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Game Design - Lecture 2
 

Game Design - Lecture 2

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Lecture 2 of 4 in the Game Design Class, Fall 2012 - Game space. Spatial patterns, organizational approach, way-finding.

Lecture 2 of 4 in the Game Design Class, Fall 2012 - Game space. Spatial patterns, organizational approach, way-finding.

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    Game Design - Lecture 2 Game Design - Lecture 2 Presentation Transcript

    • GAME DESIGN :: LD2 – GAME SPACE LD2. GAME SPACEAndrea ResminiGame DesignHT12 / HÖGSKOLAN I BORÅS, NOV 9 2012 ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
    • GAME DESIGN :: LD2 – GAME SPACETODAYS CLASS A brief recap from LD1 Game space Break WorkshopANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
    • GAME DESIGN :: LD2 – GAME SPACERECAP: FORMAL ELEMENTSANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS statzpack.com
    • GAME DESIGN :: LD2 – GAME SPACERECAP: DRAMATIC ELEMENTSANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS mattnellie.blogspot.com
    • GAME DESIGN :: LD2 – GAME SPACEGAMES HAPPEN IN SPACE every game takes place in some kind of space that defines the various areas of a game and the way they are relatedANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
    • GAME DESIGN :: LD2 – GAME SPACEDUAL NATURE OF GAME SPACE as a base element of game mechanics and design, game space is both mathematical and experiential in natureANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
    • GAME DESIGN :: LD2 – GAME SPACEDISCRETE / CONTINUOUSANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
    • GAME DESIGN :: LD2 – GAME SPACEWHEN DISCRETE, CONNECTEDANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS Prince of Persia, Map Screen
    • GAME DESIGN :: LD2 – GAME SPACEMONO / BI / THREE / MULTI-DIMENSIONALANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
    • GAME DESIGN :: LD2 – GAME SPACEBOUNDED / UNBOUNDEDANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
    • GAME DESIGN :: LD2 – GAME SPACETIC-TAC-TOEANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
    • GAME DESIGN :: LD2 – GAME SPACEDISCRETEANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
    • GAME DESIGN :: LD2 – GAME SPACECONNECTEDANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
    • GAME DESIGN :: LD2 – GAME SPACE LECTURE 1 – STRUCTURE OF GAMESBI-DIMENSIONALTIC-TAC-TOEANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS 3D Tic-tac-toe, jacquesamerica.com
    • GAME DESIGN :: LD2 – GAME SPACEBOUNDEDANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
    • GAME DESIGN :: LD2 – GAME SPACEA 3x3 GRID IS ALL YOU HAVE even though when using pen and paper players mark on an infinite analog 2D space, there are only 9 valid, discrete and connected game positionsANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
    • GAME DESIGN :: LD2 – GAME SPACEWHAT ABOUT MONOPOLY?ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
    • GAME DESIGN :: LD2 – GAME SPACEAND WHAT ABOUT POOL?ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
    • GAME DESIGN :: LD2 – GAME SPACESPACES WITHIN SPACES games often rely on our “in or out” mental model to create much more complex worlds via nested spaces connected only through narrativeANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
    • GAME DESIGN :: LD2 – GAME SPACEULTIMA IIIANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS Hi-Res Ultima Map Project, http://www.xe.net/xedragon
    • GAME DESIGN :: LD2 – GAME SPACEMANIAC MANSIONANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
    • GAME DESIGN :: LD2 – GAME SPACEGAMES WITH NO SPACE?ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
    • GAME DESIGN :: LD2 – GAME SPACEGAMES ALWAYS HAPPEN IN SPACE conversational games do happen in space as well, both physically and conceptuallyANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
    • GAME DESIGN :: LD2 – GAME SPACEFUNCTIONAL ABSTRACT SPACEANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS Playing charades, Travismcclain.blogspot.com
    • GAME DESIGN :: LD2 – GAME SPACEUNDERSTANDING GAME SPACE we introduce 3 different ways to assess and study game space: a spatial patterns approach, an organizational approach, and a way-finding approachANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
    • GAME DESIGN :: LD2 – GAME SPACESPATIAL PATTERNS APPROACHANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS Adapted from McGregor G.L. (2007). Situations of Play: Patterns of Spatial Use in Videogames
    • GAME DESIGN :: LD2 – GAME SPACECHALLENGE SPACE where the game environment directly challenges the playerANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
    • GAME DESIGN :: LD2 – GAME SPACECHALLENGE SPACEANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS Mario and Luigi
    • GAME DESIGN :: LD2 – GAME SPACECONTESTED SPACE where the game environment is the setting for a contest between entitiesANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
    • GAME DESIGN :: LD2 – GAME SPACECONTESTED SPACEANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS Battle for Middle-Earth
    • GAME DESIGN :: LD2 – GAME SPACENODAL SPACE where social patterns of spatial usage are imposed on areas of the game to add structure and readability. For example, inns and only inns for food in an RPGANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
    • GAME DESIGN :: LD2 – GAME SPACENODAL SPACEANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS A leap of faith in Assassins Creed 2
    • GAME DESIGN :: LD2 – GAME SPACECODIFIED SPACE where elements of game space represent other non-spatial game components, such as information or access to objectsANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
    • GAME DESIGN :: LD2 – GAME SPACECODIFIED SPACEANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS Carcassonne, board game
    • GAME DESIGN :: LD2 – GAME SPACECREATION SPACE where players build or modify all or parts of the game space as part of the gameplayANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
    • GAME DESIGN :: LD2 – GAME SPACECREATION SPACEANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS Battle for Middle-Earth
    • GAME DESIGN :: LD2 – GAME SPACENON-INTERACTIVE BACKDROPS where no direct interaction is possible between game space and the playersANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
    • GAME DESIGN :: LD2 – GAME SPACENON-INTERACTIVE BACKDROPSANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS Another world
    • GAME DESIGN :: LD2 – GAME SPACEORGANIZATIONAL APPROACHANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS Adapted from Schell, J. (2008). The Art of Game Design. MK
    • GAME DESIGN :: LD2 – GAME SPACELINEAR SPACE linear game space allows limited player movement (back / forth) and can be either two-ended or looped back on itselfANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
    • GAME DESIGN :: LD2 – GAME SPACELINEAR SPACEANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS Guitar Hero
    • GAME DESIGN :: LD2 – GAME SPACEGRID SPACE a grid increases complexity but still remains easy to understand and to manipulate by players (and by the game)ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
    • GAME DESIGN :: LD2 – GAME SPACEGRID SPACEANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
    • GAME DESIGN :: LD2 – GAME SPACEWEB SPACE web game space consists of a number of points of some interest to the player connected in a map by pathsANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
    • GAME DESIGN :: LD2 – GAME SPACEWEB SPACEANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS The Secret of Monkey Island
    • GAME DESIGN :: LD2 – GAME SPACEPOINTS IN SPACE points in space is common for games where players define game space themselvesANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
    • GAME DESIGN :: LD2 – GAME SPACEPOINTS IN SPACEANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS Bocce, http://blogs.courierpostonline.com/
    • GAME DESIGN :: LD2 – GAME SPACEDIVIDED SPACE divided game space is carved up in bounded, well-delimited sections, often map-likeANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
    • GAME DESIGN :: LD2 – GAME SPACEDIVIDED SPACEANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS Risk
    • GAME DESIGN :: LD2 – GAME SPACECOMBINATIONS ARE FREQUENT very often these various types are combined: baseball for example mixes linear space with points in spaceANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
    • GAME DESIGN :: LD2 – GAME SPACEWAY-FINDING APPROACHANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS Wikimedia
    • GAME DESIGN :: LD2 – GAME SPACEMAPPING AND PERCEPTION Kevin Lynch studied urban environments in the 60s and found out that users navigate their surroundings forming mental maps using 5 base elementsANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
    • GAME DESIGN :: LD2 – GAME SPACEDISTRICTS KEVIN LYNCH, SKETCHESANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS MNSU.EDU From http://krypton.mnsu.edu/~tony/courses/431/Vocabulary.html
    • GAME DESIGN :: LD2 – GAME SPACEDISTRICTSANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
    • GAME DESIGN :: LD2 – GAME SPACEEDGESANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS MNSU.EDU From http://krypton.mnsu.edu/~tony/courses/431/Vocabulary.html
    • GAME DESIGN :: LD2 – GAME SPACEEDGESANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
    • GAME DESIGN :: LD2 – GAME SPACEPATHS KEVIN LYNCH, SKETCHESANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS MNSU.EDU From http://krypton.mnsu.edu/~tony/courses/431/Vocabulary.html
    • GAME DESIGN :: LD2 – GAME SPACEPATHSANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS Mirrors Edge
    • GAME DESIGN :: LD2 – GAME SPACEPATHSANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS Ico
    • GAME DESIGN :: LD2 – GAME SPACENODES KEVIN LYNCH, SKETCHESANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS MNSU.EDU From http://krypton.mnsu.edu/~tony/courses/431/Vocabulary.html
    • GAME DESIGN :: LD2 – GAME SPACENODESANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS The Imperial City in Oblivion
    • GAME DESIGN :: LD2 – GAME SPACELANDMARKS KEVIN LYNCH, SKETCHESANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS MNSU.EDU From http://krypton.mnsu.edu/~tony/courses/431/Vocabulary.html
    • GAME DESIGN :: LD2 – GAME SPACELANDMARKSANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS Shadow of the Colossus
    • GAME DESIGN :: LD2 – GAME SPACELANDMARKSANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS Prince of Persia Reboot
    • GAME DESIGN :: LD2 – GAME SPACEA NOTE ON WEENIESANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
    • GAME DESIGN :: LD2 – GAME SPACELANDMARK & WEENIES weenies, a term invented by Walt Disney for his parks, are active, very visible elements that entice visitors to seek them out. Not so landmarks.ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
    • GAME DESIGN :: LD2 – GAME SPACEBREAKANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS Back in 15, right? Thanks.
    • GAME DESIGN :: LD2 – GAME SPACEWORKSHOPANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS Lets get going
    • GAME DESIGN :: LD2 – GAME SPACETHATS ALL FOLKS coming up next time is LD3, Formal elements of gamesANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS