • odd number of points - serve from the left service court • the player of the receiving side who served last shall stay in the same service court from where he served last
  • 20.
    L11. DOUBLES (con) • the player of the receiving side standing in the diagonally opposite service court to the server shall be the receiver. • the players shall not change their respective service courts until they win a point when their side is serving. • Service in any turn of serving shall be delivered from the service court corresponding to the serving side’s score
  • 21.
    11.2 Order ofplay and position on court • in a rally (after service), the shuttle may be hit by either player of the serving side and either player of the receiving side alternately 11.3 Scoring and serving • if the serving side wins a rally, the serving side shall score a point.  the server shall then serve again from the alternate service court. • if the receiving side wins a rally, the receiving side shall score a point.  the receiving side shall then become the new serving side.
  • 22.
    11.4 Sequence ofserving In any game, the right to serve shall pass consecutively: • from the initial server who started the game from the right service court • to the partner of the initial receiver. The service shall be delivered from the left service court. • to the partner of the initial server • to the initial receiver, • to the initial server and so on. Sequence of Serving • 11.5 - no player shall serve or receive out of turn, or receive two consecutive services • 11.6 next game • either player may serve first (winning side) • either player may receive first (losing side)
  • 23.
    L12. SERVICE COURTERRORS A service court error has been made when a player: • has served or received out of turn; or • has served or received from the wrong service court; If a service court error is discovered, the error shall be corrected and the existing score shall stand.
  • 24.
    L13. FAULTS Itshall be a ‘fault’: • if a service is not correct (Law 9.1); • if, in service, the shuttle:  is caught on the net and remains suspended on its top;  after passing over the net, is caught in the net; or • is hit by the receiver’s partner; Law 9.1
  • 25.
    L13. FAULTS (con) 13.3 if in play, the shuttle: • lands outside the boundaries of the court • passes through or under the net; • fails to pass over the net; • touches the ceiling or side walls; • touches the person or dress of a player; • touches any other object or person outside the court; (make bye-laws dealing with cases in which a shuttle touches an obstruction).
  • 26.
    L13. FAULTS (con) • is caught and held on the racket and then slung during the execution of a stroke (slung stroke); • is hit twice in two stroke (one stroke - not ‘fault’); • is hit by a player and the player’s partner successively; or • touches a player’s racket and does not travel towards the opponent’s court;
  • 27.
    L13. FAULTS (con) 13.4 if, in play, a player: • touches the net or its supports with racket, person or dress • invades an opponent’s court over the net (except follow through) • obstructs an opponent, (from making a follow through) • invades an opponent’s court under the net with racket or person • deliberately distracts an opponent – (shouting or making gestures) • if a player is guilty - under Law 16;
  • 28.
    L14. LETS •14.1 ‘Let’ – umpire to call • 14.2 It shall be a ‘let”, if: • the server serves before the receiver is ready (Law 9.5); • during service, the receiver and the server are both faulted; • during play, the shuttle is:  caught on the net (suspended on its top)  is caught in the net (after passing over the net); on the net in the net • The shuttle completely disintegrated Disintegrated
  • 29.
    L14. LETS (con) • play is disrupted or  the opposing side is distracted by a coach; • a line judge is unsighted; or • any unforeseen or accidental situation has occurred. • If ‘let’ - the last service not counted – reserved
  • 30.
    L15. SHUTTLE NOTIN PLAY A shuttle is not in play when: • strikes the net / post - starts falling down the striker’s side • hits the surface; or • a ‘fault’ or a ‘let’ has occurred.
  • 31.
    L16. CONTINUOUS PLAY,MISCONDUCT & PENALTIES • 16.1 continuous play from the first service until the match is concluded, 16.2 Intervals: • at 11 points - not exceeding 60 seconds • between the game - not exceeding 120 seconds (For a televised match, the Referee may decide as in Law 16.2 are mandatory and of fixed duration).
  • 32.
    L16. CONTINUOUS PLAY,MISCONDUCT & PENALTIES (con) • 16.3 Suspension of play • Umpire to suspend • Referee may instruct the umpire to suspend play. • the existing score stand. • 16.4 Delay in play • no delay to enable a player to recover strength or wind or to receive advice. • The umpire to judge of any delay
  • 33.
    16.5 Advice andleaving the court • shuttle not in play - a player permitted to receive advice • leave the court - the umpire’s permission, except during the intervals • A player shall not:  deliberately cause delay in, or suspension of, play;  deliberately modify or damage the shuttle;  behave in an offensive manner; or  be guilty of misconduct not otherwise covered by the Laws of Badminton.
  • 34.
    • 16.7 Administrationof breach • administer MISCONDUCT - by:  issuing a warning (yellow card);  faulting - (red card), if previously warned. (two faults - considered to be a persistent offence); • Serious cases (flagrant / persistent offences)  faulting (red card) and immediately report to the Referee, • The Referee, has the power to disqualify
  • 35.
    L17. OFFICIALS ANDAPPEALS • The Referee - overall in charge of the tournament • The umpire - in charge of the match, the court and its immediate surrounds. • The umpire report to the Referee. • The service judge - call fault (service faults (Law 9.1). • A line judge to call ‘in’ or ‘out’ • An official’s decision shall be final on all points of fact; but • the umpire shall overrule the decision of the line judge.
  • 36.
    L17. OFFICIALS ANDAPPEALS (con) • 17.6 An umpire shall: • uphold and enforce the Laws – call a ‘fault’ or a ‘let’ • give a decision on any appeal - before the next service • players and spectators kept informed (score) • appoint or replace line judges - appoint or replace a service judge
  • 37.
    L17. OFFICIALS ANDAPPEALS (con) • 17.6 An umpire shall: • arrange official’s duties – (if not enough court official) • give decision for unsighted line judge - call ‘let’ • record and report to the Referee all matters relating to Law 16 • unsatisfied appeals (point of law) – call Referee (before the next service)
  • 38.
    • General Information • Clothing • Anything worn or carried by a player during play – pullovers, shirts, shirts, skirts, socks, shoes, headbands, towers, wristbands, bandages and medical supports. • All clothing worn by players shall be acceptable badminton sport clothing – not acceptable to tape / pin over advertising or any other way to modify. • Advertising apply only to clothing worn during play • Any colour • All IBF team event – to wear team colour • Doubles partners wear same colour (recommended) – same colour for quarter final onwards (mandatory) • Opposing side wear different colour (recommended) • Olympic – partners wear same colour –opposing side different colour (mandatory) • Lettering – Roman alphabet – capital letters – single colour contrasting shirt’s colour – Height – 6 cm to 10 cm – Horizontal or as close to horizontal – Advert lettering – any alphabet • Lettering sequence – Player name – Country / association name – Advert • Advertising • Shirt – Left sleeve, right sleeve, left collar, right collar, front of shirt – Each advert – 20 cm2 or less – Not more than three – one per location – A band of uniform advert – not exceeding 6-10 cm – any angle – front / back of shirt or both • Each sock and each shoe – two advert – (each advert - 20 cm2 or less) • Each other clothing – one advert – (20 cm2 or less) • Referee’s decision – final – at each event • Specification • Height – 12 m. (minimum) – Olympic Games, World Championships, World Junior Championships, World Junior Team Championships, World Senior Championships, Sudirman Cup, Thomas / Uber Cup (final stage) – 12 m. (9 m. is minimum) all other International events – Free from obstructions • Flooring – Wooden sprung floor with – Non-slip court mats – 2 m. (at least) – clear space surrounding – 2 m. (at least) – between two court • Back background – no white colour • minimum lighting 1000 Lux (for TV – 1800 – 2000 Lux) • No daylight or sunlight