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Tactile Displays
Chapter · January 2008
DOI: 10.1002/9780470379424.ch18
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[Book Title], Edited by [Editor’s Name].
ISBN 0-471-XXXXX-X Copyright © 2000 Wiley[Imprint], Inc.
Chapter 4.4
Tactile Displays
Stephen A. Brewster, Steven, A. Wall, Lorna M. Brown,
and Eve E. Hoggan
Introduction
The work presented in this chapter focuses on potential uses of tactile displays for visu-
ally-impaired and older adults. According to the Royal National Institute for the Blind,
UK (www.rnib.org) there are two million people in the UK with sight problems (with
378, 000 registered blind) and 85% of these are over 65 years of age. The ageing popula-
tion in western countries means that this group will form an increasing proportion of the
whole population. According to estimates from the US Census Bureau’s International Da-
tabase (2004), the proportion of those in the UK who are over 60 is expected to increase
from 20% in the year 2000 to 27% by 2025. Gregor et al. (2002) note that older people
are a very diverse group, with a diverse range of abilities, and it is hard to draw a simple
profile or stereotype. The individual variability of physical, sensory and cognitive func-
tions increases with age, with many people facing multiple smaller declines. These fac-
tors mean that careful consideration is required to design effective user interfaces for
these important and diverse groups.
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Tactile displays can offer an alternative channel through which to present infor-
mation if other senses are impaired. The traditional use of encodings such as Braille is
effective at presenting textual information non-visually but touch can also be used to pre-
sent or enhance iconic and pictorial data for those whose sight is beginning to fade. Al-
ternatively, for someone with hearing problems, touch can be used to present alarms or
other messages that might otherwise be given in sound. One major benefit with the tactile
modality is that it is private unlike audio which can be overheard by others. Another
powerful aspect is the multimodal combination of touch, hearing and sight, which allows
information to be presented to the sense that is most appropriate (see the previous chapter
for more discussion of multimodal interactions).
Due to their compact size and power requirements, tactile displays offer a dis-
crete, affordable means of providing access to data via the sense of touch. Displays are
often small enough to be mounted on other interaction devices such as a mouse, keyboard
or games controller, or portable devices such as mobile telephones and personal digital
assistants (PDAs). Mobile telephones use simple vibrations to provide non-audio based
indications of incoming calls or messages. Tactile information has also found widespread
acceptance within the video gaming community as an inexpensive means of providing
touch feedback in handheld games controllers. Tactile sensations are crucial to success in
object manipulation, edge detection, palpation, and texture perception (Klatzky and Led-
erman, 2003). They are also implicated in more expressive and qualitative contexts such
as non-visual communication (e.g. a firm handshake or a caress on the hand), and percep-
tions of product quality.
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This chapter provides some background on the use of touch for human-computer
interaction (HCI), focusing on cutaneous perception and reviewing the main research in
sensory substitution, in particular Braille/raised paper, pin arrays and vibrotactile dis-
plays. It concludes with some discussion of what tactile output may offer older adults and
disabled people in the future.
Design Implications of Cutaneous Perception
The human sense of touch can be divided into two separate channels. Kinaesthetic per-
ception refers to the sensations of positions, velocities, forces and constraints that arise
from the muscles and tendons. Force-feedback devices appeal to the kinaesthetic senses
by presenting computer-controlled forces to create the illusion of contact with a rigid sur-
face (Burdea, 1996). The cutaneous class of sensations arise through direct contact with
the skin surface. Cutaneous stimulation can be further separated into the sensations of
pressure, stretch, vibration, and temperature. Pain is sometimes also referred to as a sepa-
rate sensation, though excessive stimulation of the other parameters will lead to a feeling
of pain. Tactile devices generally appeal to the cutaneous senses by skin indentation, vi-
bration, skin stretch and electrical stimulation.
It is important to know the capabilities and limits of the sense of touch when de-
signing tactile user interfaces. This section gives a practical overview of the most impor-
tant aspects of cutaneous perception from an interface designer’s perspective, with a dis-
cussion of the effects of ageing on perception. There is a great deal of work in the area of
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cutaneous perception and psychophysics. For a detailed review see Klatzky and Leder-
man (2003).
Amplitude: The fingertip is the most sensitive region for the detection of indenta-
tion, estimated by psychophysical studies to be in the region of 10 microns for step inden-
tations (Kaczmarek et al., 1991). The highest thresholds for detection occur at low fre-
quencies of stimulation (Lofvenberg and Johansson, 1984) and the minimum thresholds
occur in the region of 250Hz. Discrimination capacity for amplitude of indentation is
largely dependant on the location of stimulation, being finer at those points of the body
with lower detection thresholds (Geldard, 1957). As with the vision and audition, dis-
crimination capacity is not constant throughout the stimulation amplitude range. Indenta-
tion amplitude discrimination is lower resolution at low intensities, becomes more sensi-
tive in the range 200-700 microns, progressively degrading with increasing stimulus am-
plitude (Werner and Mountcastle, 1968). Craig (as reported in Schiff and Foulke, 1982)
found a difference limen of 0.2 for amplitude when 160Hz vibrations were presented to
the index finger, indicating that an increase or decrease of 20% is necessary for a change
in amplitude to be perceived. Discrimination capacity for amplitudes is reported to be
roughly independent of frequency of stimulation (Tan, 1996).
Frequency: While humans can hear sounds in the range 20-20,000Hz, the practi-
cal frequency range of the skin is much smaller, ranging from 10Hz to 400Hz, with
maximum sensitivity (Summers, 1992) and finer spatial discrimination (Craig and Sher-
rick, 1982) at around 250Hz. The resolution of temporal frequency discrimination is finer
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at lower frequencies. Investigations by Goff involving the stimulation of the subject’s
finger with a single probe showed that for lower frequencies (< 25Hz), the discrimination
threshold was less than 5Hz. For frequencies greater than 320 Hz, discrimination capaci-
ties were degraded (Goff, 1967). Measures for discrimination thresholds of frequency are
problematic, as perception of vibratory pitch is dependant not just on frequency, but also
amplitude of stimulation. Geldard (1957) found that subjects reported a change in pitch
when frequency was fixed, but amplitude of stimulation was changed. This is similar to
the effect of volume on pitch perception in audio, but the effect is more pronounced for
vibratory stimuli on the skin. Sherrick (1985) found that combining frequency and ampli-
tude redundantly allowed a greater number of identifiable levels to be created. He found
that people could distinguish three to five different levels of frequency, but that this range
could be increased to eight by adding amplitude as a redundant parameter. The perceptual
interaction between frequency and amplitude should to be taken into consideration when
designing tactile user interfaces.
Waveform: Different waveforms can be generated and used to create different tac-
tile sensations. Brown et al. (2005) have looked at the effects of amplitude modulation to
create stimuli of different ‘roughness’. A study showed that participants felt the modula-
tions as varying levels of roughness, and that roughness increased as modulation fre-
quency decreased (with the exception of a pure sinusoid which was perceived as smooth).
They suggest that up to 3 roughnesses can be used, with a study showing that participants
could recognise them with 80% accuracy.
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Duration: Geldard (1957) reports that the temporal duration just noticeable differ-
ence (JND) increased from 50 to 150 ms. with increasing stimulus duration from 0.1 to
2.0 sec. Gescheider (as reported in Tan, 1996) measured the time difference between the
onset of two tactile “clicks” on the fingertip, necessary for them to perceived as two sepa-
rate sensations. The minimum threshold reported was 10 ms., although this estimate
could have been limited by the experimental apparatus. When using duration in tactile
interface design it is important to ensure that stimuli are detectable, but not so long as to
make information transfer too slow. Interactions between duration and perceived ampli-
tude should be considered when using duration as it has been shown that short intense
signals can be confused with longer, lower intensity signals. Gunther (2002) suggests that
stimuli lasting less than 0.1 seconds may be perceived as taps or jabs, whereas longer
stimuli may be perceived as smoothly flowing tactile phrases. Craig and Sherrick (1982)
warn that durations which are too short may result in sensations such as pokes or jabs
which might be undesirable.
Rhythm: Building on single pulse durations more complex stimuli can be formed.
Rhythms are created by grouping together pulses to create temporal patterns which are
similar to rhythms in music. Summers (2000) encoded speech information by modulating
vibration frequency and amplitude, and by presenting the temporal pattern of the speech.
Users obtained most information from the temporal pattern and very little from the fre-
quency/amplitude modulation. This result suggests that rhythm could be an effective pa-
rameter in tactile displays.
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Location on the Body: Different body locations have different levels of sensitivity
and spatial acuity. The most sensitive part of the human body is the fingertip. The two
point of contact discrimination threshold is 0.9mm when the stimuli are placed against
the subject’s finger in the absence of any movement lateral to the skin’s surface. Two
points of contact closer than this threshold cannot be resolved in to distinct stimuli. Ex-
perimental evidence suggests that active exploration marginally increases sensitivity, de-
creasing the threshold to 0.7 mm (Phillips and Johnson, 1985).
The fingers are often used for tactile displays because of their high sensitivity.
However, they are often required for interaction and manipulation tasks. Other body loca-
tions may be more suitable, or several sites may be needed for a complex display. An im-
portant factor to consider is whether stimuli are presented to glabrous (non-hairy) or
hairy skin, as sensitivity differs greatly between them (Summers, 1992) and might require
more discriminable stimuli. Certain body locations are less suitable for use, for example
transducers should not be placed on or near the head, as this can cause leakage of vibra-
tions into the ears, resulting in unwanted sounds (Gunther et al., 2002).
Craig and Sherrick (1982) suggest the back, thigh and abdomen as suitable body
locations. They report that, once subjects have been trained in vibrotactile pattern recog-
nition on the back, they can almost immediately recognise the same patterns when they
are presented to the thigh or abdomen. This transfer also occurs to some extent when pat-
terns are presented to different fingers after training on one finger, but is not so immedi-
ate. Cholewiak and Collins (2003) investigated tactile localization on the forearm using
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seven actuators. They found that when a stimulus was close to an anatomical reference
point, and in particular a point of mobility such as the wrist or elbow, performance was
greatest. Cholewiak et al. (2004) conducted a study on the abdomen, where the main ana-
tomical references are the spine and navel, and found again that localization was most
precise when the stimuli occurred at these reference points. They also found that people
were unlikely to mistake stimulation at another point for stimulation at one of the refer-
ence points.
Effects of Ageing: Sensitivity to tactile stimulation is reduced with age (in line
with the other senses). There are many reasons for this, including diabetes, skin trauma
and physiological changes in the skin itself. Stuart et al. (2003) investigated the reduc-
tions in sensitivity to sinusoidal vibrations on different areas of the body, comparing peo-
ple up to the age of 27 to a group between 55 to 90 years old. They compared detection
thresholds at the fingertip, forearm, shoulder and cheek. The older group showed signifi-
cantly increased detection thresholds in all areas, except for the fingertip. The oldest par-
ticipants showed the greatest declines in sensitivity. Similar research by Goble et al.
(1996) looking at the palm and fingertip found that there were differences between older
and younger people’s detection thresholds. One reason for the differing results is the dif-
ferent methods used to stimulate the skin in both studies. The results of both studies do
suggest that the intensity of stimulation would need to be increased to ensure older users
could detect the stimuli being presented. Tactile user interface should include an intensity
control, much like a volume control in an audio interface.
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Sensory Substitution
The previous section has shown the main parameters of cutaneous perception and some
guidance for tactile display. This section presents a review of the work on the applica-
tions of tactile displays and, in particular, the key topic of sensory substitution. The proc-
ess of sensory substitution involves the sensing of stimuli by electronic means, transfor-
mation of the stimulus via signal processing, and presentation of the transformed stimulus
in another sensory modality. The main application of these systems is increasing accessi-
bility for those with sensory impairments. As early as the 1920s, researchers were inter-
ested in using vibration as a means of information transfer (for example, Gault in 1926,
cited by Craig and Sherrick, 1982). The earliest sensory substitution devices converted
visual stimuli to tactile representations for blind and visually impaired people.
Traditionally, information was presented to the skin via printed Braille or raised
paper diagrams. These can be very effective but are non-dynamic and slow to produce.
Dynamic, refreshable displays offer greater flexibility and independence. The most com-
monly used tactile displays evoke sensations using mechanical perturbation of the skin.
This is commonly done by vibrating a small plate pressed against the skin, or via a pin or
an array of pins on the fingertip. Other types of actuator technology are available, includ-
ing pneumatic and electrotactile, but these tend to be lower resolution, harder to control,
with few commercial products an interface designer can use. For a full review see
Kaczmarek et al. (1991).
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This section outlines some of the key ways in which information is displayed to
the skin and outlines the main technologies used and their application. It is structured
around the three main methods of presenting information: Braille/raised paper, pin arrays
and vibrotactile displays. Each method is described with examples of its use.
Braille and Raised Paper Diagrams
Braille is the most common tactile presentation method used by visually impaired people.
Each Braille character consists of a three row by two column “cell”, with combinations of
raised dots allowing 64 individual patterns. The patterns represent the letters of the al-
phabet, punctuation and various contractions that stand for frequently recurring letter
groups. Inspired by the work of William Wait in the late 19th
century (cited in (Schiff and
Foulke, 1982)), experimental evidence gradually built up that demonstrated the superior-
ity of Braille codes over embossed letters in terms of reading speed and comprehension
of text. The main drawback of Braille is that reading speeds are much slower than for vi-
sion, at around 104 words per minute for experienced adult users (Schiff and Foulke,
1982) (in comparison, the average reading speed for sighted high school students is 250-
300 wpm, with some adults reaching two or three times that speed).
Raised paper diagrams are most commonly used to present pictorial information.
They are produced via embossing or heat raised paper and have been employed for pres-
entation of pictorial information including illustrations, photographs, graphs, and maps.
The NOMAD (Parkes, 1988) allowed the use of traditional tactile diagrams augmented
with audio information. This overcomes the traditional drawbacks inherent in the static
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nature of tactile diagrams, and allows information to be presented in speech that would
otherwise clutter the diagram with Braille. Embossed diagrams still possess many advan-
tages over more technological solutions – they are cheap to produce, have no moving
parts, and can be quickly and easily explored with the whole of both hands to provide a
good overview of the information being displayed. They are, however, limited in size,
can become easily cluttered with information, are subject to wear and tear and are inher-
ently non-dynamic in nature, plus they often require sighted assistance to produce.
Pin Arrays
This type of display uses a pin or array of small pins to stimulate the fingertip (see Figure
1 or the displays produced by Summers et al. (2002)). One of the most common uses for
this type of display is for presenting Braille. Dynamic Braille displays are made up of a
line of cells (often 40 or 80), each with 6 or 8 pins that move up and down to represent
the dots of a Braille cell. The user can read a line of Braille cells by touching the pins of
each cell as they pop up (for more information see www.tiresias.org). Summers and col-
leagues have developed a much higher resolution array with a 10 by 10 matrix of pins
over an area of 1cm2
(Summers and Chanter, 2002). Such devices can present fine cues
for surface texture, edges and lines for pictorial information.
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Figure 1. A tactile pin array for fingertip display, consisting of three 4 x 8 arrays of pins.
Tactile-vision substitution systems were the earliest to be developed, in order to
present visual information to blind people. In a typical system, a camera receives visual
information that is converted to a tactile representation on a two dimensional pin array.
The Optacon (Figure 3) was one of the first devices to employ a matrix of pins for tactile-
vision substitution and was the first device of this kind to be developed as a commercial
product. It converted printed letters into a spatially distributed vibrotactile representation
on the fingertip using a miniature handheld camera (Craig and Sherrick, 1982). The input
to the device is a 6 by 24 array of photosensitive cells, which detects patterns of light and
dark as material is moved underneath. The display part of the device is a 6 by 24 array of
pins on which the user places their fingertip. The output of the camera is represented by
vibrating pins on the tactile display. The pins vibrate at a frequency of 230Hz, which is
close to the maximum sensitivity of the skin. Reading speeds with the Optacon are
around 10 to 12 wpm (words per minute) after the initial 9 day training period, reaching
30 to 50 wpm after further training and experience (Craig and Sherrick, 1982).
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Figure 3. Using the Optacon device to read text. The image on the right shows a close-up
of the pin array.
Early pioneering work in tactile vision substitution (TVSS) was also performed
by Bach-y-Rita and colleagues in the late 1960s. Early systems displayed visual informa-
tion captured by a tripod mounted TV camera to a vibrotactile display on the user’s back.
Due to limited spatial resolution, tactile masking effects and a low dynamic range, the
system was not suitable for day-to-day navigation. However, subjects could easily recog-
nize simple shapes and discriminate orientation of lines. It was also reported that experi-
enced users could perform more complex tasks, such as recognition of faces, or electronic
assembly using the system (Kaczmarek and Bach-y-rita, 1995).
To allow exploration of a larger tactile image with a device limited to the size of
one or two fingertips, several researchers have adopted a strategy of mounting a tactile
display on a computer input device, such as a mouse (see Figure 4) or graphics tablet sty-
lus. This allows the motion of the user’s fingertips to be tracked within the limits of a cer-
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tain workspace and the tactile display to be updated accordingly, dependant on where the
user is on a “virtual image”. They can be distinguished from devices such as the Optacon
in that they are most commonly employed to represent information that is stored digitally
on a computer, rather than present in the user’s distal environment. Active exploration is
necessary to perceive the entirety of the image being displayed.
Figure 4. The VTPlayer tactile mouse. A commercially available virtual tactile display
with two arrays of 4 by 4 pins from VirTouch (www.virtouch2.com).
Researchers are currently investigating how best to employ tactile displays like
these to present pictorial information. Potential applications include making graphs and
maps more accessible to visually impaired users. Wall and Brewster (2006b) investi-
gated the identification of positive and negative gradients relative to a horizontal line us-
ing a VTPlayer mouse (see Figure 4). They found that blindfolded participants were cor-
rectly able to identify positive and negative gradients within ±4.7 degrees of the horizon-
tal, compared to ±3.25 degrees for a force-feedback mouse, and ±2.42 degrees for raised
paper representations. Using the raised paper diagram provides the richest combination of
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tactile cues. Improving the size, resolution and bandwidth of tactile displays could poten-
tially move discrimination closer to that observed for raised paper.
Jansson and Pedersen looked at performance in a map-browsing task using the
VTPlayer. They noted that the tactile feedback had no beneficial effects over the per-
formance that could be achieved with audio feedback. This was due to the difficulty that
the visually impaired people had using a mouse. The information available through the
pin arrays is very limited compared to the rich, distributed cues of vision, or those avail-
able with a raised paper map (Jansson and Pedersen, 2005).
Wall and Brewster (2006a) also conducted a more qualitative experiment using
the VTPlayer to represent bar charts. Many of the blind users consulted were also uncom-
fortable with mouse use, so the tactile cues were presented to the non-dominant hand to
supplement navigation with a graphics tablet used in the other hand. The graphics tablet
provided an absolute position reference that allowed users to plan their exploration better.
A tangible overlay was used to disambiguate resources such as the graph’s axes, so that
they could quickly be apprehended by the user. The pins of the display were raised if the
user was on a bar, and lowered if not, thus supporting navigational information (e.g. “am
I on a bar?” “how many bars have I crossed”) and indirect access to information (“how
high is the bar?”). Supplementary audio cues were used for contextual information as to
position on the graph, and provided details on the titles and values of bars.
This research shows that the needs of users can still outstrip the capabilities of
current tactile displays for some applications. Improving the pin spacing and amplitude of
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pin movement would allow more complex information to be displayed. Performance in
feature identification has been shown to increase with decreasing pin separation, and
would also allow more pins on the display (Kammermeier and Schmidt, 2002). Improv-
ing the range and resolution of pin movement would allow height to be used as a filtering
mechanism to disambiguate different picture elements, such as edges and texturing
(Challis and Edwards, 2001). Wall and Brewster suggest presenting information through
other modalities to avoid cluttering the tactile representation, and using a tangible relief
to provide persistent, unambiguous guidance using static interface elements such as axes
and gridlines (Wall and Brewster, 2006a).
Vibrotactile Displays
Most vibrotactile actuators use electromagnetic actuation to drive a mass in either a linear
or rotational fashion to provide vibrotactile stimulation to the skin. Two typical vibrotac-
tile devices, the TACTAID VBW32 (www.tactaid.com) and the EAI C2 Tactor
(www.eai.com), are shown in Figure 2. Both of these devices are resonant at 250Hz with
much reduced response at other frequencies (which reduces the usefulness of frequency
as a parameter for vibrotactile interfaces). Vibrotactile cues are much lower resolution
than pin arrays but can exert more force (so can be felt through clothing); they can also
be distributed over the body to give spatial cues (often mounted in a vest on the user’s
back or in a belt around the waist). For a more detailed review of vibrotactile devices see
Summers (1992).
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Poupyrev et al. (2003) have designed sophisticated tactile displays for handheld
computers. Lee et al. (2004) have also recently developed a vibrotactile stylus to use on
touch screens and handheld computers. There is commercial interest in this area, as most
mobile telephones include tactile feedback to accompany ring tones. For example, Im-
mersion’s VibeTonz (www.immersion.com/vibetonz) attempt to extend this simple feed-
back to enhance games and ring tones. Vibrotactile displays have been incorporated into
canes used by visually-impaired people. The UltraCane (www.soundforesight.co.uk) uses
ultrasound to detect objects in a user’s environment and displays the location and dis-
tance to targets by vibrating pads on the handle of the cane.
Figure 2: Left – a TACTAID VBW32 transducer, right an EAI C2 Tactor.
Work on vibrotactile displays was motivated by tactile-audio substitution for pro-
foundly deaf people, which did not develop much until the late 1970s and early 1980s.
One of the earliest devices was the Tacticon, a commercial device that adjusted the per-
ceived intensity of 16 electrodes, each of which corresponded to a range of frequencies in
the auditory spectrum, in order to improve speech comprehension, auditory discrimina-
tion, and the clarity of the users speech (Kaczmarek and Bach-y-rita, 1995). Another
early device, the Tactile Acoustic Monitor (TAM), was developed by Summers (2000).
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The TAM employed a single vibrotactile stimulator to provide un-encoded information
about the loudness of the user’s speech and other sounds in the environment. Sound is
picked up by a microphone, which is then compared to a threshold level. If the micro-
phone signal is above the threshold the vibrotactile actuator is turned on at a constant
amplitude and frequency, whereas if the sound level falls below the threshold the actuator
is turned off. Evaluation showed that the TAM was useful for lip reading applications,
prompting a variety of experiments investigating speech perception via a single vibratory
transducer (Summers, 2000). For a full review of work in this area see Summers (1992).
Significant early work in tactile displays for desktop human-computer interaction
was carried out by Akamatsu and colleagues who investigated the addition of an electro-
magnetically controlled pin to a standard mouse. This allowed users to feel vibrations
through a fingertip. Akamatsu et al. (1995) investigated the impact of their tactile feed-
back on target acquisition in a Fitts’ law pointing study. They examined whether target-
ing was aided when sound, tactile and colour feedback were used to indicate target acqui-
sition in a desktop type pointing interaction. Tactile feedback had a greater effect in re-
ducing the time a user spent over a target than either sound or colour. In a second study,
Akamatsu and MacKenzie (1996) examined the contribution of tactile and force-feedback
on targeting. Tactile alone and force-feedback + tactile reduced targeting times by 5.6%
and 7.6% respectively. Force-feedback alone resulted in slightly higher targeting times.
Cockburn and Brewster (2005) looked at combinations of different feedback mo-
dalities, including vibration feedback from a Logitech iFeel vibrotactile mouse
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(www.logitech.com), for selecting small targets on a computer desktop. They found that,
in simple Fitt’s law type tasks (where discrete targets are used, so there are no distrac-
ters), tactile and audio feedback both reduced targeting time (confirming Akamatsu’s re-
sults above), but the combination of audio plus tactile was not as good as when each was
used alone. However, in a more realistic task (choosing items from drop down menus) the
tactile feedback caused problems and actually increased targeting time over a standard
graphical display. The reason for this was the close proximity of many tactile targets
(each menu item gave tactile feedback) causing feedback ‘overload’.
Jacko and colleagues have looked at how tactile displays (and more generally
multimodal ones) can help older adults with age-related macular degeneration (AMD)
(which is a leading cause of visual impairment in individuals of 65 years and over). Their
evaluations use drag-and-drop type interactions with the Logitech Wingman force-
feedback mouse (www.logitech.com) which is vibrated to produce tactile feedback.
When different combinations of audio, tactile and visual feedback were added to drag-
and-drop, there was little benefit to the tactile feedback over a standard visual display,
except when it was in combination with audio (Jacko et al., 2003). A second study
showed that AMD had a major effect on the drag-and-drop task, with AMD sufferers per-
forming significantly worse than fully-sighted people of the same age. Again tactile
showed little effect on its own, improving performance by a small amount. However,
when it was combined with audio it had a much greater effect. AMD sufferers got more
benefit from the addition of extra feedback than the fully sighted (Jacko et al., 2004).
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Results from this work appear to conflict with those of Cockburn and Brewster as
they showed audio and tactile feedback were more beneficial on their own. It is difficult
to compare the two studies as they used different users, devices and stimuli. These results
do show that the use of tactile displays is an active research area with many questions still
to be answered. Designers must be careful to test their applications with the devices they
will actually use to ensure that usability is improved.
Brewster and Brown (2004) have investigated an alternative encoded form of tac-
tile presentation: the Tacton, or tactile icon. Tactons are structured, abstract messages that
can be used to communicate messages non-visually. Visual icons and their auditory
equivalent Earcons (Blattner et al., 1989) are very powerful ways of displaying informa-
tion but there is no tactile equivalent. In the visual domain there is text and its counterpart
the icon, the same is true in sound with synthetic speech and the Earcon. In the tactile
domain there is Braille but it has no ‘iconic’ counterpart. Visual icons can convey com-
plex information in a very small amount of screen space, much smaller than for a textual
description. Earcons transmit information in a small amount of time as compared to syn-
thetic speech. Tactons can convey information in a smaller amount of space and time
than Braille. The shared temporal property between audio and tactile means that certain
audio characteristics such as rhythm, tempo and duration could be transformed into tac-
tile stimuli (and vice versa). Therefore, the same information may be presented inter-
changeably via the two different modalities. This is a bi-directional form of sensory sub-
stitution where the information could be presented to one sense or other depending on the
user’s particular disabilities or current situation.
Wiley STM / Editor: Book Title,
Chapter ?? / Authors?? / filename: ch??.doc
page 21
Tactons are created by manipulating the parameters of cutaneous perception (de-
tailed previously) to encode information. For example, Brown et al. (2005) encoded two
pieces of information into a Tacton to create messages for mobile telephones. The type of
a call or message (voice call, text message, or multimedia message) was encoded in the
rhythm, while the priority (low, medium or high) of a call or message was encoded in the
roughness (via amplitude modulation). Using this mapping, the same rhythm would rep-
resent a high and low priority voice call but they would each be presented using a differ-
ent waveform, whereas a high priority voice call and a high priority text message would
share the same waveform, but have different rhythms. An initial study (Brown et al.,
2005) on these nine Tactons showed that participants could identify them with over 70%
accuracy, with rhythms being identified correctly 93% of the time. These results show
that Tactons can be a powerful, non-visual way of communicating information, and use-
ful to users who cannot see.
Conclusions
This chapter has reviewed the contribution of tactile displays for sensory substitution and
supplementation for sensory impaired users. Tactile feedback offers an alternative chan-
nel through which information can be communicated when other channels are impaired
or overloaded. This might be in addition to graphical or audio displays, or as an alterna-
tive depending on the user’s preferences and any disabilities.
Wiley STM / Editor: Book Title,
Chapter ?? / Authors?? / filename: ch??.doc
page 22
The human sense of touch is very powerful, but abilities change with age. There is
some detailed research into the effects of these changes at the physiological level, but this
has not yet fed into much of the applied research on tactile displays for sensory substitu-
tion. There is much to be done on looking at what changes might need to be made to en-
sure tactile displays are useful to users with a wide range of abilities. Basic things like
being able to control the amplitude of stimulation are important. Devices such as the Op-
tacon allowed this so that the user could set a comfortable, perceivable level. This is not
possible with many other available devices, which may make them hard for someone
with less sensitivity to use, or painful for someone with heightened sensitivity.
Other important issues for designers were raised in the review of perception. The
interaction between frequency and amplitude means that care must be taken if one pa-
rameter is varied as it may change the way the other is experienced. The duration of
stimulation is important too. If it is too short then stimuli may go unnoticed, too long and
information transfer will be too slow. Rhythm has also been shown to be a good parame-
ter for information display, mapping well to auditory stimuli if crossmodal presentation is
required. Finally, location on the body must be considered. The fingertip is very sensitive
but may not be usable if a user needs to type or hold a mouse. Other body locations are
possible but sensitivity will be lower and the effects of age may affect different sites in
different ways. When multiple stimulation sites are required, each actuator should be po-
sitioned near an anatomical reference point for accurate localisation. All of these issues
are important to tactile HCI and further research will help designers deal with them to
avoid problems of cues being missed or misinterpreted.
Wiley STM / Editor: Book Title,
Chapter ?? / Authors?? / filename: ch??.doc
page 23
There are no standard tactile devices; they are evolving at the same time as the
applications that use them. This can make it hard to generalise results from one device to
another. As the area gets more attention and more studies are undertaken this problem
will be resolved. However, at the present time it is important for designers to test out their
applications with the specific devices they intend to use to be sure of the usability bene-
fits.
Before the full potential of touch can be realised in computer systems, further
technology developments are required. From an interaction perspective there are impor-
tant requirements for new devices. For vibrotactile devices we need to be able to present
a wider range of frequencies to the skin. Presently the frequency range is limited to
around 250Hz on most devices. If this could be widened it would allow greater use of the
skin’s ability to detect vibration. Much of the work on pin arrays presented above used
devices with small numbers of widely spaced pins that can only be raised or lowered with
no resolution on between. To simulate textures accurately or represent detailed images
much higher resolution displays are needed. The two-point difference threshold has been
estimated at 0.7mm, which is the necessary spacing of pins to fuse stimuli into a continu-
ous image. To enable height to be used as a filtering mechanism to give information on
relative importance of items in a scene, the amplitude of the pins needs to be controllable.
Summers’ work is going in this direction with arrays of much higher density (Summers
and Chanter, 2002).
Wiley STM / Editor: Book Title,
Chapter ?? / Authors?? / filename: ch??.doc
page 24
There are many new application areas that could benefit from tactile displays. The
use of mobile devices has grown very rapidly over the last five years. Mobile telephones,
handheld computers and handheld computer games are now very common, with new de-
vices and applications appearing all the time. There is a strong research focus in comput-
ing science on how better interfaces might be designed for this new type of device, but
many are currently difficult or impossible for disabled people to use. Small screens make
it hard to display information at a size that people with poor eyesight can see. Tactile dis-
plays have an important role to play in making these devices usable by older or visually
impaired people. Information could be presented using sophisticated tactile displays that
could give people access to the user interface in a form that is suitable for them.
More sophisticated tactile cues could be used to provide much more information
to help users navigate without using vision. Vibrations could be presented to the left or
right side of the body to indicate changes in direction or assist in more complex obstacle
avoidance. In a context-aware mobile device a tactile display could give information
about the environment surrounding the user as he/she is mobile, for example encoding
information about the type of building the person is next to, where the door is and the
number of steps to get inside. This has advantages as information delivered through
sound can often be problematic if the environment is noisy or the information is confi-
dential. A tactile display is private to the user and less affected by the environment.
The work reviewed here shows that the sense of touch has great potential as a
channel for communication. A range of different applications for disabled people has
Wiley STM / Editor: Book Title,
Chapter ?? / Authors?? / filename: ch??.doc
page 25
been developed over the years. It is now becoming possible to use tactile displays crea-
tively in mainstream HCI research to design a new generation of accessible user inter-
faces.
Acknowledgements
This work was funded by EPSRC Advanced Research Fellowship GR/S53244, grant
GR/S53251 and PhD Studentship GR/S53244.
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Tactile_Displays.pdf

  • 1. See discussions, stats, and author profiles for this publication at: https://www.researchgate.net/publication/227981053 Tactile Displays Chapter · January 2008 DOI: 10.1002/9780470379424.ch18 CITATIONS 10 READS 1,404 4 authors, including: Stephen Anthony Brewster University of Glasgow 516 PUBLICATIONS 17,312 CITATIONS SEE PROFILE Eve Hoggan Helsinki Institute for Information Technology HIIT 33 PUBLICATIONS 1,801 CITATIONS SEE PROFILE All content following this page was uploaded by Stephen Anthony Brewster on 29 January 2018. The user has requested enhancement of the downloaded file.
  • 2. [Book Title], Edited by [Editor’s Name]. ISBN 0-471-XXXXX-X Copyright © 2000 Wiley[Imprint], Inc. Chapter 4.4 Tactile Displays Stephen A. Brewster, Steven, A. Wall, Lorna M. Brown, and Eve E. Hoggan Introduction The work presented in this chapter focuses on potential uses of tactile displays for visu- ally-impaired and older adults. According to the Royal National Institute for the Blind, UK (www.rnib.org) there are two million people in the UK with sight problems (with 378, 000 registered blind) and 85% of these are over 65 years of age. The ageing popula- tion in western countries means that this group will form an increasing proportion of the whole population. According to estimates from the US Census Bureau’s International Da- tabase (2004), the proportion of those in the UK who are over 60 is expected to increase from 20% in the year 2000 to 27% by 2025. Gregor et al. (2002) note that older people are a very diverse group, with a diverse range of abilities, and it is hard to draw a simple profile or stereotype. The individual variability of physical, sensory and cognitive func- tions increases with age, with many people facing multiple smaller declines. These fac- tors mean that careful consideration is required to design effective user interfaces for these important and diverse groups.
  • 3. Wiley STM / Editor: Book Title, Chapter ?? / Authors?? / filename: ch??.doc page 2 Tactile displays can offer an alternative channel through which to present infor- mation if other senses are impaired. The traditional use of encodings such as Braille is effective at presenting textual information non-visually but touch can also be used to pre- sent or enhance iconic and pictorial data for those whose sight is beginning to fade. Al- ternatively, for someone with hearing problems, touch can be used to present alarms or other messages that might otherwise be given in sound. One major benefit with the tactile modality is that it is private unlike audio which can be overheard by others. Another powerful aspect is the multimodal combination of touch, hearing and sight, which allows information to be presented to the sense that is most appropriate (see the previous chapter for more discussion of multimodal interactions). Due to their compact size and power requirements, tactile displays offer a dis- crete, affordable means of providing access to data via the sense of touch. Displays are often small enough to be mounted on other interaction devices such as a mouse, keyboard or games controller, or portable devices such as mobile telephones and personal digital assistants (PDAs). Mobile telephones use simple vibrations to provide non-audio based indications of incoming calls or messages. Tactile information has also found widespread acceptance within the video gaming community as an inexpensive means of providing touch feedback in handheld games controllers. Tactile sensations are crucial to success in object manipulation, edge detection, palpation, and texture perception (Klatzky and Led- erman, 2003). They are also implicated in more expressive and qualitative contexts such as non-visual communication (e.g. a firm handshake or a caress on the hand), and percep- tions of product quality.
  • 4. Wiley STM / Editor: Book Title, Chapter ?? / Authors?? / filename: ch??.doc page 3 This chapter provides some background on the use of touch for human-computer interaction (HCI), focusing on cutaneous perception and reviewing the main research in sensory substitution, in particular Braille/raised paper, pin arrays and vibrotactile dis- plays. It concludes with some discussion of what tactile output may offer older adults and disabled people in the future. Design Implications of Cutaneous Perception The human sense of touch can be divided into two separate channels. Kinaesthetic per- ception refers to the sensations of positions, velocities, forces and constraints that arise from the muscles and tendons. Force-feedback devices appeal to the kinaesthetic senses by presenting computer-controlled forces to create the illusion of contact with a rigid sur- face (Burdea, 1996). The cutaneous class of sensations arise through direct contact with the skin surface. Cutaneous stimulation can be further separated into the sensations of pressure, stretch, vibration, and temperature. Pain is sometimes also referred to as a sepa- rate sensation, though excessive stimulation of the other parameters will lead to a feeling of pain. Tactile devices generally appeal to the cutaneous senses by skin indentation, vi- bration, skin stretch and electrical stimulation. It is important to know the capabilities and limits of the sense of touch when de- signing tactile user interfaces. This section gives a practical overview of the most impor- tant aspects of cutaneous perception from an interface designer’s perspective, with a dis- cussion of the effects of ageing on perception. There is a great deal of work in the area of
  • 5. Wiley STM / Editor: Book Title, Chapter ?? / Authors?? / filename: ch??.doc page 4 cutaneous perception and psychophysics. For a detailed review see Klatzky and Leder- man (2003). Amplitude: The fingertip is the most sensitive region for the detection of indenta- tion, estimated by psychophysical studies to be in the region of 10 microns for step inden- tations (Kaczmarek et al., 1991). The highest thresholds for detection occur at low fre- quencies of stimulation (Lofvenberg and Johansson, 1984) and the minimum thresholds occur in the region of 250Hz. Discrimination capacity for amplitude of indentation is largely dependant on the location of stimulation, being finer at those points of the body with lower detection thresholds (Geldard, 1957). As with the vision and audition, dis- crimination capacity is not constant throughout the stimulation amplitude range. Indenta- tion amplitude discrimination is lower resolution at low intensities, becomes more sensi- tive in the range 200-700 microns, progressively degrading with increasing stimulus am- plitude (Werner and Mountcastle, 1968). Craig (as reported in Schiff and Foulke, 1982) found a difference limen of 0.2 for amplitude when 160Hz vibrations were presented to the index finger, indicating that an increase or decrease of 20% is necessary for a change in amplitude to be perceived. Discrimination capacity for amplitudes is reported to be roughly independent of frequency of stimulation (Tan, 1996). Frequency: While humans can hear sounds in the range 20-20,000Hz, the practi- cal frequency range of the skin is much smaller, ranging from 10Hz to 400Hz, with maximum sensitivity (Summers, 1992) and finer spatial discrimination (Craig and Sher- rick, 1982) at around 250Hz. The resolution of temporal frequency discrimination is finer
  • 6. Wiley STM / Editor: Book Title, Chapter ?? / Authors?? / filename: ch??.doc page 5 at lower frequencies. Investigations by Goff involving the stimulation of the subject’s finger with a single probe showed that for lower frequencies (< 25Hz), the discrimination threshold was less than 5Hz. For frequencies greater than 320 Hz, discrimination capaci- ties were degraded (Goff, 1967). Measures for discrimination thresholds of frequency are problematic, as perception of vibratory pitch is dependant not just on frequency, but also amplitude of stimulation. Geldard (1957) found that subjects reported a change in pitch when frequency was fixed, but amplitude of stimulation was changed. This is similar to the effect of volume on pitch perception in audio, but the effect is more pronounced for vibratory stimuli on the skin. Sherrick (1985) found that combining frequency and ampli- tude redundantly allowed a greater number of identifiable levels to be created. He found that people could distinguish three to five different levels of frequency, but that this range could be increased to eight by adding amplitude as a redundant parameter. The perceptual interaction between frequency and amplitude should to be taken into consideration when designing tactile user interfaces. Waveform: Different waveforms can be generated and used to create different tac- tile sensations. Brown et al. (2005) have looked at the effects of amplitude modulation to create stimuli of different ‘roughness’. A study showed that participants felt the modula- tions as varying levels of roughness, and that roughness increased as modulation fre- quency decreased (with the exception of a pure sinusoid which was perceived as smooth). They suggest that up to 3 roughnesses can be used, with a study showing that participants could recognise them with 80% accuracy.
  • 7. Wiley STM / Editor: Book Title, Chapter ?? / Authors?? / filename: ch??.doc page 6 Duration: Geldard (1957) reports that the temporal duration just noticeable differ- ence (JND) increased from 50 to 150 ms. with increasing stimulus duration from 0.1 to 2.0 sec. Gescheider (as reported in Tan, 1996) measured the time difference between the onset of two tactile “clicks” on the fingertip, necessary for them to perceived as two sepa- rate sensations. The minimum threshold reported was 10 ms., although this estimate could have been limited by the experimental apparatus. When using duration in tactile interface design it is important to ensure that stimuli are detectable, but not so long as to make information transfer too slow. Interactions between duration and perceived ampli- tude should be considered when using duration as it has been shown that short intense signals can be confused with longer, lower intensity signals. Gunther (2002) suggests that stimuli lasting less than 0.1 seconds may be perceived as taps or jabs, whereas longer stimuli may be perceived as smoothly flowing tactile phrases. Craig and Sherrick (1982) warn that durations which are too short may result in sensations such as pokes or jabs which might be undesirable. Rhythm: Building on single pulse durations more complex stimuli can be formed. Rhythms are created by grouping together pulses to create temporal patterns which are similar to rhythms in music. Summers (2000) encoded speech information by modulating vibration frequency and amplitude, and by presenting the temporal pattern of the speech. Users obtained most information from the temporal pattern and very little from the fre- quency/amplitude modulation. This result suggests that rhythm could be an effective pa- rameter in tactile displays.
  • 8. Wiley STM / Editor: Book Title, Chapter ?? / Authors?? / filename: ch??.doc page 7 Location on the Body: Different body locations have different levels of sensitivity and spatial acuity. The most sensitive part of the human body is the fingertip. The two point of contact discrimination threshold is 0.9mm when the stimuli are placed against the subject’s finger in the absence of any movement lateral to the skin’s surface. Two points of contact closer than this threshold cannot be resolved in to distinct stimuli. Ex- perimental evidence suggests that active exploration marginally increases sensitivity, de- creasing the threshold to 0.7 mm (Phillips and Johnson, 1985). The fingers are often used for tactile displays because of their high sensitivity. However, they are often required for interaction and manipulation tasks. Other body loca- tions may be more suitable, or several sites may be needed for a complex display. An im- portant factor to consider is whether stimuli are presented to glabrous (non-hairy) or hairy skin, as sensitivity differs greatly between them (Summers, 1992) and might require more discriminable stimuli. Certain body locations are less suitable for use, for example transducers should not be placed on or near the head, as this can cause leakage of vibra- tions into the ears, resulting in unwanted sounds (Gunther et al., 2002). Craig and Sherrick (1982) suggest the back, thigh and abdomen as suitable body locations. They report that, once subjects have been trained in vibrotactile pattern recog- nition on the back, they can almost immediately recognise the same patterns when they are presented to the thigh or abdomen. This transfer also occurs to some extent when pat- terns are presented to different fingers after training on one finger, but is not so immedi- ate. Cholewiak and Collins (2003) investigated tactile localization on the forearm using
  • 9. Wiley STM / Editor: Book Title, Chapter ?? / Authors?? / filename: ch??.doc page 8 seven actuators. They found that when a stimulus was close to an anatomical reference point, and in particular a point of mobility such as the wrist or elbow, performance was greatest. Cholewiak et al. (2004) conducted a study on the abdomen, where the main ana- tomical references are the spine and navel, and found again that localization was most precise when the stimuli occurred at these reference points. They also found that people were unlikely to mistake stimulation at another point for stimulation at one of the refer- ence points. Effects of Ageing: Sensitivity to tactile stimulation is reduced with age (in line with the other senses). There are many reasons for this, including diabetes, skin trauma and physiological changes in the skin itself. Stuart et al. (2003) investigated the reduc- tions in sensitivity to sinusoidal vibrations on different areas of the body, comparing peo- ple up to the age of 27 to a group between 55 to 90 years old. They compared detection thresholds at the fingertip, forearm, shoulder and cheek. The older group showed signifi- cantly increased detection thresholds in all areas, except for the fingertip. The oldest par- ticipants showed the greatest declines in sensitivity. Similar research by Goble et al. (1996) looking at the palm and fingertip found that there were differences between older and younger people’s detection thresholds. One reason for the differing results is the dif- ferent methods used to stimulate the skin in both studies. The results of both studies do suggest that the intensity of stimulation would need to be increased to ensure older users could detect the stimuli being presented. Tactile user interface should include an intensity control, much like a volume control in an audio interface.
  • 10. Wiley STM / Editor: Book Title, Chapter ?? / Authors?? / filename: ch??.doc page 9 Sensory Substitution The previous section has shown the main parameters of cutaneous perception and some guidance for tactile display. This section presents a review of the work on the applica- tions of tactile displays and, in particular, the key topic of sensory substitution. The proc- ess of sensory substitution involves the sensing of stimuli by electronic means, transfor- mation of the stimulus via signal processing, and presentation of the transformed stimulus in another sensory modality. The main application of these systems is increasing accessi- bility for those with sensory impairments. As early as the 1920s, researchers were inter- ested in using vibration as a means of information transfer (for example, Gault in 1926, cited by Craig and Sherrick, 1982). The earliest sensory substitution devices converted visual stimuli to tactile representations for blind and visually impaired people. Traditionally, information was presented to the skin via printed Braille or raised paper diagrams. These can be very effective but are non-dynamic and slow to produce. Dynamic, refreshable displays offer greater flexibility and independence. The most com- monly used tactile displays evoke sensations using mechanical perturbation of the skin. This is commonly done by vibrating a small plate pressed against the skin, or via a pin or an array of pins on the fingertip. Other types of actuator technology are available, includ- ing pneumatic and electrotactile, but these tend to be lower resolution, harder to control, with few commercial products an interface designer can use. For a full review see Kaczmarek et al. (1991).
  • 11. Wiley STM / Editor: Book Title, Chapter ?? / Authors?? / filename: ch??.doc page 10 This section outlines some of the key ways in which information is displayed to the skin and outlines the main technologies used and their application. It is structured around the three main methods of presenting information: Braille/raised paper, pin arrays and vibrotactile displays. Each method is described with examples of its use. Braille and Raised Paper Diagrams Braille is the most common tactile presentation method used by visually impaired people. Each Braille character consists of a three row by two column “cell”, with combinations of raised dots allowing 64 individual patterns. The patterns represent the letters of the al- phabet, punctuation and various contractions that stand for frequently recurring letter groups. Inspired by the work of William Wait in the late 19th century (cited in (Schiff and Foulke, 1982)), experimental evidence gradually built up that demonstrated the superior- ity of Braille codes over embossed letters in terms of reading speed and comprehension of text. The main drawback of Braille is that reading speeds are much slower than for vi- sion, at around 104 words per minute for experienced adult users (Schiff and Foulke, 1982) (in comparison, the average reading speed for sighted high school students is 250- 300 wpm, with some adults reaching two or three times that speed). Raised paper diagrams are most commonly used to present pictorial information. They are produced via embossing or heat raised paper and have been employed for pres- entation of pictorial information including illustrations, photographs, graphs, and maps. The NOMAD (Parkes, 1988) allowed the use of traditional tactile diagrams augmented with audio information. This overcomes the traditional drawbacks inherent in the static
  • 12. Wiley STM / Editor: Book Title, Chapter ?? / Authors?? / filename: ch??.doc page 11 nature of tactile diagrams, and allows information to be presented in speech that would otherwise clutter the diagram with Braille. Embossed diagrams still possess many advan- tages over more technological solutions – they are cheap to produce, have no moving parts, and can be quickly and easily explored with the whole of both hands to provide a good overview of the information being displayed. They are, however, limited in size, can become easily cluttered with information, are subject to wear and tear and are inher- ently non-dynamic in nature, plus they often require sighted assistance to produce. Pin Arrays This type of display uses a pin or array of small pins to stimulate the fingertip (see Figure 1 or the displays produced by Summers et al. (2002)). One of the most common uses for this type of display is for presenting Braille. Dynamic Braille displays are made up of a line of cells (often 40 or 80), each with 6 or 8 pins that move up and down to represent the dots of a Braille cell. The user can read a line of Braille cells by touching the pins of each cell as they pop up (for more information see www.tiresias.org). Summers and col- leagues have developed a much higher resolution array with a 10 by 10 matrix of pins over an area of 1cm2 (Summers and Chanter, 2002). Such devices can present fine cues for surface texture, edges and lines for pictorial information.
  • 13. Wiley STM / Editor: Book Title, Chapter ?? / Authors?? / filename: ch??.doc page 12 Figure 1. A tactile pin array for fingertip display, consisting of three 4 x 8 arrays of pins. Tactile-vision substitution systems were the earliest to be developed, in order to present visual information to blind people. In a typical system, a camera receives visual information that is converted to a tactile representation on a two dimensional pin array. The Optacon (Figure 3) was one of the first devices to employ a matrix of pins for tactile- vision substitution and was the first device of this kind to be developed as a commercial product. It converted printed letters into a spatially distributed vibrotactile representation on the fingertip using a miniature handheld camera (Craig and Sherrick, 1982). The input to the device is a 6 by 24 array of photosensitive cells, which detects patterns of light and dark as material is moved underneath. The display part of the device is a 6 by 24 array of pins on which the user places their fingertip. The output of the camera is represented by vibrating pins on the tactile display. The pins vibrate at a frequency of 230Hz, which is close to the maximum sensitivity of the skin. Reading speeds with the Optacon are around 10 to 12 wpm (words per minute) after the initial 9 day training period, reaching 30 to 50 wpm after further training and experience (Craig and Sherrick, 1982).
  • 14. Wiley STM / Editor: Book Title, Chapter ?? / Authors?? / filename: ch??.doc page 13 Figure 3. Using the Optacon device to read text. The image on the right shows a close-up of the pin array. Early pioneering work in tactile vision substitution (TVSS) was also performed by Bach-y-Rita and colleagues in the late 1960s. Early systems displayed visual informa- tion captured by a tripod mounted TV camera to a vibrotactile display on the user’s back. Due to limited spatial resolution, tactile masking effects and a low dynamic range, the system was not suitable for day-to-day navigation. However, subjects could easily recog- nize simple shapes and discriminate orientation of lines. It was also reported that experi- enced users could perform more complex tasks, such as recognition of faces, or electronic assembly using the system (Kaczmarek and Bach-y-rita, 1995). To allow exploration of a larger tactile image with a device limited to the size of one or two fingertips, several researchers have adopted a strategy of mounting a tactile display on a computer input device, such as a mouse (see Figure 4) or graphics tablet sty- lus. This allows the motion of the user’s fingertips to be tracked within the limits of a cer-
  • 15. Wiley STM / Editor: Book Title, Chapter ?? / Authors?? / filename: ch??.doc page 14 tain workspace and the tactile display to be updated accordingly, dependant on where the user is on a “virtual image”. They can be distinguished from devices such as the Optacon in that they are most commonly employed to represent information that is stored digitally on a computer, rather than present in the user’s distal environment. Active exploration is necessary to perceive the entirety of the image being displayed. Figure 4. The VTPlayer tactile mouse. A commercially available virtual tactile display with two arrays of 4 by 4 pins from VirTouch (www.virtouch2.com). Researchers are currently investigating how best to employ tactile displays like these to present pictorial information. Potential applications include making graphs and maps more accessible to visually impaired users. Wall and Brewster (2006b) investi- gated the identification of positive and negative gradients relative to a horizontal line us- ing a VTPlayer mouse (see Figure 4). They found that blindfolded participants were cor- rectly able to identify positive and negative gradients within ±4.7 degrees of the horizon- tal, compared to ±3.25 degrees for a force-feedback mouse, and ±2.42 degrees for raised paper representations. Using the raised paper diagram provides the richest combination of
  • 16. Wiley STM / Editor: Book Title, Chapter ?? / Authors?? / filename: ch??.doc page 15 tactile cues. Improving the size, resolution and bandwidth of tactile displays could poten- tially move discrimination closer to that observed for raised paper. Jansson and Pedersen looked at performance in a map-browsing task using the VTPlayer. They noted that the tactile feedback had no beneficial effects over the per- formance that could be achieved with audio feedback. This was due to the difficulty that the visually impaired people had using a mouse. The information available through the pin arrays is very limited compared to the rich, distributed cues of vision, or those avail- able with a raised paper map (Jansson and Pedersen, 2005). Wall and Brewster (2006a) also conducted a more qualitative experiment using the VTPlayer to represent bar charts. Many of the blind users consulted were also uncom- fortable with mouse use, so the tactile cues were presented to the non-dominant hand to supplement navigation with a graphics tablet used in the other hand. The graphics tablet provided an absolute position reference that allowed users to plan their exploration better. A tangible overlay was used to disambiguate resources such as the graph’s axes, so that they could quickly be apprehended by the user. The pins of the display were raised if the user was on a bar, and lowered if not, thus supporting navigational information (e.g. “am I on a bar?” “how many bars have I crossed”) and indirect access to information (“how high is the bar?”). Supplementary audio cues were used for contextual information as to position on the graph, and provided details on the titles and values of bars. This research shows that the needs of users can still outstrip the capabilities of current tactile displays for some applications. Improving the pin spacing and amplitude of
  • 17. Wiley STM / Editor: Book Title, Chapter ?? / Authors?? / filename: ch??.doc page 16 pin movement would allow more complex information to be displayed. Performance in feature identification has been shown to increase with decreasing pin separation, and would also allow more pins on the display (Kammermeier and Schmidt, 2002). Improv- ing the range and resolution of pin movement would allow height to be used as a filtering mechanism to disambiguate different picture elements, such as edges and texturing (Challis and Edwards, 2001). Wall and Brewster suggest presenting information through other modalities to avoid cluttering the tactile representation, and using a tangible relief to provide persistent, unambiguous guidance using static interface elements such as axes and gridlines (Wall and Brewster, 2006a). Vibrotactile Displays Most vibrotactile actuators use electromagnetic actuation to drive a mass in either a linear or rotational fashion to provide vibrotactile stimulation to the skin. Two typical vibrotac- tile devices, the TACTAID VBW32 (www.tactaid.com) and the EAI C2 Tactor (www.eai.com), are shown in Figure 2. Both of these devices are resonant at 250Hz with much reduced response at other frequencies (which reduces the usefulness of frequency as a parameter for vibrotactile interfaces). Vibrotactile cues are much lower resolution than pin arrays but can exert more force (so can be felt through clothing); they can also be distributed over the body to give spatial cues (often mounted in a vest on the user’s back or in a belt around the waist). For a more detailed review of vibrotactile devices see Summers (1992).
  • 18. Wiley STM / Editor: Book Title, Chapter ?? / Authors?? / filename: ch??.doc page 17 Poupyrev et al. (2003) have designed sophisticated tactile displays for handheld computers. Lee et al. (2004) have also recently developed a vibrotactile stylus to use on touch screens and handheld computers. There is commercial interest in this area, as most mobile telephones include tactile feedback to accompany ring tones. For example, Im- mersion’s VibeTonz (www.immersion.com/vibetonz) attempt to extend this simple feed- back to enhance games and ring tones. Vibrotactile displays have been incorporated into canes used by visually-impaired people. The UltraCane (www.soundforesight.co.uk) uses ultrasound to detect objects in a user’s environment and displays the location and dis- tance to targets by vibrating pads on the handle of the cane. Figure 2: Left – a TACTAID VBW32 transducer, right an EAI C2 Tactor. Work on vibrotactile displays was motivated by tactile-audio substitution for pro- foundly deaf people, which did not develop much until the late 1970s and early 1980s. One of the earliest devices was the Tacticon, a commercial device that adjusted the per- ceived intensity of 16 electrodes, each of which corresponded to a range of frequencies in the auditory spectrum, in order to improve speech comprehension, auditory discrimina- tion, and the clarity of the users speech (Kaczmarek and Bach-y-rita, 1995). Another early device, the Tactile Acoustic Monitor (TAM), was developed by Summers (2000).
  • 19. Wiley STM / Editor: Book Title, Chapter ?? / Authors?? / filename: ch??.doc page 18 The TAM employed a single vibrotactile stimulator to provide un-encoded information about the loudness of the user’s speech and other sounds in the environment. Sound is picked up by a microphone, which is then compared to a threshold level. If the micro- phone signal is above the threshold the vibrotactile actuator is turned on at a constant amplitude and frequency, whereas if the sound level falls below the threshold the actuator is turned off. Evaluation showed that the TAM was useful for lip reading applications, prompting a variety of experiments investigating speech perception via a single vibratory transducer (Summers, 2000). For a full review of work in this area see Summers (1992). Significant early work in tactile displays for desktop human-computer interaction was carried out by Akamatsu and colleagues who investigated the addition of an electro- magnetically controlled pin to a standard mouse. This allowed users to feel vibrations through a fingertip. Akamatsu et al. (1995) investigated the impact of their tactile feed- back on target acquisition in a Fitts’ law pointing study. They examined whether target- ing was aided when sound, tactile and colour feedback were used to indicate target acqui- sition in a desktop type pointing interaction. Tactile feedback had a greater effect in re- ducing the time a user spent over a target than either sound or colour. In a second study, Akamatsu and MacKenzie (1996) examined the contribution of tactile and force-feedback on targeting. Tactile alone and force-feedback + tactile reduced targeting times by 5.6% and 7.6% respectively. Force-feedback alone resulted in slightly higher targeting times. Cockburn and Brewster (2005) looked at combinations of different feedback mo- dalities, including vibration feedback from a Logitech iFeel vibrotactile mouse
  • 20. Wiley STM / Editor: Book Title, Chapter ?? / Authors?? / filename: ch??.doc page 19 (www.logitech.com), for selecting small targets on a computer desktop. They found that, in simple Fitt’s law type tasks (where discrete targets are used, so there are no distrac- ters), tactile and audio feedback both reduced targeting time (confirming Akamatsu’s re- sults above), but the combination of audio plus tactile was not as good as when each was used alone. However, in a more realistic task (choosing items from drop down menus) the tactile feedback caused problems and actually increased targeting time over a standard graphical display. The reason for this was the close proximity of many tactile targets (each menu item gave tactile feedback) causing feedback ‘overload’. Jacko and colleagues have looked at how tactile displays (and more generally multimodal ones) can help older adults with age-related macular degeneration (AMD) (which is a leading cause of visual impairment in individuals of 65 years and over). Their evaluations use drag-and-drop type interactions with the Logitech Wingman force- feedback mouse (www.logitech.com) which is vibrated to produce tactile feedback. When different combinations of audio, tactile and visual feedback were added to drag- and-drop, there was little benefit to the tactile feedback over a standard visual display, except when it was in combination with audio (Jacko et al., 2003). A second study showed that AMD had a major effect on the drag-and-drop task, with AMD sufferers per- forming significantly worse than fully-sighted people of the same age. Again tactile showed little effect on its own, improving performance by a small amount. However, when it was combined with audio it had a much greater effect. AMD sufferers got more benefit from the addition of extra feedback than the fully sighted (Jacko et al., 2004).
  • 21. Wiley STM / Editor: Book Title, Chapter ?? / Authors?? / filename: ch??.doc page 20 Results from this work appear to conflict with those of Cockburn and Brewster as they showed audio and tactile feedback were more beneficial on their own. It is difficult to compare the two studies as they used different users, devices and stimuli. These results do show that the use of tactile displays is an active research area with many questions still to be answered. Designers must be careful to test their applications with the devices they will actually use to ensure that usability is improved. Brewster and Brown (2004) have investigated an alternative encoded form of tac- tile presentation: the Tacton, or tactile icon. Tactons are structured, abstract messages that can be used to communicate messages non-visually. Visual icons and their auditory equivalent Earcons (Blattner et al., 1989) are very powerful ways of displaying informa- tion but there is no tactile equivalent. In the visual domain there is text and its counterpart the icon, the same is true in sound with synthetic speech and the Earcon. In the tactile domain there is Braille but it has no ‘iconic’ counterpart. Visual icons can convey com- plex information in a very small amount of screen space, much smaller than for a textual description. Earcons transmit information in a small amount of time as compared to syn- thetic speech. Tactons can convey information in a smaller amount of space and time than Braille. The shared temporal property between audio and tactile means that certain audio characteristics such as rhythm, tempo and duration could be transformed into tac- tile stimuli (and vice versa). Therefore, the same information may be presented inter- changeably via the two different modalities. This is a bi-directional form of sensory sub- stitution where the information could be presented to one sense or other depending on the user’s particular disabilities or current situation.
  • 22. Wiley STM / Editor: Book Title, Chapter ?? / Authors?? / filename: ch??.doc page 21 Tactons are created by manipulating the parameters of cutaneous perception (de- tailed previously) to encode information. For example, Brown et al. (2005) encoded two pieces of information into a Tacton to create messages for mobile telephones. The type of a call or message (voice call, text message, or multimedia message) was encoded in the rhythm, while the priority (low, medium or high) of a call or message was encoded in the roughness (via amplitude modulation). Using this mapping, the same rhythm would rep- resent a high and low priority voice call but they would each be presented using a differ- ent waveform, whereas a high priority voice call and a high priority text message would share the same waveform, but have different rhythms. An initial study (Brown et al., 2005) on these nine Tactons showed that participants could identify them with over 70% accuracy, with rhythms being identified correctly 93% of the time. These results show that Tactons can be a powerful, non-visual way of communicating information, and use- ful to users who cannot see. Conclusions This chapter has reviewed the contribution of tactile displays for sensory substitution and supplementation for sensory impaired users. Tactile feedback offers an alternative chan- nel through which information can be communicated when other channels are impaired or overloaded. This might be in addition to graphical or audio displays, or as an alterna- tive depending on the user’s preferences and any disabilities.
  • 23. Wiley STM / Editor: Book Title, Chapter ?? / Authors?? / filename: ch??.doc page 22 The human sense of touch is very powerful, but abilities change with age. There is some detailed research into the effects of these changes at the physiological level, but this has not yet fed into much of the applied research on tactile displays for sensory substitu- tion. There is much to be done on looking at what changes might need to be made to en- sure tactile displays are useful to users with a wide range of abilities. Basic things like being able to control the amplitude of stimulation are important. Devices such as the Op- tacon allowed this so that the user could set a comfortable, perceivable level. This is not possible with many other available devices, which may make them hard for someone with less sensitivity to use, or painful for someone with heightened sensitivity. Other important issues for designers were raised in the review of perception. The interaction between frequency and amplitude means that care must be taken if one pa- rameter is varied as it may change the way the other is experienced. The duration of stimulation is important too. If it is too short then stimuli may go unnoticed, too long and information transfer will be too slow. Rhythm has also been shown to be a good parame- ter for information display, mapping well to auditory stimuli if crossmodal presentation is required. Finally, location on the body must be considered. The fingertip is very sensitive but may not be usable if a user needs to type or hold a mouse. Other body locations are possible but sensitivity will be lower and the effects of age may affect different sites in different ways. When multiple stimulation sites are required, each actuator should be po- sitioned near an anatomical reference point for accurate localisation. All of these issues are important to tactile HCI and further research will help designers deal with them to avoid problems of cues being missed or misinterpreted.
  • 24. Wiley STM / Editor: Book Title, Chapter ?? / Authors?? / filename: ch??.doc page 23 There are no standard tactile devices; they are evolving at the same time as the applications that use them. This can make it hard to generalise results from one device to another. As the area gets more attention and more studies are undertaken this problem will be resolved. However, at the present time it is important for designers to test out their applications with the specific devices they intend to use to be sure of the usability bene- fits. Before the full potential of touch can be realised in computer systems, further technology developments are required. From an interaction perspective there are impor- tant requirements for new devices. For vibrotactile devices we need to be able to present a wider range of frequencies to the skin. Presently the frequency range is limited to around 250Hz on most devices. If this could be widened it would allow greater use of the skin’s ability to detect vibration. Much of the work on pin arrays presented above used devices with small numbers of widely spaced pins that can only be raised or lowered with no resolution on between. To simulate textures accurately or represent detailed images much higher resolution displays are needed. The two-point difference threshold has been estimated at 0.7mm, which is the necessary spacing of pins to fuse stimuli into a continu- ous image. To enable height to be used as a filtering mechanism to give information on relative importance of items in a scene, the amplitude of the pins needs to be controllable. Summers’ work is going in this direction with arrays of much higher density (Summers and Chanter, 2002).
  • 25. Wiley STM / Editor: Book Title, Chapter ?? / Authors?? / filename: ch??.doc page 24 There are many new application areas that could benefit from tactile displays. The use of mobile devices has grown very rapidly over the last five years. Mobile telephones, handheld computers and handheld computer games are now very common, with new de- vices and applications appearing all the time. There is a strong research focus in comput- ing science on how better interfaces might be designed for this new type of device, but many are currently difficult or impossible for disabled people to use. Small screens make it hard to display information at a size that people with poor eyesight can see. Tactile dis- plays have an important role to play in making these devices usable by older or visually impaired people. Information could be presented using sophisticated tactile displays that could give people access to the user interface in a form that is suitable for them. More sophisticated tactile cues could be used to provide much more information to help users navigate without using vision. Vibrations could be presented to the left or right side of the body to indicate changes in direction or assist in more complex obstacle avoidance. In a context-aware mobile device a tactile display could give information about the environment surrounding the user as he/she is mobile, for example encoding information about the type of building the person is next to, where the door is and the number of steps to get inside. This has advantages as information delivered through sound can often be problematic if the environment is noisy or the information is confi- dential. A tactile display is private to the user and less affected by the environment. The work reviewed here shows that the sense of touch has great potential as a channel for communication. A range of different applications for disabled people has
  • 26. Wiley STM / Editor: Book Title, Chapter ?? / Authors?? / filename: ch??.doc page 25 been developed over the years. It is now becoming possible to use tactile displays crea- tively in mainstream HCI research to design a new generation of accessible user inter- faces. Acknowledgements This work was funded by EPSRC Advanced Research Fellowship GR/S53244, grant GR/S53251 and PhD Studentship GR/S53244. References AKAMATSU, M. & MACKENZIE, I. S. (1996) Movement Characteristics Using a Mouse with Tactile and Force Feedback. International Journal of Human-Computer Studies, 45, 483-493. AKAMATSU, M., MACKENZIE, I. S. & HASBROUQ, T. (1995) A comparison of tac- tile, auditory, and visual feedback in a pointing task using a mouse-type device. Ergo- nomics, 38, 816-827. BLATTNER, M., SUMIKAWA, D. & GREENBERG, R. (1989) Earcons and icons: Their structure and common design principles. Human Computer Interaction, 4, 11-44. BREWSTER, S. A. & BROWN, L. M. (2004) Tactons: Structured Tactile Messages for Non-Visual Information Display. IN COCKBURN, A. (Ed.) Proceedings of Australasian User Interface Conference 2004. Dunedin, New Zealand, Australian Computer Society.
  • 27. Wiley STM / Editor: Book Title, Chapter ?? / Authors?? / filename: ch??.doc page 26 BROWN, L. M., BREWSTER, S. A. & PURCHASE, H. C. (2005) A First Investigation into the Effectiveness of Tactons. IN BERGAMASCO, M. & BICCHI, A. (Eds.) To ap- pear in Proceedings of Worldhaptics 2005. Pisa, Italy, IEEE Press. BURDEA, G. (1996) Force and touch feedback for virtual reality, New York, Wiley In- terscience. CHALLIS, B. & EDWARDS, A. D. N. (2001) Design principles for tactile interaction. IN BREWSTER, S. A. & MURRAY-SMITH, R. (Eds.) Haptic Human-Computer Inter- action. Berlin, Germany, Springer LNCS. CHOLEWIAK, R. W., BRILL, C. J. & SCHWAB, A. (2004) Vibrotactile localization on the abdomen: Effects of place and space. Perception and Psychophysics, 66, 970-987. CHOLEWIAK, R. W. & COLLINS, A. A. (2003) Vibrotactile localization on the arm: Effects of place, space and age. Perception and Psychophysics, 65, 1058-1077. COCKBURN, A. & BREWSTER, S. A. (2005) Multimodal feedback for the acquisition of small targets. Ergonomics, 48, 1129-1150. CRAIG, J. C. & SHERRICK, C. E. (1982) Dynamic Tactile Displays. IN SCHIFF, W. & FOULKE, E. (Eds.) Tactual Perception: A Sourcebook. Cambridge University Press. GELDARD, F. A. (1957) Adventures in tactile literacy. The American Psychologist, 12, 115-124.
  • 28. Wiley STM / Editor: Book Title, Chapter ?? / Authors?? / filename: ch??.doc page 27 GOBLE, A., COLLINS, A. & CHOLEWIAK, R. (1996) Vibrotactile threshold in young and old observers: The effects of spatial summation and the presence of a rigid surround. Journal of the Acoustical Society of America, 99, 2256-2269. GOFF, G. D. (1967) Differential Discrimination of Frequency of Cutaneous Mechanical Vibration. Journal of Experimental Psychology, 74, 294-299. GREGOR, P., NEWELL, A. F. & ZAJICEK, M. (2002) Designing for Dynamic Diver- sity - interfaces for older people. IN JACKO, J. A. (Ed.) Proceedings of ASSETS 2003. Edinburgh, UK, ACM Press. GUNTHER, E., DAVENPORT, G. & O'MODHRAIN, S. (2002) Cutaneous Grooves: Composing for the Sense of Touch. New Instruments for Musical Expression. Dublin, IR. JACKO, J., BARNARD, L., KONGNAKORN, T., MOLONEY, K., EDWARDS, P., EMERY, V. K. & SAINFORT, F. (2004) Isolating the effects of visual impairment:: Ex- ploring the effect of AMD on the utility of multimodal feedback. Proceedings of ACM CHI 2004. Vienna, Austria, ACM Press Addison-Wesley. JACKO, J., SCOTT, I., SAINFORT, F., BARNARD, L., EDWARDS, P., EMERY, V. K., KONGNAKORN, T., MOLONEY, K. & ZORICH, B. (2003) Older Adults and Vis- ual Impairment: What Do Exposure Times and Accuracy Tell Us About Performance Gains Associated with Multimodal Feedback? Proceedings of ACM CHI 2003. Fort Lauderdale, FL, USA, ACM Press Addison-Wesley.
  • 29. Wiley STM / Editor: Book Title, Chapter ?? / Authors?? / filename: ch??.doc page 28 JANSSON, G. & PEDERSEN, P. (2005) Obtaining geographical information from a vir- tual map with a haptic mouse. Proceedings of XXII International Cartographic Confer- ence (ICC2005). A Coruna, Spain, ICA. KACZMAREK, K., WEBSTER, J., BACH-Y-RITA, P. & TOMPKINS, W. (1991) Elec- trotacile and vibrotactile displays for sensory substitution systems. IEEE Transaction on Biomedical Engineering, 38, 1-16. KACZMAREK, K. A. & BACH-Y-RITA, P. (1995) Tactile displays. IN BARFIELD, W. A. F., T.A. (Ed.) Virtual environments and advanced interface design. New York, Oxford University Press. KAMMERMEIER, P. & SCHMIDT, G. (2002) Application-specific evaluation of tactile array displays for the human fingertip. Proceedings of IEEE/RSJ International Confer- ence on Intelligent Robots and Systems (IROS). Lausanne, Switzerland, IEEE. KLATZKY, R. & LEDERMAN, S. (2003) Chapter 6: Touch. IN PROCTOR, R. (Ed.) Handbook of Psychology Volume 4: Experimental Psychology. John Wiley and Sons. LEE, J. C., DIETZ, P., LEIGH, D., YERAZUNIS, W. & HUDSON, S. E. (2004) Haptic Pen: A Tactile Feedback Stylus for Touch Screens. Proceedings of UIST 2004. Santa Fe, NM, USA, ACM Press Addison-Wesley. LOFVENBERG, J. & JOHANSSON, R. S. (1984) Regional Differences in Sensitivity to Vibration in the Glabrous Skin of the Human Hand. Brain Research, 301, 65-72.
  • 30. Wiley STM / Editor: Book Title, Chapter ?? / Authors?? / filename: ch??.doc page 29 PARKES, D. (1988) "nomad": An audio-tactile tool for the acquisition, use and man- agement of spatially distributed information by visually impaired people. Proceedings of the Second International Symposium on Maps and Graphics for Visually Impaired Peo- ple. London, UK. PHILLIPS, J. R. & JOHNSON, K. O. (1985) Neural mechanisms of scanned and station- ary touch. J. Acoust. Soc. Am., 77, 220-224. POUPYREV, I. & MARUYAMA, S. (2003) Tactile Interfaces for Small Touch Screens. Proceedings of UIST 2003. Vancouver, Canada, ACM Press. SCHIFF, W. & FOULKE, E. (Eds.) (1982) Tactual perception: A sourcebook, Cam- bridge, Cambridge University Press. SHERRICK, C. (1985) A scale for rate of tactual vibration. Journal of the Acoustical So- ciety of America, 78. STUART, M., TURMAN, A. B., SHAW, J., WALSH, N. & NGUYEN, V. (2003) Ef- fects of aging on vibration detection thresholds at various body regions. BMC Geriatrics, 3. SUMMERS, I. R. (Ed.) (1992) Tactile Aids for the Hearing Impaired, London, UK, Whurr Publishers Ltd. SUMMERS, I. R. (2000) Single-channel information transfer through the skin: limita- tions and possibilities. IN SUMMERS, I. R. & WHYBROW, J. (Eds.) International Sen- sory Aids Conference. Exeter, UK.
  • 31. Wiley STM / Editor: Book Title, Chapter ?? / Authors?? / filename: ch??.doc page 30 SUMMERS, I. R. & CHANTER, C. M. (2002) A broadband tactile array on the fingertip. Journal of the Acoustical Society America, 112, 2118-2126. TAN, H. Z. (1996) Information transmission with a multi-finger tactual display. Electri- cal Engineering. Cambridge, MA, USA, MIT. WALL, S. A. & BREWSTER, S. A. (2006a) Feeling What You Hear: Tactile Feedback for Navigation of Audio Graphs. To appear in Proceedings of ACM CHI 2006 Montreal, Canada, ACM Press Addison-Wesley. WALL, S. A. & BREWSTER, S. A. (2006b) Sensory Substitution Using Tactile Pin Ar- rays: Human Factors, Technology and Applications. To appear in Signal Processing, 86. WERNER, G. & MOUNTCASTLE, V. B. (1968) Quantitative Relations Between Me- chanical Stimuli to the Skin and Neural Responses Evoked by Them. IN KENSHALO, D. (Ed.) The Skin Senses. Springfield, Il., Charles C. Thomas. View publication stats