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Adventure
Natasha Sanderson
Equilibrium
He is at home on his own just
minding his own business doing
daily things.
Disruption
The burglars plan break in
Recognition
When he sees them in the bauble and
he hears them planning to break in
Attempt to repair the damage
He sets up traps to catch them
New Equilibrium
When his family is back and the
burglars are in prison
Home alone
Character type How they appear in your story
The Hero Kevin
The Villian The burglars
The Helper The old man
The Donor the old man
The Dispatcher
The Princess or prize The family coming home
The Princess’s Father
The False Hero The burglars
WWWWWH
Who The main characters in home alone is Kevin, the burglars, Kevin's family and the old man
What In the film, Kevin's family go on holiday to Florida accidentally leaving Kevin behind. Whilst Kevin is home alone
two burglars plan to break in as they think the whole family is away, however they are not and Kevin finds out
and sets up traps to try and catch them out. This plan works as the burglars get arrested and his family returns.
Why Kevin is accidentally left behind as he falls out with his family and gets sent to sleep in the attic
When It happens at Christmas time as the family were going away for the holidays.
Where The McAllister's house was in Chicago
How Kevin sets traps to catch the burglars
Initial Ideas
Idea 1
Who Main characters are A woman (Sharon)and a man (Gary), the woman is really wealthy and upper class and the man is
lower class with not a lot of money so you would have no idea they are related
What The woman travels to America to try and find her parents that put her up for adoption 20 years ago whilst
she is in America she bumps into a man that she thinks looks very familiar but thinks nothing of it. However
everywhere the woman goes to find her parents the man is there too, Turns out there are actually brother
and sister both trying to find their parents separately.
Why She is going to try and find her parents after 20 years.
When Happens around the time of the woman's wedding as she wants her real parents at her wedding
Where Around America
How Goes to places she remembers her parents talked about/possible places her parents could be
Idea 2
Who A Female explorer
What A female explorer goes to the jungle to try and find the worlds rarest snake as part of a competition , she
tries to sabotage all the other explorers.
Why There is a competition and she wants to win because there is a prize for the first person to find it
When Set in summer time
Where Set in the jungle
How She travels through the jungle trying to find the snake to win the prize however she sabotages the other
explorers so they don’t win.
Idea 3
Who Main characters would be the man (explorer) and the tiger
What A man goes on a year long boat trip around the world, he meets a tiger and they unexpectedly become
friends
Why He is starting to feel lonely he hasn’t seen anyone in about 6 months.
When Set the whole year round
Where All around the world
How He notices a tiger is chasing him he thinks he is trying to kill him but he just wants to be friends.
Mind Map:
Mood board:
Research
Research
Key conventions of adventure films
Existing Product
Both main characters are in
the foreground on the
front cover.
In the background you
can faintly see people
stood on top of the
bridge, this might infer
that people are trying
to look for them.
The colour palette of the DVD cover
is overall quite dark however there is
some light right at the top, this could
be because there story maybe
started off quite dark and negative
but the small light infers that there
was some positivity in the film
You can tell from the
background that this film is
located in the jungle. The prop
of the rope also makes you think
of Tarzan which makes you think
of the jungle
Romancing the stone film poster
Existing Product
By putting a celebrity on the front
cover this entices the audience as
maybe even if they are not
interested in the magazine or film
they will pick it up because they
could be a fan of the famous face
on the front cover.
The colour pallete of this
magazine attracts people
to it as it is bright red, very
bold and hard to miss
The masthead on the
magazine is in a bold
font so that it stands
out.
Referencing different
films might broaden
the audience as by
putting different types
of films on the front
might help entice a
wider audience
Empire magazine front cover
Existing Product
At the bottom it has a list of
the things you need to try and
find the things to solve the
crime.
There is a scene with
loads of hidden things
and you have to find out
the clues in order to
solve the crime.
Depending on how fast you fast the items you can get
bonus points
The graphics are really life like so
it does actually feel like your
solving a crime which would
appeal to an audience as its
escapism and it feels like your
actually solving the crimes
Because it is so
real looking it
could be seen
as escapism as
you are playing
as someone
else.
Even though the settings are
very life like you can quickly
tell this is a crime game by
the props. For example
there is knives, guns, dead
bodies etc.
You can also see in the
actual scene it is dimly lit
which just gives it more of
an eerie feel
Criminal case game
The main character is in the
Centre of the film poster.
This is because this is where
your eyes are drawn to.
By putting the famous actor ’Joaquin
phoenix’s’ name on the front of the
film poster will attract people because
even if people didn’t know what the
film was about but saw their favourite
actor or actress on the front they
would more than likely watch it
because they’re in it.
The background in the
film poster looks quite
dark and mysterious and
this gives us an incite to
what the film might be
like.
The title of the film is in a
bold font and is in a
contrasting colour in
order to stand out from
the background.
If you are familiar with the joker
the use of costume on the
poser will tell you what the film
is about even before you read
the title.
The fact that the film is being shown
in IMAX cinemas could give us an
idea of the budget of this film and
how popular it is.
Existing Product
Joker film poster
This promotional
poster is quite simple
but effective at the
same time because of
the pop of colour
The bold title on this promotional
poster is effective because it is in a
bold font and in a contrasting
colour to the background
There is several different
pictures on the front of
the poster, these are
scenes/characters from
the video game. This
could give people who
maybe haven’t played the
game before an insight as
to what the aim of the
game is
In the poster we can also see
props such as cars, guns and
helicopters this could infer the
rating of the video game and how
violent it is.
Existing product
Grand theft auto promotional poster
Existing Product
criminal case soundtrack
super Mario bros soundtrack
Soundtrack to criminal case game
The soundtrack is just one continuous track playing over and over again The tone of the music in the soundtrack is quite
mysterious. It reminds me of a soundtrack that would used in the opening scene of a crime programme. I think it fits well
with the game as it has sort of an eerie feel about it.
There is a few different sound effects when you find the clues almost like you are checking something off a checklist.
However there is also a sound effect if you click the wrong object too.
Soundtrack to super Mario
This soundtrack is a lot different to the first one as it has more of an upbeat tone to fit the mood of the game. I think this
soundtrack is a bit longer than just one continuous track.
Again like the other soundtrack it has sound effects for different things you do in the game.
Research Summary
• What have you learned from your research?
• I have learnt from my research that a lot of the different film posters and magazine covers for example use a
lot of the same aspects. Some of these aspects include the same layout, they all have just one main image
and a bold title
• What aspects of the research will you include within your on work?
• I will stick to a colour scheme when making my film poster and magazine
front cover
• I will follow the layout I saw in my research
Bibliography
1. Developer. (Year of Release) Game’s Name
Bibliography
Pre-production and Planning
Style Sheet
I have chosen to go for a green
colour scheme for my adventure
film. I think green is the most
common colour scheme as it was
the one that came up the most
This will roughly be the layout for
my video game. The purpose of
the video game will be to find
clues as to where the parents
could be in settings such as these.
At the top there will be a timer
and if you find them all correctly
in a certain amount of time you
can gain extra points
For my film advert this is the
sort of colour scheme I want.
I want to go for more earthy
tones as it is filmed in the
city, so colours such as blue,
brown,grey and white
This is the closest I could
find to the style of advert I
want to do. I want there to
be buildings in the back
and the two characters to
be in the foreground
Magazine and advert layouts
Main image
Masthead
Byline
Extra
images and
coverlines
Extra images
and
coverlines
Main image
Title of film
Cast names
Release date
I chose to put the title of
my film here as I think it
will grab your attention as
your eyes will be drawn to
it
This is normally where the release date of a
film is
Video Game layouts
The idea for my video game came from the game 'criminal case'.
Basically the aim of the game is to look around a scene, will look like
the picture on the left, and find clues as to where the womans
parents are. So basically it is a investigation game
Script
• The dialouge will be between a detective(you, the player playing the
game) and the woman
• There will be various sound effects for different things such as when
you find a clue and when you moveonto a different level.
Sound Effects
Sound Effect Needed How I Will Create the Sound
Sound of person walking around Foley
Beep noise for when you find a clue beepbox
Actors/Locations
Actor Role Location for recording
Lucy Woman in film poster town
Music
Band Name Track Name Link
https://www.epidemicsound.com/sound-effects/footsteps/
https://www.epidemicsound.com/albums/album/1165
Contingency
What can go wrong? What can you do if it does?
Your work can get lost/korupt Make sure you back it up to onedrive
Winter weather, could rain Try your best with the weather and go another day if
you can and if not try and see if you can do it indoors
Risk Assessment
What could be a risk to you, others or the
equipment?
How can you make sure that doesn’t happen? What
will you do if it does?
Weather, could be slippy Be sensible and maybe try film/take photos another
day if you can
Traffic could get in the way Be careful and watch out for traffic
Production
Using your plans, produce:
• A synopsis for your film
• A video game that would support your film, to include a menu screen,
demo level and cut scene
• Sound track for the video game
• A magazine front cover, promoting the film
• Additional advertising to promote the film
Include synopsis, magazine cover and advertising in this pro forma.
Animation to be embedded in your blog.
Proposal
Evaluation
Research
One strength in my research was that I researched and analysed a variety of different media
products for my project. For example I looked at the romancing the stone film poster, an empire
front cover, a criminal case scene, joker film poster and a grand theft auto poster. Whilst looking at
these some of the things I commented on were things such as, colour schemes, fonts, layout, mise
en scene and audience appeal. I then reflected all that I had learnt into my own research, for
example when researching I noticed the main colours used in the adventure genre was green earthy
tones and red and black colour pallete. So when making my animation I went for a very green and
earthy colour scheme, however when making my film poster and magazine I decided to go for the
red and black scheme to tie both aspects into my work.
Another strength in my research is that I feel like I analysed it in quite a lot of detail which made it
easier to take tips away from it and it also helped me know exactly what I needed to include to
make it look like the product I was trying to achieve.
One weakness in my research I feel was even though I did analyse at least one of every product I
should have definitely looked at more animation/video game products as this was the section I was
the least comfortable with as I had never done anything like it before and im not very familiar or
very into video games and animation so I had no clue, therefore I should have focused my resarch
on this
Another weakness was with my soundtrack I don’t think I put enough detail into this part of my
research as I only covered a few soundtracks. Luckily when it came to making my own soundtrack
beepbox made it very easy. Eventhough I am not very familiar with video games I was still able to
recognise what fitted well and make a good theme song for my animation.
Planning
One strength in my planning was that I planned the layouts for my advert and magazine front cover
which always helps me get an idea of how I am going to set it out. I think ifi had more time for
planning I would have maybe included the types of images and coverlines I wanted to inclue just to
make it even easier when actually putting it all together
Another strength in my research was that right at the start i created a mood board which seems
a very simple thing however in the long run it was extremely beneficial as I had a vision of the
whole idea in one place, because of the mood board I was able to map out the story beginning to
end which helped decide what I was going to do for each product.
One weakness in my research was that I feel like I should have took more time planning what I was actually going to do
for each my poster, magazine and animation. Things such as images, location as when it came to especially taking my
images I struggled with what angles, lighting and costume I wanted. I still don’t think I have completely mastered what
my model was wearing. That is another thing I should have considered in my planning, when I decided I wanted my
character to be a middle aged woman I should have took the time to think whether that would have been fully
achievable as all my options for models were my friends my age.​
Another weakness In my research was when planning my animation, I feel like I should have took more time out of my
planning to especially plan this. Firstly because I have never done any animation work before properly hence why my
animation took up the majority of my time during this project, I think my animation would have come out better if I
planned it more thoroughly it might have been abit easier and turned out better. In particular I should have spent more
time planning my cut scene as I didn’t even really know what a cut scene was never mind how to make on so i wish I
wrote a proper script I could have stook to instead of just a rough copy
Time Management
I don’t think my time management was my best but I think was purely down to working online and
not having the motivation, I also did not complete it on time as I had to use the half term to finish
off a few things. I feel like if I had more time my project would have been much better as half the
time I was just trying to figure out how to use the different software and therefore did not have
enough to time to put as much effort as I wanted. I also did not know how to use any of the filters
or effects on photopea and maybe if I had more time I could have worked out how to use them to
improve my work.
Technical Qualities
For my soundtrack I used beepbox to create every single sound that is in my game including the theme
song and all the sound effects as I found it so much easier to use than foley sounds as you can choose from
so many different sounds so I was able to create the perfect soundtrack.
Before creating my soundtrack I listened to various different soundtracks in order for me to create one that
fit well I feel like my sound does fit well and does sound a lot like a theme song for a video game would the
only thing I would change is I feel like my sound effects could have been abit more complicated in order to
make it better.
When planning my animation I based it mostly on the game 'criminal case' when making my soundtrack I
took a lot of inspiration from their soundtrack and effects in order to create mine.
Aesthetic Qualities
In terms of similarities between my products and exsisting products especially my magazine
cover there is quite a lot as when I was planning my magazine cover I based it heavily on the
empire magazine cover I looked at in my planning.
When I was designing my animation I was expecting it to turn out like the criminal case game I
was looking at, some aspects are similar and you can tell ive took inspiration from it however I
think If I had more time I would have been able to improve it massively.
I feel like my work is quite aesthetically pleasing especially my magazine and poster as they have
similar colour schemes, maybe next time to improve I could make sure my animation has a
matching colour scheme to make it more aesthetically pleasing.
Aural Qualities
When making my soundtrack I had quite a good idea of what it needed to sound like
and how it would suit the adventure genre.
I think in terms of my soundtrack it went well as from my research I think that
my sound effects and theme song is well suited to an animated video game as it is
quite catchy tune that i think would be quite memorable and easily recognisable
which would help with the advertising and marketing of my game.
One thing I would change would be my sound effects maybe as I feel like they are
quite simple however they do the job of what I wanted them to do. I think If I was
more familiar with the software maybe I would be able to achieve this or if I had more
time to get to grips with beepbox.
Audience Appeal
I feel like I have targetted my audience of 13-30 year olds as I think my game is pretty
straight forward and people of any age would be able to play it, however I also feel
like my film would be able to target 13-30 year olds as I think the plot isnt too
complicated to follow and would entice a lot of people in even if they werent too keen
on the aventure genre as its more light hearted.
Overall strengths and weaknesses of the final
package.
Overall I am very happy with how this project turned out eventhough I maybe didn’t have all the software
I could have used. Although I feel like if my time management was better icould have possibly achieved a
higher grade as I felt as thoughi was rushing certain parts and I feel like this reflected in my work.
Also to say I have never made an animation before I am extremely happy with how it turned out
eventhough it is maybe not the best I am very happy with how much I managed to achieve.

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Adventure pro forma

  • 2. Equilibrium He is at home on his own just minding his own business doing daily things. Disruption The burglars plan break in Recognition When he sees them in the bauble and he hears them planning to break in Attempt to repair the damage He sets up traps to catch them New Equilibrium When his family is back and the burglars are in prison Home alone
  • 3. Character type How they appear in your story The Hero Kevin The Villian The burglars The Helper The old man The Donor the old man The Dispatcher The Princess or prize The family coming home The Princess’s Father The False Hero The burglars
  • 4. WWWWWH Who The main characters in home alone is Kevin, the burglars, Kevin's family and the old man What In the film, Kevin's family go on holiday to Florida accidentally leaving Kevin behind. Whilst Kevin is home alone two burglars plan to break in as they think the whole family is away, however they are not and Kevin finds out and sets up traps to try and catch them out. This plan works as the burglars get arrested and his family returns. Why Kevin is accidentally left behind as he falls out with his family and gets sent to sleep in the attic When It happens at Christmas time as the family were going away for the holidays. Where The McAllister's house was in Chicago How Kevin sets traps to catch the burglars
  • 6. Idea 1 Who Main characters are A woman (Sharon)and a man (Gary), the woman is really wealthy and upper class and the man is lower class with not a lot of money so you would have no idea they are related What The woman travels to America to try and find her parents that put her up for adoption 20 years ago whilst she is in America she bumps into a man that she thinks looks very familiar but thinks nothing of it. However everywhere the woman goes to find her parents the man is there too, Turns out there are actually brother and sister both trying to find their parents separately. Why She is going to try and find her parents after 20 years. When Happens around the time of the woman's wedding as she wants her real parents at her wedding Where Around America How Goes to places she remembers her parents talked about/possible places her parents could be
  • 7. Idea 2 Who A Female explorer What A female explorer goes to the jungle to try and find the worlds rarest snake as part of a competition , she tries to sabotage all the other explorers. Why There is a competition and she wants to win because there is a prize for the first person to find it When Set in summer time Where Set in the jungle How She travels through the jungle trying to find the snake to win the prize however she sabotages the other explorers so they don’t win.
  • 8. Idea 3 Who Main characters would be the man (explorer) and the tiger What A man goes on a year long boat trip around the world, he meets a tiger and they unexpectedly become friends Why He is starting to feel lonely he hasn’t seen anyone in about 6 months. When Set the whole year round Where All around the world How He notices a tiger is chasing him he thinks he is trying to kill him but he just wants to be friends.
  • 12. Key conventions of adventure films
  • 13. Existing Product Both main characters are in the foreground on the front cover. In the background you can faintly see people stood on top of the bridge, this might infer that people are trying to look for them. The colour palette of the DVD cover is overall quite dark however there is some light right at the top, this could be because there story maybe started off quite dark and negative but the small light infers that there was some positivity in the film You can tell from the background that this film is located in the jungle. The prop of the rope also makes you think of Tarzan which makes you think of the jungle Romancing the stone film poster
  • 14. Existing Product By putting a celebrity on the front cover this entices the audience as maybe even if they are not interested in the magazine or film they will pick it up because they could be a fan of the famous face on the front cover. The colour pallete of this magazine attracts people to it as it is bright red, very bold and hard to miss The masthead on the magazine is in a bold font so that it stands out. Referencing different films might broaden the audience as by putting different types of films on the front might help entice a wider audience Empire magazine front cover
  • 15. Existing Product At the bottom it has a list of the things you need to try and find the things to solve the crime. There is a scene with loads of hidden things and you have to find out the clues in order to solve the crime. Depending on how fast you fast the items you can get bonus points The graphics are really life like so it does actually feel like your solving a crime which would appeal to an audience as its escapism and it feels like your actually solving the crimes Because it is so real looking it could be seen as escapism as you are playing as someone else. Even though the settings are very life like you can quickly tell this is a crime game by the props. For example there is knives, guns, dead bodies etc. You can also see in the actual scene it is dimly lit which just gives it more of an eerie feel Criminal case game
  • 16. The main character is in the Centre of the film poster. This is because this is where your eyes are drawn to. By putting the famous actor ’Joaquin phoenix’s’ name on the front of the film poster will attract people because even if people didn’t know what the film was about but saw their favourite actor or actress on the front they would more than likely watch it because they’re in it. The background in the film poster looks quite dark and mysterious and this gives us an incite to what the film might be like. The title of the film is in a bold font and is in a contrasting colour in order to stand out from the background. If you are familiar with the joker the use of costume on the poser will tell you what the film is about even before you read the title. The fact that the film is being shown in IMAX cinemas could give us an idea of the budget of this film and how popular it is. Existing Product Joker film poster
  • 17. This promotional poster is quite simple but effective at the same time because of the pop of colour The bold title on this promotional poster is effective because it is in a bold font and in a contrasting colour to the background There is several different pictures on the front of the poster, these are scenes/characters from the video game. This could give people who maybe haven’t played the game before an insight as to what the aim of the game is In the poster we can also see props such as cars, guns and helicopters this could infer the rating of the video game and how violent it is. Existing product Grand theft auto promotional poster
  • 18. Existing Product criminal case soundtrack super Mario bros soundtrack Soundtrack to criminal case game The soundtrack is just one continuous track playing over and over again The tone of the music in the soundtrack is quite mysterious. It reminds me of a soundtrack that would used in the opening scene of a crime programme. I think it fits well with the game as it has sort of an eerie feel about it. There is a few different sound effects when you find the clues almost like you are checking something off a checklist. However there is also a sound effect if you click the wrong object too. Soundtrack to super Mario This soundtrack is a lot different to the first one as it has more of an upbeat tone to fit the mood of the game. I think this soundtrack is a bit longer than just one continuous track. Again like the other soundtrack it has sound effects for different things you do in the game.
  • 19. Research Summary • What have you learned from your research? • I have learnt from my research that a lot of the different film posters and magazine covers for example use a lot of the same aspects. Some of these aspects include the same layout, they all have just one main image and a bold title • What aspects of the research will you include within your on work? • I will stick to a colour scheme when making my film poster and magazine front cover • I will follow the layout I saw in my research
  • 20. Bibliography 1. Developer. (Year of Release) Game’s Name
  • 22. Style Sheet I have chosen to go for a green colour scheme for my adventure film. I think green is the most common colour scheme as it was the one that came up the most This will roughly be the layout for my video game. The purpose of the video game will be to find clues as to where the parents could be in settings such as these. At the top there will be a timer and if you find them all correctly in a certain amount of time you can gain extra points
  • 23. For my film advert this is the sort of colour scheme I want. I want to go for more earthy tones as it is filmed in the city, so colours such as blue, brown,grey and white This is the closest I could find to the style of advert I want to do. I want there to be buildings in the back and the two characters to be in the foreground
  • 24. Magazine and advert layouts Main image Masthead Byline Extra images and coverlines Extra images and coverlines Main image Title of film Cast names Release date I chose to put the title of my film here as I think it will grab your attention as your eyes will be drawn to it This is normally where the release date of a film is
  • 25. Video Game layouts The idea for my video game came from the game 'criminal case'. Basically the aim of the game is to look around a scene, will look like the picture on the left, and find clues as to where the womans parents are. So basically it is a investigation game
  • 26. Script • The dialouge will be between a detective(you, the player playing the game) and the woman • There will be various sound effects for different things such as when you find a clue and when you moveonto a different level.
  • 27. Sound Effects Sound Effect Needed How I Will Create the Sound Sound of person walking around Foley Beep noise for when you find a clue beepbox
  • 28. Actors/Locations Actor Role Location for recording Lucy Woman in film poster town
  • 29. Music Band Name Track Name Link https://www.epidemicsound.com/sound-effects/footsteps/ https://www.epidemicsound.com/albums/album/1165
  • 30. Contingency What can go wrong? What can you do if it does? Your work can get lost/korupt Make sure you back it up to onedrive Winter weather, could rain Try your best with the weather and go another day if you can and if not try and see if you can do it indoors
  • 31. Risk Assessment What could be a risk to you, others or the equipment? How can you make sure that doesn’t happen? What will you do if it does? Weather, could be slippy Be sensible and maybe try film/take photos another day if you can Traffic could get in the way Be careful and watch out for traffic
  • 33. Using your plans, produce: • A synopsis for your film • A video game that would support your film, to include a menu screen, demo level and cut scene • Sound track for the video game • A magazine front cover, promoting the film • Additional advertising to promote the film Include synopsis, magazine cover and advertising in this pro forma. Animation to be embedded in your blog.
  • 35.
  • 36.
  • 38. Research One strength in my research was that I researched and analysed a variety of different media products for my project. For example I looked at the romancing the stone film poster, an empire front cover, a criminal case scene, joker film poster and a grand theft auto poster. Whilst looking at these some of the things I commented on were things such as, colour schemes, fonts, layout, mise en scene and audience appeal. I then reflected all that I had learnt into my own research, for example when researching I noticed the main colours used in the adventure genre was green earthy tones and red and black colour pallete. So when making my animation I went for a very green and earthy colour scheme, however when making my film poster and magazine I decided to go for the red and black scheme to tie both aspects into my work. Another strength in my research is that I feel like I analysed it in quite a lot of detail which made it easier to take tips away from it and it also helped me know exactly what I needed to include to make it look like the product I was trying to achieve.
  • 39. One weakness in my research I feel was even though I did analyse at least one of every product I should have definitely looked at more animation/video game products as this was the section I was the least comfortable with as I had never done anything like it before and im not very familiar or very into video games and animation so I had no clue, therefore I should have focused my resarch on this Another weakness was with my soundtrack I don’t think I put enough detail into this part of my research as I only covered a few soundtracks. Luckily when it came to making my own soundtrack beepbox made it very easy. Eventhough I am not very familiar with video games I was still able to recognise what fitted well and make a good theme song for my animation.
  • 40. Planning One strength in my planning was that I planned the layouts for my advert and magazine front cover which always helps me get an idea of how I am going to set it out. I think ifi had more time for planning I would have maybe included the types of images and coverlines I wanted to inclue just to make it even easier when actually putting it all together Another strength in my research was that right at the start i created a mood board which seems a very simple thing however in the long run it was extremely beneficial as I had a vision of the whole idea in one place, because of the mood board I was able to map out the story beginning to end which helped decide what I was going to do for each product.
  • 41. One weakness in my research was that I feel like I should have took more time planning what I was actually going to do for each my poster, magazine and animation. Things such as images, location as when it came to especially taking my images I struggled with what angles, lighting and costume I wanted. I still don’t think I have completely mastered what my model was wearing. That is another thing I should have considered in my planning, when I decided I wanted my character to be a middle aged woman I should have took the time to think whether that would have been fully achievable as all my options for models were my friends my age.​ Another weakness In my research was when planning my animation, I feel like I should have took more time out of my planning to especially plan this. Firstly because I have never done any animation work before properly hence why my animation took up the majority of my time during this project, I think my animation would have come out better if I planned it more thoroughly it might have been abit easier and turned out better. In particular I should have spent more time planning my cut scene as I didn’t even really know what a cut scene was never mind how to make on so i wish I wrote a proper script I could have stook to instead of just a rough copy
  • 42. Time Management I don’t think my time management was my best but I think was purely down to working online and not having the motivation, I also did not complete it on time as I had to use the half term to finish off a few things. I feel like if I had more time my project would have been much better as half the time I was just trying to figure out how to use the different software and therefore did not have enough to time to put as much effort as I wanted. I also did not know how to use any of the filters or effects on photopea and maybe if I had more time I could have worked out how to use them to improve my work.
  • 43. Technical Qualities For my soundtrack I used beepbox to create every single sound that is in my game including the theme song and all the sound effects as I found it so much easier to use than foley sounds as you can choose from so many different sounds so I was able to create the perfect soundtrack. Before creating my soundtrack I listened to various different soundtracks in order for me to create one that fit well I feel like my sound does fit well and does sound a lot like a theme song for a video game would the only thing I would change is I feel like my sound effects could have been abit more complicated in order to make it better. When planning my animation I based it mostly on the game 'criminal case' when making my soundtrack I took a lot of inspiration from their soundtrack and effects in order to create mine.
  • 44. Aesthetic Qualities In terms of similarities between my products and exsisting products especially my magazine cover there is quite a lot as when I was planning my magazine cover I based it heavily on the empire magazine cover I looked at in my planning. When I was designing my animation I was expecting it to turn out like the criminal case game I was looking at, some aspects are similar and you can tell ive took inspiration from it however I think If I had more time I would have been able to improve it massively. I feel like my work is quite aesthetically pleasing especially my magazine and poster as they have similar colour schemes, maybe next time to improve I could make sure my animation has a matching colour scheme to make it more aesthetically pleasing.
  • 45. Aural Qualities When making my soundtrack I had quite a good idea of what it needed to sound like and how it would suit the adventure genre. I think in terms of my soundtrack it went well as from my research I think that my sound effects and theme song is well suited to an animated video game as it is quite catchy tune that i think would be quite memorable and easily recognisable which would help with the advertising and marketing of my game. One thing I would change would be my sound effects maybe as I feel like they are quite simple however they do the job of what I wanted them to do. I think If I was more familiar with the software maybe I would be able to achieve this or if I had more time to get to grips with beepbox.
  • 46. Audience Appeal I feel like I have targetted my audience of 13-30 year olds as I think my game is pretty straight forward and people of any age would be able to play it, however I also feel like my film would be able to target 13-30 year olds as I think the plot isnt too complicated to follow and would entice a lot of people in even if they werent too keen on the aventure genre as its more light hearted.
  • 47. Overall strengths and weaknesses of the final package. Overall I am very happy with how this project turned out eventhough I maybe didn’t have all the software I could have used. Although I feel like if my time management was better icould have possibly achieved a higher grade as I felt as thoughi was rushing certain parts and I feel like this reflected in my work. Also to say I have never made an animation before I am extremely happy with how it turned out eventhough it is maybe not the best I am very happy with how much I managed to achieve.

Editor's Notes

  1. Choose a recent product similar to your own and annotate it- magazine front cover, advert, gameplay video etc. Don’t forget sound tracks. Type of image- studio/location, angle, effects, post-production Use of lighting/composition/mise en scene/costume/props/location/colours/fonts etc. Use of sound/ music/ effects Audience appeal- how does it make its audience want to buy/watch/play it?
  2. Choose a recent product similar to your own and annotate it- magazine front cover, advert, gameplay video etc. Don’t forget sound tracks. Type of image- studio/location, angle, effects, post-production Use of lighting/composition/mise en scene/costume/props/location/colours/fonts etc. Use of sound/ music/ effects Audience appeal- how does it make its audience want to buy/watch/play it?
  3. Choose a recent product similar to your own and annotate it- magazine front cover, advert, gameplay video etc. Don’t forget sound tracks. Type of image- studio/location, angle, effects, post-production Use of lighting/composition/mise en scene/costume/props/location/colours/fonts etc. Use of sound/ music/ effects Audience appeal- how does it make its audience want to buy/watch/play it?
  4. Choose a recent product similar to your own and annotate it- magazine front cover, advert, gameplay video etc. Don’t forget sound tracks. Type of image- studio/location, angle, effects, post-production Use of lighting/composition/mise en scene/costume/props/location/colours/fonts etc. Use of sound/ music/ effects Audience appeal- how does it make its audience want to buy/watch/play it?
  5. List all products researched in previous sections. Include anything additional you have watched/read in preparation for production. Alphabetise your list.
  6. What music could you use? This should be copyright free. Explore options online for copyright free/public domain music or make your own on Garage Band
  7. What were the strengths of your research? How did your research help your product? What were the weaknesses of your research? What could you have done better/improve? What effect would this have had on your product? Think about existing products as well as practical experiments
  8. What were the strengths of your planning? How did your planning help your product? What were the weaknesses of your planning? What could you have done better/improve? What effect would this have had on your product?
  9. Did you manage your time well? Did you complete your project on time or would your products have improved with additional time? What would you have done if you had more time to produce your work?
  10. Compare your work to similar existing products and discuss the similarities and differences Is your work technically detailed/complicated enough? What effects and production techniques have you used? How technically proficient is your animation? How did you create your effects? How did you record your audio? Did you use any foley methods?
  11. Compare your work to similar existing products and discuss the similarities and differences. Consider your game art, your magazine cover and advertising. Is your aesthetically pleasing enough? What effects and techniques have you used? Does your project have a consistent aesthetic style? If not, how can it be improved?
  12. Does your work sound good? Was it creative? What aspects of your audio do you like? What would you improve? How would you improve it? Discuss the strengths and weaknesses
  13. How have you appealed to your target audience? What specific bits of content would appeal to your target audience.