This document discusses game design and outlines an agenda for a meetup on the topic. It includes definitions of key game design concepts like flow and the rhetoric of game design. The document outlines three acts for the meetup agenda: setting the shape and developing themes in Act 1, examining and exploring ideas in Act 2, and concluding with decisions and actions in Act 3. It also lists the 7Ps of game design and 9 components to consider when creating a game design, including the goal, objective, players, duration, gameplay, strategy, variables, constraints, and outcome. The key takeaway is to use these concepts and components to collaboratively design a game at the meetup.