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OCR Media Studies – A2 
Critical Perspectives: themes
Critical Perspectives: 
 ‘We Media’ and Democracy 
 Media in the Online Age 
 Postmodern Media 
 Contemporary Media Regulation 
 Media and the Collective Identity 
 Global Media
Dictionary Definition of Postmodernism 
The Compact Oxford English 
Dictionary refers to postmodernism 
as "a style and concept in the arts 
characterized by a distrust of 
theories and ideologies and by the 
drawing of attention to conventions."
Postmodern Media 
An Introduction from the Media Studies Text Book OCR 
Media Studies for A2 – Julian McDougall 
Postmodernists claim that in a media-saturated 
world, where we are 
constantly immersed in media, 24/7 – 
and on the move, at work, at home – the 
distinction between reality and the 
media representation of it becomes 
blurred or even entirely invisible to us. In 
other words, we no longer have any 
sense of the difference between real 
things and images of them, or real 
experiences and simulations of them. 
Media reality is the new reality.
Some see this as a historical development: 
the modern period came before, during 
which artists experimented with the 
representation of reality, and the 
postmodern comes next, where this idea of 
representation gets ‘remixed’, played 
around with, through pastiche, parody and 
intertextual references – where the people 
that make texts deliberately expose their 
nature as constructed texts and make no 
attempt to pretend that they are ‘realist’.
Others say that postmodernism is just a new way 
of thinking about media, when really it has 
always been this way. One of these is Strinati 
(An Introduction to Theories of Popular Culture 
2005:224) 
The mass media…were once thought of as holding 
up a mirror to, and thereby reflecting, a wider 
social reality. Now that reality is only definable in 
terms of the surface reflections of that mirror. It is 
no longer a question of distortion since the term 
implies that there is a reality, outside the surface 
simulations of the media, which can be distorted, 
and this is basically what is at issue.
Postmodern Ideas 
Postmodern media rejects the idea that 
any media product or text is of any 
greater value than another. All 
judgements are merely taste. Anything 
can be art, anything can deserve to 
reach an audience, and culture ‘eats 
itself’ as there is no longer anything new 
to produce or distribute.
Cont. 
The distinction between media and reality has 
collapsed, and we now live in a ‘reality’ 
defined by images and representations – a 
state of simulacrum. Images refer to each 
other and represent each other as reality 
rather than some ‘pure’ reality that exists 
before the image represents it – this is the 
state of hyperreality. 
All ideas of ‘the truth’ are just competing claims 
– or discourses – and what we believe to be 
the truth at any point is merely the ‘winning’ 
discourse.
Philosophers within the Postmodern 
Movement 
 Baudrillard and Lyotard. Both men are now 
deceased but during their life they offered 
different theories of what postmodernism was. 
 What they shared was a belief that the idea of 
truth needs to be ‘deconstructed’ so that we 
can challenge the dominant ideas that people 
claim as truth, which Lyotard describes as 
‘grand narratives’.
Postmodern Theories cont. 
In the postmodern world, media texts 
make visible and challenge ideas of 
truth and reality, removing the illusion 
that stories, texts or images can ever 
accurately or neutrally reproduce reality 
or truth. So we get the idea that there 
are always competing versions of the 
truth and reality, and postmodern media 
products will engage with this idea.
Critics of these theories and beliefs 
 It is important to understand that many people see 
Baudrillard and Lyotard’s views as offensive and hard 
to reconcile with their belief systems. 
 It can be seen as a whimsical luxury to question and 
play with the idea of truth and something that people 
who live in countries such as Iraq, Tibet and 
Zimbabwe cannot do – they have to contest on a daily 
basis the existence of truth, justice and human rights. 
 Some people also find the idea of rejecting their 
‘grand narrative’ goes against their whole religious 
beliefs and moral principles.
Hyperreality and Baudrillard – Julian McDougall OCR 
Media Text Book 
You should be familiar with the basic 
semiotic ideas – that signs represent 
ideas, people or places. For Baudrillard, 
there is only the surface meaning; there 
is no longer any ‘original’ thing for a sign 
to represent – the sign is the meaning. 
We inhabit a society made up wholly of 
simulacra – simulations of reality which 
replace any ‘pure’ reality.
McDougall Cont. 
‘Pure’ reality is thus replaced by the 
hyperreal where any boundary between 
the real and the imaginary is eroded. 
Baudrillard’s work is an attempt to 
expose the ‘open secret’ that this is how 
we live and make sense of the world in 
postmodern times. As you can imagine, 
he is considered a pretty controversial 
philosopher.
Baudrillard – A Postmodern Philosopher 
(1929-2007) 
Baudrillard wrote a philosophical treatise 
called ‘Simulacra and Simulation’ 
Simulacra and Simulation is most known 
for its discussion of images, signs, and 
how they relate to the present day. 
Baudrillard claims that modern society 
has replaced all reality and meaning with 
symbols and signs, and that the human 
experience is of a simulation of reality 
rather than reality itself.
Simulacra and Simulation 
Simulacra and Simulation identifies three types of simulacra and identifies 
each with a historical period: 
 First order 
associated with the pre-modern period, where the image 
is clearly an artificial placemarker for the real item. 
 Second order 
associated with the industrial Revolution, where 
distinctions between image and reality break down due 
to the proliferation of mass-produced copies. The item's 
ability to imitate reality threatens to replace the original 
version. 
 Third order 
associated with the postmodern age, where the 
simulacrum precedes the original and the distinction 
between reality and representation breaks down. There 
is only the simulacrum.
Baudrillard theorizes the lack of distinctions between reality 
and simulacra originates in several phenomena: 
 Contemporary media including television, film, print and 
the Internet, which are responsible for blurring the line 
between goods that are needed and goods for which a 
need is created by commercial images. 
 Exchange value, in which the value of goods is based 
on money rather than usefulness. 
 Multinational capitalism, which separates produced 
goods from the plants, minerals and other original 
materials and the processes used to create them. 
 Urbanization, which separates humans from the natural 
world. 
 Language and ideology, in which language is used to 
obscure rather than reveal reality when used by 
dominant, politically powerful groups.
Baudrillard’s Famous Assertion… 
Disneyland is there to conceal the fact that 
it is the ‘real’ country, all of real America, 
which is Disneyland (just as prisons are 
there to conceal the fact that it is the 
social; in its entirety, it its banal 
omnipresence, which is Carceral). 
Banal = commonplace 
Omnipresence = present everywhere 
Carceral = A Carceral state is a state 
modelled on the idea of a prison
He goes on to say… 
That Disneyland (with its Pirates, Frontier, and 
Future World fantasy set-ups) 
is presented as imaginary in order to make us 
believe that the rest is real, when in fact all of 
Los Angeles and the America surrounding it 
are no longer real, but of the order of the 
hyperreal and of simulation. It is no longer a 
question of a false representation of reality 
(ideology), but of concealing the fact that the 
real is no longer real, and thus of saving the 
reality principle.
The Disneyland imaginary is neither 
true nor false; it is a deterrence 
machine set up in order to 
rejuvenate in reverse the fiction of 
the real. 
Jean Baudrillard, Simulations (1983)
With such reasoning, he characterised the 
present age — following Ludwig 
Feuerbach and Guy Debord — as one of 
"hyperreality" where the real object has 
been effaced or superseded, by the signs 
of its existence. Such an assertion — the 
one for which he is most criticised — is 
typical of his "fatal strategy" of attempting 
to push his theories of society beyond 
themselves.
Rather than saying, that our hysteria 
surrounding pedophilia is such that we no 
longer really understand what childhood 
is anymore, Baudrillard argued that "the 
Child no longer exists". Similarly, rather 
than arguing — as did Susan Sontag in 
her book On Photography — that the 
notion of reality has been complicated by 
the profusion of images of it, Baudrillard 
asserted: "the real no longer exists".
Postmodern Media Texts 
There are many examples of texts or 
products which deliberately set out to 
explore and play with this state of 
hyperreality. These texts are said to be 
intertextual and self-referential – they 
break the rules of realism to explore the 
nature of their own status as constructed 
texts. In other words, they seek not to 
represent reality, but to present media 
reality.
Examples We Will Look At 
 Televised images of the 911 attacks on the World Trade 
Center 
 The Matrix and Blade Runner 
 The music of DJ Shadow 
 An advert for Cadbury 
 The films of Michael Winterbottom, the Coen brothers, 
and Wong Kar-wai 
 Postmodern TV such as Big Brother; The Mighty Boosh; 
the television of Ricky Gervais; The Wire and Echo 
Beach/Moving Wallpaper 
 Postmodern magazine readers 
 Grand Theft Auto as a postmodern video game 
 Second Life as the ultimate hyperreal media experience
Postmodern Film 
We will begin our investigation of 
postmodern media texts looking at a 
selection of films which are thought to 
reflect the ideas of postmodernism
Postmodern Film 
Postmodernist film can be seen to voice 
the ideas of postmodernism through the 
cinematic medium. Postmodernist film 
upsets the mainstream conventions of 
narrative structure and characterization 
and destroys (or, at least, toys with) the 
audience's suspension of disbelief to 
create a work in which a less-recognizable 
internal logic forms the film's means of 
expression.
By making small but significant changes to 
the conventions of cinema, the artificiality 
of the experience and the world presented 
are emphasised in the audience's mind in 
order to remove them from the 
conventional emotional link they have to 
the subject matter, and to give them a new 
view of it.
An example is Michael Winterbottom's 24 
Hour Party People in which the character 
based on Tony Wilson frequently breaks 
out of the constructed world of the film 
and talks directly to the audience straight 
through the camera lens. Jarring in effect, 
it suggests the characters' pre-occupation 
with breaking free of the cultural and 
economic constructions of the world they 
live in.
Winterbottom's postmodernist effect, however, is 
hardly new: Federico Fellini, among other master 
filmmakers, used it memorably in Satyricon 
(1969) and Amarcord (1973). 
David Lynch's Mulholland Drive (2001) exploits 
postmodernist aesthetics to an unusual degree 
while Quentin Tarantino's Pulp Fiction is 
considered an example of Postmodernist film 
because of a range of techniques used.
We are going to watch ‘The Matrix’ and try to pick out 
aspects of the film which make it a postmodern film. 
Think about: 
 the narrative structure 
 the idea of changing established 
conventions 
 Drawing the viewers attention to the 
construction of the film – ‘bullet time’ 
sequences 
 Taking existing ideas from earlier films and 
using them in a different way – paying 
homage 
 Suggestions it makes about society and its 
troubles
The Matrix 
The Matrix is a 1999 science fiction-action 
film written and directed by 
Larry and Andy Wachowski 
and starring Keanu Reeves, Laurence 
Fishburne, Carrie-Anne Moss, Joe 
Pantoliano, and Hugo Weaving. 
It was first released in the USA on March 
31, 1999, and is the first entry in The 
Matrix series of films, comics, video 
games, and animation.
In Postmodern thought, interpretations of 
The Matrix often reference Baudrillard's 
philosophy to demonstrate that the movie 
is an allegory for contemporary 
experience in a heavily commercialized, 
media-driven society, especially of the 
developed countries. This influence was 
brought to the public's attention through 
the writings of art historians such as 
Griselda Pollock and film theorists such 
as Heinz-Peter Schwerfel.
The Wachowski Brothers were keen that all 
involved understood the thematic 
background of the movie. For example, 
the book used to conceal disks early in 
the movie, Simulacra and Simulation, a 
1981 work by the French philosopher 
Jean Baudrillard, was required reading for 
most of the principal cast and crew.
 The Matrix makes many connections to 
Simulacra and Simulation. In an early scene, 
Simulacra and Simulation is the book in which 
Neo hides his illicit software. In the film, the 
chapter 'On Nihilism' is in the middle, rather 
than the end of the book. 
 Morpheus also refers to the real world outside 
of the Matrix as the "desert of the real", which 
was directly referenced in the Slavoj Žižek 
work, Welcome to the Desert of the Real. In the 
original script, Morpheus referenced 
Baudrillard's book specifically. 
 Keanu Reeves was asked by the directors to 
read the book, as well as Out of Control and 
Evolution Psychology, before being cast as 
Neo.
Merrin – Baudrillard and the Media 
(2005:131) 
The Matrix has us. Our consumption of 
the films, the merchandise, and the 
world and myth the Wachowskis sell us, 
and our collective orgasm over the 
effects and phones, guns, shades and 
leather, represent our integration into the 
virtuality it promotes. The Matrix became 
a viral meme spreading through and 
being mimetically (mimicked i.e. copied) 
and absorbed into modern culture, 
extending our virtualisation.
Merrin cont. 
Just as the film offered the stark choice of 
being inside or outside the matrix so you 
were either inside or outside the 
zeitgeist (the spirit of the times). To 
paraphrase Morpheus: The Matrix is 
everywhere. As Baudrillard makes clear, 
however, its fans and public are caught 
in a similarly invisible matrix that is far 
greater than depicted in the film, and 
that the film itself is part of and extends.
Other Postmodern Influences 
The film describes a future in which reality 
perceived by humans is actually the Matrix: a 
simulated reality created by sentient machines 
in order to pacify and subdue the human 
population while their bodies' heat and 
electrical activity are used as an energy source. 
Upon learning this, computer programmer 
"Neo" is drawn into a rebellion against the 
machines. The film contains many references 
to the cyberpunk and hacker subcultures; 
philosophical and religious ideas; and homages 
to Alice's Adventures in Wonderland, Hong 
Kong action cinema and Spaghetti Westerns.
Challenging Film Making Conventions 
The film is known for popularizing the use of a visual effect known as 
"bullet time", which allows the viewer to explore a moment 
progressing in slow-motion as the camera appears to orbit around 
the scene at normal speed. 
One proposed technique for creating these effects involved propelling 
a high speed camera along a fixed track with a rocket to capture 
the action as it occurred. However, this was discarded as 
unfeasible, because not only was the destruction of the camera in 
the attempt all but inevitable, but the camera would also be almost 
impossible to control at such speeds. Instead, the method used 
was a technically expanded version of an old art photography 
technique known as time-slice photography, in which a large 
number of cameras are placed around an object and triggered 
nearly simultaneously.
 The evolution of photogrametric and image-based 
computer-generated background 
approaches in The Matrix's bullet time shots set 
the stage for later innovations unveiled in the 
sequels The Matrix Reloaded and The Matrix 
Revolutions. Virtual Cinematography (CGI-rendered 
characters, locations, and events) 
and the high-definition "Universal Capture" 
process completely replaced the use of still 
camera arrays, thus more closely realizing the 
"virtual camera". 
 This film overcame the release of Star Wars 
Episode I: The Phantom Menace by winning 
the Academy Award for Visual Effects

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Post Modernism

  • 1. OCR Media Studies – A2 Critical Perspectives: themes
  • 2. Critical Perspectives:  ‘We Media’ and Democracy  Media in the Online Age  Postmodern Media  Contemporary Media Regulation  Media and the Collective Identity  Global Media
  • 3. Dictionary Definition of Postmodernism The Compact Oxford English Dictionary refers to postmodernism as "a style and concept in the arts characterized by a distrust of theories and ideologies and by the drawing of attention to conventions."
  • 4. Postmodern Media An Introduction from the Media Studies Text Book OCR Media Studies for A2 – Julian McDougall Postmodernists claim that in a media-saturated world, where we are constantly immersed in media, 24/7 – and on the move, at work, at home – the distinction between reality and the media representation of it becomes blurred or even entirely invisible to us. In other words, we no longer have any sense of the difference between real things and images of them, or real experiences and simulations of them. Media reality is the new reality.
  • 5. Some see this as a historical development: the modern period came before, during which artists experimented with the representation of reality, and the postmodern comes next, where this idea of representation gets ‘remixed’, played around with, through pastiche, parody and intertextual references – where the people that make texts deliberately expose their nature as constructed texts and make no attempt to pretend that they are ‘realist’.
  • 6. Others say that postmodernism is just a new way of thinking about media, when really it has always been this way. One of these is Strinati (An Introduction to Theories of Popular Culture 2005:224) The mass media…were once thought of as holding up a mirror to, and thereby reflecting, a wider social reality. Now that reality is only definable in terms of the surface reflections of that mirror. It is no longer a question of distortion since the term implies that there is a reality, outside the surface simulations of the media, which can be distorted, and this is basically what is at issue.
  • 7. Postmodern Ideas Postmodern media rejects the idea that any media product or text is of any greater value than another. All judgements are merely taste. Anything can be art, anything can deserve to reach an audience, and culture ‘eats itself’ as there is no longer anything new to produce or distribute.
  • 8. Cont. The distinction between media and reality has collapsed, and we now live in a ‘reality’ defined by images and representations – a state of simulacrum. Images refer to each other and represent each other as reality rather than some ‘pure’ reality that exists before the image represents it – this is the state of hyperreality. All ideas of ‘the truth’ are just competing claims – or discourses – and what we believe to be the truth at any point is merely the ‘winning’ discourse.
  • 9. Philosophers within the Postmodern Movement  Baudrillard and Lyotard. Both men are now deceased but during their life they offered different theories of what postmodernism was.  What they shared was a belief that the idea of truth needs to be ‘deconstructed’ so that we can challenge the dominant ideas that people claim as truth, which Lyotard describes as ‘grand narratives’.
  • 10. Postmodern Theories cont. In the postmodern world, media texts make visible and challenge ideas of truth and reality, removing the illusion that stories, texts or images can ever accurately or neutrally reproduce reality or truth. So we get the idea that there are always competing versions of the truth and reality, and postmodern media products will engage with this idea.
  • 11. Critics of these theories and beliefs  It is important to understand that many people see Baudrillard and Lyotard’s views as offensive and hard to reconcile with their belief systems.  It can be seen as a whimsical luxury to question and play with the idea of truth and something that people who live in countries such as Iraq, Tibet and Zimbabwe cannot do – they have to contest on a daily basis the existence of truth, justice and human rights.  Some people also find the idea of rejecting their ‘grand narrative’ goes against their whole religious beliefs and moral principles.
  • 12. Hyperreality and Baudrillard – Julian McDougall OCR Media Text Book You should be familiar with the basic semiotic ideas – that signs represent ideas, people or places. For Baudrillard, there is only the surface meaning; there is no longer any ‘original’ thing for a sign to represent – the sign is the meaning. We inhabit a society made up wholly of simulacra – simulations of reality which replace any ‘pure’ reality.
  • 13. McDougall Cont. ‘Pure’ reality is thus replaced by the hyperreal where any boundary between the real and the imaginary is eroded. Baudrillard’s work is an attempt to expose the ‘open secret’ that this is how we live and make sense of the world in postmodern times. As you can imagine, he is considered a pretty controversial philosopher.
  • 14. Baudrillard – A Postmodern Philosopher (1929-2007) Baudrillard wrote a philosophical treatise called ‘Simulacra and Simulation’ Simulacra and Simulation is most known for its discussion of images, signs, and how they relate to the present day. Baudrillard claims that modern society has replaced all reality and meaning with symbols and signs, and that the human experience is of a simulation of reality rather than reality itself.
  • 15. Simulacra and Simulation Simulacra and Simulation identifies three types of simulacra and identifies each with a historical period:  First order associated with the pre-modern period, where the image is clearly an artificial placemarker for the real item.  Second order associated with the industrial Revolution, where distinctions between image and reality break down due to the proliferation of mass-produced copies. The item's ability to imitate reality threatens to replace the original version.  Third order associated with the postmodern age, where the simulacrum precedes the original and the distinction between reality and representation breaks down. There is only the simulacrum.
  • 16. Baudrillard theorizes the lack of distinctions between reality and simulacra originates in several phenomena:  Contemporary media including television, film, print and the Internet, which are responsible for blurring the line between goods that are needed and goods for which a need is created by commercial images.  Exchange value, in which the value of goods is based on money rather than usefulness.  Multinational capitalism, which separates produced goods from the plants, minerals and other original materials and the processes used to create them.  Urbanization, which separates humans from the natural world.  Language and ideology, in which language is used to obscure rather than reveal reality when used by dominant, politically powerful groups.
  • 17. Baudrillard’s Famous Assertion… Disneyland is there to conceal the fact that it is the ‘real’ country, all of real America, which is Disneyland (just as prisons are there to conceal the fact that it is the social; in its entirety, it its banal omnipresence, which is Carceral). Banal = commonplace Omnipresence = present everywhere Carceral = A Carceral state is a state modelled on the idea of a prison
  • 18. He goes on to say… That Disneyland (with its Pirates, Frontier, and Future World fantasy set-ups) is presented as imaginary in order to make us believe that the rest is real, when in fact all of Los Angeles and the America surrounding it are no longer real, but of the order of the hyperreal and of simulation. It is no longer a question of a false representation of reality (ideology), but of concealing the fact that the real is no longer real, and thus of saving the reality principle.
  • 19. The Disneyland imaginary is neither true nor false; it is a deterrence machine set up in order to rejuvenate in reverse the fiction of the real. Jean Baudrillard, Simulations (1983)
  • 20. With such reasoning, he characterised the present age — following Ludwig Feuerbach and Guy Debord — as one of "hyperreality" where the real object has been effaced or superseded, by the signs of its existence. Such an assertion — the one for which he is most criticised — is typical of his "fatal strategy" of attempting to push his theories of society beyond themselves.
  • 21. Rather than saying, that our hysteria surrounding pedophilia is such that we no longer really understand what childhood is anymore, Baudrillard argued that "the Child no longer exists". Similarly, rather than arguing — as did Susan Sontag in her book On Photography — that the notion of reality has been complicated by the profusion of images of it, Baudrillard asserted: "the real no longer exists".
  • 22. Postmodern Media Texts There are many examples of texts or products which deliberately set out to explore and play with this state of hyperreality. These texts are said to be intertextual and self-referential – they break the rules of realism to explore the nature of their own status as constructed texts. In other words, they seek not to represent reality, but to present media reality.
  • 23. Examples We Will Look At  Televised images of the 911 attacks on the World Trade Center  The Matrix and Blade Runner  The music of DJ Shadow  An advert for Cadbury  The films of Michael Winterbottom, the Coen brothers, and Wong Kar-wai  Postmodern TV such as Big Brother; The Mighty Boosh; the television of Ricky Gervais; The Wire and Echo Beach/Moving Wallpaper  Postmodern magazine readers  Grand Theft Auto as a postmodern video game  Second Life as the ultimate hyperreal media experience
  • 24. Postmodern Film We will begin our investigation of postmodern media texts looking at a selection of films which are thought to reflect the ideas of postmodernism
  • 25. Postmodern Film Postmodernist film can be seen to voice the ideas of postmodernism through the cinematic medium. Postmodernist film upsets the mainstream conventions of narrative structure and characterization and destroys (or, at least, toys with) the audience's suspension of disbelief to create a work in which a less-recognizable internal logic forms the film's means of expression.
  • 26. By making small but significant changes to the conventions of cinema, the artificiality of the experience and the world presented are emphasised in the audience's mind in order to remove them from the conventional emotional link they have to the subject matter, and to give them a new view of it.
  • 27. An example is Michael Winterbottom's 24 Hour Party People in which the character based on Tony Wilson frequently breaks out of the constructed world of the film and talks directly to the audience straight through the camera lens. Jarring in effect, it suggests the characters' pre-occupation with breaking free of the cultural and economic constructions of the world they live in.
  • 28. Winterbottom's postmodernist effect, however, is hardly new: Federico Fellini, among other master filmmakers, used it memorably in Satyricon (1969) and Amarcord (1973). David Lynch's Mulholland Drive (2001) exploits postmodernist aesthetics to an unusual degree while Quentin Tarantino's Pulp Fiction is considered an example of Postmodernist film because of a range of techniques used.
  • 29. We are going to watch ‘The Matrix’ and try to pick out aspects of the film which make it a postmodern film. Think about:  the narrative structure  the idea of changing established conventions  Drawing the viewers attention to the construction of the film – ‘bullet time’ sequences  Taking existing ideas from earlier films and using them in a different way – paying homage  Suggestions it makes about society and its troubles
  • 30. The Matrix The Matrix is a 1999 science fiction-action film written and directed by Larry and Andy Wachowski and starring Keanu Reeves, Laurence Fishburne, Carrie-Anne Moss, Joe Pantoliano, and Hugo Weaving. It was first released in the USA on March 31, 1999, and is the first entry in The Matrix series of films, comics, video games, and animation.
  • 31. In Postmodern thought, interpretations of The Matrix often reference Baudrillard's philosophy to demonstrate that the movie is an allegory for contemporary experience in a heavily commercialized, media-driven society, especially of the developed countries. This influence was brought to the public's attention through the writings of art historians such as Griselda Pollock and film theorists such as Heinz-Peter Schwerfel.
  • 32. The Wachowski Brothers were keen that all involved understood the thematic background of the movie. For example, the book used to conceal disks early in the movie, Simulacra and Simulation, a 1981 work by the French philosopher Jean Baudrillard, was required reading for most of the principal cast and crew.
  • 33.  The Matrix makes many connections to Simulacra and Simulation. In an early scene, Simulacra and Simulation is the book in which Neo hides his illicit software. In the film, the chapter 'On Nihilism' is in the middle, rather than the end of the book.  Morpheus also refers to the real world outside of the Matrix as the "desert of the real", which was directly referenced in the Slavoj Žižek work, Welcome to the Desert of the Real. In the original script, Morpheus referenced Baudrillard's book specifically.  Keanu Reeves was asked by the directors to read the book, as well as Out of Control and Evolution Psychology, before being cast as Neo.
  • 34. Merrin – Baudrillard and the Media (2005:131) The Matrix has us. Our consumption of the films, the merchandise, and the world and myth the Wachowskis sell us, and our collective orgasm over the effects and phones, guns, shades and leather, represent our integration into the virtuality it promotes. The Matrix became a viral meme spreading through and being mimetically (mimicked i.e. copied) and absorbed into modern culture, extending our virtualisation.
  • 35. Merrin cont. Just as the film offered the stark choice of being inside or outside the matrix so you were either inside or outside the zeitgeist (the spirit of the times). To paraphrase Morpheus: The Matrix is everywhere. As Baudrillard makes clear, however, its fans and public are caught in a similarly invisible matrix that is far greater than depicted in the film, and that the film itself is part of and extends.
  • 36. Other Postmodern Influences The film describes a future in which reality perceived by humans is actually the Matrix: a simulated reality created by sentient machines in order to pacify and subdue the human population while their bodies' heat and electrical activity are used as an energy source. Upon learning this, computer programmer "Neo" is drawn into a rebellion against the machines. The film contains many references to the cyberpunk and hacker subcultures; philosophical and religious ideas; and homages to Alice's Adventures in Wonderland, Hong Kong action cinema and Spaghetti Westerns.
  • 37. Challenging Film Making Conventions The film is known for popularizing the use of a visual effect known as "bullet time", which allows the viewer to explore a moment progressing in slow-motion as the camera appears to orbit around the scene at normal speed. One proposed technique for creating these effects involved propelling a high speed camera along a fixed track with a rocket to capture the action as it occurred. However, this was discarded as unfeasible, because not only was the destruction of the camera in the attempt all but inevitable, but the camera would also be almost impossible to control at such speeds. Instead, the method used was a technically expanded version of an old art photography technique known as time-slice photography, in which a large number of cameras are placed around an object and triggered nearly simultaneously.
  • 38.  The evolution of photogrametric and image-based computer-generated background approaches in The Matrix's bullet time shots set the stage for later innovations unveiled in the sequels The Matrix Reloaded and The Matrix Revolutions. Virtual Cinematography (CGI-rendered characters, locations, and events) and the high-definition "Universal Capture" process completely replaced the use of still camera arrays, thus more closely realizing the "virtual camera".  This film overcame the release of Star Wars Episode I: The Phantom Menace by winning the Academy Award for Visual Effects