A presentation from the American Association of Museums conference about creating, supporting and producing experimental and social practice projects at museums.
Presenters: Maria Mortati, Sarah Schultz, Stephanie Parrish, and Susan Diachisn.
Note: please contact presenters for image copyright information.
Mattingly "AI & Prompt Design: The Basics of Prompt Design"
Experimental museumprojects aam2012
1. Experimental Projects:
Creating a Community of Practice
A panel for the American Associations of Museums conference, May 2012
Maria Mortati, Introduction & Context
Sarah Schultz, The Walker’s Open Field
Stephanie Parrish, Shine a Light at PAM
Susan Diachisin, The Center for Creative Connections at the DMA
FACEBOOK/EXPERIMENTAL
MUSEUM
PROJECTS
COMMUNITY
1
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2. Experimental Projects:
Creating a Community of Practice
Maria
Morta<
Independent
Exhibit
Developer,
Founder,
SF
Mobile
Museum
Co-Presenters: Susan Diachisin,
Stephanie
Parrish, Sarah
Schultz
AAM 2012
Tuesday, May 1, 9 am
2
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3. &
how
“experimentalism”
informs
my
prac<ce
WHERE
I’M
COMING
FROM
3
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4. FORMAL
New
Interac<ve
Educa<on
Spaces,
Center
for
Crea<ve
Connec<ons,
Bal<more
Museum
of
Art
Dallas
Museum
of
Art
Children’s
Crea<vity
Museum
Fort
Collins
Museum
of
Discovery
4
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5. INFORMAL
The
San
Francisco
Mobile
Museum
The
Giant
Hand
Machine
Project
@
The
Hammer
Museum
Crier
Salon
by
Phil
Ross
Desire
Trails
Public
Program,
5
Headlands
Center
for
the
Arts
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6. Explore
and
share
how
to
support,
realize
and
engage
with
a
variety
of
experimental
projects
Explore
a
history
of
“socially
engaged
art”
or
experimental
work
Consider
needs
for
vocabulary,
offer
an
Elas<c
Manifesto,
Manual,
&
Bibliography
Discuss,
share
and
hopefully
connect
Why
We
Are
Gathered
Here
Today
6
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7. An
Overview
of
[some]
Experimental
Projects
Museum hosted artist Permanent Museum
projects: Spaces that act as
platforms:
Shine a Light @ Portland
Machine Project @ Hammer C3 @ Dallas
Critter Salon @ Hammer Open Field @ Walker
Hybrid projects – neither art Art entities doing
nor non-art: their own thing:
San Francisco Mobile Museum Machine Project
Mobile Art Project Southern Exposure
Denver Community Museum 7
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8. New
endeavors
have
a
need
for
a
shared
language
• For
now,
we’re
just
going
to
talk
to
the
terminology
but
not
get
into
it
– Social
art
or
socially
engaged
art
– Par<cipatory
vs.
social
engagement
– Art
vs.
interac<ve
– Plaform
…so
we’ll
all
need
to
crah
it
8
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9. Except
for
this
one:
Plaforms
• Plaforms
are
systems
that
support
mul<disciplinary
and
inter-‐departmental
projects
9
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10. We
are
here
because
we
are
moving
from
an
old
world
order
to
a
new
world
order
Old
World:
sealed
New
World:
porous
10
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11. Old
World:
fixed
New
World:
organic
11
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12. Why
Are
Museums
Ripe?
• “While
there
is
no
complete
agreement
as
to
what
cons<tutes
a
meaningful
interac<on
or
social
engagement,
what
characterizes
socially
engaged
art
is
its
dependence
on
social
intercourse
as
a
factor
of
its
existence.”
– Pablo
Helgura
…because
we
are
fundamentally
social
en<<es
12
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13. Museum
experience
Museum
experience
13
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14. “One
of
the
things
that
is
great
about
working
at
Machine
is
we
prototype
all
these
ideas…
it’s
a
challenge
for
museums
because
their
very
core
purpose
is
to
collect,
preserve,
and
educate
visitors
about
things
that
are
precious
and
live
forever.
Something
that
was
interes<ng
about
being
at
the
Hammer
for
a
year
was
it
allowed
things
to
cycle
in
and
out.
And
it
took
some
of
the
pressure
off
each
individual
thing.
If
you
can’t
acknowledge
that
what
you’re
trying
to
do
might
fail
and
sGll
value
what
you
learn
from
the
aHempt,
then
you
have
to
succeed.
“
-‐
Mark
Allen,
Machine
Project,
Hammer
Report
14
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15. We
Made
The
Most
Confusing
Way-‐Finding
Device…
Ever?
-‐
Or
-‐
Talking
to
the
Hand
15
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17. The
hand
is
both
art
and
way-‐finding
• It
was
fun,
it
got
people
where
they
needed
to
go
• Mul<ple
purposes
and
contexts
in
a
museum
is
very
confusing….
TO
STAFF
&
SYSTEMS
• It
was
not
a
design
solu<on
17
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18. Crier
Salon
at
the
Hammer
(and
other
sites)
by
Phil
Ross,
Arist
http://vimeo.com/22781774
18
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19. Who
Curates
the
Experience?
• They
build
different
types
of
discussions,
capabili<es,
push
on
a
variety
of
departments
• It
built
rela<onships
with
different
Affinity
Groups
in
the
region.
It
brought
different
audiences
to
the
Museum.
19
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20. Why
Do
We
Need
A
Community?
• This
is
new
work
which
means
that:
– It’s
not
tried
and
true
=
inven<ng
– You’ll
need
to
create
that
shared
language
for
developing
the
work
• We’re
building
a
prac<ce
which
is
different
from
presen<ng
people/artwork
– It
needs
a
web
of
rela<onships
to
succeed
• It’s
different
work
when
it’s
at
a
different
museum
20
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21. Ar<sts
may
or
may
not
read
it
A
FLEXIBLE
MANIFESTO
http://mortati.com/blog/?p=319
21
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22. Join
us
on
FACEBOOK
to
add
or
edit
AN
INITIAL
MANUAL
http://mortati.com/blog/?p=319
22
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23. Short,
shareable
and
ready
for
you
BIBLIOGRAPHY
http://mortati.com/blog/?p=319
23
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24. Experimental Projects:
Creating a Community of Practice
Sarah
Schultz
Curator
of
Public
Prac<ce
&
Director
of
Educa<on
Walker
Art
Center
AAM 2012
Tuesday, May 1, 9 am
24
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25. Open Field
Walker Art Center
Minneapolis, Minnesota
25
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26. Open Field is a three-
year experiment that
invites the public and
artists to create a
cultural commons on
the Walker’s green
space
26
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27. inspired by the belief
that creative
communities are
collective endeavors
that thrive in a
landscape of diverse
ideas and practices.
27
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28. We began with a four-acre lawn and the question:
What would you do with an open field?
28
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29. This was an extension of earlier
social experiments and research.
29
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31. The 4C Model:
A socially
conscious
approach to
cultural
programming.
31
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32. The spectrum of civic engagement activities.
Commentary >> Dialogue >> Action >> Leadership
32
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33. Open Field in Theory
Commons
Theory
Artistic Participatory
Practice Culture
This was part of a larger
conversation about evolving
institutional practice.
33
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34. Open Field in Practice
Public
Institution Artists
Open Field considers the different ways to share
resources and create something together.
34
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35. Project Goals
• Resist the notion that the museum is the primary author
of content and experience.
• Create a platform for many types of creative activity
generated by both artists and non-artists.
• Position creativity as a collective and civic endeavor.
• Imagine a new kind of public gathering space for the
city.
• Blend social, intellectual, and creative experiences and
encounters.
35
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36. The Open Field Project evolved in stages, from a team of 5 to a community of 5,000.
Phase IV:
Participation
(5000 +)
Phase III:
Implementation
(150)
Phase II:
Development
(50)
Phase I:
Ideation &
Incubation
(5)
36
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37. In January 2010 we convened a group of 30 architects, artists, and designers to
collaboratively propose ideas for the field. 37
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38. They identified steps to construct a social space 38
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39. and plotted potential interactions between artists and the public. 39
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40. They suggested tools and amenities to make the field more inviting.
40
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41. In spring 2010, a physical space was created adjacent to the museum 41
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42. featuring food, shade, seating, and a large open field. 42
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43. A Tool Shed and Drawing Club provide ongoing platforms for public engagement.43
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44. The public is invited to share their own creative activities with minimal mediation and
44
modest support from the Walker.
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45. An online hub provides a public calendar, documentation, and guidelines for the field.
45
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46. The guidelines, or Field
Etiquette, are outlined on the
website.
walkerart.org/openfield/
introducing-open-field/field-
etiquette/
46
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47. In hindsight, the Open Field strategies
of engagement looked like:
• Tools for empowering participation
• Rules for guiding participation
• Seeding or modeling participation
• Meeting to nurture the casual and social
encounters
47
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48. Over the course of two years the public brought more than 200 activities to the field.
48
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49. Suzuki Violins
Swedish Song Session in the Turrell
49
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56. Futurefarmers: A People Without a Voice Cannot Be Heard
56
Commissioned by the Walker Art Center and Northern Lights.mn
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58. Machine Project: Summer Jubilee / Concert for the American Lawn
58
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59. Machine Project: Summer Jubilee / Opera for Dogs
59
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60. Machine Project: Summer Jubilee / Building an outdoor oven
60
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61. Walker Kitchen Lab:
A Mobile Hearth for Collectivist Action
61
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62. ROLU in Residence
Making as thinking. Participation as performance.
62
Photo: Zoe Prinds-Flash
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63. In the voices of Open Field participants . . .
63
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64. “Open Field is a place where you can bring your
best, creative self forward.”
DiverCity and Mudboots Marching Band
64
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65. “Open Field
reminded me of
how removed I’ve
become from play.
Humor can get us
through the
workday, but for
play, we need
other people and
the willingness to
suspend all self-
consciousness
with them.”
65
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66. “For me a small
group talking about
a topic unrelated to
artistic practice is
indeed the opening
of a field. There are
no bounds to the
conversation and
people can feel free
to share and
understand one
another.”
66
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67. Photo: Zoe Prinds-Flash
“I don’t know how to measure the success of my project. I now realize it’s not about success
or failure but rather the opportunity to design new experiences. This is a shift in how I think
about my work and I have Open Field in part to thank for that revelation.” 67
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69. Have fun. 69
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70. Experimental Projects:
Creating a Community of Practice
Stephanie
Parrish
Associate
Director
of
Educa<on
&
Public
Programs,
Portland
Art
Museum
AAM 2012
Tuesday, May 1, 9 am
70
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76. Portland Art Museum:
Shine A Light: Programming Goals
(as written for 2010 & 2011)
Programming
• Situate art (producing, interpreting, enjoying, puzzling over) as a living activity
that everyone has the potential to participate in
• Encourage an atmosphere of participation between the museum, its visitors, and
artists.
• Activate gallery spaces that suggest the museum is also a “site” of art production
and practice.
• Situate the entire museum as place of multi-layered interpretations,
conversations, and unplanned directions, multiple interpretations in the galleries
• Inspire inquiry into the connections between art and everyday life.
• Have fun!
Audience
• To make the museum feel relevant to young arts-interested audiences,
especially people between 18-45 years old.
76
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100. Strategic Plan
Approved by Board of Trustees, December 2010
Strategic Directions:
A. Serving as a Center for Visual Art, Film,
Culture
B. Innovating to Create Compelling Audience
Experiences
Serve a lab for creativity by articulating and
extending promising practices from recent
experiments.
C. Engaging Diverse Communities
Build involvement of diverse communities through
joint education and curatorial initiatives that are
rooted in outreach and listening.
100
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101. Susan
Diachisin
The
Kelli
and
Allen
Questrom
Director
of
the
Center
for
Crea<ve
Connec<ons
Dallas
Museum
of
Art
sdiachisin@dallasmuseumofart.org
214-‐922-‐1317
AAM 2012
Tuesday, May 1, 9 am
5/1/12
Center
for
Crea<ve
Connec<ons
101
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102. C3
Mission
Statement
The
Center
for
CreaGve
ConnecGons
is
an
experimental
learning
environment
that
provides
interacGve
encounters
with
works
of
art
and
arGsts.
It
is
designed
to
s<mulate
curiosity,
inquiry,
and
reflec<on
in
visitors
of
all
ages
and
learning
styles.
The
Center
will
serve
as
a
bridge
between
our
everyday
experiences
of
looking
and
the
transforma<onal
experiences
of
seeing,
crea<ng,
and
connec<ng
deeply
with
works
of
art.
Center
for
Crea<ve
Connec<ons
5/1/12
102
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103. 11,000
visitors
12,000
sq.
feet
per
month
Gallery
Spaces
Changes
every
6
300+
months
arGsts
per
year
MulG-‐
Community
generaGonal
Partnerships
Programs
103
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104. ExhibiGon
space
with
works
of
art
from
the
collec<on
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105. ExhibiGon
space
with
works
owart
the
wthe
cof
art
Par<cipatory
components
f
ith
from
orks
ollec<on
Image copyright: please contact presenter
106. Exhibits
designed
with
mul<-‐genera<onal
visitors
in
mind
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107. A
Making
Bar
promotes
crea<ve
ac<vity
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108. Theater
for
film,
performance,
lecture
and
installa<on
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109. Art
Studio
for
workshops,
classes,
open
studio
Tech
Lab
where
art
and
technology
meet
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110. Arturo’s
Nest
for
children
4
and
under
Young
Learners
zone
for
children
5-‐8
years
old
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111. See
Bibliography
for
more
details
OUR
VALUES,
AND
HOW
THEY
RELATE
TO
EXPERIMENTAL
PROJECTS
5/1/12
Center
for
Crea<ve
Connec<ons
111
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113. What
a
“Community
Partner
Response
Installa<on”
Can
Look
Like
5/1/12
Center
for
Crea<ve
Connec<ons
113
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114. Team
Structure
in
Rela<on
to
Community
Partners
Educa<on
Director
&
Exhibi<ons
Partnership
Director,
Exhibi<ons
Staff
Coordinator
Graphics
Designer
C3
staff
Registrar
PR
Community
Partner
Director
Preparators
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115. C3
gave
Community
Partners
a
high-‐profile
area
and
crea<ve
freedom
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116. University
of
Texas
at
Arlington
School
of
Architecture
&
Interior
Design
TRIAL
RUN:
GROUP
AS
COMMUNITY
PARTNER
5/1/12
Center
for
Crea<ve
Connec<ons
116
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117. University
of
Texas
at
Arlington
School
of
Architecture
and
Interior
Design
117
Center
for
Crea<ve
Connec<ons
5/1/12
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118. • Visitors
loved
it
• Visitors
didn’t
dis<nguish
always
between
the
collec<on
art
and
student
work
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119. UTA
as
Community
Partner:
results
&
impacts
Tech Lab Grant Young Evaluation
Tech Lab
Install Program letter of Learners Subject
Partner
2008 support Install Spring
2009 2012
Fall 2010 Fall 2011 2011
2008
2009
2010
2011
2012
Installa<on
5/1/12
Center
for
Crea<ve
Connec<ons
119
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120. With
Ar<st
Lesli
Robertson
ACHIEVING
PARTICIPATORY
DIVERSITY
THROUGH
COMMUNITY
PARTNERSHIP
5/1/12
Center
for
Crea<ve
Connec<ons
120
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122. Ar<st
Lesli
Robertson
included
the
work
of
580
par<cipants
122
Center
for
Crea<ve
Connec<ons
5/1/12
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123. The
installa<on
also
included
visitor
par<cipa<on
components
on
site
5/1/12
Center
for
Crea<ve
Connec<ons
123
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124. Ar<st
as
Community
Partner:
results
&
impacts
16
Bark cloth
Workshops Bonnie’s exhibition
2009 Book 2010 advisor
2011
Letters of Evaluation
Weaving Staff
Gallery support Subject
Demo Recomme
Talk Workshop 2010, Spring ndation
2008 2009 2010 2011, 2011 2012
2012
Workshop
2011
2008
2009
2010
2011
2012
Installa<on
5/1/12
Center
for
Crea<ve
Connec<ons
124
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125. Southern
Methodist
University
BUILDING
RELATIONSHIPS
THROUGH
GROUP
AS
COMMUNITY
PARTNER
5/1/12
Center
for
Crea<ve
Connec<ons
125
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127. Interes<ng
Invite,
Complex
Dynamics:
•
5
Working
Ar<st
Faculty
members
•
2
Alumni
Ar<sts
•
+
Very
complex
installa<on
Image copyright: please contact presenter
128. Difficulty
balancing
the
ar<sts’
inten<ons
with
museum
aesthe<c
and
objects
(nearby)
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129. Plus
Side:
Programming
livened
the
installa<on
Image copyright: please contact presenter
130. Impact
of
SMU
as
Community
Partner
Late Night SMU Young
Program Intern
Advisory Learners
2011 Team Install 2012
2011 Fall 2011
7 Work- Kids
Panel Gallery Teaching
Improv shops Robotics
Talks Kids
in gallery 2011 2011,201 2012
2011 2011
2
Teen
Program Rapid
Tech Lab
Advisory s Artists
2011, 2011,201 2011,
2012 2 2012
9
2010
2011
2012
Installa<on
5/1/12
Center
for
Crea<ve
Connec<ons
130
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131. These
projects
have
a
genera<ve
impact
on
the
community
and
museum
5/1/12
Center
for
Crea<ve
Connec<ons
131
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132. Experimental
Partner
Installa<ons
are
crea<ve
and
they
build
community
132
Center
for
Crea<ve
Connec<ons
5/1/12
Image copyright: please contact presenter
133. Q+A
• Why
do
this?
How
do
you
sustain
this
work?
• Ar<sts
are
ar<sts.
• Where
does
the
crea<ve
spark
for
theses
projects
come
from?
• Does
it
always
have
to
be
ar<sts
or
at
art
museums?
• Is
this
work
messy?
How
can
it
be
good
AND
messy?
• Why
do
we
need
allies?
• What
didn’t
work?
Where
are
the
train
wrecks?
• What’s
the
big
deal
about
DOCUMENTATION?
Why
is
it
so
important?
133
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134. Susan Diachisin
Kelli and Allen Questrom Director of the Center for Creative Connections
Dallas Museum of Art— dallasmuseumofart.org/C3
SDiachisin@dallasmuseumofart.org
Maria Mortati
Independent exhibit developer & project planner
Founder, San Francisco Mobile Museum
maria@mortati.com
Sarah Schultz
Director of Education and Curator of Public Practice
Walker Art Center—walkerart.org
sarah.schultz@walkerart.org
Stephanie Parrish
Associate Director of Education and Public Programs
Portland Art Museum—pam.org
stephanie.parrish@pam.org
Manifesto,
Manual
Bibliography
can
be
found
at
http://mortati.com/blog/?p=319
134
Please
join
us
at:
FACEBOOK/EXPERIMENTAL
MUSEUM
PROJECTS
COMMUNITY
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