2. Existing Product
I would like to similar the group
of zombies because I want to
my game will have a lots of
zombies.
My character zombie will
be similar as them. My
zombie will have a glow
eyes to make look more
scared.
My zombie will
similar of these
zombies because I
want the zombie
have to running
and I will use it on
level 3 to make
harder.
I want the zombie cover a blood
because the zombie had been eat
somebody and splatter over around
zombie.
When the player
shoot the
zombie head
and explosive
with blood
splatting and
become
headless.
The male zombie will dress
like red and black square
shirt and blue jeans. The
female zombie will wear blue
t-shirt and black short skirt.
When after the shot and
the zombie die and will
flashing disappear. Also
after death and the
pounds will pop out.
3. Existing Product
I would like my background will
similar as that game because the
churchyard is suitable with the
zombies.
I will create the grave and gravestone similar
as them because the zombie will come out
from the grave.
I will making
lots of graves
and
gravestones
because I want
lots of
zombies.
I will use the
church on the
background
too because
the church
always have a
graves
I want to the weather will be
night like this game because the
night can be more scared to
play.
I want to the zombies come out from the
grave because zombie always appearance
from the grave.
Also the tree will on the
background too because
the churchyard always
have a trees
4. Existing Product
My game will have a professional gun like
this game because I want to have a three
gun in each of levels to see from easy to
hard.
I will have show number of ammo to see how
many left to use ammo for gun. If run out ammo
which means can’t shoot.
If shoot the zombie’s body and will get few
pounds. If shoot the zombie’s head and will
get lots of cost. Like body - £10 and head -
£50.
After collect the pounds and will to buy
new gun. If you collect few pounds which
mean you can’t buy new gun because the
gun quite expensive. Also you can buy the
ammo if you need.
At level one will
use handgun.
Level two will
use tommy gun.
Level three will
use ray gun. I
want to perfect
order from easy
to hard.
If the gun
ammo are run
out and you
must use axe
for still to kill
them and
collect pounds
to buy more
ammo.
5. Existing Product
I will use similar as this game
because I would like to show
number of level to make the
player to know which is level
are.
I will use maximum level 3
because my first time to create
my video game, so that why I
think better to enough for level
3.
I will similar as this game
because I want to show
number of ammo for let the
player know how many the
ammo.
I will adding the heart line bar
because that is important to
let the player know how long
the character survivor.
I will use similar as this game
for show the number of
pounds to let the player know
count for buy new gun in next
level.
Before next level I like to
the guns pop out and let
the player decide to choose
and buy a gun to ready next
level. I will have three
different gun with order
from cheap to expensive.
6. Research Analysis
• What common features do the researched products have?
• I collected some games had same as the zombie running because the zombie running can make the player
feel scared.
• I collected some games had same as gun because obviously, the player had to kills the zombie by use the
gun but some had other items like axe, fire torch and knife.
• I collected some games had different, one game had heart bar and other game don’t have heart bar they
used red cover on the screen which mean the player and injured.
• I collected some games had same as colour because they had dark like mist and cold. They had rain and
lighting. They had no any bright colourful just like black, brown, grey and dark blue.
• All the game had single player.
• All the game had show the number of ammo.
• What aspects of the research will you include within your on
work?
• I would like to my game will have zombie running because I like my game look scared.
• I will have dark colour in my game because dark colours can be more scared and chilling.
• My main character will be a man because the character man are connect to the player man can make the
male audience feel comfortable.
• I will have churchyard in my game because most famous knowledge the zombie appearance from the grave
at churchyard.
• I will have heart bar because the heart bar are important to let the player know how long the character
survivor are.
• I will use single player because I like to focus one person to kills the zombies and if I use the double player
can make the audience confuse.
• I will add the number of ammo because that will inform the player how many the ammo left to shoot.
8. Bibliography
1. Rockstar San Diego. (26th October 2010) Red Dead Redemption Undead
Nightmare.
2. Treyarch. (11th November 2008) Call of Duty World At War.
3. Treyarch. (12th November 2012) Call of Duty Black Ops II.
Editor's Notes
Choose a recent product similar to your own and annotate it- screenshot, GIF or gameplay video.
Type of image- studio/location, angle, effects, post-production
Use of lighting/composition/mise en scene/costume/props/location/colours/fonts etc.
Use of sound/ music/ effects
Audience appeal- how does it make its audience want to buy/watch/play it?
Choose a recent product similar to your own and annotate it- screenshot, GIF or gameplay video.
Type of image- studio/location, angle, effects, post-production
Use of lighting/composition/mise en scene/costume/props/location/colours/fonts etc.
Use of sound/ music/ effects
Audience appeal- how does it make its audience want to buy/watch/play it?
Choose a recent product similar to your own and annotate it- screenshot, GIF or gameplay video.
Type of image- studio/location, angle, effects, post-production
Use of lighting/composition/mise en scene/costume/props/location/colours/fonts etc.
Use of sound/ music/ effects
Audience appeal- how does it make its audience want to buy/watch/play it?
Choose a recent product similar to your own and annotate it- screenshot, GIF or gameplay video.
Type of image- studio/location, angle, effects, post-production
Use of lighting/composition/mise en scene/costume/props/location/colours/fonts etc.
Use of sound/ music/ effects
Audience appeal- how does it make its audience want to buy/watch/play it?
List all products researched in previous sections. Include anything additional you have watched/read in preparation for production. Alphabetise your list.