This document outlines 10 trends in instructional design, instructional technology, and distance education for 2016. These trends include the continued growth of flipped learning across grade levels and subjects; the growing use of digital badges, 3D printing, and learning analytics in higher education; an increase in distance education and cyber charter schools; a transition to digital textbooks in K-12 schools by 2017; the integration of gamification elements into digital learning content; ongoing development and research on MOOCs; and a projected shift to over 50% of learning materials being held digitally rather than in print by 2016.
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10 Trends for 2016 in Instructional Design, Instructional Technology and Distance Education (EDID 6506)
1. 10 TRENDS FOR 2016
in
Instructional Design, Instructional Technology and Distance Education
1
2
Replication & creation scaled to size
allows for the:
3
Flipped learning continues to show signs of sustainable
growth with the current inclusion of grades K-5, secondary
and higher education and a wider range of subject areas.
Yr 2012 Yr 2013 Yr 2014
4
5
6
Digital Badges
3-D Printing
Growing use in higher education by leading universities across the
Flipped Learning
Charter Schools
Learning Analytics
Canada
Flexible application of instructional strategies, tools and approaches
Voice for Information Retrieval
2 M 4 M
Target 2014 Actual 2014
New A new micro credential for 21 st
century learners that captures
skills, achievements and
learning across continents,
environments and lifetimes.
digital
interoperable
granular
flexible
transferable
F
E
ATURE
S
USA
Finland China
Australia
Areas being covered by these universities:
Egyptian vases, rare fossils, crystals and
minerals, sand grain sized micro batteries, caging
and study of infectious bacteria, art, design
studios, organ creation and synthetic skin
USA and the world
Education is one of the leading drivers in the growth of
China's 3-D printer market
-authentic exploration of objects
-active and project-based learning
-creativity and intellectual inquiry
Teacher Recognition of term
'flipped learning'
Recognise
Did not Recognise
C/Room flipped
2012 2014 Not flipped
Flipped learning recommended
(2014)
Flipped on own (2014)
2500 10000 20000
Flipped Learning Network Community of Practice Members
Distance Education for K-12
Virtual schools
Cyber schools
Created by charter school laws
Schools allowed to be more innovative than traditional schools
Charter School types:
1 - fully on line education
2 - extensive use of digital tools and content
42 states allow public charter schools (S/Y 2014-2015)
2.1 M students in charter 3.7% of all public 26 of the 42 states offer fully on line courses
Methods being used to find out how
students learn, analyse and use this
information to enhance their learning
and guide policy makers within the
education system.
Personalised Adaptive Timely identification learning issues
Learning
Analytics
learning management
systems data, behaviour
specific data, student
interaction with online
texts and course materials
Inputs Process Outputs
Significant trend for 2015-2016
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[3] [4]
[2] [11]
[10]
[3]
[8] [9]
2. 6
7
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Currently K-12 schools in the U.S.A.
are making the transition from print
to digital textbooks (with free access)
for all students. The targeted date
for full implementation is 2017.
8
Gaming
Eleme n ts,
M ec h an ics &
Fr amewo r ks
9
10
Voice for Information Retrieval
[8] [9]
Mobile devices (e.g smartphones
and tablets) will continue into 2016
and beyond as agents of change
Digital Textbooks in K-12
Gamification
[6]
[3]
Non-Game
Scenarios =
Digital Learning Content
with the added feature of the
browser supported speech
recognition tool.
gettingsmart.com
Gam ification
2018
2017
2016
2015
2014
2013
2012
2011
[8]
It is expected that by 2016, at least 50% of
learning content and materials will be held
digitally instead of in print form.
The learning content will include created course
and assignment materials by instructors and
institutions, notes and open education resources
MOOCS (Massive Open Online Courses)
Instructional Design Changes:
- production and design of
learning content
- pedagogical approaches to
information
Florida the 1st state to
mandate that by 2015-2016,
adoption of all instructional
materials in electronic or
digital format in all public K-12
schools
For 2016, the currently active research even greater level with partnerships universities
Coursework and degree offerings games designed will continue to increase.
385 institutions now provide % Learning Content in Digital Format
fosters productivity
learner creativity
critical thinking
problem-solving
collaboration
Overall Projections for Digital Learning Content (Next Now)
7 6 0
5 0
4 0
3 0
1 7
8
3
0 10 20 30 40 50 60 70
MOOCs will maintain its fast paced development
into 2016 coming in various designs, with new
players and extensive on-going research.
160
countries offer MOOCS
7 Million Registered 100
The Coursera platform has over
universities and institutions, and
and over free on line courses
[1] [7]
References
[1] Bates, T. (2014). Special edition on research on MOOCs in the journal ‘Distance Education’. Tonybates.ca. Retrieved 5 December 2014, from http://www.tonybates.ca/2014/08/14/special-edition-[2] Flippedlearning.org,. (2014). Research, Reports & Studies / FLN & Sophia Survey. Retrieved 29 November 2014, from http://www.flippedlearning.org/Page/95
[3] Johnson, L., Adams Becker, S., Estrada, V., & Freeman, A. (2014). NMC Horizon Report:2014 Higher Education Edition. Austin, Texas: The New Media Consortium.
[4] Jun Li, R. (2014). China’s Growing 3D Printing Ecosystem :: Lux Research. Portal.luxresearchinc.com. Retrieved 28 November 2014, from http://portal.luxresearchinc.com/research/report_excerpt/17840
[5] Macfound.org,. (2014). Mozilla Launches Open-Source Digital Badge Software — MacArthur Foundation. Retrieved 18 November 2014, from http://www.macfound.org/press/from-field/mozilla-launches-[6] MindCet,. (2012). The future of digital textbooks: A literature review (1st ed.). Ed-Tech Innovation Center. Retrieved from http://www.mindcet.org/wp-content/uploads/2012/10/Digital-Textbooks.-A-literature-[7] Rammouz, A. (2014). MOOCS:The Globalization of Education. Linkedin.com. Retrieved 5 December 2014, from https://www.linkedin.com/today/post/article/20140624084430-269416148-moocs-the-[8] Reynolds, R. (2014). The Future of Digital Textbooks in Education. Vimeo.com. Retrieved 1 December 2014, from http://vimeo.com/mbsdirect/review/36899736/6f4776c73f
[9] Using Voice and Speech Recognition with Mobile Devices. (2013) (1st ed.). Retrieved from http://www.atarizona.com/docs/General/VoiceSpeechRecognitionMobileDevices.pdf
[10] Watson, J., Pape, L., Murin, A., Gemin, B., & Vashaw, L. (2014). Keeping Pace with K - 12 Digital Learning: An Annual Review of Policy and Practice (2014), 11th edition (p. 18). Evergreen Education Group. Retrieved uploads/EEG_KP2014-fnl-lr.pdf
[11] Yarbro, J., Arfstrom, K., McKnight, K., & McKnight, P. (2014). Extension of a Review of Flipped Learning (1st ed.). Flipped Learning Network, Pearson, George Mason University. Retrieved from http://researchnetwork.uploads/613_A023_FlippedLearning_2014_JUNE_SinglePage_f.pdf
[12] YouTube,. (2014). Digital Badges: Unlocking 10 Million Better Futures [CGI America 2014]. Retrieved 5 December 2014, from https://www.youtube.com/watch?v=zuAQ3P_TN0M