1. digital humanities
now and beyondhttp://www.digital-humanities.aau.dk/
DIGHUMLAB.dk
Erik Champion Project Leader
2. contents
• a personal view of DH
• infrastructure, Denmark and DIGHUMLAB
• (our... your) challenges to overcome
• the future
3.
4. emergent definitions
• what is Humanities?
• what is Digital Humanities?
• ..computing services & resources or
changes in Humanities due to the digital?
• a campsite rather than a “big tent”
• humanities investigates the values and
meanings that define culture and society
• DH should support this contextually
6. • roads are not infrastructure
• roading is infrastructure
• roads used by people and modified for
people
• so infrastructure is the ecosystem of
resources + people + feedback system
DH infrastructure
7. • a farmer encountered bureaucratic
nightmares when trying to get a permit for
a barn for his horses..
8. DH must
• explain its values and usefulness
• include as many as possible
• bridge divide between process and product
• transform IT programmers into humanists
• improve collaboration tools
• link all parts of the DH scholarly ecosystem
9. relatively strong in resources (libraries and archives)
people (scholars students & public)
not so much: glue to interconnect them
not so much: feedback to continually improve the DH
ecosystem
Denmark is...
11. dighumlab: research themes
Theme 1: Language-based
materials and tools, CLARIN,
see http://clarin.dk
Theme 2: Mediatools (the Net
Archive, Net Lab) AU,
(subcontractor: State Library)
and “Developing tools for
audio and visual media” AU,
see http://www.netlab.dk/
Theme 3: Interaction and
Design Studies,AAU and SDU http://www.worldmapmaker.com/countries/denmark/map
• ..the Danish node in, respectively, CLARIN (Common Language Resources and Technology Infrastructure) & DARIAH (Digital Research
Infrastructure for the Arts & Humanities) as well as TELEARC.
12. DIGHUMLAB must
• develop tools and corpora (CLARIN.dk)
• integrate research and repositories (Netlab.dk)
• develop new ways of integrating media and teaching
(Interaction Design)
• integrate the community needs with public and
scholarly resources
• to complete and continue the infrastructure cycle..to
support and advance humanities scholars’
manifestos not our own
13. DARIAH.eu
• Legal Structure: DARIAH-ERIC, Host country France
• Partner countries: 11 countries signed the MoU
• Financial model: 4 million euro per year; national cash and in-kind contributions;
GDP-based.
• DARIAH-ERIC Governance Structure supported by DARIAH-EU Coordination
Office
• Scientific activities: European-wide network ofVirtual Competency Centres
integrating national activities
• Collaboration: Network of affiliated projects in the wider DARIAH landscape,
e.g. EHRI, CENDARI,ARIADNE
• Formal letter of commitment to become Founding Member of DARIAH-ERIC
(April/May)
• General meeting in Copenhagen early September 2013
14. DH ecosystem
• projects: DH commons
• methods: NeDiMAH
• tools: DiRT bamboo
• publication systems: Open Edition
• publication community:Open Library of Humanities
• hosting and scholarly communities: DARIAH
• teachers and student learning
15. DiGHuMLaB
• employ staff (CLARIN, Netlab, Interaction and Design Studies)
• launch DIGHUMLAB nationally and at university level (uni networks)
• develop mission, goals and assessment criteria
• improve linkages and collaboration (CLARIN, DARIAH)
• apply for grants and advisory teams (EADH, ERASMUS, EU RESAW)
• conduct surveys (CLARIN, DIGHUMLAB)
• work with DeIC (Danish eInfrastructure Consortium)
• include libraries at Steering Group Level
• develop policies and procedures
• work with cultural institutes
• influence National, European and International policy-making and organizations
• build website, tools, news-events, resources, community forums
• develop the program for the next 4 years (and beyond)
16. why DiGHuMLaB?
• help develop scholarly tools for interfaces to archives
• help develop policy at Danish and EU level
• help develop online communities (university
networks, DIGHUMLAB website)
• share courses workshops tools corpora and how to
integrate into teaching and research
• news and involvement in Danish, Nordic, EU
opportunities
17. CFP: cultural heritage
creative tools & archives
• deadline: 1 May
• date: 26-27 June 2013
• venue: National Museum of Denmark,
Copenhagen
• grant: European Association of the Digital
Humanities, with support from NeDiMAH,
DIGHUMLAB, Digital Curation Unit Athens,
National Museum of Denmark in Copenhagen,
iSchool (U.Toronto), and many others...
18. www.digitalheritage2013.org
Marseille Museum of Culture
Fall 2013 will witness the largest international scientific event on digital heritage in history, bringing together hundreds of
researchers, educators, scientists, industry professionals and policy makers to debate, discuss and present digital technology
applied to the protection, documentation, and understanding of humanity’s shared heritage. For the first time ever, under the
patronage of UNESCO, the leading scientific and industry events from across the digital and heritage spheres will join
together under one roof to explore the state-of-the-art and address future emerging research scenarios.
27. Step into the light & party
• the projector takes your skeleton and generates the speed and
pitch of music from it
• runners run around phonogram record in ground of piazza
• smaller “pits” allow others to DJ sounds and effects
• imagine..
• public squares
• flashmob dance mixes
• crowdsourcingVJs
31. virtual heritage
• …the use of computer-based interactive technologies to
record, preserve, or recreate artefacts, sites and actors of
historic, artistic, religious, of cultural significance and to
deliver the results openly to a global audience in such a way
as to provide formative educational experiences through
electronic manipulations of time and space.
• Stone, Robert, and Takeo Ojika. 2000. Virtual heritage: what
next? Multimedia, IEEE no. 7 (2):73-74.
32.
33.
34.
35. touch screen taoism-
Vsmm2012 conference
Chinese Taoism Touch
Opening - http://youtu.be/gFYG4zTn4Js
Game Hua - http://youtu.be/DiGDezTM8hY
Game Qi1 - http://youtu.be/jP9nfdUFDTU
Game Qi2 - http://youtu.be/orCga2CQBjs
Game Qin - http://youtu.be/iC2BGT5IbDE
Game Shu - http://youtu.be/dv_TOnl_sbc
Editor's Notes
Jon Naughton-humanities- “ analytical critical and speculative studies on human culture ” too exclusive, not jobs orientated, blind and vapid, focus on programming, detaches from rest of humanities, only big thing, lets other humanities sink, complicit with neo-liberal, strong support from administrators, successful fundraisers in the creative destruction of humanities education, alliance with MOOCS
Austria Croatia Denmark France (Host Country)Germany Greece Ireland Luxembourg The Netherlands Slovenia Serbia Italy
Python package is published in PyPi, https://pypi.python.org/pypi/django-europeana Source code: https://github.com/aksprendimai/django-europeana live examples of simple tag (under content table): http://www.nauji.aruodai.lt/lt/databrowse/main/asmenys/objects/63/ http://iseivija.vdu.lt/databrowse/asmenys/asmenys/objects/7/