5. TACTICAL PROBLEM
3. CHOOSING ANSWERS TO DIFFERENT INPUTS
increasing complexity of decision movements
and skills
Game: Inputs
6. • Setting: gym/open air
• Equipment : a lightweight ball
• Players : divided into 2 teams
• How to play? : the players of the 2 teams have to arrange themselves freely
in the field, which has to be delimited. It is important that the players can
easily be seen by everyone. The game consists in trying to realize 10
consecutive passages between the players of the same team without getting
the ball intercepted. After each ten consecutive passages the team gets a
point; the first team that achieves 5 points is the winner. If the ball is
intercepted by a member of the other team, this team starts counting the
ten passages; if the ball is just touched by a member of the other team or
the ball falls or you run or dribble with the ball in your hands, the counting
has to start again from zero. Physical contact is not allowed.
6
1. THE TEN PASSAGES GAME
8. 2. THE WARBIRD GAME
• Setting : gym/open air
• Equipment: only mood for games
• Players: as many people as possible
• How to play?: the referee must choose three people who play the "
catchers". While all the others go to the border of the field, the catchers go
to the center of the field. The catchers must hold hands from the beginning
till the end of the round.The runners who have not been chosen have to
start running at the beginning of the round and try to reach the other
team’s top of the field and at the same time they try not to be touched by
the catchers (if a runner is touched by a catcher they become members of
the opposite team for the next round ). Then there will be a second round, a
third, a fourth and so on till the sixth , which will be the last one. At the end,
the referee will count the members of the two teams. The team who has
the more components is the winner.
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10. 3. INPUTS
• Goals:
o Improve your reaction time to different inputs
o Increase the ability of paying attention and your
concentration
• Kinds of inputs:
• Auditive (whistles, snapping fingers, clapping hands…)
• Visual (colours, lights…)
• Tactile (pinches, touch…)
11. • Two different teams, each one has to
be sitting down turning their backs to
the other team.
• Each team has two or more different
inputs which are connected to them.
• Depending on the inputs, given by a
referee, the team who is linked to
this input has to touch the other
team.
• The other team has to go out of the
game field without being touched to
be safe.
• Every input has a different kind of
run, which every single player have
to respect.
EXERCISE
Team ATeam B
Field
13. • THROWS:
▪ Forehand
▪ Backhand
• CATCHES:
▪ Two hands
▪ One hand
▪ Leaping
13
FUNDAMENTALS
14. • MOVES:
▪ Pivot feet you keep a foot on the ground and
turn around without moving it
14
It’s the same technique
used in basketball
15. • The playing field is rectangular, with an end zone
per team (where a point is scored)
15
FIELD
16. • There are two opposite teams
• Each team is made up of 7 players
16
TEAM
This is the disc used
by professional teams
17. • The goal is to score a point
catching the disc in the opposit
team’s end zone
17Goal line
• A team must score 19
points to win
(with 2 points of variance)
GOAL
18. Each team attacks and defends alternatively (after a point there is the turnover)
• Beginning of the match each team on his own goal line
the defending team gives disc to opponents
(after asking if they are ready)
• While playing the attacking team can only move forward by passing
the disc
you only have 10 seconds to make a pass
if the disc falls, is intercepted, or after 10 seconds
without a pass then there is the opponents’ possession
18
RULES
19. Physical contact is not allowed, and everyone must pay attention to faults (there is no
referee)
19
FAULTS
• Running with the disc
• Grabbing the disc from the
opponent’s hands
• Preventing someone from throwing
too firmly
• Obstructing someone running
(without the disc)
• 2 vs 1 defense
Physical contact
example
▪When a fault is committed everyone
stops in their positions, until the
problem is solved
20. • The number of substitutions is not fixed
• Each team must wait until a point is scored to make a substitution
20
SUBSTITUTIONS