This document provides an outline for a presentation on mapping media to the Common Core. It discusses the truth about educational technology and cites research showing that technology has not significantly improved test scores on its own. It advocates allowing students to demonstrate their understanding through creative projects using various media. Examples of media-rich student work are presented, showing how assessments can become "windows" into student learning. The presentation argues that students learn best when they can actively create and make things.
A presentation for the board of the Texas Computer Education Association (TCEA) on July 21, 2012. Digital literacy today means much more than searching the Internet and using Microsoft Office. To be digitally literate, teachers as well as students need to be able to create and share online a variety of different multimedia products. These media products can be “mapped” to your curriculum, and if you’re in a Common Core state in the United States, to the Common Core State Standards. 5 Photo Stories, Narrated Slideshows, Screencasts, Quick Edit Videos, and eBooks are a few of the media products learners should be able to create and safely share online. In this session, we’ll view different examples of student media products and learn about tools and strategies for helping teachers become digitally literate as “media mappers.” Learn more and access session resources on maps.playingwithmedia.com.
http://wfryer.me/mmc
Mapping Media to the Curriculum (July 2012)Wesley Fryer
A presentation for the July 2012 Discovery Educator Network Summer Institute in Bozeman, Montana: As 21st century educators, we should to provide opportunities for students to demonstrate mastery and understanding of the curriculum not only with text but also with images, audio, and video. Dr. Wesley Fryer will invite and inspire you to become a better multimedia communicator and a pioneer with digital media in this dynamic presentation. Learn how to “expand the map” of assessment options in your classroom to include student products like narrated slideshows, enhanced eBooks including recorded audio, five photo stories with images, and more. Learn practical ways to overcome the anxiety and fear which often accompanies technology integration proposals by creating personal media products. Learn how to enhance your digital resume as a professional educator with examples of your own media creations as well as students projects you facilitate. Links to student media examples as well as project storyboards/tools are available on maps.playingwithmedia.com.
Mapping Media to the Common Core with iPadsWesley Fryer
Digital literacy today means much more than searching the Internet and using Microsoft Office. To be digitally literate, teachers as well as students need to be able to create and share online a variety of different multimedia products. These media products can be “mapped” to your curriculum, and if you’re in a Common Core state in the United States, to the Common Core State Standards. Interactive Writing, Narrated Art, 5 Photo Stories, Narrated Slideshows, Screencasts, Quick Edit Videos, and eBooks are a few of the media products learners should be able to create and safely share online. In this session, we’ll view different examples of student media products and learn about tools and strategies for helping teachers become digitally literate as “media mappers.” We’ll also explore how librarians and instructional coaches can use the “Mapping Media to the Curriculum” website as a roadmap to help teachers and students create media products as assignments for class and as artifacts in digital portfolios. Learn more and access session resources on maps.playingwithmedia.com. http://wfryer.me/mmc
Mapping Media to the Common Core (Feb 2014)Wesley Fryer
This document provides an overview of mapping media to the Common Core standards. It contains 12 sections that describe different ways students can show what they know using various media tools, from visual note taking to digital storytelling to geo maps. Each section includes a brief description of the media tool and examples of how students have used it. The document encourages teachers to expand the ways students can demonstrate understanding beyond traditional tests and papers.
Mapping Media to the Common Core (Feb 2013)Wesley Fryer
As 21st century educators, we should to provide opportunities for students to demonstrate mastery and understanding of the curriculum not only with text but also with images, audio, and video. Dr. Wesley Fryer will invite and inspire you to become a better multimedia communicator and a pioneer with digital media in this dynamic presentation. Learn how to “expand the map” of assessment options in your classroom to include student products like narrated slideshows, enhanced eBooks including recorded audio, five photo stories with images, and more. Learn practical ways to overcome the anxiety and fear which often accompanies technology integration proposals by creating personal media products. Learn how to enhance your digital resume as a professional educator with examples of your own media creations as well as students projects you facilitate. Links to student media examples as well as project storyboards/tools are available on maps.playingwithmedia.com.
Mapping Media to the Common Core (May 2013)Wesley Fryer
Wesley Fryer's presentation slides for Bethany Public Schools on May 23, 2013. As 21st century educators, we should to provide opportunities for students to demonstrate mastery and understanding of the curriculum not only with text but also with images, audio, and video. Dr. Wesley Fryer will invite and inspire you to become a better multimedia communicator and a pioneer with digital media in this dynamic presentation. Learn how to “expand the map” of assessment options in your classroom to include student products like narrated slideshows, enhanced eBooks including recorded audio, five photo stories with images, and more. Learn practical ways to overcome the anxiety and fear which often accompanies technology integration proposals by creating personal media products. Learn how to enhance your digital resume as a professional educator with examples of your own media creations as well as students projects you facilitate. Links to student media examples as well as project storyboards/tools are available on maps.playingwithmedia.com.
The document discusses various topics related to popular culture and consumerism. It begins by examining how modern society takes advantage of people's desires through conditioning and making them like their social destiny, as described in Brave New World. Another section discusses the idea of isolation and individual choice from a Elizabeth Cady Stanton quote. The document also references propaganda from North Korea and compares the World State in Brave New World to contemporary states. Overall, the summary highlights how the document analyzes concepts from the novel in the context of popular culture and consumerism today.
The document discusses various topics related to popular culture and consumerism. It begins by examining how modern society takes advantage of people's desires through conditioning and making them like their "inescapable social destiny." The document then discusses the concept of isolation and individual choice from quotes by Elizabeth Cady Stanton. It also references propaganda from North Korea and compares the World State in Brave New World to contemporary states. In concluding, the document examines how trapped people can feel in the "American Dream" and consumer culture.
A presentation for the board of the Texas Computer Education Association (TCEA) on July 21, 2012. Digital literacy today means much more than searching the Internet and using Microsoft Office. To be digitally literate, teachers as well as students need to be able to create and share online a variety of different multimedia products. These media products can be “mapped” to your curriculum, and if you’re in a Common Core state in the United States, to the Common Core State Standards. 5 Photo Stories, Narrated Slideshows, Screencasts, Quick Edit Videos, and eBooks are a few of the media products learners should be able to create and safely share online. In this session, we’ll view different examples of student media products and learn about tools and strategies for helping teachers become digitally literate as “media mappers.” Learn more and access session resources on maps.playingwithmedia.com.
http://wfryer.me/mmc
Mapping Media to the Curriculum (July 2012)Wesley Fryer
A presentation for the July 2012 Discovery Educator Network Summer Institute in Bozeman, Montana: As 21st century educators, we should to provide opportunities for students to demonstrate mastery and understanding of the curriculum not only with text but also with images, audio, and video. Dr. Wesley Fryer will invite and inspire you to become a better multimedia communicator and a pioneer with digital media in this dynamic presentation. Learn how to “expand the map” of assessment options in your classroom to include student products like narrated slideshows, enhanced eBooks including recorded audio, five photo stories with images, and more. Learn practical ways to overcome the anxiety and fear which often accompanies technology integration proposals by creating personal media products. Learn how to enhance your digital resume as a professional educator with examples of your own media creations as well as students projects you facilitate. Links to student media examples as well as project storyboards/tools are available on maps.playingwithmedia.com.
Mapping Media to the Common Core with iPadsWesley Fryer
Digital literacy today means much more than searching the Internet and using Microsoft Office. To be digitally literate, teachers as well as students need to be able to create and share online a variety of different multimedia products. These media products can be “mapped” to your curriculum, and if you’re in a Common Core state in the United States, to the Common Core State Standards. Interactive Writing, Narrated Art, 5 Photo Stories, Narrated Slideshows, Screencasts, Quick Edit Videos, and eBooks are a few of the media products learners should be able to create and safely share online. In this session, we’ll view different examples of student media products and learn about tools and strategies for helping teachers become digitally literate as “media mappers.” We’ll also explore how librarians and instructional coaches can use the “Mapping Media to the Curriculum” website as a roadmap to help teachers and students create media products as assignments for class and as artifacts in digital portfolios. Learn more and access session resources on maps.playingwithmedia.com. http://wfryer.me/mmc
Mapping Media to the Common Core (Feb 2014)Wesley Fryer
This document provides an overview of mapping media to the Common Core standards. It contains 12 sections that describe different ways students can show what they know using various media tools, from visual note taking to digital storytelling to geo maps. Each section includes a brief description of the media tool and examples of how students have used it. The document encourages teachers to expand the ways students can demonstrate understanding beyond traditional tests and papers.
Mapping Media to the Common Core (Feb 2013)Wesley Fryer
As 21st century educators, we should to provide opportunities for students to demonstrate mastery and understanding of the curriculum not only with text but also with images, audio, and video. Dr. Wesley Fryer will invite and inspire you to become a better multimedia communicator and a pioneer with digital media in this dynamic presentation. Learn how to “expand the map” of assessment options in your classroom to include student products like narrated slideshows, enhanced eBooks including recorded audio, five photo stories with images, and more. Learn practical ways to overcome the anxiety and fear which often accompanies technology integration proposals by creating personal media products. Learn how to enhance your digital resume as a professional educator with examples of your own media creations as well as students projects you facilitate. Links to student media examples as well as project storyboards/tools are available on maps.playingwithmedia.com.
Mapping Media to the Common Core (May 2013)Wesley Fryer
Wesley Fryer's presentation slides for Bethany Public Schools on May 23, 2013. As 21st century educators, we should to provide opportunities for students to demonstrate mastery and understanding of the curriculum not only with text but also with images, audio, and video. Dr. Wesley Fryer will invite and inspire you to become a better multimedia communicator and a pioneer with digital media in this dynamic presentation. Learn how to “expand the map” of assessment options in your classroom to include student products like narrated slideshows, enhanced eBooks including recorded audio, five photo stories with images, and more. Learn practical ways to overcome the anxiety and fear which often accompanies technology integration proposals by creating personal media products. Learn how to enhance your digital resume as a professional educator with examples of your own media creations as well as students projects you facilitate. Links to student media examples as well as project storyboards/tools are available on maps.playingwithmedia.com.
The document discusses various topics related to popular culture and consumerism. It begins by examining how modern society takes advantage of people's desires through conditioning and making them like their social destiny, as described in Brave New World. Another section discusses the idea of isolation and individual choice from a Elizabeth Cady Stanton quote. The document also references propaganda from North Korea and compares the World State in Brave New World to contemporary states. Overall, the summary highlights how the document analyzes concepts from the novel in the context of popular culture and consumerism today.
The document discusses various topics related to popular culture and consumerism. It begins by examining how modern society takes advantage of people's desires through conditioning and making them like their "inescapable social destiny." The document then discusses the concept of isolation and individual choice from quotes by Elizabeth Cady Stanton. It also references propaganda from North Korea and compares the World State in Brave New World to contemporary states. In concluding, the document examines how trapped people can feel in the "American Dream" and consumer culture.
This document discusses various topics related to popular culture and consumerism, including the role of art in culture, changes from old to new forms of popular culture, and how mass media may influence individuals' thinking. It also presents quotes from Brave New World that describe the World State's use of media propaganda and conditioning to influence society. Overall, the document examines different aspects of popular culture, consumerism, and mass media from philosophical and critical perspectives.
Jack is worried that the giant from his grandfather's story may find him because of his digital footprint online. He spends a lot of time online and his mother likes to share photos. Jack asks for help making informed decisions about what he posts so the giant doesn't track him down. He learned that a digital footprint is created by everything done online, including uploading content, visiting websites, and using apps. Location data can also be embedded in photos without realizing it. Jack wants advice on managing his digital footprint safely.
The document provides an overview of advocacy efforts undertaken by two school librarians, Heather Gruenthal and Marie Slim, over the course of a school year. It describes various initiatives like promoting local authors, thanking volunteers, and placing book orders to support curricular projects. Photos are included throughout to illustrate different advocacy activities like book fairs, reading clubs, and library websites.
A breakout presentation by Wesley Fryer at the 2013 ICE Conference outside Chicago, Illinois. Draw a picture or take a picture, and then record your voice with a website or app which shares your recording with your image. Narrated Art Projects provide excellent opportunities to practice meta-cognition, use nonlinguistic representation to boost student achievement, and improve oral communication skills. In this workshop we’ll view and discuss examples of student-created narrated art, and also create examples together in the session. Websites like AudioBoo and SoundCloud offer cloud-based audio recording and sharing using free smartphone applications as well as browser-based interfaces. Apps like ShowMe and Draw & Tell for iPad can streamline the creation and sharing of narrated art. Learn how narrated art projects can become important elements in students’ digital portfolios.
Show What You Know with Media in PBL (June 2014)Wesley Fryer
Slides for Dr. Wesley Fryer's presentation at the Iowa Project Based Learning Academy on June 20, 2014. Learn more on:
https://sites.google.com/site/iapblacademy/
Learn more about Mapping Media on:
http://maps.playingwithmedia.com/
Follow Wes Fryer on Twitter:
http://twitter.com/wfryer
Slides for the Mapping Media to the Common Core "Narrated Art" class with Montana teachers on December 5, 2013, taught by Dr. Wesley Fryer. Learn more on our class blog:
http://kidblog.org/mmccmt14/
Learn more about narrated art projects on:
http://maps.playingwithmedia.com/narrated-art/
Mapping Media to the Curriculum (June 2012)Wesley Fryer
As 21st century educators, we should to provide opportunities for students to demonstrate mastery and understanding of the curriculum not only with text but also with images, audio, and video. Dr. Wesley Fryer will invite and inspire you to become a better multimedia communicator and a pioneer with digital media in this dynamic presentation. Learn how to “expand the map” of assessment options in your classroom to include student products like narrated slideshows, enhanced eBooks including recorded audio, five photo stories with images, and more. Learn practical ways to overcome the anxiety and fear which often accompanies technology integration proposals by creating personal media products. Learn how to enhance your digital resume as a professional educator with examples of your own media creations as well as students projects you facilitate. Links to student media examples as well as project storyboards/tools are available on maps.playingwithmedia.com.
Slides for Dr. Wesley Fryer's keynote presentation at the October 13th Florida Art Education Association's 2013 Conference in Daytona Beach, Florida. More on:
http://wiki.wesfryer.com/Home/handouts/art
Mapping Media to the Common Core (18 Oct 2013)Wesley Fryer
Slides for Dr. Wesley Fryer's presentation in Canfield, Ohio, on October 18, 2013. The session description was: Digital literacy today means much more than searching the Internet and using Microsoft Office. To be digitally literate, teachers as well as students need to be able to create and share online a variety of different multimedia products. These media products can be “mapped” to your curriculum, and if you’re in a Common Core state in the United States, to the Common Core State Standards. Interactive Writing, Narrated Art, 5 Photo Stories, Narrated Slideshows, Screencasts, Quick Edit Videos, and eBooks are a few of the media products learners should be able to create and safely share online. In this session, we’ll view different examples of student media products and learn about tools and strategies for helping teachers become digitally literate as “media mappers.” We’ll also explore how librarians and instructional coaches can use the “Mapping Media to the Curriculum” website as a roadmap to help teachers and students create media products as assignments for class and as artifacts in digital portfolios. Learn more and access session resources on maps.playingwithmedia.com.
The document discusses the fundamental flaws in the current education system and advocates for reform. It argues that the system was designed to filter out students and promote white privilege through standardized practices. It suggests moving to a more individualized, student-centered model without standardized grades, curriculum, technology or environments. Students would choose personalized learning experiences and have greater flexibility in scheduling. The goal is to engage and include all students by meeting them where they are.
Roadmap to Blended Learning (4 Nov 2011)Wesley Fryer
Where are we headed in K-12 education with respect to technology and learning? What are the vehicles ("ships" in this metaphor using the Waldseemüller map) that will take us into this future? What activities should characterize effective blended learning in the future? These are Wesley Fryer's slides for a presentation on these topics for New York educational leaders in November 2011.
Mapping Media to the Common Core with iPads (Aug 2013)Wesley Fryer
Dr. Wesley Fryer's presentation slides for teachers in RSU 5 (Freeport, Maine) on August 27, 2013. The official workshop description was: Digital literacy today means much more than searching the Internet and using Microsoft Office. To be digitally literate, teachers as well as students need to be able to create and share online a variety of different multimedia products. These media products can be “mapped” to your curriculum, and if you’re in a Common Core state in the United States, to the Common Core State Standards. Interactive Writing, Narrated Art, 5 Photo Stories, Narrated Slideshows, Screencasts, Quick Edit Videos, and eBooks are a few of the media products learners should be able to create and safely share online. In this session, we’ll view different examples of student media products and learn about tools and strategies for helping teachers become digitally literate as “media mappers.” We’ll also explore how librarians and instructional coaches can use the “Mapping Media to the Curriculum” website as a roadmap to help teachers and students create media products as assignments for class and as artifacts in digital portfolios. Learn more and access session resources on maps.playingwithmedia.com.
Roadmap to Blended Learning (October 2013)Wesley Fryer
These are Dr. Wesley Fryer's slides for his October 4, 2013, presentation in Canandaigua , New York, for NYSCATE leaders. The session description was: What is blended learning and why should educators embrace it? How can we move towards a vision of blended learning in our schools? This session presents an OVERVIEW, WAYPOINTS, and DIRECTIONS for the Roadmap to Blended Learning.
Mapping Media to the Common Core (Oct 2014)Wesley Fryer
As 21st century educators, we should to provide opportunities for students to demonstrate mastery and understanding of the curriculum not only with text but also with images, audio, and video. Dr. Wesley Fryer will invite and inspire you to become a better multimedia communicator and a pioneer with digital media in this dynamic presentation. Learn how to “expand the map” of assessment options in your classroom to include student products like narrated slideshows, enhanced eBooks including recorded audio, five photo stories with images, and more. Learn practical ways to overcome the anxiety and fear which often accompanies technology integration proposals by creating personal media products. Learn how to enhance your digital resume as a professional educator with examples of your own media creations as well as students projects you facilitate. Links to student media examples as well as project storyboards/tools are available on maps.playingwithmedia.com.
Back to Basics: What Really Matters NowDean Shareski
The document is a slideshow presentation by Dean Shareski on the topic of what really matters now in education. It discusses ideas like focusing on building community, practicing mindfulness, finding joy in learning, and valuing human connections over technology. Images and quotes are provided throughout to illustrate these concepts. The presentation encourages educators to have their students teach each other, ensure learning from others, and make schools places of community and joy rather than just rigor.
This document contains the presentation slides from a talk on managing mobile devices in schools. Some of the key points covered include:
- Many students now own mobile devices like phones and use them frequently
- Schools are increasingly adopting iPads and allowing BYOD (bring your own device) policies
- Effective strategies discussed include developing a professional learning network using hashtags and feeds, curating and sharing content, facilitating app selection, and managing devices and files.
This document introduces Jessie Kitchens and outlines her background and passions. She grew up in Louisiana where she was fascinated by computer animation from a young age. After high school, she joined the United States Navy and proudly served her country for 8 years. This experience helped her pursue a career in computer animation. She is now studying at Full Sail University to become a professional computer animator, with skills in software like Maya, ZBrush, and Photoshop. Her goal is to work for Disney creating films like Big Hero 6 that can make audiences smile through animation.
The document appears to be a slide presentation given by Erik Duval at an education conference in Brussels on January 11, 2012. Some of the key points discussed in the presentation include:
- The potential of open learning and open content on the web to empower learners.
- Emerging topics like massive open online courses (MOOCs) and learning analytics that analyze learner data.
- Using learning analytics to collect learner activity data and provide feedback to improve the learning experience.
- Examples of learning analytics tools and research projects that visualize learner data.
So in summary, the presentation discusses open learning trends on the web and emerging areas like MOOCs and learning analytics that analyze learner data to
This document discusses using iPads to improve student writing. It recommends installing free apps like KidBlog and AudioBoo to allow students to blog and record audio. It encourages teachers to have students openly share their work and expand how students demonstrate their knowledge through interactive writing projects, narrated art, and digital storytelling. The document advocates empowering students to discover their voice and the power of their words.
Mapping Media to the Curriculum (Aug 2012)Wesley Fryer
Mapping Media to the Curriculum / Common Core
Digital literacy today means much more than searching the Internet and using Microsoft Office. To be digitally literate, teachers as well as students need to be able to create and share online a variety of different multimedia products. These media products can be “mapped” to your curriculum, and if you’re in a Common Core state in the United States, to the Common Core State Standards. 5 Photo Stories, Narrated Slideshows, Screencasts, Quick Edit Videos, and eBooks are a few of the media products learners should be able to create and safely share online. In this session, we’ll view different examples of student media products and learn about tools and strategies for helping teachers become digitally literate as “media mappers.” Learn more and access session resources on maps.playingwithmedia.com.
This document appears to be a slide presentation on learning analytics. Some key points discussed include:
- Learning analytics is aimed at augmenting human intellect rather than replacing it.
- Technical challenges in learning analytics include issues around concurrency, multiple identities, information handling, and human-computer interaction.
- Current research addresses these challenges through educational data mining and visual analytics approaches.
- Design-based research approaches are advocated to address issues like usability, usefulness, and privacy concerns in learning analytics tools and dashons.
- Keeping learning analytics tools and approaches simple, engaging users, being open and social are some suggested best practices.
This document discusses various topics related to popular culture and consumerism, including the role of art in culture, changes from old to new forms of popular culture, and how mass media may influence individuals' thinking. It also presents quotes from Brave New World that describe the World State's use of media propaganda and conditioning to influence society. Overall, the document examines different aspects of popular culture, consumerism, and mass media from philosophical and critical perspectives.
Jack is worried that the giant from his grandfather's story may find him because of his digital footprint online. He spends a lot of time online and his mother likes to share photos. Jack asks for help making informed decisions about what he posts so the giant doesn't track him down. He learned that a digital footprint is created by everything done online, including uploading content, visiting websites, and using apps. Location data can also be embedded in photos without realizing it. Jack wants advice on managing his digital footprint safely.
The document provides an overview of advocacy efforts undertaken by two school librarians, Heather Gruenthal and Marie Slim, over the course of a school year. It describes various initiatives like promoting local authors, thanking volunteers, and placing book orders to support curricular projects. Photos are included throughout to illustrate different advocacy activities like book fairs, reading clubs, and library websites.
A breakout presentation by Wesley Fryer at the 2013 ICE Conference outside Chicago, Illinois. Draw a picture or take a picture, and then record your voice with a website or app which shares your recording with your image. Narrated Art Projects provide excellent opportunities to practice meta-cognition, use nonlinguistic representation to boost student achievement, and improve oral communication skills. In this workshop we’ll view and discuss examples of student-created narrated art, and also create examples together in the session. Websites like AudioBoo and SoundCloud offer cloud-based audio recording and sharing using free smartphone applications as well as browser-based interfaces. Apps like ShowMe and Draw & Tell for iPad can streamline the creation and sharing of narrated art. Learn how narrated art projects can become important elements in students’ digital portfolios.
Show What You Know with Media in PBL (June 2014)Wesley Fryer
Slides for Dr. Wesley Fryer's presentation at the Iowa Project Based Learning Academy on June 20, 2014. Learn more on:
https://sites.google.com/site/iapblacademy/
Learn more about Mapping Media on:
http://maps.playingwithmedia.com/
Follow Wes Fryer on Twitter:
http://twitter.com/wfryer
Slides for the Mapping Media to the Common Core "Narrated Art" class with Montana teachers on December 5, 2013, taught by Dr. Wesley Fryer. Learn more on our class blog:
http://kidblog.org/mmccmt14/
Learn more about narrated art projects on:
http://maps.playingwithmedia.com/narrated-art/
Mapping Media to the Curriculum (June 2012)Wesley Fryer
As 21st century educators, we should to provide opportunities for students to demonstrate mastery and understanding of the curriculum not only with text but also with images, audio, and video. Dr. Wesley Fryer will invite and inspire you to become a better multimedia communicator and a pioneer with digital media in this dynamic presentation. Learn how to “expand the map” of assessment options in your classroom to include student products like narrated slideshows, enhanced eBooks including recorded audio, five photo stories with images, and more. Learn practical ways to overcome the anxiety and fear which often accompanies technology integration proposals by creating personal media products. Learn how to enhance your digital resume as a professional educator with examples of your own media creations as well as students projects you facilitate. Links to student media examples as well as project storyboards/tools are available on maps.playingwithmedia.com.
Slides for Dr. Wesley Fryer's keynote presentation at the October 13th Florida Art Education Association's 2013 Conference in Daytona Beach, Florida. More on:
http://wiki.wesfryer.com/Home/handouts/art
Mapping Media to the Common Core (18 Oct 2013)Wesley Fryer
Slides for Dr. Wesley Fryer's presentation in Canfield, Ohio, on October 18, 2013. The session description was: Digital literacy today means much more than searching the Internet and using Microsoft Office. To be digitally literate, teachers as well as students need to be able to create and share online a variety of different multimedia products. These media products can be “mapped” to your curriculum, and if you’re in a Common Core state in the United States, to the Common Core State Standards. Interactive Writing, Narrated Art, 5 Photo Stories, Narrated Slideshows, Screencasts, Quick Edit Videos, and eBooks are a few of the media products learners should be able to create and safely share online. In this session, we’ll view different examples of student media products and learn about tools and strategies for helping teachers become digitally literate as “media mappers.” We’ll also explore how librarians and instructional coaches can use the “Mapping Media to the Curriculum” website as a roadmap to help teachers and students create media products as assignments for class and as artifacts in digital portfolios. Learn more and access session resources on maps.playingwithmedia.com.
The document discusses the fundamental flaws in the current education system and advocates for reform. It argues that the system was designed to filter out students and promote white privilege through standardized practices. It suggests moving to a more individualized, student-centered model without standardized grades, curriculum, technology or environments. Students would choose personalized learning experiences and have greater flexibility in scheduling. The goal is to engage and include all students by meeting them where they are.
Roadmap to Blended Learning (4 Nov 2011)Wesley Fryer
Where are we headed in K-12 education with respect to technology and learning? What are the vehicles ("ships" in this metaphor using the Waldseemüller map) that will take us into this future? What activities should characterize effective blended learning in the future? These are Wesley Fryer's slides for a presentation on these topics for New York educational leaders in November 2011.
Mapping Media to the Common Core with iPads (Aug 2013)Wesley Fryer
Dr. Wesley Fryer's presentation slides for teachers in RSU 5 (Freeport, Maine) on August 27, 2013. The official workshop description was: Digital literacy today means much more than searching the Internet and using Microsoft Office. To be digitally literate, teachers as well as students need to be able to create and share online a variety of different multimedia products. These media products can be “mapped” to your curriculum, and if you’re in a Common Core state in the United States, to the Common Core State Standards. Interactive Writing, Narrated Art, 5 Photo Stories, Narrated Slideshows, Screencasts, Quick Edit Videos, and eBooks are a few of the media products learners should be able to create and safely share online. In this session, we’ll view different examples of student media products and learn about tools and strategies for helping teachers become digitally literate as “media mappers.” We’ll also explore how librarians and instructional coaches can use the “Mapping Media to the Curriculum” website as a roadmap to help teachers and students create media products as assignments for class and as artifacts in digital portfolios. Learn more and access session resources on maps.playingwithmedia.com.
Roadmap to Blended Learning (October 2013)Wesley Fryer
These are Dr. Wesley Fryer's slides for his October 4, 2013, presentation in Canandaigua , New York, for NYSCATE leaders. The session description was: What is blended learning and why should educators embrace it? How can we move towards a vision of blended learning in our schools? This session presents an OVERVIEW, WAYPOINTS, and DIRECTIONS for the Roadmap to Blended Learning.
Mapping Media to the Common Core (Oct 2014)Wesley Fryer
As 21st century educators, we should to provide opportunities for students to demonstrate mastery and understanding of the curriculum not only with text but also with images, audio, and video. Dr. Wesley Fryer will invite and inspire you to become a better multimedia communicator and a pioneer with digital media in this dynamic presentation. Learn how to “expand the map” of assessment options in your classroom to include student products like narrated slideshows, enhanced eBooks including recorded audio, five photo stories with images, and more. Learn practical ways to overcome the anxiety and fear which often accompanies technology integration proposals by creating personal media products. Learn how to enhance your digital resume as a professional educator with examples of your own media creations as well as students projects you facilitate. Links to student media examples as well as project storyboards/tools are available on maps.playingwithmedia.com.
Back to Basics: What Really Matters NowDean Shareski
The document is a slideshow presentation by Dean Shareski on the topic of what really matters now in education. It discusses ideas like focusing on building community, practicing mindfulness, finding joy in learning, and valuing human connections over technology. Images and quotes are provided throughout to illustrate these concepts. The presentation encourages educators to have their students teach each other, ensure learning from others, and make schools places of community and joy rather than just rigor.
This document contains the presentation slides from a talk on managing mobile devices in schools. Some of the key points covered include:
- Many students now own mobile devices like phones and use them frequently
- Schools are increasingly adopting iPads and allowing BYOD (bring your own device) policies
- Effective strategies discussed include developing a professional learning network using hashtags and feeds, curating and sharing content, facilitating app selection, and managing devices and files.
This document introduces Jessie Kitchens and outlines her background and passions. She grew up in Louisiana where she was fascinated by computer animation from a young age. After high school, she joined the United States Navy and proudly served her country for 8 years. This experience helped her pursue a career in computer animation. She is now studying at Full Sail University to become a professional computer animator, with skills in software like Maya, ZBrush, and Photoshop. Her goal is to work for Disney creating films like Big Hero 6 that can make audiences smile through animation.
The document appears to be a slide presentation given by Erik Duval at an education conference in Brussels on January 11, 2012. Some of the key points discussed in the presentation include:
- The potential of open learning and open content on the web to empower learners.
- Emerging topics like massive open online courses (MOOCs) and learning analytics that analyze learner data.
- Using learning analytics to collect learner activity data and provide feedback to improve the learning experience.
- Examples of learning analytics tools and research projects that visualize learner data.
So in summary, the presentation discusses open learning trends on the web and emerging areas like MOOCs and learning analytics that analyze learner data to
This document discusses using iPads to improve student writing. It recommends installing free apps like KidBlog and AudioBoo to allow students to blog and record audio. It encourages teachers to have students openly share their work and expand how students demonstrate their knowledge through interactive writing projects, narrated art, and digital storytelling. The document advocates empowering students to discover their voice and the power of their words.
Mapping Media to the Curriculum (Aug 2012)Wesley Fryer
Mapping Media to the Curriculum / Common Core
Digital literacy today means much more than searching the Internet and using Microsoft Office. To be digitally literate, teachers as well as students need to be able to create and share online a variety of different multimedia products. These media products can be “mapped” to your curriculum, and if you’re in a Common Core state in the United States, to the Common Core State Standards. 5 Photo Stories, Narrated Slideshows, Screencasts, Quick Edit Videos, and eBooks are a few of the media products learners should be able to create and safely share online. In this session, we’ll view different examples of student media products and learn about tools and strategies for helping teachers become digitally literate as “media mappers.” Learn more and access session resources on maps.playingwithmedia.com.
This document appears to be a slide presentation on learning analytics. Some key points discussed include:
- Learning analytics is aimed at augmenting human intellect rather than replacing it.
- Technical challenges in learning analytics include issues around concurrency, multiple identities, information handling, and human-computer interaction.
- Current research addresses these challenges through educational data mining and visual analytics approaches.
- Design-based research approaches are advocated to address issues like usability, usefulness, and privacy concerns in learning analytics tools and dashons.
- Keeping learning analytics tools and approaches simple, engaging users, being open and social are some suggested best practices.
What is the topography of the Innovation Ecosystem in Italy? Who are its main influencers? Who are the hubs? How does information circulate inside it? What are its influences from abroad?
How can we map the Innovation Ecosystem in real-time, using social networks?
AOS will be at the Internet Festival 2013 in Pisa to present the Italian Real-time Ecosystem of Innovation.
The project is part of the Human Ecosystems Project, for which we presented the Cultural Ecosystem of the City of Rome just a few days ago.
The Innovation Ecosystem captures from social networks the real-time data about how people discuss the various topics and modalities of Innovation, and uses Natural Language Analysis, Geo-coding, Network Analysis and Machine Learning techniques and technologies to infer the times, places and relations of Innovation.
These are the slides from the workshop we held at the Internet Festival.
More info here:
http://www.artisopensource.net/2013/10/04/innovation-ecosystems-internet-festival/
The Human Ecosystems project:
http://www.artisopensource.net/projects/human-ecosystems.html
John Blue - Farmers, Ranchers, Social Media: Where are they and how do I find...John Blue
Farmers, Ranchers, Social Media: Where are they and how do I find them? - John Blue. From the 2012 eXtension National Conference, Oct 2, 2012, Oklahoma City, OK, USA.
https://learn.extension.org/conferences/nexc2012/events/688
Welfare reforms, data and crowdsourcing investigationsPaul Bradshaw
This document discusses investigative networks that use data and crowdsourcing. It introduces Help Me Investigate, a platform that allows users to collaborate on investigations. The document outlines different roles in online investigations teams and provides examples of stories that have emerged from data. It emphasizes distributing investigative work widely through social media and regular updates to engage more people. The overall message is how data and crowdsourcing can help investigative networks pursue impactful stories.
3D printing, also known as additive manufacturing, involves using printers to deposit layers of material to build 3D objects. This document discusses the history and current state of 3D printing, including its potential medical applications to print tissues, implants, and prosthetics. It also addresses some common concerns about 3D printing, such as liability issues if a library's 3D printer was used to print a gun. The document suggests that libraries can educate patrons about 3D printing and provide access to the technology for educational purposes.
20121206 social media voor jonge balie groningenLykle de Vries
This document discusses social media and provides tips for using it effectively. It defines social media as online platforms where users generate content with little input from professional editors. The document outlines how social media has revolutionized communication by allowing users to both consume and produce information through blogs, forums and wikis. It also notes both the opportunities social media provides for connecting with others and sharing information as well as some of its limitations.
Girl Geeks - Lessons From Classic Industrial Design for a Digital WorldLinn Vizard
The document discusses principles for digital design based on learnings from classic industrial design. It advocates for partnership as powerful, focusing on doing less but better by determining what an app or design will be great at. It also emphasizes prototyping and iterating extensively, and using materials truthfully without skeuomorphism. Designs should be built for longevity and last 50 years into the future.
Dan Alexander (NEKLS), Heather Braum (NEKLS), and Erin Downey Howerton (Wichita Public Library) presented at the 2013 Kansas Library Conference in Topeka on maker culture.
Session description: Maker culture, maker spaces, and content creation are new movements in libraries -- or are they? People have always created, with the help of library resources. The maker movement in libraries goes much further than resources by providing space, tools, mentors, more resources, and even programming to help people make and create even more! Public libraries have been the main focus of maker spaces, but school and academic libraries can also participate! This session will provide a brief primer on the maker movement and its culture, showcase how libraries are developing maker programming and spaces in their libraries, explain why libraries should embrace this movement, and how you can do it -- with plenty of resources to help!
This document describes Project Breaker, an organization that aims to move learning from passive to active by focusing on design thinking, project-based learning, and entrepreneurship. It discusses Project Breaker's challenges in different topics that bring together interdisciplinary teams of youth to work on real-world problems. Case studies are provided on challenges focused on urban agriculture in Kenya, social entrepreneurship, and literacy. The document outlines Project Breaker's goal of shifting education from solitary and fixed models to collaborative and fluid models, with distributed learning networks beyond centralized schools.
This document discusses the transformation of technology from the information age to the emerging "robot age" and cyber-physical systems. It argues that the integration of computers, networks, software, and machines has created a new generation of work and requires education and workforce development to cultivate multi-skilled technicians. Similar to how the space race drove innovation in the 1950s, cyber-physical systems now represent both an opportunity and challenge for continued innovation in the realms of education, economic development, and national competitiveness.
The document is a collection of quotes, images, and short passages about health, balance, and well-being. It encourages restoring balance in the body and relationships with food, decreasing cancer risk, finding balance, celebrating health, decreasing risk, repairing oneself, restoration, and imagining happiness and well-being. The overall message is about maintaining and improving one's health and lifestyle.
One of the slide shows shared on June 12 2012, in Toronto for the Transmedia 101 meet up.
The Hunger Games slides are in my Transmedia Engagement slide show.
Keynote I gave at MuseumNext 2013 in Amsterdam.
It covers the journey I've been on since arriving at Smithsonian Cooper-Hewitt National Design Museum in its transformation from a historic house and decorative arts museum into a high tech, visitor-centred, 21st century design museum.
http://labs.cooperhewitt.org
Empowering Users and Ourselves: Tech Trends in LibrariesAndy Burkhardt
This document discusses technology trends in libraries and how libraries are empowering users and themselves. It highlights how stories engage people more than data and reams of information. It provides examples of data visualization tools and websites that libraries can use to engage users and create interactive experiences. Examples discussed include Tableau, Google Charts, and Visual.ly for data visualization. It also discusses trends like online learning through websites like Skillshare, Kahn Academy, edX and badges to recognize skills. The document encourages libraries to engage in creation through tools like Pinterest and Kickstarter to promote library programs and collections. It emphasizes that the best way to predict the future is to invent it.
Organizational Learning!
Nash Equilibriums!
Pareto Inefficiencies!
Oh My!
reprising themes I want everyone to understand and apply to to building the future
Courtney Swarm introduces herself, stating she was born and raised in Indianapolis, Indiana. She shares that she studied Elementary Education at Purdue University for 2.5 years but didn't feel passionate about her studies. She then got a job at Apple, where she learned about teamwork and communication. Swarm then moved to Orlando, Florida to attend Full Sail University's Music Business program. She discusses her strengths and interests in music, event planning, and other areas.
Similar to Mapping Media to the Common Core (Oct 2012) (20)
App Smashing to YouTube (Miami Device 2015)Wesley Fryer
One of the most powerful ways to use mobile devices in the classroom is to help students share their voices online on a classroom YouTube channel. In app smashing to YouTube, we will explore and demonstrate how to go from a planning storyboard, to a video creation iPad app, to the teacher iPad with AirDrop or InstaShare, to the classroom YouTube channel with YouTube Capture, and finally to a YouTube video playlist. Session resources are available on http://showwithmedia.com/resources/appsmash/
Show What You Know With Media (June 2015)Wesley Fryer
Media products created by students can provide a clearer, deeper and more helpful "window" into their minds. Teachers need to regularly invite students to "show what they know with media." When students create and share content based on the curriculum, their learning can be "stickier" and more powerful. Blended learning classrooms allow teachers to better differentiate instruction to meet student needs. In this dynamic keynote, we will explore both the why and the how of "showing what you know with media." This will include examples of engaging student media products teachers can invite students to create tomorrow! We will also explore ways art can be creatively integrated across the curriculum using technology.
http://showwithmedia.com
Mapping Media to the Curriculum (May 2015)Wesley Fryer
As 21st century educators, we should to provide opportunities for students to demonstrate mastery and understanding of the curriculum not only with text but also with images, audio, and video. Dr. Wesley Fryer will invite and inspire you to become a better multimedia communicator and a pioneer with digital media in this dynamic presentation. Learn how to “expand the map” of assessment options in your classroom to include student products like narrated slideshows, enhanced eBooks including recorded audio, five photo stories with images, and more. Learn practical ways to overcome the anxiety and fear which often accompanies technology integration proposals by creating personal media products. Learn how to enhance your digital resume as a professional educator with examples of your own media creations as well as students projects you facilitate. Links to student media examples as well as project storyboards/tools are available on ShowWithMedia.com.
Visual notetaking is a process of representing ideas non-linguistically. (That’s a fancy of way of saying, “drawing pictures.”) Visual notetaking can include concept mapping, but also more artistic ways of visually capturing and representing ideas. On the simpler side of the visual notetaking continuum, visual notes can be used to create narrated art. On the complex end of the spectrum, some visual notetaking applications support the creation of whiteboard animation videos which include audio narration synchronized to screencasts of drawings. Visual or graphic facilitation can be used at meetings to summarize presentations and guide discussions. Whether simple or complex, visual notes can be used to more deeply process information as well as communicate it to others with images. Come join us as we explore and practice visual notetaking.
http://wfryer.me/vnotes
Visual notetaking is a process of representing ideas non-linguistically. (That’s a fancy of way of saying, “drawing pictures.”) Visual notetaking can include concept mapping, but also more artistic ways of visually capturing and representing ideas. On the simpler side of the visual notetaking continuum, visual notes can be used to create narrated art. On the complex end of the spectrum, some visual notetaking applications support the creation of whiteboard animation videos which include audio narration synchronized to screencasts of drawings. Visual or graphic facilitation can be used at meetings to summarize presentations and guide discussions. Whether simple or complex, visual notes can be used to more deeply process information as well as communicate it to others with images. Come join us as we explore and practice visual notetaking.
http://wfryer.me/vnotes
Show What You Know With Media (Feb 2015Wesley Fryer
Slides for Wesley Fryer's opening keynote at the February 16, 2015, "Little Apple Tech Fest" in Manhattan, Kansas, for teachers in USD 383 Manhattan/Ogden Schools. Description: Media products created by students can provide a clearer, deeper and more helpful "window" into their minds. Teachers need to regularly invite students to "show what they know with media." When students create and share content based on the curriculum, their learning can be "stickier" and more powerful. Blended learning classrooms allow teachers to better differentiate instruction to meet student needs. In this dynamic keynote, we will explore both the why and the how of "showing what you know with media." This will include examples of engaging student media products teachers can invite students to create tomorrow!
http://showwithmedia.com
Slides for an after-school workshop on Interactive Writing led by Dr. Wesley Fryer at Independence Elementary School in Yukon, Oklahoma, on November 14, 2014. Workshop description: Students and teachers today need to practice interactive digital writing. Learn how to setup, use and moderate content on a classroom website where students can post their work and teachers MODERATE content to improve student writing skills. A moderated classroom blog can be an ideal platform to use to share announcements, classroom news, and student work for a public audience. This can permit parents, grandparents, other students, and other classroom “pen pals” in different places to provide feedback to students and serve as an authentic audience. In this workshop we’ll use the free blogging site KidBlog to model the digital facilitation of student writing. We’ll explore how other websites can also be used by teachers and students create “backchannels” for classroom discussions. We’ll have hands-on practice with tools like TodaysMeet, EtherPad, Google Docs and Google Forms to understand ways these tools can be used to amplify student voices, empower student creative expression and fluency with text. The importance and value of MODERATING student posts shared to public websites will be emphasized, as well as options teachers have to amplify student work using PLNs (professional learning communities) with projects like #comments4kids. Teachers will leave this workshop inspired with new ideas to energize their writing classes with students using safe, moderated approaches to digital, interactive writing.
More info is available on:
http://maps.playingwithmedia.com/interactive-writing/
Show What You Know With Media (Nov 2014)Wesley Fryer
A presentation on November 6, 2014, at the Miami Device conference. Official description: Tablets, smartphones and computers should not be used by students just to CONSUME media: Students should regularly use digital devices to "show what they know" with media." In this session we will view and discuss different examples of student multimedia projects created by students including narrated art/photo projects, narrated slideshow/screencasts, Quick-edit videos, visual notes, and GeoMap projects. Link to examples and available tools to create each media product on the Mapping Media website: http://maps.playingwithmedia.com
Tips and Tricks for E-book and Indie Publishing (Oct 2014)Wesley Fryer
Presented at the October 23-24, 2015 "Write Well, Sell Well" Conference in Oklahoma City. Description: Wes Fryer knows what to do and how to do it! Come let him show you how it’s done. With indie publishing taking Amazon by storm, get in the know on how to do it yourself.
Visual Notetaking with iPads (June 2014)Wesley Fryer
These are presentation slides shared by Wesley Fryer at iPadPalooza in Austin, Texas, on June 19, 2014. The session description was: Visual notetaking is a process of representing ideas non-linguistically. (That's a fancy of way of saying, "drawing pictures.") Visual notetaking can include concept mapping, but also more artistic ways of visually capturing and representing ideas. On the simpler side of the visual notetaking continuum, visual notes can be used to create narrated art. On the complex end of the spectrum, some visual notetaking applications support the creation of whiteboard animation videos which include audio narration synchronized to screencasts of drawings. Visual or graphic facilitation can be used at meetings to summarize presentations and guide discussions. Whether simple or complex, visual notes can be used to more deeply process information as well as communicate it to others with images. Come join us as we explore and practice visual notetaking with iPads using the free app, Brushes.
Mapping Media to the Common Core (May 2014)Wesley Fryer
Slides from Dr. Wesley Fryer's presentation on May 23, 2014, for teachers in Bethany Public Schools, Oklahoma. The session description was: Digital literacy today means much more than searching the Internet and using Microsoft Office. To be digitally literate, teachers as well as students need to be able to create and share online a variety of different multimedia products. These media products can be “mapped” to your curriculum and to the Common Core State Standards. Interactive Writing, Narrated Art, 5 Photo Stories, Radio Shows, Visual Notes, and Narrated Slideshows/Screencasts are a few of the media products learners should be able to create and safely share online. In this session, we’ll view different examples of student media products and learn about tools and strategies for helping teachers become digitally literate as “media mappers.” We’ll also explore how librarians and instructional coaches can use the “Mapping Media to the Curriculum” website as a roadmap to help teachers and students create media products as assignments for class and as artifacts in digital portfolios. Learn more and access session resources http://maps.playingwithmedia.com. High school teachers also participated in the Cantilver Span STEM lesson activity, detailed on http://stem.wesfryer.com/home/cantilever-spans.
Family Oral History and Smartphones (May 2014)Wesley Fryer
Slides for the May 3, 2014, presentation "Family Oral History and Smartphones" by Wesley Fryer at the Mo Ranch Men's Conference near Hunt, Texas. Access referenced resources on:
http://wiki.wesfryer.com/Home/handouts/familyhistory
Follow Wesley on Twitter on:
http://twitter.com/wfryer
Follow Wesley's Christian blog on:
http://twitter.com/eyesrightblog
Managing Digital Footprints - for grandparents (March 2014)Wesley Fryer
This is a presentation shared by Dr. Wesley Fryer on March 12, 2014, at Church of the Resurrection in Oklahoma City, Oklahoma. The presentation explored what "digital footprints" are, why it's important for parents and grandparents to have regular conversations with young people about their digital footprints, how many misconceptions abound concerning teen use of social media, and what we can do to manage our digital footprints constructively.
These are slides for Dr. Wesley Fryer's opening keynote address at the February 8, 2014, Oklahoma A+ Schools Conference in Norman, Oklahoma. Access the conference program on:
http://www.okaplus.org/storage/swc/Program-generAte2014.pdf
Mobile Writing on the Go with KidBlog and WordPressWesley Fryer
These are slides for Dr. Wesley Fryer's webinar presentation, "Mobile Writing on the Go with KidBlog and WordPress" on December 18, 2013, for East Central ISD / Del Valle ISD, Texas.
Learn more on:
https://sites.google.com/site/edtechwebinars/webinar3
Visual Notetaking and Dreaming Big (Dec 2013)Wesley Fryer
This document is a collection of visual notes from Wes Fryer taken between December 16-20, 2013. It contains over 50 images and short captions on topics like visual notetaking, dreaming big, careers in STEM fields, salaries in STEM jobs, and learning coding through initiatives like Hour of Code. The visual notes also include pictures from Fryer's travels and experiences in the Air Force Academy and working at AT&T.
Coding & Games with Kids: Hopscotch, Scratch & Minecraft (Dec 2013)Wesley Fryer
These are presentation slides for Dr. Wesley Fryer's webinar on December 14, 2013, for Classroom 2.0 Live. The session description is: As this week wraps up the "Hour of Code," 4th and 5th grade STEM teacher Wesley Fryer will discuss the use of the Hopscotch app for iPads, Scratch software, and Minecraft to help students learn the basics of coding as well as problem-solving and computational thinking skills.
Connect to the webinar and learn more about Classroom 2.0 Live on:
http://live.classroom20.com/
Introduce Students to Coding with Hopscotch for iPadWesley Fryer
These are slides for Dr. Wesley Fryer's ISTE SIGML (Mobile Learning Special Interest Group) webinar on December 11, 2013, "Introduce Students to Coding with Hopscotch for iPad." The description was: Hopscotch is a free iPad app which supports block-based programming, similar to Scratch software from MIT. In this webinar, grade 4-5 STEM teacher Dr. Wesley Fryer will demonstrate and explain how he uses Hopscotch to introduce his students to the basics of computer programming. With Hopscotch, he has helped students learn to create geometric pictures as well as simple games. Wes will also discuss a free eBook he published in November for the Hour of Code, "Hopscotch Challenges," which provides an overview of Hopscotch along with suggested project ideas and tips for students and teachers to try using the app. Access Wes' iPad Coding resources (including the free "Hopscotch Challenges" eBook) on http://stem.wesfryer.com/home/ipad-coding.
Mapping Media to the Common Core with iPads (Dec 2013)Wesley Fryer
These are Dr. Wesley Fryer's presentation slides on December 3, 2013, at the Interactive Learning Institute in Norman, Oklahoma. The presentation description was: Digital literacy today means much more than searching the Internet and using Microsoft Office. To be digitally literate, teachers as well as students need to be able to create and share online a variety of different multimedia products. These media products can be “mapped” to your curriculum, and if you’re in a Common Core state in the United States, to the Common Core State Standards. Interactive Writing, Narrated Art, 5 Photo Stories, Narrated Slideshows, Screencasts, Quick Edit Videos, and eBooks are a few of the media products learners should be able to create and safely share online. In this session, we’ll view different examples of student media products and learn about tools and strategies for helping teachers become digitally literate as “media mappers” specifically with iPads. We’ll also explore how librarians and instructional coaches can use the “Mapping Media to the Curriculum” website as a roadmap to help teachers and students create media products as assignments for class and as artifacts in digital portfolios.
This document discusses interactive writing and provides various resources for collaboration. It begins with an overview of typical individual writing processes versus collaborative writing processes. It then shares results from a poll about collaborative writing. Several links and resources are provided for online collaboration tools like Kidblog, Google Drive, and Edmodo that can be used to facilitate interactive writing.
Strategies for Effective Upskilling is a presentation by Chinwendu Peace in a Your Skill Boost Masterclass organisation by the Excellence Foundation for South Sudan on 08th and 09th June 2024 from 1 PM to 3 PM on each day.
Walmart Business+ and Spark Good for Nonprofits.pdfTechSoup
"Learn about all the ways Walmart supports nonprofit organizations.
You will hear from Liz Willett, the Head of Nonprofits, and hear about what Walmart is doing to help nonprofits, including Walmart Business and Spark Good. Walmart Business+ is a new offer for nonprofits that offers discounts and also streamlines nonprofits order and expense tracking, saving time and money.
The webinar may also give some examples on how nonprofits can best leverage Walmart Business+.
The event will cover the following::
Walmart Business + (https://business.walmart.com/plus) is a new shopping experience for nonprofits, schools, and local business customers that connects an exclusive online shopping experience to stores. Benefits include free delivery and shipping, a 'Spend Analytics” feature, special discounts, deals and tax-exempt shopping.
Special TechSoup offer for a free 180 days membership, and up to $150 in discounts on eligible orders.
Spark Good (walmart.com/sparkgood) is a charitable platform that enables nonprofits to receive donations directly from customers and associates.
Answers about how you can do more with Walmart!"
This slide is special for master students (MIBS & MIFB) in UUM. Also useful for readers who are interested in the topic of contemporary Islamic banking.
it describes the bony anatomy including the femoral head , acetabulum, labrum . also discusses the capsule , ligaments . muscle that act on the hip joint and the range of motion are outlined. factors affecting hip joint stability and weight transmission through the joint are summarized.
Exploiting Artificial Intelligence for Empowering Researchers and Faculty, In...Dr. Vinod Kumar Kanvaria
Exploiting Artificial Intelligence for Empowering Researchers and Faculty,
International FDP on Fundamentals of Research in Social Sciences
at Integral University, Lucknow, 06.06.2024
By Dr. Vinod Kumar Kanvaria
Main Java[All of the Base Concepts}.docxadhitya5119
This is part 1 of my Java Learning Journey. This Contains Custom methods, classes, constructors, packages, multithreading , try- catch block, finally block and more.
The simplified electron and muon model, Oscillating Spacetime: The Foundation...RitikBhardwaj56
Discover the Simplified Electron and Muon Model: A New Wave-Based Approach to Understanding Particles delves into a groundbreaking theory that presents electrons and muons as rotating soliton waves within oscillating spacetime. Geared towards students, researchers, and science buffs, this book breaks down complex ideas into simple explanations. It covers topics such as electron waves, temporal dynamics, and the implications of this model on particle physics. With clear illustrations and easy-to-follow explanations, readers will gain a new outlook on the universe's fundamental nature.
This presentation includes basic of PCOS their pathology and treatment and also Ayurveda correlation of PCOS and Ayurvedic line of treatment mentioned in classics.
বাংলাদেশের অর্থনৈতিক সমীক্ষা ২০২৪ [Bangladesh Economic Review 2024 Bangla.pdf] কম্পিউটার , ট্যাব ও স্মার্ট ফোন ভার্সন সহ সম্পূর্ণ বাংলা ই-বুক বা pdf বই " সুচিপত্র ...বুকমার্ক মেনু 🔖 ও হাইপার লিংক মেনু 📝👆 যুক্ত ..
আমাদের সবার জন্য খুব খুব গুরুত্বপূর্ণ একটি বই ..বিসিএস, ব্যাংক, ইউনিভার্সিটি ভর্তি ও যে কোন প্রতিযোগিতা মূলক পরীক্ষার জন্য এর খুব ইম্পরট্যান্ট একটি বিষয় ...তাছাড়া বাংলাদেশের সাম্প্রতিক যে কোন ডাটা বা তথ্য এই বইতে পাবেন ...
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An import error occurs when a program fails to import a module or library, disrupting its execution. In languages like Python, this issue arises when the specified module cannot be found or accessed, hindering the program's functionality. Resolving import errors is crucial for maintaining smooth software operation and uninterrupted development processes.
ISO/IEC 27001, ISO/IEC 42001, and GDPR: Best Practices for Implementation and...PECB
Denis is a dynamic and results-driven Chief Information Officer (CIO) with a distinguished career spanning information systems analysis and technical project management. With a proven track record of spearheading the design and delivery of cutting-edge Information Management solutions, he has consistently elevated business operations, streamlined reporting functions, and maximized process efficiency.
Certified as an ISO/IEC 27001: Information Security Management Systems (ISMS) Lead Implementer, Data Protection Officer, and Cyber Risks Analyst, Denis brings a heightened focus on data security, privacy, and cyber resilience to every endeavor.
His expertise extends across a diverse spectrum of reporting, database, and web development applications, underpinned by an exceptional grasp of data storage and virtualization technologies. His proficiency in application testing, database administration, and data cleansing ensures seamless execution of complex projects.
What sets Denis apart is his comprehensive understanding of Business and Systems Analysis technologies, honed through involvement in all phases of the Software Development Lifecycle (SDLC). From meticulous requirements gathering to precise analysis, innovative design, rigorous development, thorough testing, and successful implementation, he has consistently delivered exceptional results.
Throughout his career, he has taken on multifaceted roles, from leading technical project management teams to owning solutions that drive operational excellence. His conscientious and proactive approach is unwavering, whether he is working independently or collaboratively within a team. His ability to connect with colleagues on a personal level underscores his commitment to fostering a harmonious and productive workplace environment.
Date: May 29, 2024
Tags: Information Security, ISO/IEC 27001, ISO/IEC 42001, Artificial Intelligence, GDPR
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Training: ISO/IEC 27001 Information Security Management System - EN | PECB
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ISO/IEC 27001, ISO/IEC 42001, and GDPR: Best Practices for Implementation and...
Mapping Media to the Common Core (Oct 2012)
1. Mapping Media
to the Common Core
by Wesley Fryer, Ph.D.
www.speedofcreativity.org
12 October 2012
Seaside, Oregon
maps.playingwithmedia.com
Saturday, October 13, 12
8. Outline: http://instagr.am/p/LvKmkxugG6/
truth about
edtech
why create with
media?
what’s on the Clark Fork River, Missoula, Montana - August 4, 2012
http://instagram.com/p/N-JdGEugCM/
menu?
Saturday, October 13, 12
9. an important goal today:
“do no harm”
HARM
not .
not fear overwhelm
Saturday, October 13, 12
11. too many people today believe
in the power of
TECHNOLOGY rather than
the power of WORDS &
PASSIONATE PEOPLE
www.flickr.com/photos/jemimus/4824411391
Saturday, October 13, 12
13. For links to today’s presentation resources:
Send the text message
or
scan:
wesinfo to 23559
cel.ly/c/wesinfo
or visit: wfryer.me/oasl
Saturday, October 13, 12
17. truth about
<1> educational
technology?
www.spacepub.com/wp-content/uploads/2011/06/The-Truth-Is-Out-There.jpg
Saturday, October 13, 12
18. “If you just
buy this...”
“your test
scores will
look like this:”
http://4.bp.blogspot.com/_f8pXcUqZgA8/TG7TCB1j4cI/AAAAAAAAAos/nIbsPJ_g2ys/s1600/iwanttobelieveel4.jpg
Saturday, October 13, 12
19. larrycuban.wordpress.com
Dr. Larry Cuban
(2003) www.tc.columbia.edu/news.htm?articleID=3911&pub=6&issue=56
Saturday, October 13, 12
20. “As for enhanced efficiency in learning and teaching,
there have been no advances (measured by higher
academic achievement of urban, suburban, or rural
students) over the last decade that can be confidently
attributed to broader access to computers. No
surprise here, as the debate over whether new
technologies have increased overall American
economic productivity also has had no clear answers.
The link between test score improvements and
computer availability and use is even more contested.”
Dr Larry Cuban. Oversold and Underused: Computers in the
Classroom. Harvard University Press. 2003. ISBN: 0674011090. pages
178-179.
Saturday, October 13, 12
21. Michael
Horn
(2008) www.flickr.com/photos/wfryer/3349773813/
Saturday, October 13, 12
22. “…the billions schools have spent on computers have
had little effect on how teachers and students learn…
The reason for this disappointing result is that the way
schools have employed computers has been perfectly
predictable, perfectly logical– and perfectly wrong. As we
show in this chapter, schools have crammed them into
classrooms to sustain and marginally improve the way
they already teach and run their schools, just as most
organizations do when they attempt to implement
innovations, including computers. Using computers this
way will never allow schools to migrate to a student-
centric classroom.”
Christensen, Horn & Johnson. Disrupting Class: How Disruptive
Innovation Will Change the Way the World Learns. McGraw Hill.
2008. Pages 72-73.
Saturday, October 13, 12
28. im
“as digital pioneers we need to play with media”
x t ag
t e es
audio vide o
maps.playingwithmedia.com
www.flickr.com/photos/ncsphotography/4247856340
Saturday, October 13, 12
29. t im
t e
bl
ve k
x
og
st
ag
es
ti o
ac Bo o
er e ry
nt a
,i i ph con in
ed ed
at m ot ce 5
o pt ph
mashups
er ti
d l 18 m o
o u
m m 0 ap to
pr s
oj
ec
o
t
Scratch Projects
e
Google Earth/Maps Tour
d
ow
au
h
i
e s
id st
v
‘n it
sl ca eo eo
di
o ed
d n id id
ed
ed p
te ee t v v
it’ od
ra scr pe it
o
po ca
a r p ed
dc st
n u -
p k
as
t
u ic
Saturday, October 13, 12
q
30. “But Wes: Does educational research show this
“increased media menu” will improve test scores?!
www.flickr.com/photos/wfryer/6190432919
Saturday, October 13, 12
32. www.punahou.edu
April 2008 podcast
of
December 2007
conversation
with Judy Beaver
http://wfryer.me/110
Saturday, October 13, 12
33. research on improving literacy skills?
www.marzanoresearch.com
Identifying Similarities & Differences
Summarizing & Note-Taking
Reinforcing Effort & Providing Recognition
Homework & Practice
Nonlinguistic Representation
Cooperative Learning
Setting Objectives & Providing Feedback
Generating & Testing Hypotheses
Questions, Cues, & Advance Organizers
time on task parent involvement
http://web2thatworks.com by Stephanie Sandifer @ssandifer
Saturday, October 13, 12
34. ...when assigning a project, teachers look for
mastery of content and allow students to take
ownership of how they present that content. A
teacher may ask students to demonstrate their
knowledge of photosynthesis, but rather than
give them a specific means of doing so, will allow
the students to use any available resources to do
so. This not only gets the students innovating
more as they navigate through this task, but
more importantly makes each student’s
experience unique and gives them ownership
over the product they produce. Some students 15 March
may make posters, some a voicethread, some a 2012
powerpoint or prezi, but this should be no
problem for the educator as they are assessing
on mastery learning objectives and not actual
means of presenting them.
http://theoffbeatmaestro.wordpress.com/2012/03/15/new-england-11-summit-2/
Saturday, October 13, 12
39. please discuss:
what’s GOOD
about this project?
Saturday, October 13, 12
40. why should we play with media?
creativity brains
play2learn stories
hands-on engage
windows fun
standards history
www.slideshare.net/wfryer/why-play-with-media
Saturday, October 13, 12
41. Are you going to
let your students
CREATE stuff?
If not, why not?
Saturday, October 13, 12
54. May 2012
www.mdgadvertising.com/blog/its-all-about-the-images-infographic/
Saturday, October 13, 12
55. May 2012
www.mdgadvertising.com/blog/its-all-
about-the-images-infographic/
Saturday, October 13, 12
56. end
PowerPoint
abuse
in
your
classroom
www.presentationzen.com
Saturday, October 13, 12
57. by jasoneppink
Alan Kay: “The predominant technology in the
classroom determines the predominant
learning task”
Saturday, October 13, 12
58. BYOD?!
What will we do differently when students bring devices?
www.flickr.com/photos/ivyfield/4486938191
Saturday, October 13, 12
59. the menu for demonstrating
www.flickr.com/photos/familymwr/5322734002 www.flickr.com/photos/torres21/6048960035
understanding & mastery
in your classroom
has exploded
Saturday, October 13, 12
60. <3> what’s on this new menu?
“terra incognita”
Saturday, October 13, 12
70. The Fire
There was a fire ban that year
But the carless campers left
Leaving smoldering remains behind
The fire that ate the forest
Wind whispered wordlessly in the trees
The fire was given new life
Like a new small heartbeat
The fire that ate the forest
Saturday, October 13, 12
71. ...continued...
The fire lit the dry grass
It was gathering in strength
Like a lion preparing to strike
The fire that ate the forest
The fire now reached the trees
It was a wild beast let free
Grey smoke billowed up to the sky
The fire that ate the forest
Saturday, October 13, 12
103. playingwithmedia.com/pages/about
100%
eBook
discount
through
Oct 13,
2012
only!
Use discount code: oasl12
Saturday, October 13, 12
104. Mapping Media
to the Common Core
by Wesley Fryer, Ph.D.
www.speedofcreativity.org
12 October 2012
Seaside, Oregon
maps.playingwithmedia.com
Saturday, October 13, 12