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Chapter 4
SOCIAL INTERACTION
Overview
• Being social
• Face to face conversations
• Remote conversations
• Tele-presence
• Co-presence
• Shareable technologies
www.id-book.com 2
Conversational mechanisms
• Various mechanisms and ‘rules’ are
followed when holding a conversation, e.g.
mutual greetings
A: Hi there
B: Hi!
C: Hi
A: All right?
C: Good, how’s it going?
A: Fine, how are you?
C: OK
B: So-so. How’s life treating you?
www.id-book.com 3
Being social
• Are F2F conversations being superseded by our
social media interactions?
• How many friends do you have on Facebook,
LinkedIn,etc vs real life?
• How much overlap?
• How are the ways we live and interact with one
another changing?
• Are the established rules and etiquette still
applicable to online and offline?
www.id-book.com 4
Conversational rules
• Sacks et al. (1978) work on conversation
analysis describe three basic rules:
Rule 1: the current speaker chooses the next speaker
by asking an opinion, question, or request
Rule 2: another person decides to start speaking
Rule 3: the current speaker continues talking
www.id-book.com 5
Conversational rules
• Turn-taking used to coordinate conversation
– A: Shall we meet at 8?
– B: Um, can we meet a bit later?
– A: Shall we meet at 8?
– B: Wow, look at him?
– A: Yes what a funny hairdo!
– B: Um, can we meet a bit later?
• Back channelling to signal to continue and
following
– Uh-uh, umm, ahh
www.id-book.com 6
More conversational rules
• Farewell rituals
– Bye then, see you, yer bye, see you later….
• Implicit and explicit cues
– e.g. looking at watch, fidgeting with coat and bags
– explicitly saying “Oh dear, must go, look at the time,
I’m late…”
www.id-book.com 7
Breakdowns in conversation
• When someone says something
that is misunderstood:
–Speaker will repeat with emphasis:
A: “this one?”
B: “no, I meant that one!”
–Also use tokens:
Eh? Quoi? Huh? What?
www.id-book.com 8
What happens in social media
conversations?
• Do same conversational rules apply?
• Are there more breakdowns?
• How do people repair them for:
– Phone?
– email?
– Instant messaging?
– texting?
– Skyping?
www.id-book.com 9
Remote conversations
• Much research on how to support
conversations when people are ‘at a distance’
from each other
• Many applications have been developed
– e.g., email, videoconferencing, videophones, instant messaging,
chatrooms
• Do they mimic or move beyond existing ways
of conversing?
www.id-book.com 10
Early videophone and
visualphone
www.id-book.com 11
VideoWindow system (Bellcore,
1989)
• Shared space that allowed people 50 miles
apart to carry on a conversation as if in
same room drinking coffee together
• 3 x 8 ft ‘picture-window’ between two sites
with video and audio
• People did interact via the window but
strange things happened (Kraut, 1990)
www.id-book.com 12
Sketch of VideoWindow
www.id-book.com 13
Findings of how VideoWindow
System was used
• Talked constantly about the system
• Spoke more to other people in the same room
rather than in other room
• When tried to get closer to someone in other
place had opposite effect - went out of range
of camera and microphone
• No way of monitoring this
www.id-book.com 14
Skype success
• Global household name
• Seeing others on screen enables more
intimacy than audio phone
• Enables people to get to know each
other better
• Less awkward for young children
– Like “to show, not tell” (Ames et al, 2010)
www.id-book.com 15
3D virtual worlds
• Second Life (2007)
– Over 8 million users
• What kinds of conversation take place in these
environments?
• VoIP versus chatroom talk?
– Which is preferred and why?
www.id-book.com 16
Facebook and Twitter
• Everyone uses them so what is there to
learn?
• Used in emergencies, demos, etc.,
– e.g., users spread up-to-the minute info and
retweet about how a wildfire or gas plume is
moving
– but can also start or fuel rumours, by adding
news that is old or incorrect
– more confusing than helpful
www.id-book.com 17
Telepresence
• New technologies designed to allow a
person to feel as if they were present in
the other location
– projecting their body movements, actions,
voice and facial expressions to the other
location or person
– e.g. superimpose images of the other person
on a workspace
www.id-book.com 18
Hypermirror (Morikawa and
Maesako, 1998)
– allows people to feel as if they are in the
same virtual place even though in physically
different spaces
(woman in
white sweater
is in a
different room
to the other
three)
People in different
places are
superimposed
on the same screen
to make them appear
as if in same space
www.id-book.com 19
Creating personal space in
Hypermirror
2) Two in this room are invading
the ‘virtual’ personal space
of the other person by appearing to be
physically on top of woman in white sweater
3) Two in the room move
apart to allow person
in other space more ‘virtual’
personal space
www.id-book.com 20
Everyone happy
www.id-book.com 21
BiReality
www.id-book.com 22
The People’s Bot attending CHI
www.id-book.com 23
A telepresence room
www.id-book.com 24
How much realism?
• Is needed in telepresence to make it
compelling?
• Telepresence rooms try make the remote
people appear to be life-like by using
multiple high def cameras with eye-
tracking features and directional
microphones
• Is Skype just as good?
www.id-book.com 25
Coordination mechanisms
• When a group of people act or interact together
they need to coordinate themselves
– e.g., playing football, navigating a ship
• They use:
– verbal and non-verbal communication
– schedules, rules, and conventions
– shared external representations
www.id-book.com 26
Co-presence
• Technologies that enable co-located groups to
collaborate more effectively
– when working, learning and socializing
• Examples: Smartboards, Surfaces, Wii
and Kinect
www.id-book.com 27
F2F coordinating mechanisms
• Talk is central
• Non-verbal also used to emphasize and as
substitute
– e.g. nods, shakes, winks, glances, gestures and
hand-raising
• Formal meetings
– explicit structures such as agendas, memos, and
minutes are employed to coordinate the activity
www.id-book.com 28
Awareness mechanisms
• Involves knowing who is around, what is
happening, and who is talking with whom
• Peripheral awareness
– keeping an eye on things happening in the periphery of
vision
– Overhearing and overseeing - allows tracking of what
others are doing without explicit cues
www.id-book.com 29
Lo tech awareness mechanism
www.id-book.com 30
Designing technologies to support
awareness
• Provide awareness of others who are in
different locations
• Workspace awareness: “the up-to-the-
moment understanding of another person’s
interaction with the shared workspace”
(Gutwin and Greenberg, 2002)
• Examples: ReacTable and Reflect Table
www.id-book.com 31
The Reactable experience
www.id-book.com 32
The Reflect Table
www.id-book.com 33
The Dynamo system
www.id-book.com 34
Notification systems
• Users notify others as opposed to being
constantly monitored
• Provide information about shared objects
and progress of collaborative tasks
– example: Babble
www.id-book.com 35
Sococo – shows who is where and who is
meeting with whom
www.id-book.com 36
What next?
• Besides perpetual sharing and
broadcasting of information, knowledge,
and personal content?
• Lifelogging
– recording everything in one’s life and sharing
• Micro-chatting
– beyond twitter and snapchat?
www.id-book.com 37
Summary
• Social mechanisms, like turn-taking,
conventions, etc., enable us to collaborate
and coordinate our activities
• Keeping aware of what others are doing and
letting others know what you are doing are
important aspects of collaborative working
and socialising
• Many technologies systems have been built
to support telepresence and co-presence
www.id-book.com 38

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CIS375 Interaction Designs Chapter4

  • 2. Overview • Being social • Face to face conversations • Remote conversations • Tele-presence • Co-presence • Shareable technologies www.id-book.com 2
  • 3. Conversational mechanisms • Various mechanisms and ‘rules’ are followed when holding a conversation, e.g. mutual greetings A: Hi there B: Hi! C: Hi A: All right? C: Good, how’s it going? A: Fine, how are you? C: OK B: So-so. How’s life treating you? www.id-book.com 3
  • 4. Being social • Are F2F conversations being superseded by our social media interactions? • How many friends do you have on Facebook, LinkedIn,etc vs real life? • How much overlap? • How are the ways we live and interact with one another changing? • Are the established rules and etiquette still applicable to online and offline? www.id-book.com 4
  • 5. Conversational rules • Sacks et al. (1978) work on conversation analysis describe three basic rules: Rule 1: the current speaker chooses the next speaker by asking an opinion, question, or request Rule 2: another person decides to start speaking Rule 3: the current speaker continues talking www.id-book.com 5
  • 6. Conversational rules • Turn-taking used to coordinate conversation – A: Shall we meet at 8? – B: Um, can we meet a bit later? – A: Shall we meet at 8? – B: Wow, look at him? – A: Yes what a funny hairdo! – B: Um, can we meet a bit later? • Back channelling to signal to continue and following – Uh-uh, umm, ahh www.id-book.com 6
  • 7. More conversational rules • Farewell rituals – Bye then, see you, yer bye, see you later…. • Implicit and explicit cues – e.g. looking at watch, fidgeting with coat and bags – explicitly saying “Oh dear, must go, look at the time, I’m late…” www.id-book.com 7
  • 8. Breakdowns in conversation • When someone says something that is misunderstood: –Speaker will repeat with emphasis: A: “this one?” B: “no, I meant that one!” –Also use tokens: Eh? Quoi? Huh? What? www.id-book.com 8
  • 9. What happens in social media conversations? • Do same conversational rules apply? • Are there more breakdowns? • How do people repair them for: – Phone? – email? – Instant messaging? – texting? – Skyping? www.id-book.com 9
  • 10. Remote conversations • Much research on how to support conversations when people are ‘at a distance’ from each other • Many applications have been developed – e.g., email, videoconferencing, videophones, instant messaging, chatrooms • Do they mimic or move beyond existing ways of conversing? www.id-book.com 10
  • 12. VideoWindow system (Bellcore, 1989) • Shared space that allowed people 50 miles apart to carry on a conversation as if in same room drinking coffee together • 3 x 8 ft ‘picture-window’ between two sites with video and audio • People did interact via the window but strange things happened (Kraut, 1990) www.id-book.com 12
  • 14. Findings of how VideoWindow System was used • Talked constantly about the system • Spoke more to other people in the same room rather than in other room • When tried to get closer to someone in other place had opposite effect - went out of range of camera and microphone • No way of monitoring this www.id-book.com 14
  • 15. Skype success • Global household name • Seeing others on screen enables more intimacy than audio phone • Enables people to get to know each other better • Less awkward for young children – Like “to show, not tell” (Ames et al, 2010) www.id-book.com 15
  • 16. 3D virtual worlds • Second Life (2007) – Over 8 million users • What kinds of conversation take place in these environments? • VoIP versus chatroom talk? – Which is preferred and why? www.id-book.com 16
  • 17. Facebook and Twitter • Everyone uses them so what is there to learn? • Used in emergencies, demos, etc., – e.g., users spread up-to-the minute info and retweet about how a wildfire or gas plume is moving – but can also start or fuel rumours, by adding news that is old or incorrect – more confusing than helpful www.id-book.com 17
  • 18. Telepresence • New technologies designed to allow a person to feel as if they were present in the other location – projecting their body movements, actions, voice and facial expressions to the other location or person – e.g. superimpose images of the other person on a workspace www.id-book.com 18
  • 19. Hypermirror (Morikawa and Maesako, 1998) – allows people to feel as if they are in the same virtual place even though in physically different spaces (woman in white sweater is in a different room to the other three) People in different places are superimposed on the same screen to make them appear as if in same space www.id-book.com 19
  • 20. Creating personal space in Hypermirror 2) Two in this room are invading the ‘virtual’ personal space of the other person by appearing to be physically on top of woman in white sweater 3) Two in the room move apart to allow person in other space more ‘virtual’ personal space www.id-book.com 20
  • 23. The People’s Bot attending CHI www.id-book.com 23
  • 25. How much realism? • Is needed in telepresence to make it compelling? • Telepresence rooms try make the remote people appear to be life-like by using multiple high def cameras with eye- tracking features and directional microphones • Is Skype just as good? www.id-book.com 25
  • 26. Coordination mechanisms • When a group of people act or interact together they need to coordinate themselves – e.g., playing football, navigating a ship • They use: – verbal and non-verbal communication – schedules, rules, and conventions – shared external representations www.id-book.com 26
  • 27. Co-presence • Technologies that enable co-located groups to collaborate more effectively – when working, learning and socializing • Examples: Smartboards, Surfaces, Wii and Kinect www.id-book.com 27
  • 28. F2F coordinating mechanisms • Talk is central • Non-verbal also used to emphasize and as substitute – e.g. nods, shakes, winks, glances, gestures and hand-raising • Formal meetings – explicit structures such as agendas, memos, and minutes are employed to coordinate the activity www.id-book.com 28
  • 29. Awareness mechanisms • Involves knowing who is around, what is happening, and who is talking with whom • Peripheral awareness – keeping an eye on things happening in the periphery of vision – Overhearing and overseeing - allows tracking of what others are doing without explicit cues www.id-book.com 29
  • 30. Lo tech awareness mechanism www.id-book.com 30
  • 31. Designing technologies to support awareness • Provide awareness of others who are in different locations • Workspace awareness: “the up-to-the- moment understanding of another person’s interaction with the shared workspace” (Gutwin and Greenberg, 2002) • Examples: ReacTable and Reflect Table www.id-book.com 31
  • 35. Notification systems • Users notify others as opposed to being constantly monitored • Provide information about shared objects and progress of collaborative tasks – example: Babble www.id-book.com 35
  • 36. Sococo – shows who is where and who is meeting with whom www.id-book.com 36
  • 37. What next? • Besides perpetual sharing and broadcasting of information, knowledge, and personal content? • Lifelogging – recording everything in one’s life and sharing • Micro-chatting – beyond twitter and snapchat? www.id-book.com 37
  • 38. Summary • Social mechanisms, like turn-taking, conventions, etc., enable us to collaborate and coordinate our activities • Keeping aware of what others are doing and letting others know what you are doing are important aspects of collaborative working and socialising • Many technologies systems have been built to support telepresence and co-presence www.id-book.com 38