SlideShare a Scribd company logo
1 of 55
Creative Director
The Role Within a Gaming Studio
Stanislav Stanković, 2020
●The Role of a Creative Director
●Path to become the Creative Director
●The way of thinking
Goal
2
About Me
●Born in Serbia in the City of Niš
●Fell in love with games in the age of 5
●Always wanted to be a Game Designer
●2005 moved to Finland
●2012 started working at Rovio
●2015 joined EA/Tracktwenty
3
Outline
●The Role of a Creative Director within the studio
●Responsibilities – what do you do
●Skill set – what do you need to know
●Design process - developing your own ideas
4
Disclaimer
5
●I speak from my own experience
●Things may be different in other companies
●Survivorship bias
●Luck plays a part in life
Creative Director v.s. Similar Roles
Art
Director
Game
Director
Creative
Director
6
Creative DirectorArt Director Game Director
Lead Game Artist
Senior Game Artist
Game Artist
Lead Game
Designer
Senior Game
Designer
Game Designer
Junior Game Artist
Junior Game
Designer
The Path
7
Types of Game Designers
●Systems designer
●Narrative designer
●Level designer
●UX Designer
●Monetization designer
●Etc.
8
Role within the Team
Creative Director
Art Director
Executive Producer
Product Manager
Development
Director
Outsourcing
manager
Design Team
External Stakeholders
9
Responsibilities
10
Two Business Models
11
●Premium Games
●Free-2-Play Games
●Game as a packaged product
●Game as a service
●Boundaries are getting blurred
During production
●Define the vision for the game
●Communicate the vision to other state holders
●Guiding the game through the approval process
●Communicate the vision to design/dev team
●Determine the scope of the prototype
●Determine the scope of the MVP
●Guide the game through the soft launch
12
Defining the Vision
●What kind of a game do we want to make?
●Idea: I love samurai, let’s make a game
●Vision: An open world, action adventure
game set in the feudal Japan.
More specifically, at an island of Tsushima
after the Mongol invasion...
13
Communicating the Vision to Stakeholders
●Other key people within the studio
●Other powers to be within the company
●Why should we make this game?
14
Approval Process
●Companies have a formal approval process
●Companies need to make profit
●Making a game requires sizeable investment
●Approval process is supposed to ensure this
●The Process can have multiple stages
●Each stage requires a different set of deliverables
●The Process can get murky and change abruptly
15
Communicating the Vision to the Team
●What are we making?
●Why are we making it?
●How do we make it?
●Development team is multidisciplinary
●Composition of the team changes with each
stage of development
16
Scope of the Prototype
●Exploring the unknowns
●What do we need to test to prove that
the game would work?
●Technology prototype
●Core gameplay prototype
●Metagame prototype
●Prototype needs to have a clear goal
17
Release Scope or MVP Scope
●Minimal Viable Product
●Minimal Lovable Product
●Minimal set of features that the game
needs to have for a successful launch
18
Soft Launch
●Soft Launch or Limited Market Test
●Prevalent in free to play world
●Launching to a subset of players
●Before investing in user acquisition
●Testing technology and infrastructure
●Testing the KPIs
19
Live Service
●Maintain the vision for the game
●Communicating the vision to the members of
the design/development team
●Communicating the vision to other stakeholders
●Determining and maintaining the feature roadmap
●Determining the scope of each release
20
Maintain the Vision
●What kind of a game are we making?
●Vision can change
●Vision should evolve
●Game always needs to have a vision
21
Communicating the Vision
●Why are we making this?
●This needs constant reiteration
●Each new update is a small release
●Stakeholders need to understand
●Developers need to understand
22
Roadmap
●There are loads of ideas
●We can make loads of cool features
●But in which order?
●Prioritizing features based on various factors
●Feedback from players
●Business needs and opportunities
23
Defining a Release Scope
●What can be delivered in each release
●Is it meaningful to players?
●Is it meaningful from business wise?
●How is it presented to players?
●What are expectations?
●Do we plan to develop it further?
●How does it fit with the rest of the game?
24
Skills
25
Skills
●Mathematics – a game is as a
mathematical system
●Psychology – the way humans perceive
the system
●Art – aesthetics of the game, visual,
narrative, etc.
●Business – key for success in the industry
26
Acquiring Skills
●Broad general culture – as ideas come from
various sources
●Broad knowledge of games – as diverse as
possible
●Experience – higher you climb, the skills
become more abstract
●Learn by observing and listening - steal
knowledge from others
27
Understanding Players
●Every game has an audience
●Understand your audience!
●Audience evolves with the game
●You are not making a game for yourself
●You yourself need to like the game that
you are making
28
Player Psychology
●Everyone wants to be a hero in their own story
●Everyone wants to tell their own success narrative
29
Psychological Needs
●Self Determination Theory
●Autonomy – volition, our actions are rooted in
our own decisions
●Mastery – sense that we are improving through
learning
●Relatedness – ourselves in relation to other
humans
30
Structuring Player’s Time
●With the game - session length
●Away from the game - session frequency
●Minute to minute – core gameplay
●Midterm to long term goals - metagame
31
Core vs. Metagame
●Core gameplay - minute to minute
interaction
●Metagame - structure in which core is
embedded
32
Player’s Journey
●From FTUE to years ahead
●Early gameplay
●Mid level gameplay
●Elder gameplay
33
Player Goals
●Short term goals
●Midterm term goals
●Long term goals
●Order in which goals are presented:
○ Long term - Save the princess
○ Short term - Jump over the gap
○ Midterm - Princess is in the other castle
34
Density of Goals
●Let player write his own success narrative
●Let player choose his own goals
●Linear gameplay
●Nonlinear gameplay
●RPG mechanics
35
Understanding Feedback
●Comes in many forms
●Comes from various places
●Feedback from team members
●Feedback from other stakeholders
●Feedback from user testing
●Feedback from players
36
Feedback from Other Stakeholders
●Can come at any point during the process
●Come usually during concepting or after going live
●Driven by agenda
●Individual stakeholders can have their own priorities
37
Feedback from Team Members
●Comes at any phase of the process
●Team members can be emotionally attached to
particular aspect of their work
●Not naïve users
●Understand game from a different perspective
●Have their own agenda
38
Feedback from User Testing
●Focus groups, beta testers, soft launch, etc.
●Qualitative in form of surveys and self-reported
observations
●Quantitative in form of various metrics
●Can be quite focused
●Can be more objective
●Happens in laboratory settings
●Context might be radically different than reality
39
Feedback from Players
●Ultimate form of feedback
●Qualitative, self-reported based on
social media or survey
●Quantitative from telemetry data
40
Understanding Data
●Connection between data and qualitative
feedback can be complex and counterintuitive
●People say one thing, but do the opposite
41
Pitfall in Understanding Data
●Cherry Picking!
●Looking for data to justify decisions that were
already made
42
Filtering Feedback
●Separating valid feedback from invalid
●Distinguishing actionable feedback from
non-actionable
●Prioritizing
43
Design Process
44
From Idea to Realization
●Ideation
●Concepting
●Prototyping
●Preproduction
●Production
●Soft Launch
●Live Service
45
Ideation
●Brainstorming
●Ideas can come from
anywhere
●Ideas don’t come in vacuum
●Something old, something
new, something borrowed,
something blue
●Ideas are a dime a dozen
46
Concepting
●Idea takes form
●Pride and Prejudice, and Zombies -
Sounds cool but what does this
actually mean?
47
Elevator Pitch
●Be able to convey your idea in one
sentence
●Iggy Pop Rule: 25 words or less
●Forces you to condense your idea
to absolute essence
48
Prototyping
●Different ideas need different
approaches in prototyping
●Mapping out the unknowns
●Deciding what needs to be tested
●Paper prototyping
●Software prototyping
49
Iteration
●Ideas do not come in a perfect form
●Ideas need to be tested and
improved
●This is iteration
●Kill your darlings!
●Test as much and as fast as possible
50
Preproduction
●Scope of MVP
●Vertical slice of the game
●Minimal set of features that
the game needs at launch
51
Production
●The boring part
●99% of perspiration
●Blood, sweat and tears
●Putting it together
●If iteration was your friend in
prototyping and preproduction
it’s a mortal enemy here
52
Soft Launch
●Part of the Game as a Service model
●Launching the game to a limited audience
●Limited in geographic terms
●Limited in reach, i.e., in the scope of user
acquisition
●Test the game in the real environment
●Time to iterate again
53
Live Service
●Game has launched
●For Free-2-Play games real journey is
just the beginning
●For premium games DLC etc.
●Story begins a new with each new
release
54
Discussion
time
55

More Related Content

What's hot

【Unity道場スペシャル 2017京都】乱数完全マスター 京都編
【Unity道場スペシャル 2017京都】乱数完全マスター 京都編【Unity道場スペシャル 2017京都】乱数完全マスター 京都編
【Unity道場スペシャル 2017京都】乱数完全マスター 京都編Unity Technologies Japan K.K.
 
我編譯故我在:誰說 Node.js 程式不能編成 binary
我編譯故我在:誰說 Node.js 程式不能編成 binary我編譯故我在:誰說 Node.js 程式不能編成 binary
我編譯故我在:誰說 Node.js 程式不能編成 binaryFred Chien
 
TeX言語の展開制御による文書の構造化(TeXユーザの集い2014)
TeX言語の展開制御による文書の構造化(TeXユーザの集い2014)TeX言語の展開制御による文書の構造化(TeXユーザの集い2014)
TeX言語の展開制御による文書の構造化(TeXユーザの集い2014)T. Suwa
 
【出張ヒストリア2019】COLORSプロジェクトフォトグラメトリに挑戦してみた!
【出張ヒストリア2019】COLORSプロジェクトフォトグラメトリに挑戦してみた!【出張ヒストリア2019】COLORSプロジェクトフォトグラメトリに挑戦してみた!
【出張ヒストリア2019】COLORSプロジェクトフォトグラメトリに挑戦してみた!historia_Inc
 
2023_05_25 Sessions After Party
2023_05_25 Sessions After Party2023_05_25 Sessions After Party
2023_05_25 Sessions After Partyyukishimada7
 
よくわかる音ゲーの作り方
よくわかる音ゲーの作り方よくわかる音ゲーの作り方
よくわかる音ゲーの作り方tenonno tenonno
 
自然言語処理概要
自然言語処理概要自然言語処理概要
自然言語処理概要ratchiratchi
 
C++と仲良くなるためのn問 ~ポインタ編~ #ladiescpp
C++と仲良くなるためのn問 ~ポインタ編~ #ladiescppC++と仲良くなるためのn問 ~ポインタ編~ #ladiescpp
C++と仲良くなるためのn問 ~ポインタ編~ #ladiescppcocodrips
 

What's hot (9)

【Unity道場スペシャル 2017京都】乱数完全マスター 京都編
【Unity道場スペシャル 2017京都】乱数完全マスター 京都編【Unity道場スペシャル 2017京都】乱数完全マスター 京都編
【Unity道場スペシャル 2017京都】乱数完全マスター 京都編
 
我編譯故我在:誰說 Node.js 程式不能編成 binary
我編譯故我在:誰說 Node.js 程式不能編成 binary我編譯故我在:誰說 Node.js 程式不能編成 binary
我編譯故我在:誰說 Node.js 程式不能編成 binary
 
TeX言語の展開制御による文書の構造化(TeXユーザの集い2014)
TeX言語の展開制御による文書の構造化(TeXユーザの集い2014)TeX言語の展開制御による文書の構造化(TeXユーザの集い2014)
TeX言語の展開制御による文書の構造化(TeXユーザの集い2014)
 
【出張ヒストリア2019】COLORSプロジェクトフォトグラメトリに挑戦してみた!
【出張ヒストリア2019】COLORSプロジェクトフォトグラメトリに挑戦してみた!【出張ヒストリア2019】COLORSプロジェクトフォトグラメトリに挑戦してみた!
【出張ヒストリア2019】COLORSプロジェクトフォトグラメトリに挑戦してみた!
 
2023_05_25 Sessions After Party
2023_05_25 Sessions After Party2023_05_25 Sessions After Party
2023_05_25 Sessions After Party
 
よくわかる音ゲーの作り方
よくわかる音ゲーの作り方よくわかる音ゲーの作り方
よくわかる音ゲーの作り方
 
自然言語処理概要
自然言語処理概要自然言語処理概要
自然言語処理概要
 
グレブナー基底大好きbo徒になろう
グレブナー基底大好きbo徒になろうグレブナー基底大好きbo徒になろう
グレブナー基底大好きbo徒になろう
 
C++と仲良くなるためのn問 ~ポインタ編~ #ladiescpp
C++と仲良くなるためのn問 ~ポインタ編~ #ladiescppC++と仲良くなるためのn問 ~ポインタ編~ #ladiescpp
C++と仲良くなるためのn問 ~ポインタ編~ #ladiescpp
 

Similar to The Role of the Creative Director in a Gaming Studio

Engaging Tomorrows Learners with Impact Focused Virtual Reality Games
Engaging Tomorrows Learners with Impact Focused Virtual Reality GamesEngaging Tomorrows Learners with Impact Focused Virtual Reality Games
Engaging Tomorrows Learners with Impact Focused Virtual Reality GamesClinical Tools, Inc
 
Crowdfunding: Strategies for Startups, Businesses, & Cause Activists
Crowdfunding: Strategies for Startups, Businesses, & Cause ActivistsCrowdfunding: Strategies for Startups, Businesses, & Cause Activists
Crowdfunding: Strategies for Startups, Businesses, & Cause ActivistsBarkWorld Expo
 
Why enter VR? Earnings and learnings from Into The Radius VR and new products...
Why enter VR? Earnings and learnings from Into The Radius VR and new products...Why enter VR? Earnings and learnings from Into The Radius VR and new products...
Why enter VR? Earnings and learnings from Into The Radius VR and new products...DevGAMM Conference
 
Designing Serious Games - how to get started?
Designing Serious Games - how to get started?Designing Serious Games - how to get started?
Designing Serious Games - how to get started?Fred Moritz
 
Intro to Aurora Presentation.pptx
Intro to Aurora Presentation.pptxIntro to Aurora Presentation.pptx
Intro to Aurora Presentation.pptxAmberGordon1
 
What is Digital Gaming in Product Management by Boeing PM
What is Digital Gaming in Product Management by Boeing PMWhat is Digital Gaming in Product Management by Boeing PM
What is Digital Gaming in Product Management by Boeing PMProduct School
 
Fortugno nick design_and_monetization
Fortugno nick design_and_monetizationFortugno nick design_and_monetization
Fortugno nick design_and_monetizationchangehee lee
 
BANZAI! Joy and folly of setting up an Indie Games Startup
BANZAI! Joy and folly of setting up an Indie Games StartupBANZAI! Joy and folly of setting up an Indie Games Startup
BANZAI! Joy and folly of setting up an Indie Games StartupGiuliano Cremaschi
 
Building sustainable indie studio in 2018
Building sustainable indie studio in 2018Building sustainable indie studio in 2018
Building sustainable indie studio in 2018Kris Nurwono
 
Game Design Tools: For When Spreadsheets and Flowcharts Aren't Enough
Game Design Tools: For When Spreadsheets and Flowcharts Aren't EnoughGame Design Tools: For When Spreadsheets and Flowcharts Aren't Enough
Game Design Tools: For When Spreadsheets and Flowcharts Aren't EnoughKatharine Neil
 
Ville vuorela ngs2012
Ville vuorela ngs2012Ville vuorela ngs2012
Ville vuorela ngs2012Ville Vuorela
 
How to make fun PvP? Analysis of core-gameplay mistakes / Dmitry Aborilov (Ba...
How to make fun PvP? Analysis of core-gameplay mistakes / Dmitry Aborilov (Ba...How to make fun PvP? Analysis of core-gameplay mistakes / Dmitry Aborilov (Ba...
How to make fun PvP? Analysis of core-gameplay mistakes / Dmitry Aborilov (Ba...DevGAMM Conference
 
Game design 4
Game design 4Game design 4
Game design 4Benjey
 

Similar to The Role of the Creative Director in a Gaming Studio (20)

Engaging Tomorrows Learners with Impact Focused Virtual Reality Games
Engaging Tomorrows Learners with Impact Focused Virtual Reality GamesEngaging Tomorrows Learners with Impact Focused Virtual Reality Games
Engaging Tomorrows Learners with Impact Focused Virtual Reality Games
 
Crowdfunding: Strategies for Startups, Businesses, & Cause Activists
Crowdfunding: Strategies for Startups, Businesses, & Cause ActivistsCrowdfunding: Strategies for Startups, Businesses, & Cause Activists
Crowdfunding: Strategies for Startups, Businesses, & Cause Activists
 
Game prototyping 101
Game prototyping 101Game prototyping 101
Game prototyping 101
 
Game Design for Modern Times
Game Design for Modern TimesGame Design for Modern Times
Game Design for Modern Times
 
Why enter VR? Earnings and learnings from Into The Radius VR and new products...
Why enter VR? Earnings and learnings from Into The Radius VR and new products...Why enter VR? Earnings and learnings from Into The Radius VR and new products...
Why enter VR? Earnings and learnings from Into The Radius VR and new products...
 
Designing Serious Games - how to get started?
Designing Serious Games - how to get started?Designing Serious Games - how to get started?
Designing Serious Games - how to get started?
 
Intro to Aurora Presentation.pptx
Intro to Aurora Presentation.pptxIntro to Aurora Presentation.pptx
Intro to Aurora Presentation.pptx
 
What is Digital Gaming in Product Management by Boeing PM
What is Digital Gaming in Product Management by Boeing PMWhat is Digital Gaming in Product Management by Boeing PM
What is Digital Gaming in Product Management by Boeing PM
 
Fortugno nick design_and_monetization
Fortugno nick design_and_monetizationFortugno nick design_and_monetization
Fortugno nick design_and_monetization
 
Designing for Competition
Designing for Competition Designing for Competition
Designing for Competition
 
FTUE - the player's journey
FTUE - the player's journeyFTUE - the player's journey
FTUE - the player's journey
 
BANZAI! Joy and folly of setting up an Indie Games Startup
BANZAI! Joy and folly of setting up an Indie Games StartupBANZAI! Joy and folly of setting up an Indie Games Startup
BANZAI! Joy and folly of setting up an Indie Games Startup
 
Building sustainable indie studio in 2018
Building sustainable indie studio in 2018Building sustainable indie studio in 2018
Building sustainable indie studio in 2018
 
Game Design Tools: For When Spreadsheets and Flowcharts Aren't Enough
Game Design Tools: For When Spreadsheets and Flowcharts Aren't EnoughGame Design Tools: For When Spreadsheets and Flowcharts Aren't Enough
Game Design Tools: For When Spreadsheets and Flowcharts Aren't Enough
 
Ville vuorela ngs2012
Ville vuorela ngs2012Ville vuorela ngs2012
Ville vuorela ngs2012
 
The grow model for game design
The grow model for game designThe grow model for game design
The grow model for game design
 
How to make fun PvP? Analysis of core-gameplay mistakes / Dmitry Aborilov (Ba...
How to make fun PvP? Analysis of core-gameplay mistakes / Dmitry Aborilov (Ba...How to make fun PvP? Analysis of core-gameplay mistakes / Dmitry Aborilov (Ba...
How to make fun PvP? Analysis of core-gameplay mistakes / Dmitry Aborilov (Ba...
 
TJD_2023_Lab_06.pptx
TJD_2023_Lab_06.pptxTJD_2023_Lab_06.pptx
TJD_2023_Lab_06.pptx
 
Gameplay Concept Tool
Gameplay Concept ToolGameplay Concept Tool
Gameplay Concept Tool
 
Game design 4
Game design 4Game design 4
Game design 4
 

More from Stanislav Stankovic

Noć Istraživača - Video Igre Između Umetnosti i Matematike.pptx
Noć Istraživača - Video Igre Između Umetnosti i Matematike.pptxNoć Istraživača - Video Igre Između Umetnosti i Matematike.pptx
Noć Istraživača - Video Igre Između Umetnosti i Matematike.pptxStanislav Stankovic
 
SimCity BuildIt Contest of Mayors
SimCity BuildIt Contest of MayorsSimCity BuildIt Contest of Mayors
SimCity BuildIt Contest of MayorsStanislav Stankovic
 
Lessons Learned from Angry Birds Character Design
Lessons Learned from Angry Birds Character DesignLessons Learned from Angry Birds Character Design
Lessons Learned from Angry Birds Character DesignStanislav Stankovic
 
Self Determination Theory and Game Design
Self Determination Theory and Game DesignSelf Determination Theory and Game Design
Self Determination Theory and Game DesignStanislav Stankovic
 
Ad monetization - Understanding Motives
Ad monetization - Understanding MotivesAd monetization - Understanding Motives
Ad monetization - Understanding MotivesStanislav Stankovic
 

More from Stanislav Stankovic (6)

Noć Istraživača - Video Igre Između Umetnosti i Matematike.pptx
Noć Istraživača - Video Igre Između Umetnosti i Matematike.pptxNoć Istraživača - Video Igre Između Umetnosti i Matematike.pptx
Noć Istraživača - Video Igre Između Umetnosti i Matematike.pptx
 
SimCity BuildIt Contest of Mayors
SimCity BuildIt Contest of MayorsSimCity BuildIt Contest of Mayors
SimCity BuildIt Contest of Mayors
 
Industrija Video Igara
Industrija Video IgaraIndustrija Video Igara
Industrija Video Igara
 
Lessons Learned from Angry Birds Character Design
Lessons Learned from Angry Birds Character DesignLessons Learned from Angry Birds Character Design
Lessons Learned from Angry Birds Character Design
 
Self Determination Theory and Game Design
Self Determination Theory and Game DesignSelf Determination Theory and Game Design
Self Determination Theory and Game Design
 
Ad monetization - Understanding Motives
Ad monetization - Understanding MotivesAd monetization - Understanding Motives
Ad monetization - Understanding Motives
 

Recently uploaded

Russian Call Girls in Karol Bagh Aasnvi ➡️ 8264348440 💋📞 Independent Escort S...
Russian Call Girls in Karol Bagh Aasnvi ➡️ 8264348440 💋📞 Independent Escort S...Russian Call Girls in Karol Bagh Aasnvi ➡️ 8264348440 💋📞 Independent Escort S...
Russian Call Girls in Karol Bagh Aasnvi ➡️ 8264348440 💋📞 Independent Escort S...soniya singh
 
(Genuine) Escort Service Lucknow | Starting ₹,5K To @25k with A/C 🧑🏽‍❤️‍🧑🏻 89...
(Genuine) Escort Service Lucknow | Starting ₹,5K To @25k with A/C 🧑🏽‍❤️‍🧑🏻 89...(Genuine) Escort Service Lucknow | Starting ₹,5K To @25k with A/C 🧑🏽‍❤️‍🧑🏻 89...
(Genuine) Escort Service Lucknow | Starting ₹,5K To @25k with A/C 🧑🏽‍❤️‍🧑🏻 89...gurkirankumar98700
 
Automate your Kamailio Test Calls - Kamailio World 2024
Automate your Kamailio Test Calls - Kamailio World 2024Automate your Kamailio Test Calls - Kamailio World 2024
Automate your Kamailio Test Calls - Kamailio World 2024Andreas Granig
 
MYjobs Presentation Django-based project
MYjobs Presentation Django-based projectMYjobs Presentation Django-based project
MYjobs Presentation Django-based projectAnoyGreter
 
Building Real-Time Data Pipelines: Stream & Batch Processing workshop Slide
Building Real-Time Data Pipelines: Stream & Batch Processing workshop SlideBuilding Real-Time Data Pipelines: Stream & Batch Processing workshop Slide
Building Real-Time Data Pipelines: Stream & Batch Processing workshop SlideChristina Lin
 
chapter--4-software-project-planning.ppt
chapter--4-software-project-planning.pptchapter--4-software-project-planning.ppt
chapter--4-software-project-planning.pptkotipi9215
 
BATTLEFIELD ORM: TIPS, TACTICS AND STRATEGIES FOR CONQUERING YOUR DATABASE
BATTLEFIELD ORM: TIPS, TACTICS AND STRATEGIES FOR CONQUERING YOUR DATABASEBATTLEFIELD ORM: TIPS, TACTICS AND STRATEGIES FOR CONQUERING YOUR DATABASE
BATTLEFIELD ORM: TIPS, TACTICS AND STRATEGIES FOR CONQUERING YOUR DATABASEOrtus Solutions, Corp
 
EY_Graph Database Powered Sustainability
EY_Graph Database Powered SustainabilityEY_Graph Database Powered Sustainability
EY_Graph Database Powered SustainabilityNeo4j
 
Alluxio Monthly Webinar | Cloud-Native Model Training on Distributed Data
Alluxio Monthly Webinar | Cloud-Native Model Training on Distributed DataAlluxio Monthly Webinar | Cloud-Native Model Training on Distributed Data
Alluxio Monthly Webinar | Cloud-Native Model Training on Distributed DataAlluxio, Inc.
 
Implementing Zero Trust strategy with Azure
Implementing Zero Trust strategy with AzureImplementing Zero Trust strategy with Azure
Implementing Zero Trust strategy with AzureDinusha Kumarasiri
 
Salesforce Certified Field Service Consultant
Salesforce Certified Field Service ConsultantSalesforce Certified Field Service Consultant
Salesforce Certified Field Service ConsultantAxelRicardoTrocheRiq
 
Cloud Data Center Network Construction - IEEE
Cloud Data Center Network Construction - IEEECloud Data Center Network Construction - IEEE
Cloud Data Center Network Construction - IEEEVICTOR MAESTRE RAMIREZ
 
software engineering Chapter 5 System modeling.pptx
software engineering Chapter 5 System modeling.pptxsoftware engineering Chapter 5 System modeling.pptx
software engineering Chapter 5 System modeling.pptxnada99848
 
What is Fashion PLM and Why Do You Need It
What is Fashion PLM and Why Do You Need ItWhat is Fashion PLM and Why Do You Need It
What is Fashion PLM and Why Do You Need ItWave PLM
 
Building a General PDE Solving Framework with Symbolic-Numeric Scientific Mac...
Building a General PDE Solving Framework with Symbolic-Numeric Scientific Mac...Building a General PDE Solving Framework with Symbolic-Numeric Scientific Mac...
Building a General PDE Solving Framework with Symbolic-Numeric Scientific Mac...stazi3110
 
Dealing with Cultural Dispersion — Stefano Lambiase — ICSE-SEIS 2024
Dealing with Cultural Dispersion — Stefano Lambiase — ICSE-SEIS 2024Dealing with Cultural Dispersion — Stefano Lambiase — ICSE-SEIS 2024
Dealing with Cultural Dispersion — Stefano Lambiase — ICSE-SEIS 2024StefanoLambiase
 
Steps To Getting Up And Running Quickly With MyTimeClock Employee Scheduling ...
Steps To Getting Up And Running Quickly With MyTimeClock Employee Scheduling ...Steps To Getting Up And Running Quickly With MyTimeClock Employee Scheduling ...
Steps To Getting Up And Running Quickly With MyTimeClock Employee Scheduling ...MyIntelliSource, Inc.
 
Asset Management Software - Infographic
Asset Management Software - InfographicAsset Management Software - Infographic
Asset Management Software - InfographicHr365.us smith
 
Intelligent Home Wi-Fi Solutions | ThinkPalm
Intelligent Home Wi-Fi Solutions | ThinkPalmIntelligent Home Wi-Fi Solutions | ThinkPalm
Intelligent Home Wi-Fi Solutions | ThinkPalmSujith Sukumaran
 

Recently uploaded (20)

Russian Call Girls in Karol Bagh Aasnvi ➡️ 8264348440 💋📞 Independent Escort S...
Russian Call Girls in Karol Bagh Aasnvi ➡️ 8264348440 💋📞 Independent Escort S...Russian Call Girls in Karol Bagh Aasnvi ➡️ 8264348440 💋📞 Independent Escort S...
Russian Call Girls in Karol Bagh Aasnvi ➡️ 8264348440 💋📞 Independent Escort S...
 
(Genuine) Escort Service Lucknow | Starting ₹,5K To @25k with A/C 🧑🏽‍❤️‍🧑🏻 89...
(Genuine) Escort Service Lucknow | Starting ₹,5K To @25k with A/C 🧑🏽‍❤️‍🧑🏻 89...(Genuine) Escort Service Lucknow | Starting ₹,5K To @25k with A/C 🧑🏽‍❤️‍🧑🏻 89...
(Genuine) Escort Service Lucknow | Starting ₹,5K To @25k with A/C 🧑🏽‍❤️‍🧑🏻 89...
 
Automate your Kamailio Test Calls - Kamailio World 2024
Automate your Kamailio Test Calls - Kamailio World 2024Automate your Kamailio Test Calls - Kamailio World 2024
Automate your Kamailio Test Calls - Kamailio World 2024
 
MYjobs Presentation Django-based project
MYjobs Presentation Django-based projectMYjobs Presentation Django-based project
MYjobs Presentation Django-based project
 
Building Real-Time Data Pipelines: Stream & Batch Processing workshop Slide
Building Real-Time Data Pipelines: Stream & Batch Processing workshop SlideBuilding Real-Time Data Pipelines: Stream & Batch Processing workshop Slide
Building Real-Time Data Pipelines: Stream & Batch Processing workshop Slide
 
chapter--4-software-project-planning.ppt
chapter--4-software-project-planning.pptchapter--4-software-project-planning.ppt
chapter--4-software-project-planning.ppt
 
BATTLEFIELD ORM: TIPS, TACTICS AND STRATEGIES FOR CONQUERING YOUR DATABASE
BATTLEFIELD ORM: TIPS, TACTICS AND STRATEGIES FOR CONQUERING YOUR DATABASEBATTLEFIELD ORM: TIPS, TACTICS AND STRATEGIES FOR CONQUERING YOUR DATABASE
BATTLEFIELD ORM: TIPS, TACTICS AND STRATEGIES FOR CONQUERING YOUR DATABASE
 
EY_Graph Database Powered Sustainability
EY_Graph Database Powered SustainabilityEY_Graph Database Powered Sustainability
EY_Graph Database Powered Sustainability
 
Alluxio Monthly Webinar | Cloud-Native Model Training on Distributed Data
Alluxio Monthly Webinar | Cloud-Native Model Training on Distributed DataAlluxio Monthly Webinar | Cloud-Native Model Training on Distributed Data
Alluxio Monthly Webinar | Cloud-Native Model Training on Distributed Data
 
Implementing Zero Trust strategy with Azure
Implementing Zero Trust strategy with AzureImplementing Zero Trust strategy with Azure
Implementing Zero Trust strategy with Azure
 
Salesforce Certified Field Service Consultant
Salesforce Certified Field Service ConsultantSalesforce Certified Field Service Consultant
Salesforce Certified Field Service Consultant
 
Cloud Data Center Network Construction - IEEE
Cloud Data Center Network Construction - IEEECloud Data Center Network Construction - IEEE
Cloud Data Center Network Construction - IEEE
 
software engineering Chapter 5 System modeling.pptx
software engineering Chapter 5 System modeling.pptxsoftware engineering Chapter 5 System modeling.pptx
software engineering Chapter 5 System modeling.pptx
 
What is Fashion PLM and Why Do You Need It
What is Fashion PLM and Why Do You Need ItWhat is Fashion PLM and Why Do You Need It
What is Fashion PLM and Why Do You Need It
 
Building a General PDE Solving Framework with Symbolic-Numeric Scientific Mac...
Building a General PDE Solving Framework with Symbolic-Numeric Scientific Mac...Building a General PDE Solving Framework with Symbolic-Numeric Scientific Mac...
Building a General PDE Solving Framework with Symbolic-Numeric Scientific Mac...
 
Call Girls In Mukherjee Nagar 📱 9999965857 🤩 Delhi 🫦 HOT AND SEXY VVIP 🍎 SE...
Call Girls In Mukherjee Nagar 📱  9999965857  🤩 Delhi 🫦 HOT AND SEXY VVIP 🍎 SE...Call Girls In Mukherjee Nagar 📱  9999965857  🤩 Delhi 🫦 HOT AND SEXY VVIP 🍎 SE...
Call Girls In Mukherjee Nagar 📱 9999965857 🤩 Delhi 🫦 HOT AND SEXY VVIP 🍎 SE...
 
Dealing with Cultural Dispersion — Stefano Lambiase — ICSE-SEIS 2024
Dealing with Cultural Dispersion — Stefano Lambiase — ICSE-SEIS 2024Dealing with Cultural Dispersion — Stefano Lambiase — ICSE-SEIS 2024
Dealing with Cultural Dispersion — Stefano Lambiase — ICSE-SEIS 2024
 
Steps To Getting Up And Running Quickly With MyTimeClock Employee Scheduling ...
Steps To Getting Up And Running Quickly With MyTimeClock Employee Scheduling ...Steps To Getting Up And Running Quickly With MyTimeClock Employee Scheduling ...
Steps To Getting Up And Running Quickly With MyTimeClock Employee Scheduling ...
 
Asset Management Software - Infographic
Asset Management Software - InfographicAsset Management Software - Infographic
Asset Management Software - Infographic
 
Intelligent Home Wi-Fi Solutions | ThinkPalm
Intelligent Home Wi-Fi Solutions | ThinkPalmIntelligent Home Wi-Fi Solutions | ThinkPalm
Intelligent Home Wi-Fi Solutions | ThinkPalm
 

The Role of the Creative Director in a Gaming Studio

  • 1. Creative Director The Role Within a Gaming Studio Stanislav Stanković, 2020
  • 2. ●The Role of a Creative Director ●Path to become the Creative Director ●The way of thinking Goal 2
  • 3. About Me ●Born in Serbia in the City of Niš ●Fell in love with games in the age of 5 ●Always wanted to be a Game Designer ●2005 moved to Finland ●2012 started working at Rovio ●2015 joined EA/Tracktwenty 3
  • 4. Outline ●The Role of a Creative Director within the studio ●Responsibilities – what do you do ●Skill set – what do you need to know ●Design process - developing your own ideas 4
  • 5. Disclaimer 5 ●I speak from my own experience ●Things may be different in other companies ●Survivorship bias ●Luck plays a part in life
  • 6. Creative Director v.s. Similar Roles Art Director Game Director Creative Director 6
  • 7. Creative DirectorArt Director Game Director Lead Game Artist Senior Game Artist Game Artist Lead Game Designer Senior Game Designer Game Designer Junior Game Artist Junior Game Designer The Path 7
  • 8. Types of Game Designers ●Systems designer ●Narrative designer ●Level designer ●UX Designer ●Monetization designer ●Etc. 8
  • 9. Role within the Team Creative Director Art Director Executive Producer Product Manager Development Director Outsourcing manager Design Team External Stakeholders 9
  • 11. Two Business Models 11 ●Premium Games ●Free-2-Play Games ●Game as a packaged product ●Game as a service ●Boundaries are getting blurred
  • 12. During production ●Define the vision for the game ●Communicate the vision to other state holders ●Guiding the game through the approval process ●Communicate the vision to design/dev team ●Determine the scope of the prototype ●Determine the scope of the MVP ●Guide the game through the soft launch 12
  • 13. Defining the Vision ●What kind of a game do we want to make? ●Idea: I love samurai, let’s make a game ●Vision: An open world, action adventure game set in the feudal Japan. More specifically, at an island of Tsushima after the Mongol invasion... 13
  • 14. Communicating the Vision to Stakeholders ●Other key people within the studio ●Other powers to be within the company ●Why should we make this game? 14
  • 15. Approval Process ●Companies have a formal approval process ●Companies need to make profit ●Making a game requires sizeable investment ●Approval process is supposed to ensure this ●The Process can have multiple stages ●Each stage requires a different set of deliverables ●The Process can get murky and change abruptly 15
  • 16. Communicating the Vision to the Team ●What are we making? ●Why are we making it? ●How do we make it? ●Development team is multidisciplinary ●Composition of the team changes with each stage of development 16
  • 17. Scope of the Prototype ●Exploring the unknowns ●What do we need to test to prove that the game would work? ●Technology prototype ●Core gameplay prototype ●Metagame prototype ●Prototype needs to have a clear goal 17
  • 18. Release Scope or MVP Scope ●Minimal Viable Product ●Minimal Lovable Product ●Minimal set of features that the game needs to have for a successful launch 18
  • 19. Soft Launch ●Soft Launch or Limited Market Test ●Prevalent in free to play world ●Launching to a subset of players ●Before investing in user acquisition ●Testing technology and infrastructure ●Testing the KPIs 19
  • 20. Live Service ●Maintain the vision for the game ●Communicating the vision to the members of the design/development team ●Communicating the vision to other stakeholders ●Determining and maintaining the feature roadmap ●Determining the scope of each release 20
  • 21. Maintain the Vision ●What kind of a game are we making? ●Vision can change ●Vision should evolve ●Game always needs to have a vision 21
  • 22. Communicating the Vision ●Why are we making this? ●This needs constant reiteration ●Each new update is a small release ●Stakeholders need to understand ●Developers need to understand 22
  • 23. Roadmap ●There are loads of ideas ●We can make loads of cool features ●But in which order? ●Prioritizing features based on various factors ●Feedback from players ●Business needs and opportunities 23
  • 24. Defining a Release Scope ●What can be delivered in each release ●Is it meaningful to players? ●Is it meaningful from business wise? ●How is it presented to players? ●What are expectations? ●Do we plan to develop it further? ●How does it fit with the rest of the game? 24
  • 26. Skills ●Mathematics – a game is as a mathematical system ●Psychology – the way humans perceive the system ●Art – aesthetics of the game, visual, narrative, etc. ●Business – key for success in the industry 26
  • 27. Acquiring Skills ●Broad general culture – as ideas come from various sources ●Broad knowledge of games – as diverse as possible ●Experience – higher you climb, the skills become more abstract ●Learn by observing and listening - steal knowledge from others 27
  • 28. Understanding Players ●Every game has an audience ●Understand your audience! ●Audience evolves with the game ●You are not making a game for yourself ●You yourself need to like the game that you are making 28
  • 29. Player Psychology ●Everyone wants to be a hero in their own story ●Everyone wants to tell their own success narrative 29
  • 30. Psychological Needs ●Self Determination Theory ●Autonomy – volition, our actions are rooted in our own decisions ●Mastery – sense that we are improving through learning ●Relatedness – ourselves in relation to other humans 30
  • 31. Structuring Player’s Time ●With the game - session length ●Away from the game - session frequency ●Minute to minute – core gameplay ●Midterm to long term goals - metagame 31
  • 32. Core vs. Metagame ●Core gameplay - minute to minute interaction ●Metagame - structure in which core is embedded 32
  • 33. Player’s Journey ●From FTUE to years ahead ●Early gameplay ●Mid level gameplay ●Elder gameplay 33
  • 34. Player Goals ●Short term goals ●Midterm term goals ●Long term goals ●Order in which goals are presented: ○ Long term - Save the princess ○ Short term - Jump over the gap ○ Midterm - Princess is in the other castle 34
  • 35. Density of Goals ●Let player write his own success narrative ●Let player choose his own goals ●Linear gameplay ●Nonlinear gameplay ●RPG mechanics 35
  • 36. Understanding Feedback ●Comes in many forms ●Comes from various places ●Feedback from team members ●Feedback from other stakeholders ●Feedback from user testing ●Feedback from players 36
  • 37. Feedback from Other Stakeholders ●Can come at any point during the process ●Come usually during concepting or after going live ●Driven by agenda ●Individual stakeholders can have their own priorities 37
  • 38. Feedback from Team Members ●Comes at any phase of the process ●Team members can be emotionally attached to particular aspect of their work ●Not naïve users ●Understand game from a different perspective ●Have their own agenda 38
  • 39. Feedback from User Testing ●Focus groups, beta testers, soft launch, etc. ●Qualitative in form of surveys and self-reported observations ●Quantitative in form of various metrics ●Can be quite focused ●Can be more objective ●Happens in laboratory settings ●Context might be radically different than reality 39
  • 40. Feedback from Players ●Ultimate form of feedback ●Qualitative, self-reported based on social media or survey ●Quantitative from telemetry data 40
  • 41. Understanding Data ●Connection between data and qualitative feedback can be complex and counterintuitive ●People say one thing, but do the opposite 41
  • 42. Pitfall in Understanding Data ●Cherry Picking! ●Looking for data to justify decisions that were already made 42
  • 43. Filtering Feedback ●Separating valid feedback from invalid ●Distinguishing actionable feedback from non-actionable ●Prioritizing 43
  • 45. From Idea to Realization ●Ideation ●Concepting ●Prototyping ●Preproduction ●Production ●Soft Launch ●Live Service 45
  • 46. Ideation ●Brainstorming ●Ideas can come from anywhere ●Ideas don’t come in vacuum ●Something old, something new, something borrowed, something blue ●Ideas are a dime a dozen 46
  • 47. Concepting ●Idea takes form ●Pride and Prejudice, and Zombies - Sounds cool but what does this actually mean? 47
  • 48. Elevator Pitch ●Be able to convey your idea in one sentence ●Iggy Pop Rule: 25 words or less ●Forces you to condense your idea to absolute essence 48
  • 49. Prototyping ●Different ideas need different approaches in prototyping ●Mapping out the unknowns ●Deciding what needs to be tested ●Paper prototyping ●Software prototyping 49
  • 50. Iteration ●Ideas do not come in a perfect form ●Ideas need to be tested and improved ●This is iteration ●Kill your darlings! ●Test as much and as fast as possible 50
  • 51. Preproduction ●Scope of MVP ●Vertical slice of the game ●Minimal set of features that the game needs at launch 51
  • 52. Production ●The boring part ●99% of perspiration ●Blood, sweat and tears ●Putting it together ●If iteration was your friend in prototyping and preproduction it’s a mortal enemy here 52
  • 53. Soft Launch ●Part of the Game as a Service model ●Launching the game to a limited audience ●Limited in geographic terms ●Limited in reach, i.e., in the scope of user acquisition ●Test the game in the real environment ●Time to iterate again 53
  • 54. Live Service ●Game has launched ●For Free-2-Play games real journey is just the beginning ●For premium games DLC etc. ●Story begins a new with each new release 54