AI, AR, VR impacts on jobs, society and future trends
1. Fall2020
Huahua Liu
ADVE 709 Creative Strategies
Prof. Gauri Misra-Deshpande
W4 Tech + Creativity
AI, AR, VR
With the new changes coming to AI ( Artifical intelliegence) It is affecting equally the relatiors
and distrucion jobs along with the efficientcy of them. It is a double-sided sword because with
higher efficiently because of AI, it loses more jobs for the people who would have been working
in the factory. That is one of the most concerns with the raise of AI in our society, it causes
issues many concerns for the industry. AI has been developing since the early 1960’s with the
more increase of electronics being made. The sudden rise and fall of different techniques
has characterized AI research fora long time, he says. Every decade has seen a
heated competition between different ideas. Then, once in a while, a switch flips,
and everyone in the community converges on a specific one.
Artificial intelligence algorithms are designed to make decisions, often using real-time data.
They are unlike passive machines that are capable only of mechanical or predetermined
responses. Using sensors, digital data, or remote inputs, they combine information from a
variety of different sources, analyze the material instantly, and act on the insights derived from
those data. With massive improvements in storage systems, processing speeds, and analytic
techniques, they are capable of tremendous sophistication in analysis and decision making.
Augmented reality helps us do better. In the future, they hope to make glasses that can help
you control computer programs, just as you can use Skype when you wear glasses. In addition,
by using GPS with augmented reality capabilities, you can reach locations faster. In the future,
our entire lives will revolve around augmented reality.
Although you may not know it yet, augmented reality is sweeping the world under a storm. Its
many outstanding uses provide almost unlimited entertainment and practical resources for
those who use it. Because of its ease of use, most people already have or will have it. It's also
quite cheap, and some of the more expensive suits will only become cheaper over time. The
importance of developing AR cannot be underestimated; in just a few years, it will account for a
large part of the communications and gaming industries as well as other industries. Obviously,
augmented reality is a brilliant discovery that will ignite our world for decades.
At the rate artificial intelligence creators are going now, further advancements in the AI realm
will continue to tip the scale allowing much room for singularity. A singularity is a rapid increase
in intelligence to superintelligence (intelligence of far greater than human levels), as each
generation of intelligent systems creates more intelligent systems in turn”.Ultimately, this
event would signal that moment in time when artificial intelligence changes and exceeds
human intellect altogether. This would be due to the development of AI that learns to better
itself and create other versions of artificial intelligence that are improved versions of itself as
2. well. At this point, humans will no longer bear control over these systems. The control would
shift to that of the superior superintelligence.
The rise of artificial intelligence is a global societal issue because people have different
perspectives on how dangerous or beneficial this technology could be for the world. Some
praise AI for being the best invention. “Thirty-eight percent felt artificial intelligent robots
would make their lives easier in the next five years”. Facilitating conversations via chat bots,
assisting to perform light housekeeping, and controlling homes with the touch of a button are
what most look forward to. Whereas others are skeptic and believe it is a mistake giving AI the
ability to learn on a more profound level, leading to artificial intelligent domination that will be
dangerous for humanity. It is said that the singularity is inevitable, and as creators continue to
better previous versions of AI models, the systems will continue to learn rapidly, allowing them
to become smarter than humans. Nevertheless, it does not have to be negative. Transparency
will play a crucial role in the solution to this problem. With the help of creators being more
transparent about the possible uses for AI and the needs of humanity, it could be shown that
both AI and humans can work together.
Virtual reality start been develop wrote by Morton Hgilig in 1950s of an “Experience Theatre”
and built a prototype his vision dubbed the Sensorama in 1962. Sensorama was a mechanical
device to engaging multiple senses like sight, sound, smell, and touch. Also, he developed his
referred “Telesphere Mask” in 1960, moving three-dimensional images with 100% peripheral
vision, binaural sound, scents, and air breezes. Virtual reality has been developed until now, is a
simulated experience that can be similar to or completely different from the real world. VR uses
high technology like the Virtual Reality Modelling Language (VRML) in 1994, a software
company development of “virtual worlds” as an archival, open-source standard for web-based
distribution of VR content. For modern virtual reality hardware, VR uses headset displays based
on technology for smartphones, including gyroscopes and motion sensors for tracking head,
body, and hand position, small HD screens for stereoscopic displays, and small lightweight and
fast computer processors. VR images and videos are independent productions known as 360-
degree cameras or VR cameras. There are a lot of applications to use VR, which is most
commonly used in entertainment applications such as video games and 3D cinema. The first
consumer virtual reality headsets were first released by video game companies in the 1990s
and next-generation commercial tethered headsets were released by Oculus, HTC, and Sony. In
VR concerns and challenges, the most impotent is health and safety. There are much
consideration and the number of unwanted symptoms has been caused by prolonged use, and
slowed proliferation of the technology. The most consumer warnings including seizure,
developmental issues, collision warning, discomfort, repetitive stress injury, and interference
with medical devices. VR headsets may regularly cause eye hurts and dried out. Children in
virtual reality need to underage users is controversial, unexplored, and becoming increasingly
aware of VR. Privacy to using VR required for persistent tracking in all VR systems, the
information gathering of personal actions, movements, and responses. Currently, standard
virtual reality systems use virtual reality headsets and multi-projected environments to
generate realistic images, sounds, and other sensations. Virtual reality typically incorporates
auditory and video feedback, also allow types of sensory force feedback. VR is most
3. immediately recognizable component is the head-mounted display, human beings are visual
creatures, and display technology is often the single biggest difference between immersive
virtual reality system and traditional user interfaces. Due to the end of 2018, there are three
major best selling Virtual Reality headset, they were Sony’s PlayStation VR (PSVR), Facebook’s
Oculus Rift, and the HTC Vive.