2. The Learning Process
Mental and Physical Processes
Expectancy
Informing the learner of the lesson objective
Demonstrate the expected performance
Indicate the kind of verbal question to be answered
3. Perception
Presenting stimuli with distinctive features
Emphasize the features of the subject to be perceived
Use of formatting and figures in text to emphasize
Working Storage
Limiting the amount to be learned
Arrange lengthier material in chunks
Provide a visual image of material to be learned
Provide practice and over learning to aid the
attainment of automaticity
4. Semantic Coding
Providing learning guidance
Provide verbal cues to the proper combining sequence
Provide verbal links to a larger meaningful context
Use diagrams and models to show relationships among
concepts
Long-term Storage
Elaborating the amount to be learned
Vary the context and setting for presentation and recall of
material
Relate newly learned material to previously learned
information
Provide a variety of contexts and situations during practice
5. Retrieval
Providing cues that are used in recall
Suggest cues that elicit the recall of material
Use familiar sounds or rhymes as cues
Generalizing
Enhancing retention and learning transfer
Design the learning situation to share elements with
the situation to which learning applies
Provide verbal links to additional complexes of
information
6. • Gratifying
– Providing feedback about performance
correctness
• Provide feedback on degree of accuracy and timing of
performance
• Confirm whether original expectancies were met
8. Concrete Experience
Reflective Observation
Abstract Conceptualization
Active Experimentation Learning Cycle
Good at:
•Generating Ideas
•Seeing a Situation
from Multiple
Perspectives
•Being aware of
meaning and valueDiverger
Good at:
•Inductive Reasoning
•Creating Theoretical
Models
•Combining disparate
observations
Assimilator
Converger
Good at:
•Decisiveness
•Practical Application of
Ideas
•Hypothetical Deductive
Reasoning
Good at:
•Implementing Decisions
•Carrying out Plans
•Getting Involved in New
Experiences
9.
10.
11. • Develop a diverse multifunctional team that can compete in a
challenging environment to produce outcomes that will
enhance results
• Use conflict management skills when faced with a conflict
• Smile at all customers, even when exhausted, unless the
customer is irate
• Reduce product defects from 10%-7%
• List all of the nodes of a DC-3 multi-switch correctly, without
using a reference manual
• Use the software 100% accurately, given access to the quick
reference guide
Examples of Learning Objectives
12. Examples of
Questions that
Encourage
Self-Regulation
•Am I concentrating on the
training material?
•Do I understand the key points?
•Am I setting goals to help me
remember the material after I
finish the course?
•Are the study tactics I have been
using effective for learning the
training
material?
•Would I do better on the
test if I studied more?
•Have I spent enough time
reviewing to remember the
information after I finish the
course?