11. Using Minecraft and gaming
within cultural spaces
but why?
Creating digital narratives that engage a new global audience
Changing the way museums present ideas, objects, and stories
13. Ask 3 Big Questions…?
What is the story you want to tell?
Who is it for?
How do you want to deliver it?
14. The Creative Process
It begins with a chat around the kitchen table
Planning, research and more planning
Map mechanics and Minecraft Lingo
Budgets … you have to pay for the good stuff
Timelines… deadlines…and soft launches
15. Plan for YouTube and social engagement
Remember it’s a game…have fun!
Tell your story
…and finally