Presentation agile with Blueprint Requirements Center

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Managing requirements in an Agile Project using Blueprint Requirements Center

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Presentation agile with Blueprint Requirements Center

  1. 1. Agile with Blueprint 1ⓒ 2008 Blueprint Systems Inc. - Confidential & Proprietary
  2. 2. Requirements • We start with a high level requirements / feature lists etc. • Each sprint -> “just enough requirements detail” • Initial “baseline” of requirements are done in sprint (s) prior to build sprint(s) • We expect and plan for changes to these requirements during later sprints • Last few sprints are “stabilization” sprints (bug fixes only) Sprint Plan Sprint Plan Sprint Plan Sprint Plan requirements requirements requirements software software softwareReleaseBacklog … 90% 75% 50% 30% 20% 10% 15% 5% Sprint1 Sprint 2 Sprint 3 Sprint N
  3. 3. How Blueprint sets up it’s project structure… One Project Contains All Models Detailed Requirements Models • For each feature outlined in the Product Backlog we have a corresponding detailed requirements model Product Backlog • One Model File for the “product backlog” • Custom properties for (priorities, effort, release ……etc) • Use Filtering and Totals in Requirements Spreadsheet for both Release and Sprint Planning
  4. 4. RELEASE Planning using a “Product Backlog” Model… Planned Backlog Release Effort Feature & Description Release Priority Priority Est. Total Effort currently allocated to this “RELEASE”
  5. 5. SPRINT Planning using a “Product Backlog” Model… Which High level tasks/goals Feature Feature Effort sprint for this sprint description Total Effort currently allocated to this “SPRINT”
  6. 6. Export from Blueprint to Scrumworks
  7. 7. Iterative Evolution of Requirements during sprints…Product Backlog Model A Requirements model for a Feature During a Sprint Iterative Evolve Requirements Auto Updated Test Cases Simulation (Validate & Communicate) Custom Properties to manage scope
  8. 8. Blueprint and Distributed Agile• The challenges with Distributed Agile Teams…. – Distributed teams remove a key cornerstone of agile • No longer Co-located teams • Language, culture & distance issues • Reduced communication efficiency and accuracy – Studies show defect rate doubles, projects take longer• Blueprint helping solve these challenges…. – Provides mechanism to gain back a significant portion of communication accuracy and efficiency • Integrated Requirements • Auto Gen (test cases, docs etc) • Centralized & version controlled repository – Supports iterative nature of Agile • Elicit, Elaborate, Visualize, Accept • Variable fidelity – “just enough spec details”
  9. 9. Supporting Iterative & Evolution of Requirements• Blueprint supports Iterative and Evolutionary Requirements by… – Version Control – Variable & incremental fidelity of Requirements details / UI mockups / Use Cases – Simulation to communicate (great for co-located or distributed/offshore teams) – Simulation to validate (like a compiler for requirements) – Typical Iterative, evolutionary process • Start – Start with Features list – Create simple low-fidelity mockups – Perhaps add a simple set of use cases – Review via simulation - encourage discussion and creative ideas • Continuous – Continue with Elaboration of features, mockups and use cases and simulation review sessions until there is “enough” detail to start development. – Continue to review requirements (Features, Mockups, Use Cases) – Review changes via simulations.

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