Minecraft can be used as a tool by museums and cultural institutions to engage new generations of visitors and present ideas and objects in an innovative digital format. The document discusses several examples of how museums have used Minecraft to create virtual exhibits and digital narratives, including Bernheim Arboretum, the Visible Human Project, and Tate Worlds. It provides guidance for institutions on developing their own Minecraft exhibits, emphasizing the importance of planning the story and experience, defining the intended audience, determining how information will be delivered, managing budgets and timelines, and using social media and gameplay to share the story.