GAME DESIGN :: LD2 – GAME SPACE                   LD2. GAME SPACEAndrea ResminiGame DesignHT12 / HÖGSKOLAN I BORÅS, NOV 9 ...
GAME DESIGN :: LD2 – GAME SPACETODAYS CLASS                     A brief recap from LD1                     Game space     ...
GAME DESIGN :: LD2 – GAME SPACERECAP: FORMAL ELEMENTSANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS   statzpack.com
GAME DESIGN :: LD2 – GAME SPACERECAP: DRAMATIC ELEMENTSANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS   mattnellie.blogspot.com
GAME DESIGN :: LD2 – GAME SPACEGAMES HAPPEN IN SPACE                     every game takes place in some                   ...
GAME DESIGN :: LD2 – GAME SPACEDUAL NATURE OF GAME SPACE                     as a base element of game                    ...
GAME DESIGN :: LD2 – GAME SPACEDISCRETE / CONTINUOUSANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
GAME DESIGN :: LD2 – GAME SPACEWHEN DISCRETE, CONNECTEDANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS   Prince of Persia, Map S...
GAME DESIGN :: LD2 – GAME SPACEMONO / BI / THREE / MULTI-DIMENSIONALANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
GAME DESIGN :: LD2 – GAME SPACEBOUNDED / UNBOUNDEDANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
GAME DESIGN :: LD2 – GAME SPACETIC-TAC-TOEANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
GAME DESIGN :: LD2 – GAME SPACEDISCRETEANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
GAME DESIGN :: LD2 – GAME SPACECONNECTEDANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
GAME DESIGN :: LD2 – GAME SPACE               LECTURE 1 – STRUCTURE OF GAMESBI-DIMENSIONALTIC-TAC-TOEANDREA @RESMINI :: HI...
GAME DESIGN :: LD2 – GAME SPACEBOUNDEDANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
GAME DESIGN :: LD2 – GAME SPACEA 3x3 GRID IS ALL YOU HAVE                     even though when using pen                  ...
GAME DESIGN :: LD2 – GAME SPACEWHAT ABOUT MONOPOLY?ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
GAME DESIGN :: LD2 – GAME SPACEAND WHAT ABOUT POOL?ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
GAME DESIGN :: LD2 – GAME SPACESPACES WITHIN SPACES                     games often rely on our “in or                    ...
GAME DESIGN :: LD2 – GAME SPACEULTIMA IIIANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS   Hi-Res Ultima Map Project, http://www...
GAME DESIGN :: LD2 – GAME SPACEMANIAC MANSIONANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
GAME DESIGN :: LD2 – GAME SPACEGAMES WITH NO SPACE?ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
GAME DESIGN :: LD2 – GAME SPACEGAMES ALWAYS HAPPEN IN SPACE                     conversational games do                   ...
GAME DESIGN :: LD2 – GAME SPACEFUNCTIONAL ABSTRACT SPACEANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS   Playing charades, Trav...
GAME DESIGN :: LD2 – GAME SPACEUNDERSTANDING GAME SPACE                     we introduce 3 different ways to              ...
GAME DESIGN :: LD2 – GAME SPACESPATIAL PATTERNS APPROACHANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS   Adapted from McGregor ...
GAME DESIGN :: LD2 – GAME SPACECHALLENGE SPACE                     where the game environment                     directly...
GAME DESIGN :: LD2 – GAME SPACECHALLENGE SPACEANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS   Mario and Luigi
GAME DESIGN :: LD2 – GAME SPACECONTESTED SPACE                     where the game environment                     is the s...
GAME DESIGN :: LD2 – GAME SPACECONTESTED SPACEANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS   Battle for Middle-Earth
GAME DESIGN :: LD2 – GAME SPACENODAL SPACE                     where social patterns of spatial                     usage ...
GAME DESIGN :: LD2 – GAME SPACENODAL SPACEANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS   A leap of faith in Assassins Creed 2
GAME DESIGN :: LD2 – GAME SPACECODIFIED SPACE                     where elements of game space                     represe...
GAME DESIGN :: LD2 – GAME SPACECODIFIED SPACEANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS   Carcassonne, board game
GAME DESIGN :: LD2 – GAME SPACECREATION SPACE                     where players build or modify                     all or...
GAME DESIGN :: LD2 – GAME SPACECREATION SPACEANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS   Battle for Middle-Earth
GAME DESIGN :: LD2 – GAME SPACENON-INTERACTIVE BACKDROPS                     where no direct interaction is               ...
GAME DESIGN :: LD2 – GAME SPACENON-INTERACTIVE BACKDROPSANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS   Another world
GAME DESIGN :: LD2 – GAME SPACEORGANIZATIONAL APPROACHANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS   Adapted from Schell, J. ...
GAME DESIGN :: LD2 – GAME SPACELINEAR SPACE                     linear game space allows limited                     playe...
GAME DESIGN :: LD2 – GAME SPACELINEAR SPACEANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS   Guitar Hero
GAME DESIGN :: LD2 – GAME SPACEGRID SPACE                     a grid increases complexity                     but still re...
GAME DESIGN :: LD2 – GAME SPACEGRID SPACEANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
GAME DESIGN :: LD2 – GAME SPACEWEB SPACE                     web game space consists of a                     number of po...
GAME DESIGN :: LD2 – GAME SPACEWEB SPACEANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS   The Secret of Monkey Island
GAME DESIGN :: LD2 – GAME SPACEPOINTS IN SPACE                     points in space is common for                     games...
GAME DESIGN :: LD2 – GAME SPACEPOINTS IN SPACEANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS   Bocce, http://blogs.courierposto...
GAME DESIGN :: LD2 – GAME SPACEDIVIDED SPACE                     divided game space is carved                     up in bo...
GAME DESIGN :: LD2 – GAME SPACEDIVIDED SPACEANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS   Risk
GAME DESIGN :: LD2 – GAME SPACECOMBINATIONS ARE FREQUENT                     very often these various types               ...
GAME DESIGN :: LD2 – GAME SPACEWAY-FINDING APPROACHANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS   Wikimedia
GAME DESIGN :: LD2 – GAME SPACEMAPPING AND PERCEPTION                     Kevin Lynch studied urban                     en...
GAME DESIGN :: LD2 – GAME SPACEDISTRICTS                                    KEVIN LYNCH, SKETCHESANDREA @RESMINI :: HIT, H...
GAME DESIGN :: LD2 – GAME SPACEDISTRICTSANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
GAME DESIGN :: LD2 – GAME SPACEEDGESANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS                                             ...
GAME DESIGN :: LD2 – GAME SPACEEDGESANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
GAME DESIGN :: LD2 – GAME SPACEPATHS                                    KEVIN LYNCH, SKETCHESANDREA @RESMINI :: HIT, HÖGSK...
GAME DESIGN :: LD2 – GAME SPACEPATHSANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS   Mirrors Edge
GAME DESIGN :: LD2 – GAME SPACEPATHSANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS   Ico
GAME DESIGN :: LD2 – GAME SPACENODES                                    KEVIN LYNCH, SKETCHESANDREA @RESMINI :: HIT, HÖGSK...
GAME DESIGN :: LD2 – GAME SPACENODESANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS   The Imperial City in Oblivion
GAME DESIGN :: LD2 – GAME SPACELANDMARKS                                    KEVIN LYNCH, SKETCHESANDREA @RESMINI :: HIT, H...
GAME DESIGN :: LD2 – GAME SPACELANDMARKSANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS   Shadow of the Colossus
GAME DESIGN :: LD2 – GAME SPACELANDMARKSANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS   Prince of Persia Reboot
GAME DESIGN :: LD2 – GAME SPACEA NOTE ON WEENIESANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
GAME DESIGN :: LD2 – GAME SPACELANDMARK & WEENIES                     weenies, a term invented by Walt                    ...
GAME DESIGN :: LD2 – GAME SPACEBREAKANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS   Back in 15, right? Thanks.
GAME DESIGN :: LD2 – GAME SPACEWORKSHOPANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS   Lets get going
GAME DESIGN :: LD2 – GAME SPACETHATS ALL FOLKS                    coming up next time is                    LD3, Formal el...
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Game Design - Lecture 2

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Lecture 2 of 4 in the Game Design Class, Fall 2012 - Game space. Spatial patterns, organizational approach, way-finding.

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Game Design - Lecture 2

  1. 1. GAME DESIGN :: LD2 – GAME SPACE LD2. GAME SPACEAndrea ResminiGame DesignHT12 / HÖGSKOLAN I BORÅS, NOV 9 2012 ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
  2. 2. GAME DESIGN :: LD2 – GAME SPACETODAYS CLASS A brief recap from LD1 Game space Break WorkshopANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
  3. 3. GAME DESIGN :: LD2 – GAME SPACERECAP: FORMAL ELEMENTSANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS statzpack.com
  4. 4. GAME DESIGN :: LD2 – GAME SPACERECAP: DRAMATIC ELEMENTSANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS mattnellie.blogspot.com
  5. 5. GAME DESIGN :: LD2 – GAME SPACEGAMES HAPPEN IN SPACE every game takes place in some kind of space that defines the various areas of a game and the way they are relatedANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
  6. 6. GAME DESIGN :: LD2 – GAME SPACEDUAL NATURE OF GAME SPACE as a base element of game mechanics and design, game space is both mathematical and experiential in natureANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
  7. 7. GAME DESIGN :: LD2 – GAME SPACEDISCRETE / CONTINUOUSANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
  8. 8. GAME DESIGN :: LD2 – GAME SPACEWHEN DISCRETE, CONNECTEDANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS Prince of Persia, Map Screen
  9. 9. GAME DESIGN :: LD2 – GAME SPACEMONO / BI / THREE / MULTI-DIMENSIONALANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
  10. 10. GAME DESIGN :: LD2 – GAME SPACEBOUNDED / UNBOUNDEDANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
  11. 11. GAME DESIGN :: LD2 – GAME SPACETIC-TAC-TOEANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
  12. 12. GAME DESIGN :: LD2 – GAME SPACEDISCRETEANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
  13. 13. GAME DESIGN :: LD2 – GAME SPACECONNECTEDANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
  14. 14. GAME DESIGN :: LD2 – GAME SPACE LECTURE 1 – STRUCTURE OF GAMESBI-DIMENSIONALTIC-TAC-TOEANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS 3D Tic-tac-toe, jacquesamerica.com
  15. 15. GAME DESIGN :: LD2 – GAME SPACEBOUNDEDANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
  16. 16. GAME DESIGN :: LD2 – GAME SPACEA 3x3 GRID IS ALL YOU HAVE even though when using pen and paper players mark on an infinite analog 2D space, there are only 9 valid, discrete and connected game positionsANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
  17. 17. GAME DESIGN :: LD2 – GAME SPACEWHAT ABOUT MONOPOLY?ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
  18. 18. GAME DESIGN :: LD2 – GAME SPACEAND WHAT ABOUT POOL?ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
  19. 19. GAME DESIGN :: LD2 – GAME SPACESPACES WITHIN SPACES games often rely on our “in or out” mental model to create much more complex worlds via nested spaces connected only through narrativeANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
  20. 20. GAME DESIGN :: LD2 – GAME SPACEULTIMA IIIANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS Hi-Res Ultima Map Project, http://www.xe.net/xedragon
  21. 21. GAME DESIGN :: LD2 – GAME SPACEMANIAC MANSIONANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
  22. 22. GAME DESIGN :: LD2 – GAME SPACEGAMES WITH NO SPACE?ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
  23. 23. GAME DESIGN :: LD2 – GAME SPACEGAMES ALWAYS HAPPEN IN SPACE conversational games do happen in space as well, both physically and conceptuallyANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
  24. 24. GAME DESIGN :: LD2 – GAME SPACEFUNCTIONAL ABSTRACT SPACEANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS Playing charades, Travismcclain.blogspot.com
  25. 25. GAME DESIGN :: LD2 – GAME SPACEUNDERSTANDING GAME SPACE we introduce 3 different ways to assess and study game space: a spatial patterns approach, an organizational approach, and a way-finding approachANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
  26. 26. GAME DESIGN :: LD2 – GAME SPACESPATIAL PATTERNS APPROACHANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS Adapted from McGregor G.L. (2007). Situations of Play: Patterns of Spatial Use in Videogames
  27. 27. GAME DESIGN :: LD2 – GAME SPACECHALLENGE SPACE where the game environment directly challenges the playerANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
  28. 28. GAME DESIGN :: LD2 – GAME SPACECHALLENGE SPACEANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS Mario and Luigi
  29. 29. GAME DESIGN :: LD2 – GAME SPACECONTESTED SPACE where the game environment is the setting for a contest between entitiesANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
  30. 30. GAME DESIGN :: LD2 – GAME SPACECONTESTED SPACEANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS Battle for Middle-Earth
  31. 31. GAME DESIGN :: LD2 – GAME SPACENODAL SPACE where social patterns of spatial usage are imposed on areas of the game to add structure and readability. For example, inns and only inns for food in an RPGANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
  32. 32. GAME DESIGN :: LD2 – GAME SPACENODAL SPACEANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS A leap of faith in Assassins Creed 2
  33. 33. GAME DESIGN :: LD2 – GAME SPACECODIFIED SPACE where elements of game space represent other non-spatial game components, such as information or access to objectsANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
  34. 34. GAME DESIGN :: LD2 – GAME SPACECODIFIED SPACEANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS Carcassonne, board game
  35. 35. GAME DESIGN :: LD2 – GAME SPACECREATION SPACE where players build or modify all or parts of the game space as part of the gameplayANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
  36. 36. GAME DESIGN :: LD2 – GAME SPACECREATION SPACEANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS Battle for Middle-Earth
  37. 37. GAME DESIGN :: LD2 – GAME SPACENON-INTERACTIVE BACKDROPS where no direct interaction is possible between game space and the playersANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
  38. 38. GAME DESIGN :: LD2 – GAME SPACENON-INTERACTIVE BACKDROPSANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS Another world
  39. 39. GAME DESIGN :: LD2 – GAME SPACEORGANIZATIONAL APPROACHANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS Adapted from Schell, J. (2008). The Art of Game Design. MK
  40. 40. GAME DESIGN :: LD2 – GAME SPACELINEAR SPACE linear game space allows limited player movement (back / forth) and can be either two-ended or looped back on itselfANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
  41. 41. GAME DESIGN :: LD2 – GAME SPACELINEAR SPACEANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS Guitar Hero
  42. 42. GAME DESIGN :: LD2 – GAME SPACEGRID SPACE a grid increases complexity but still remains easy to understand and to manipulate by players (and by the game)ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
  43. 43. GAME DESIGN :: LD2 – GAME SPACEGRID SPACEANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
  44. 44. GAME DESIGN :: LD2 – GAME SPACEWEB SPACE web game space consists of a number of points of some interest to the player connected in a map by pathsANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
  45. 45. GAME DESIGN :: LD2 – GAME SPACEWEB SPACEANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS The Secret of Monkey Island
  46. 46. GAME DESIGN :: LD2 – GAME SPACEPOINTS IN SPACE points in space is common for games where players define game space themselvesANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
  47. 47. GAME DESIGN :: LD2 – GAME SPACEPOINTS IN SPACEANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS Bocce, http://blogs.courierpostonline.com/
  48. 48. GAME DESIGN :: LD2 – GAME SPACEDIVIDED SPACE divided game space is carved up in bounded, well-delimited sections, often map-likeANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
  49. 49. GAME DESIGN :: LD2 – GAME SPACEDIVIDED SPACEANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS Risk
  50. 50. GAME DESIGN :: LD2 – GAME SPACECOMBINATIONS ARE FREQUENT very often these various types are combined: baseball for example mixes linear space with points in spaceANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
  51. 51. GAME DESIGN :: LD2 – GAME SPACEWAY-FINDING APPROACHANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS Wikimedia
  52. 52. GAME DESIGN :: LD2 – GAME SPACEMAPPING AND PERCEPTION Kevin Lynch studied urban environments in the 60s and found out that users navigate their surroundings forming mental maps using 5 base elementsANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
  53. 53. GAME DESIGN :: LD2 – GAME SPACEDISTRICTS KEVIN LYNCH, SKETCHESANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS MNSU.EDU From http://krypton.mnsu.edu/~tony/courses/431/Vocabulary.html
  54. 54. GAME DESIGN :: LD2 – GAME SPACEDISTRICTSANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
  55. 55. GAME DESIGN :: LD2 – GAME SPACEEDGESANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS MNSU.EDU From http://krypton.mnsu.edu/~tony/courses/431/Vocabulary.html
  56. 56. GAME DESIGN :: LD2 – GAME SPACEEDGESANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
  57. 57. GAME DESIGN :: LD2 – GAME SPACEPATHS KEVIN LYNCH, SKETCHESANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS MNSU.EDU From http://krypton.mnsu.edu/~tony/courses/431/Vocabulary.html
  58. 58. GAME DESIGN :: LD2 – GAME SPACEPATHSANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS Mirrors Edge
  59. 59. GAME DESIGN :: LD2 – GAME SPACEPATHSANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS Ico
  60. 60. GAME DESIGN :: LD2 – GAME SPACENODES KEVIN LYNCH, SKETCHESANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS MNSU.EDU From http://krypton.mnsu.edu/~tony/courses/431/Vocabulary.html
  61. 61. GAME DESIGN :: LD2 – GAME SPACENODESANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS The Imperial City in Oblivion
  62. 62. GAME DESIGN :: LD2 – GAME SPACELANDMARKS KEVIN LYNCH, SKETCHESANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS MNSU.EDU From http://krypton.mnsu.edu/~tony/courses/431/Vocabulary.html
  63. 63. GAME DESIGN :: LD2 – GAME SPACELANDMARKSANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS Shadow of the Colossus
  64. 64. GAME DESIGN :: LD2 – GAME SPACELANDMARKSANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS Prince of Persia Reboot
  65. 65. GAME DESIGN :: LD2 – GAME SPACEA NOTE ON WEENIESANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
  66. 66. GAME DESIGN :: LD2 – GAME SPACELANDMARK & WEENIES weenies, a term invented by Walt Disney for his parks, are active, very visible elements that entice visitors to seek them out. Not so landmarks.ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
  67. 67. GAME DESIGN :: LD2 – GAME SPACEBREAKANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS Back in 15, right? Thanks.
  68. 68. GAME DESIGN :: LD2 – GAME SPACEWORKSHOPANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS Lets get going
  69. 69. GAME DESIGN :: LD2 – GAME SPACETHATS ALL FOLKS coming up next time is LD3, Formal elements of gamesANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
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