The document discusses what the group learned about technologies from constructing their final product. They learned about filming, editing, sound, and research technologies. For filming they gained experience using cameras. For editing they became familiar with Final Cut software. For sound they learned to use Garage Band to add effects and tracks. They also discovered research resources like Box Office Mojo and IMDB that provided industry statistics. Overall they gained knowledge of various media technologies through hands-on experience with the project.
1. Question 6
What have you learnt about technologies from
the process of constructing the product?
2. The process of constructing our final product was a very beneficial time
for the members of our group as we became educated upon concepts
that we were completely unaware of in previous times. It was a major
learning curve in terms of media topics and the aspects used
throughout the filming industry.Technology played a huge role in the
creation of our G321 film and without it the final piece will have been to
a much lower standard of quality if we had not taken advantage of the
benefits that accompanies its use.
3. Filming the project was a vital segment in the construction process
obviously and it was extremely important that we used the camera to the
best of our abilities to achieve high quality shots that displayed our
ability. Prior to this we had very limited experience with using the
cameras we had been supplied with, however we did pick up basic
concepts and tricks when recording our prelim task so we would have
some knowledge of the equipment when it came to actually creating our
G321 film.Though some of our camera shots may have been improvised
in some places but in general I feel as if our camera work was done to the
best of our ability’s given our limited experience and short time frame to
complete these tasks.
4. • Throughout the process of editing our projects we had to make sure that we were
familiar with the editing software (Final Cut). At first glance the program came as
very complicated and difficult to grasp. Although once we had become more
comfortable with the software, we were able to cut clips and render them for
viewing as well adding in sound effects we had created/found.Though there were
many aspects the program that were left undiscovered or unused due to our
familiarity but we were still able to produce a finished product for both our prelim
and G321 task.
5. The sound and the different effects in which the viewer can hear and take in when watching any
film is one of the most important aspects. To grasp this aspect and to ensure that it was too a high
enough standard of quality to equate to a professional degree, we made sound one of our main
focus points, and technology helped this greatly. The Garage band software in which we decided
to use played a major role in acquiring the needed effects and backing tracks to help make our film
fit the horror genre suitably. Before the project we struggled in using the software to help create
the required elements as we were uneducated on how to use it. However, as time went on and we
continued to try and use the software in the creation process of our project, we became more
knowledgeable upon the use of the garage band software with the constant use of the Loops
feature, the ability to record sounds and to create unique tracks with provided musical elements.
6. The research process of our G321 task was very important, however we didn’t know
about the alternative resources that technology provides.We were given websites like
‘Box Office Mojo’ and ‘IMDB’ to find statistics of films that we were closely relation our
project to. ‘Box Office Mojo’ is a website which contains an archive of information from
the film industry.This includes studio market shares, net profits and how much money
films and their studios made on the first week of release etc.These resources helped us
massively in the research process because it gave us a better idea of what to aim for
when we were creating our own film.
7. • We used software such as Photoshop throughout our project for creating our
company logo and our OpieTask. Once again we had very limited experience
when using the program so we had to learn as we were using it, although we
found it pretty straight forward and we were able to use Photoshop to a
respectable standard and also in the process we had learned some skills that
would be translatable to other pieces of software.