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Experiments
Matthew Burniston
Process
With this experimentation I tested a more bold
and cartoon look to the set of characters. In
this with the limitations of pixel art; I found
that I struggled to match that I liked. So with
the problem I chose to finish this attempted
style.
In the design of these two characters, there
share allot similarity to the tonal shading and
almost similar color pallet, only with mine it's
more saturated...
Here I experimented with different style of toning.
I originally started off with a basic shape of a character the
I experiments with two alternate tone styles with the
character.
[Mario Not Mine.]
Process
As I liked the charter design I used from
the shading experimentation, I chose to
re-use them in my final experimentation.
For the housing (in the background) I
created one chunk of housing whilst
keeping it in such a textured format that
it could be put into pattern, meaning that
they could be place next to each other as
much as need. With this I could now
create an infinite background. Despite
this with time running low I chose that
it'd take too much time to animate with
the addition of giving the character an
entire run cycle to match it.
Reflection
• What elements of your experiments will you
include in your final product?
• Refer to the brief: Ghost Game
From this I will keep the detailed backgrounds
and the level of detailing with textures.

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3. production experiments

  • 2. Process With this experimentation I tested a more bold and cartoon look to the set of characters. In this with the limitations of pixel art; I found that I struggled to match that I liked. So with the problem I chose to finish this attempted style. In the design of these two characters, there share allot similarity to the tonal shading and almost similar color pallet, only with mine it's more saturated... Here I experimented with different style of toning. I originally started off with a basic shape of a character the I experiments with two alternate tone styles with the character. [Mario Not Mine.]
  • 3. Process As I liked the charter design I used from the shading experimentation, I chose to re-use them in my final experimentation. For the housing (in the background) I created one chunk of housing whilst keeping it in such a textured format that it could be put into pattern, meaning that they could be place next to each other as much as need. With this I could now create an infinite background. Despite this with time running low I chose that it'd take too much time to animate with the addition of giving the character an entire run cycle to match it.
  • 4. Reflection • What elements of your experiments will you include in your final product? • Refer to the brief: Ghost Game From this I will keep the detailed backgrounds and the level of detailing with textures.

Editor's Notes

  1. Discuss the tools and processes used in your experiments
  2. Discuss the tools and processes used in your experiments