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ACCE2016 Leadership Forum Summary

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Zagami, J. & Becker, S. (2016, September). ACCE Leadership Forum Summary. Presentation at the Australian Council for Computers in Education Conference, Brisbane, Australia.

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ACCE2016 Leadership Forum Summary

  1. 1. ACCE2016 Leadership Forum Summary Dr Jason Zagami Griffith University Samantha Becker New Media Consortium
  2. 2. Twitter #NMCK12AU #ACCE2016
  3. 3. go.nmc.org/2016-k12
  4. 4. Long Term Trend Redesigning Learning Spaces
  5. 5. Long Term Trend Rethinking How Schools Work
  6. 6. Mid Term Trend Increasing Collaborative Learning
  7. 7. Mid Term Trend Deeper Learning Approaches
  8. 8. Short Term Trend Coding as a Literacy
  9. 9. Short Term Trend Students as Creators
  10. 10. Advancing Cultures of Change & Innovation Growing Focus on Measuring Learning Cross-Institution Collaboration Increasing Global Awareness Increasing Blended Learning Increasing use of Collaborative Learning Increasing Value of the User Experience Outsourcing Technology Training Open Educational Resources Redesigning Learning Spaces Rethinking How Schools Work Rise of Coding as a Literacy Rise of STEAM Learning Interdisciplinary Studies Students as Consumers to Creators Shift to Deep Learning Approaches Technology to Close the Gap Short/Mid/Long Term Trends 2016 K12 Horizon Report
  11. 11. Advancing Cultures of Change & Innovation Growing Focus on Measuring Learning Cross-Institution Collaboration Increasing Global Awareness Increasing Blended Learning Increasing use of Collaborative Learning Increasing Value of the User Experience Outsourcing Technology Training Open Educational Resources Redesigning Learning Spaces Rethinking How Schools Work Rise of Coding as a Literacy Rise of STEAM Learning Interdisciplinary Studies Students as Consumers to Creators Shift to Deep Learning Approaches Technology to Close the Gap Short/Mid/Long Term Trends ACCE2016 Leadership Forum
  12. 12. Rise of Coding as a Literacy Rise of STEAM Learning Rethinking How Schools Work Shift to Deep Learning Approaches 0-1 Years 2-3 Years 4-5 Years ACCE2016 Leadership Forum
  13. 13. Coding Robotics ACCE2016 Leadership Forum Digital Technologies Content
  14. 14. Project Based Learning Online Self Paced ACCE2016 Leadership Forum Digital Technologies Pedagogy
  15. 15. Robotics Programming Languages ACCE2016 Leadership Forum Digital Technologies Technology
  16. 16. Solvable Challenges Authentic Learning Experiences
  17. 17. Solvable Challenges Rethinking the Role of Teachers
  18. 18. Difficult Challenges Advancing Digital Equity
  19. 19. Difficult Challenges Scaling Teaching Innovations
  20. 20. Wicked Challenges Achievement Gap
  21. 21. Wicked Challenges Personalised Learning
  22. 22. The Achievement Gap Balancing Connected & Unconnected Lives Blending Formal & Informal Learning Competing Models of Education Creating Authentic Learning Opportunities The Digital Divide Internet Connectivity Issues Digital Equity Improving Digital Literacy Expanding Access Technology in Teacher Education Integration of Technology Knowledge Obsolescence Personalising Learning Rethinking the Roles of Teachers Scaling Teaching Innovations Safety of Student Data Teaching Complex Thinking Under-resourced School Infrastructure Solvable/Difficult/Wicked Challenges 2016 K12 Horizon Report
  23. 23. The Achievement Gap Balancing Connected & Unconnected Lives Blending Formal & Informal Learning Competing Models of Education Creating Authentic Learning Opportunities The Digital Divide Internet Connectivity Issues Digital Equity Improving Digital Literacy Expanding Access Technology in Teacher Education Integration of Technology Knowledge Obsolescence Personalising Learning Rethinking the Roles of Teachers Scaling Teaching Innovations Safety of Student Data Teaching Complex Thinking Under-resourced School Infrastructure Solvable/Difficult/Wicked Challenges ACCE2016 Leadership Forum
  24. 24. Internet Connectivity Issues Expanding Access Rethinking the Roles of Teachers Scaling Teaching Innovations The Achievement Gap Competing Models of Education Solvable Difficult Wicked ACCE2016 Leadership Forum
  25. 25. Teacher Capability Teacher Time ACCE2016 Leadership Forum Digital Technologies Challenges
  26. 26. One Year or Less Maker Spaces
  27. 27. One Year or Less Online Learning
  28. 28. Two to Three Years Robotics
  29. 29. Two to Three Years Virtual Reality
  30. 30. Four to Five Years Artificial Intelligence
  31. 31. Four to Five Years Wearable Technology
  32. 32. Consumer Technologies 3D Video Drones Electronic Publishing Quantified Self Robotics Telepresence Wearable Technology Digital Strategies Bring Your Own Device (BYOD) Flipped Classroom Location Intelligence Maker Spaces Preservation & Conservation Technologies Internet Technologies Cloud Computing Bibliometrics and Citation Technologies Networked Objects Semantic Web & Linked Data Syndication Tools 0-1/2-3/4-5 Time to Adoption Enabling Technologies Affective Computing Electro-vibration Flexible Displays Machine Learning Mesh Networks Mobile Broadband Natural User Interfaces Near Field Communication Next-Generation Batteries Open Hardware Speech-to-Speech Translation Virtual Assistants Wireless Power Newly Added Technologies Artificial Intelligence Blockchains Implantable Technologies Micro-Learning Technologies On-Demand/Streaming Apps Internet of Things Humanoid Robots Chatbots Games-Based Learning Learning Technologies Adaptive Learning Technologies Digital Badges Learning Analytics Mobile Learning Online Learning Open Licensing Virtual and Remote Laboratories Social Media Technologies Crowdsourcing Online Identity Social Networks Virtual Worlds Visualisation Technologies 3D Printing Augmented Reality Information Visualisation Virtual Reality Visual Data Analysis Volumetric and Holographic Displays 2016 K12 Horizon Report
  33. 33. Consumer Technologies 3D Video Drones Electronic Publishing Quantified Self Robotics Telepresence Wearable Technology Digital Strategies Bring Your Own Device (BYOD) Flipped Classroom Location Intelligence Maker Spaces Preservation & Conservation Technologies Internet Technologies Cloud Computing Bibliometrics and Citation Technologies Networked Objects Semantic Web & Linked Data Syndication Tools 0-1/2-3/4-5 Time to Adoption Enabling Technologies Affective Computing Electro-vibration Flexible Displays Machine Learning Mesh Networks Mobile Broadband Natural User Interfaces Near Field Communication Next-Generation Batteries Open Hardware Speech-to-Speech Translation Virtual Assistants Wireless Power Newly Added Technologies Artificial Intelligence Blockchains Implantable Technologies Micro-Learning Technologies On-Demand/Streaming Apps Internet of Things Humanoid Robots Chatbots Games-Based Learning Learning Technologies Adaptive Learning Technologies Digital Badges Learning Analytics Mobile Learning Online Learning Open Licensing Virtual and Remote Laboratories Social Media Technologies Crowdsourcing Online Identity Social Networks Virtual Worlds Visualisation Technologies 3D Printing Augmented Reality Information Visualisation Virtual Reality Visual Data Analysis Volumetric and Holographic Displays ACCE2016 Leadership Forum
  34. 34. BYOD MakerSpaces Robotics Learning Analytics Drones 3D Printing Internet of Things Artificial Intelligence 0-1 Years 2-3 Years 4-5 Years ACCE2016 Leadership Forum
  35. 35. Global Collaboration Biomimicry ACCE2016 Leadership Forum Digital Technologies Additional Technologies
  36. 36. 2017 Australian K12 Horizon Report Dr Jason Zagami Griffith University Samantha Becker New Media Consortium

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