This document analyzes existing car game products that were researched. It finds that they commonly have simplistic 2D gameplay focused on racing or obstacle courses. They include elements like time counters, upbeat music, and sound effects for actions. The analysis states that the author plans to use a 2D top-down perspective for their own car game, which will include racing and shooting enemies. They will also aim to include character selection, music, and sound effects.
2. Existing Product
The objective to this game is to finish with the fastest time possible whilst
weaving through other cars making it a challenge collecting points
through a gold floating icon system, you will be able to see in the first
image the “+10” and that is from the car character passing over, after it
fades away. It also has a slight pinging noise as it goes over the marker
similar to what noise you would hear within a Mario game. It is a very
simplistic concept for a game but the 2D format that it is in makes it easy
for the player to see what is coming up and what direction they must take
to make it through the other cars.
The color scheme for this game is a dark grey background to represent a
road whilst having white/lighter grey lines to separate the lanes. The
color of the man character car is red which is different to all the other
cars you will see in the game, this is to make this car stand out from the
rest.
At the end of the game there Is a little ”game over” icon that pops onto
the screen identifying the time you scored and it shows your score and
the highest score ever recorded.
The backing track is somewhat of a rock music tension rising kind of
sound which has been constantly looped which suits the feel the game
portrays.
this game would likely appeal to a young audience as the concept In
general is quite simplistic.
3. Existing Product
There is a menu where you can select what car you, the color
scheme is a background of a race lag with light grey square boxes on
top with different cars in each box
The objective of this game is to finish In first place competing
with 8 other car characters, and you have a certain number of
laps to maintain that first place spot.
The game pans over the certain area of the map that you are on
and tracks the area your character is on. The general layout and
color scheme for this map is like an f1 track in terms of track
style with the sharp corners and bendy look. The track is grey
with red and white sections indicating corners, there is a stand
where you can see an audience around the edge of the track.
There is also large sections of green grass and forest areas
around the track and stand.
I believe this game would appeal to a much younger audience as
it is very simplistic with its concept.
4. Existing Product
This game has multiple levels where the objective is to get
past the obstacles in place to progress to the next level. It is
a fairly simplistic idea, similar to other obstacle based car
games I have seen in the past. It has an aesthetically pleasing
cartoon like background with a vibrant light blue
background. It also has a moving background as you can see
the clouds moving across the sky in the clip.
You can see that they have implemented a break peddle and
an accelerator or the user to use to move the car.
The backing track is an upbeat high intensity track that suits
the feel of the game.
There is multiple levels to this game with different
obstacles in each level.
They have added a night setting level adding a
moon and stars which suggest the setting is at
night
Likely to appeal to a younger audience as I could see this
type of game been on sites such as coolmathsgames.com
You can see that there is a distance counter in
5. Existing Product
This game is the simplest one I have looked at
with the only objective being to weave between
cars to complete the game.
The background is a road with white lines indicating
the separation of lanes. They have added a grass
border with pushes and what seems to be a path
next to the road.
There is a score counter in red lettering at the
top indicating the time you are taking to
complete the level
Audience appeal wise I can see players of the
game getting very bored quick as there is no
elements besides finishing the race to this game
6. Research Analysis
• What common features do the researched products have?
• All of the products I have looked at are simplistic car games with three of them been focused
around the element of racing. The other is more of an obstacle course type of game which has
levels implemented within with different obstacles on each level. Three of the case studies are
designed in a 2D, birds eye view kind of style which is more simplistic to animate than the other
one which is animated from side view moving from left to right. They all have a time limit at the top
which I plan to implement into my own work as it is a simple thing to add. In terms of technicality
of animation, all four of the cases I have studied wouldn't be hard to replicate/ recreate myself as I
am planning to use a 2D approach to this project as I feel it would work better for my idea. They
have upbeat backing tracks with sound effects that are triggered by going over gold coins for
example.
• What aspects of the research will you include within your on work?
• I am planning to use a 2D look to my game looking from top down as I feel it would work better for
my idea which is some kind of car racing game with the element of shooting to destroy enemies
and things in the way of the character. I may choose to add a character selection screen before the
game where the player can choose which character they want to use. I want to have a upbeat
backing track that suits and reflects the style of game. I will also add sound effects into my game as
certain things are activated, for example I might shoot an obstacle to clear it and it ill have the
sound of the gun as well as the sound of the object been destroyed.
Choose a recent product similar to your own and annotate it- screenshot, GIF or gameplay video.
Type of image- studio/location, angle, effects, post-production
Use of lighting/composition/mise en scene/costume/props/location/colours/fonts etc.
Use of sound/ music/ effects
Audience appeal- how does it make its audience want to buy/watch/play it?
Choose a recent product similar to your own and annotate it- screenshot, GIF or gameplay video.
Type of image- studio/location, angle, effects, post-production
Use of lighting/composition/mise en scene/costume/props/location/colours/fonts etc.
Use of sound/ music/ effects
Audience appeal- how does it make its audience want to buy/watch/play it?
Choose a recent product similar to your own and annotate it- screenshot, GIF or gameplay video.
Type of image- studio/location, angle, effects, post-production
Use of lighting/composition/mise en scene/costume/props/location/colours/fonts etc.
Use of sound/ music/ effects
Audience appeal- how does it make its audience want to buy/watch/play it?
Choose a recent product similar to your own and annotate it- screenshot, GIF or gameplay video.
Type of image- studio/location, angle, effects, post-production
Use of lighting/composition/mise en scene/costume/props/location/colours/fonts etc.
Use of sound/ music/ effects
Audience appeal- how does it make its audience want to buy/watch/play it?
List all products researched in previous sections. Include anything additional you have watched/read in preparation for production. Alphabetise your list.