3. Computer Generation
Punch Card System
• Hollerith Cards/IBM Cards
• Herman Hollerith
• Census
• IBM
• Paper cards where holes may be
punched by hand or machine to
represent computer data and
instructions.
5. Computer Generation
TURING MACHINE
• Allan Turing
• An abstract
computational
model that performs
computations by reading
and writing to an infinite
tape
6. Computer Generation
ATANASOFF-BERRY
COMPUTER
• John Vincent Atanasoff & Clifford
Berry
• The first automatic electronic digital
computer.
• Created with the specific purpose of
solving a system of linear equations -
could solve 29 equations
simultaneously
8. 1st VACUUM TUBES
Generation 1946 - 1959
• Vacuum tubes for circuitry
• Magnetic drums for memory
• Relies on machine language
(lowest_x0002_level programming)
• Punch cards, paper tape, and magnetic
• tape was used as input and output
• devices.
• UNIVAC, ENIAC, IBM 701, Manchester
• Mark 1
9. 1st VACUUM TUBES
Generation 1946 - 1959
• Large.
• Expensive
• It could store only a small amount
of information.
• Large amount of energy
consumption.
• Frequent maintenance.
10. 2nd TRANSISTORS
Generation 1959 - 1965
• Smaller, faster, cheaper, more
energy_x0002_efficient and more reliable
(compared to vacuum tubes)
• • Uses punch cards for input and output
• • COBOL (Common Business Oriented
• Language) and FORTRAN (Formula
• Translation) as programming language.
12. 3rd INTEGRATED CIRCUIT
Generation 1965 - 1971
• invented by Jack Kilby
• Semiconductors
• Keyboard, monitor
• Operating system that allows to
run many applications at the
same time.
• Cheaper and available in market.
14. 4th MICROPROCESSOR
Generation 1971 - 2010
• Central Processing Unit
• Smaller, faster, cheaper, efficient
• Could link to networks
• Graphic User Interface
• Mouse
• Portable devices
15. Graphic User Interface
A form of user interface
that allowsusers to
interact with electronic
devices through graphical
icons and audio indicator
such as primary notation,
instead of text-based user
interfaces, typed
command labels or text
navigation.
16. Character User Interface
A method for
interacting with the
computer that
displays a fixed set
of rows and columns
on screen with
monospaced
characters and a
single font,
18. 5th Artificial Intelligence
Generation 2010 - present
• Still in development
• A wide- ranging branch of computer science
concerned
with building smart machines
capable of performing tasks
that typically require human
intelligence.
20. "In a world driven by the power of computer
generation, we witness the magic of technology
shaping our reality, creating new possibilities, and
transforming our lives with every line of code."
Prepared by:
S______________________
College of Teacher Education
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