Your task is to create a character bust sculpt using AutodeskMudbox. You must select an animal theme on which to base youdesign, and research on this given theme to generate a range ofdesigns suitable for development
When we were tasked with creating a mudbox bust Iautomatically had a idea as to what I wanted to do, I hada interest in creating a tough looking warrior liketiger, the tiger would be a anthromorphic tiger with somehuman features but mostly be made of the main tigerfeatures.The first thing I did was to research reference imagesthat I could use, I needed pictures from all sides of atiger so I could create an accurate representation ofwhat it would look like. And also looked at some of thetextures I would need to use to create the tiger bust.
To continue researching I decided thatgoing onto mudbox and creatingtextured and painted sphere I wantedto capture see what the colour wouldlook like and how I could paint the bustmaking it look realistic.tigers colour scheme are:-orange-white-blackSo it is these colours that I will befocusing on, there will be certain areaswhere the colour is more distinguishedbut I will turn up the opacity for theseareas.
The colour of the eyes however are a mixture ofcolours, each different tigers can either have a lightgreen eyes or a light amber colour, the colours usedwill mostly be-amber-black-brownOr-light green-black-Light blue
http://images2.layoutsparks.com/1/108857/tiger-eye-wild-piercing.jpg http://images.wikia.com/creepypasta/images/b/be/Bengal-tiger-eye-512765-sw.jpghttp://www.grahamandmarion.com/images/cat/tiger_eye.jpg http://enviropaul.files.wordpress.com/2013/03/tiger-eyes-iii-237973.jpgAs part of the research I wanted to focus on certain areas of theTiger I was doing, the eyes provide a very detailed area of theanimal that would provide a nice look to the tiger overall, if I couldmake the eyes of the tiger look detailed the overall model wouldlook much better.To successfully paint the eyes properly in mudbox I will have topaint the eye with different layers of paint to make lightly at first tocover the entire eye with the basic colour and then build up thedetail further by increasing the intensity of the brush, this way itwould be easier to see any mistakes I had made while paintingthe model.
My tiger is supposed to be a warrior or at least look like a warrior, I may if possibleadd armour to the tiger to make it look much more like the warrior I intend it tobe, the armour would have to fit the tiger so I believe that armour plating would bethe better choice as it can mould to the tigers form and curves, Modelling the armourwould present a challenge and would be quite time consuming in terms of that Iwould have to model the original tiger and then model the armour afterwards and thiscould possibly mess up the entire model if done badly.Here is a sketch I drew to give the look of the type of armourthat tiger would wear, the plating allows for movement andrunning while giving protectionhttp://darkheavens-marketplace.webs.com/AR006_H031_Option.jpghttp://www.knightarmor.biz/knight-armor-images/european-knights-helm-8108.jpg
I next went on to start sketchingthe tiger in feral form to get a feelfor how the animal structure ismade up, the focus of this projectwas the face so I spent most ofmy time perfecting drawing theface of the tiger, I went fromdrawing with pencil to slowlymoving on to biro in order todistinguish the main features onthe tiger and make it more bold,doing this would also give anamount of difficulty to drawing itand so would take more time to doand thus would force me to spendmore time on the minor details.
After sketching we moved onto using a new program,‘Autodesk sketchpad’, this wasa new system that I had notused before, but the result’swere pretty good none theless, I used a reference imagein the background assomething to base it off andsomething I can use tocorrectly place the colourscheme as well as minor andmajor features I wouldotherwise miss.http://2.bp.blogspot.com/-HcAtFALFwQM/TcKPI9e82BI/AAAAAAAAAAc/cS-DoHh6BOk/s1600/tiger.jpg
I wanted to practise making a bustbefore doing the full thing so Imade a prototype tiger bust whichis meant to focus on the textureand colour of the bust mostly aswell as some textures andmodelling techniques, the overalllook of the tiger was reasonablygood, but it looks quite goofy andnot as warrior like as was firstintended.
I wanted to start making more detailedsketches of the tiger so that I couldtransfer this over to mudbox, the mudboxbust itself would have to be a highlydetailed representation of the tiger so Idecided the best way was to usesketchbook to start putting more of thedetail into the sketches instead of justpencil drawings.http://www.hoax-slayer.com/images/blue-tiger-source.jpg
The next picture is one of amore detailed version the tigerseye than I had done with thebiro.This took awhile as I built uplayers of paint to give a muchcooler detailed look to the tigerseye, This is a technique that Ifound out by messing aroundwith some of the tools insketchbook, it gives a real niceeffect of depth and shadowhttp://images2.layoutsparks.com/1/108857/tiger-eye-wild-piercing.jpg
As I started sculpting the main model I used some new techniques that I hadpicked up from watching a really talented 3D modeller, Wayne Robson, heshowed some new techniques, these included the wax and smooth tool thewax provided a nice build up of layers and then the scrape away the un-needed areas and put a good amount of detail onto the model, I also used thefreeze tool to separate the areas I wanted to work on individually so that therewould be more detail on the certain areas of the tiger, the muzzle was thehardest part to do was made much easier by using a mixture of thesetechniques
When I started painting and texturing my model I kept the idea in my mind that my model wasgoing to have fine fur and this when I used the fur stamp I kept it the stamp small and theintensity low so that it would leave to much of an impression on the model and ruin the lookwhile at the same time making the model look as though it was furry, some of the bust neededmore texturing than the rest such as the mane and this was the furriest area of the model andneeded to look like hair rather than an actual part of his facial structure.Next I started painting the model, I needed to keep in mind that tigers primarily have three maincolours orange, white and black , I then looked at the more dominant colour of the tiger whichwas the orange, I started by covering all of the model with a light orange with the airbrush, thiswould give a nice base on which to work with and would mix really nicely with the othercolour, next I then focused on the main orange part of the tigers by increasing the intensity ofthe brush and changing the colour of the pallet to a more darker intensive orange and thenstarted on the muzzle which has the darkest part of orange on the tiger because of the finerhairs there, next I painted round the areas that would have the white fur and then round theback of the head, next I Painted the blank areas white so that I could then have a completedface to put the stripes onto, although the face currently had not much detail on it I decided toget the base colours down before worrying to much about that.with the face almost done in terms of basic colouring the stripes were going to be the first realbit of detail to place onto the model, I began by going to a paint brush and then turning up theintensity and going to a dark black so that the stripes would stand apart from the other colours.After completing the stripes on the head I then moved on to the body and the detailing to thehead, Doing very much the same thing as before I started by covering the body and back of thehead with a light orange and then covering the rest with a bright white and orange and thenputting the stripes on afterwards.After the basic colours were complete I then set to work on creating the details for the bust bymaking darker and lighter areas as well as clean up strange looking areas and generallymaking areas of the tiger look more sharper and pronounced, The muzzle it self was a focus ofdetail as it was the most striking area of the tiger and gave it it’s defining feature, after
Point lightingPoint lighting is asmall light with areasonable intensity,it pretty muchrepresents a Torchor table lamp.This light could beused to give a smallamount of light tofocus on a singularside of the face orobjects that I want tofocus on.This would be usefulfor close up rendersDirectionallightingDirectional lightingacts as a sun andhas a highintensity, it can bechanged andmade to be lessbright and alsorotated to simulatetime of day, thiscould be useful forwhole bodyrenders.Image basedImage basedlighting is lightsthe environmentyou have createdand generallycreates moreillumination andcan be turned tocreate niceshading andshadows on thechararcter
When we were asked to create a 3D model bust based on a animal I already had a idea on what I wanted to do, a warrior like tiger is what Iwanted to do, the final outcome actual looks pretty much what I wanted, the tiger it self looks muscularly and tough, it has a human shape buta tiger head, the face is modelled well and is perhaps one of best models I have done from mudbox.Before I started modelling we were shown a video of a professional 3D modeller Wayne Robson who does incredibly detailed 3D models, Ilearnt a lot of his techniques for how he modelled, he seemed to use the wax and scrape tool a lot to give the model a more d etailed anatomyfor the bust this included the neck and back muscles which makes the actual lower bust look more realistic as it looks as if the head hasadequate muscles to support the large head.The main head was reasonably easy to model after I got the initial shape of the head, the hardest part was properly the muzzle as I had to getthe right size and length to make it look like a tiger, as soon as the muzzle was complete I knew I could then focus on the rest of the head, oneof the problems I had while doing this was that I found the muzzle was quite hard to get right and took quite a long and took up time where Icould be focusing on other areas, if I were to do it again I would try and lessen the amount of time I spent on the muzzle wh ich could leave memore time to focus on my PowerPoint or other areas of my model.Colouring and texturing my model was quite easy after practising with it a little, I first put on the fur texture, I did this by putting the stamp onthe screen and then shrinking it on the actual muzzle and then turning the intensity up and the brush small to give the impression of smallerfiner fur on the muzzle, as it came to the mane and the rest of the head I changed the stamp size and brush intensity/size on what I believedwould look best the results were pretty good and then all that I needed to do was paint, overall I am happy with how it turned out and if I wereto do it again I would perhaps maybe mix up the texturing with a few more textures and fur stamps.Overall I am happy the model and seeing as if I have not been doing this for long being able to do this type of model I am qu ite happy I ammore than happy with the way it looks.To summarise the project we were assigned I believe I hit the expectation rather well, the model looks realistic and is based of my choice ofanimal, a tiger. It is highly detailed and has been textured and painted I also did plenty of research and sketches that help ed me overall, therewere a couple of problems along the way for example the eyes were a pain to do and some of the textures had to be done again but overall Iam happy with it.If I had to do it again I would maybe choose another animal to do such as a canine perhaps, maybe a wolf, and I would spend less time ofcertain areas of the head so I could evenly spend on all areas so I would be too pressed for time.
BIBLIOGRAPHY• 2012, Create and edit lights[online], Autodesk mudbox, available fromURL:http://download.autodesk.com/us/mudbox/help2010/index.html?url=WS1a9193826455f5ff-6d855556117c4584e54-2963.htm,topicNumber=d0e6927, [accessed 24th April 2013]• Robson, w, 2011, Blue #2 part 1[online], Vimeo, available from URL :http://vimeo.com/15518060, [accessed 28th March 2013]• Mantra, 2010, fur body texture[online], Autodesk mudbox community, available fromURL:http://area.autodesk.com/mudcom/stencils/fur_body_texture, [accessed 31st March 2013]