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Experiments
Daniel Thompson
Process
To begin with in my experiment, I searched
Google for a suitable image of my featured
game to use as my background. To use later
on, I selected the chin section of the soldier
using the lasso tool to accurately cut it out of
the original picture and to copy it into
another layer so that I could give the whole
design a sense of depth and character. Next,
I began creating the title and finding a
suitable colour theme for it and the text
boxes. This would become my theme for the
whole cover. Next, I added in the pictures of
random indie games featured in the
magazine using the copy and paste tool.
Finally, I double clicked on the title, boxes
and writing around the cover one by one to
bring up the menu in which I could add outer
glows and shadowing to give a more
professional look overall.
Reflection
• What elements of your experiments will you include in your
final product?
In my final product, I have decided that I shall include the style of the title and the
colour scheme used. It would help to create a recognisable image for my magazine’s
brand and plenty of symbolism can be used.
I will also use the depth I have added into my cover by making the soldier’s face seem
to stick out through the layout design and create a more professional look. The
structure of the magazine will look similar too, keeping the boxes on top of one
another and tilting them slightly to look not too serious but also interesting. The text
boxes will use the same convention of showing the game’s logo to help the audience
recognise them better.
My final product will also feature a character with a less coloured scenery to
emphasise that the main attraction is the soldier/character. I will include screenshots
of the games featured in the magazine and use the magic wand tool to neatly cut it
out. This will help the product look more professional. I will also use different fonts to
the title in my final product to differentiate it from the stories featured.

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3. fmp production experiments

  • 2. Process To begin with in my experiment, I searched Google for a suitable image of my featured game to use as my background. To use later on, I selected the chin section of the soldier using the lasso tool to accurately cut it out of the original picture and to copy it into another layer so that I could give the whole design a sense of depth and character. Next, I began creating the title and finding a suitable colour theme for it and the text boxes. This would become my theme for the whole cover. Next, I added in the pictures of random indie games featured in the magazine using the copy and paste tool. Finally, I double clicked on the title, boxes and writing around the cover one by one to bring up the menu in which I could add outer glows and shadowing to give a more professional look overall.
  • 3. Reflection • What elements of your experiments will you include in your final product? In my final product, I have decided that I shall include the style of the title and the colour scheme used. It would help to create a recognisable image for my magazine’s brand and plenty of symbolism can be used. I will also use the depth I have added into my cover by making the soldier’s face seem to stick out through the layout design and create a more professional look. The structure of the magazine will look similar too, keeping the boxes on top of one another and tilting them slightly to look not too serious but also interesting. The text boxes will use the same convention of showing the game’s logo to help the audience recognise them better. My final product will also feature a character with a less coloured scenery to emphasise that the main attraction is the soldier/character. I will include screenshots of the games featured in the magazine and use the magic wand tool to neatly cut it out. This will help the product look more professional. I will also use different fonts to the title in my final product to differentiate it from the stories featured.

Editor's Notes

  1. Discuss the tools and processes used in your experiments