1. Adam Crittenden 3D Game Design Workflow
Our assignment is to create a 3D level in Unity to get used to what to do.
First of, we started to mould the level with the terrain tools to get it to our desired vision. To make
the terrain we went into the hierarchy and created a terrain that we could start making our level on.
To build my level I mainly used the smallest circle tool as I found I could get my level looking how I
wanted it to look. At some points I did use different tools but I found I couldn’t quite get the effect
that I wanted.
2. Adam Crittenden 3D Game Design Workflow
Also, after I got the level looking how I wanted it, I added the textures to my level so that it could
really take form and have some kind of depth to it.
5. Adam Crittenden 3D Game Design Workflow
After that we added both a skybox and directional light to our level so that it could look good with
the landscape. Also, we made the light so that it went with the chosen skybox. More than that, the
light was added to give et even more depth to the level that we created, as it added shadows to the
landscape.
6. Adam Crittenden 3D Game Design Workflow
This is the type of light we have
used, also, the place and rotation of
the light.
This one shows the intensity
of the light I have gone for,
also, all the other settings.
This is the skybox that I chose to
insert.
After this we added in some water to our level so that it could give it some more texture and façade
of size. We did this by just simply adding it in and making it to what we needed. Also, the water gave
7. Adam Crittenden 3D Game Design Workflow
more depth to the level and also allowed me to be able to make my map look more like a broken
world as I could add, and did add buildings at different angles semi-submerged in the water.
When I had the level how I wanted it, I went into my First Person Controller and changed around
some of the settings so
that I could get
around my level easier
and quicker.
9. Adam Crittenden 3D Game Design Workflow
After getting most of the level completed, we started adding in assets from the Unity Asset Store. To
do this we had to make an account with Unity so that we could download the assets from the store.
We first went onto the asset store to try and find an asset that we wanted to add into our game to
create our desired visions.
10. Adam Crittenden 3D Game Design Workflow
After we found an asset that we wanted, we would click the “open in unity” button which would
bring up a window in Unity where we could download the asset from.
Once we had downloaded it, we were able to just drag the prefab of the asset into our game, make
it the right size and voila. Also, to just make sure that it had a collider, we would go into the asset
and make sure that generate colliders was on.