2. Hello!
I am Mariya Breyter
I am here because I think that play is the
essence of innovation.
You can find me at:
@mbreyter
www.agileleantransformation.com
maria_breiter@yahoo.com
3. Whattoexpect
✖We will start with a warm up exercise
✖We will play the Agile Creativity Game
✖We will game-retrospect on it
✖If time permits, we will share 5 more
ideas for Agile Creativity Games
✖You will have fun!
You will leave this session with a few
creative ideas to take to your companies/
clients/friends right away!
11. The goal of the game is to create safe
space for innovation
12. Game2.
“Bust the Mold” designed by Rob Cordova
Topic: What do you think when you
hear “A Restaurant”?
15 minutes
Challenge the Status Quo
Identify a topic
Identify static parameters
13. Challenge the Status Quo
Topic: What do you think when you
here “A Restaurant”?
15 minutes
Take the top four and
challenge them as a team
Game2.
“Bust the Mold” designed by Rob Cordova
18. Write
On the top of the
paper, write your
answer to the
question, based on an
imaginary situation in
the Agile world.
CREATINGASTORY
Fold and Pass
Fold the top of the
paper so no one can
see what you just
wrote and pass the
paper to the person
on your right.
19. Questions(1of2)
2. Who?
Examples:
✖ Scrum Master
✖ Agile Coach
✖ Consultant
3. With Whom?
Examples:
✖ With a
customer
✖ With an angry
customer
1. When?
Examples:
✖ During the last
day of the
sprint
✖ During the
backlog
grooming
session
20. Questions(2of2)
4. What did they
do? (period at the
end)
Examples:
✖ Planned the
next sprint
✖ Prioritized the
backlog
✖ Resigned
6. How do they
feel? (They feel…)
Examples:
✖ Helpless
✖ Horrible
5. What happened
then? (Then,
they)
Examples:
✖ Fired the Scrum
Master
✖ Hired
Consultants
✖ Switched back
to waterfall
25. AgileStorytelling
✖ Select the most meaningful (or
meaningless) story
✖ Briefly describe what actually
happened (“translate”) and
imagine what could have caused it
✖ Write down the summary
29. SouvenirRetro
✖ Take a large index card and write
your name on one side. Pass it to
the person on the right
✖ Pass your cards to the person on
the right simultaneously
✖ Write your feedback for the person
whose name is on the card and pass
to your neighbor on the right until
your card makes a full circle
✖ Once you get your card, read the
feedback and thank your friends
31. Game4.
Agile Alphabet Improv
Complicate the previous game by requiring every
team member to take turns to start their next
sentence with the next letter of the alphabet.
E.g. Agile transformation is hard.
- But Scrum Master does not give up.
- Can’t wait until we complete Release Planning.
- Don’t you think it will give us the visibility we
need?
- Each time we do Release Planning, we
deviate from it.
- Frequently, we do not have to complete
Release Planning to establish visibility…
32. Game5.
Agile Catalog
Write Agile Role Descriptions in the style of a
retail catalog.
E.g. No Impediment Stays Unresolved with the
Scrum Master. A fearless and supportive Servant
Leader fears no challenge. Whether it is a missing
Product Owner or requests for the team to take
more work during a sprint, the Scrum Master is
always there to protect the team from interference
and empower them to find solutions. Just stop by
the Sprint Review session and observe how the
Scrum Master facilitates Agile ceremonies leaving
no one behind!
33. Game6.
Agile Haiku
Create an Agile Haiku following the rule:
A poem with three lines
Syllables: five-seven-five
On any topic
E.g.
Product Owner is in charge
Of the product catalog
And priorities
34. Game7.
Agile Word Building
Create Agile words and phrases from the letters
in team members’ first and last names. The team
that gets most, wins.
Team: Peter, Helen, Anthony, George, Lila, Sid
E.g.
Sprint
Agile
Retro
Point
Story
35. Whatarethetakeaways?
Purpose
The purpose of creative
play is to establish new
way of looking at old
things
Risk
Creative games reduce
risk because they help
envision all possible
cases and identify
associated risks
Creativity
Creativity unleashes
potential and promotes
motivation
Clear instructions
Games allow to maintain
clear and close
interactions with the
team and ensure team
members are on the
same page
Fun
Games allow to enjoy
creativity and
collaboration!
Play!
Games are global and
allow people to
understand each other
and create meaningful
outcomes
Yours?
36. Thanks!
Poll: was it helpful?
(0- not at all, 5 –fully agree)
You can find me at:
@mbreyter
www.agileleantransformation.com
Maria_Breiter@yahoo.com
Poll: was it fun?
(0- not at all, 5 –fully agree)
“FistofFive”
WU
Editor's Notes
Serious play is not an oxymoron; it is the essence of innovation.—Michael Schrage
Michael Schrage is a Research Fellow at the Center for Digital Business at MIT Sloan School of Management. Michael Schrage is one of the world’s most innovative thought leaders on innovation. A sought-after consultant on business innovation, he is the author of " Serious Play: How the World's Best Companies Simulate to Innovate" and "What Do You Want Your Customers to Become?
Pictures Speak Louder than Words
http://ddunleavy.typepad.com/the_big_picture/2009/07/why-pictures-speak-louder-than-words.html
a picture is worth a thousand words
• Time and tide wait for no man: In this fast-moving world, when you have a message to convey, people hardly have time to sit down and read a paragraph or more. But if you’re able to capture the essence of what you want to say with one photograph, you know you’ve captured your target audience. Even in newspapers and magazines, people look to pictures to tell the story if they don’t have time to read the entire article.
• One picture says it all: Visuals are always more effective than the written word. A picture is more colorful than a group of words, literally and figuratively. People tend to stop and look at compelling visuals rather than sit down to read (what they consider) boring words. It’s true that our attention is easily captured by a picture rather than a group of words.
• Easy on the eye, easy on the brain: Pictures facilitate the learning process, especially when it comes to children and others who are mentally impaired. They are easier to remember and associate with facts, which is why people prefer them to plain old words.
• Tugged heartstrings evoke more emotions: Photographs are able to capture emotions that words cannot, no matter how cleverly they’re used. In a warzone, a crying child in the midst of all the rubble drives home the pointlessness of it all much more than the harshest of write-ups. The picture of a little boy smiling is enough to melt even the hardest of hearts.
Pictures Speak Louder than Words
http://ddunleavy.typepad.com/the_big_picture/2009/07/why-pictures-speak-louder-than-words.html
a picture is worth a thousand words
• Time and tide wait for no man: In this fast-moving world, when you have a message to convey, people hardly have time to sit down and read a paragraph or more. But if you’re able to capture the essence of what you want to say with one photograph, you know you’ve captured your target audience. Even in newspapers and magazines, people look to pictures to tell the story if they don’t have time to read the entire article.
• One picture says it all: Visuals are always more effective than the written word. A picture is more colorful than a group of words, literally and figuratively. People tend to stop and look at compelling visuals rather than sit down to read (what they consider) boring words. It’s true that our attention is easily captured by a picture rather than a group of words.
• Easy on the eye, easy on the brain: Pictures facilitate the learning process, especially when it comes to children and others who are mentally impaired. They are easier to remember and associate with facts, which is why people prefer them to plain old words.
• Tugged heartstrings evoke more emotions: Photographs are able to capture emotions that words cannot, no matter how cleverly they’re used. In a warzone, a crying child in the midst of all the rubble drives home the pointlessness of it all much more than the harshest of write-ups. The picture of a little boy smiling is enough to melt even the hardest of hearts.
Pictures Speak Louder than Words
http://ddunleavy.typepad.com/the_big_picture/2009/07/why-pictures-speak-louder-than-words.html
a picture is worth a thousand words
• Time and tide wait for no man: In this fast-moving world, when you have a message to convey, people hardly have time to sit down and read a paragraph or more. But if you’re able to capture the essence of what you want to say with one photograph, you know you’ve captured your target audience. Even in newspapers and magazines, people look to pictures to tell the story if they don’t have time to read the entire article.
• One picture says it all: Visuals are always more effective than the written word. A picture is more colorful than a group of words, literally and figuratively. People tend to stop and look at compelling visuals rather than sit down to read (what they consider) boring words. It’s true that our attention is easily captured by a picture rather than a group of words.
• Easy on the eye, easy on the brain: Pictures facilitate the learning process, especially when it comes to children and others who are mentally impaired. They are easier to remember and associate with facts, which is why people prefer them to plain old words.
• Tugged heartstrings evoke more emotions: Photographs are able to capture emotions that words cannot, no matter how cleverly they’re used. In a warzone, a crying child in the midst of all the rubble drives home the pointlessness of it all much more than the harshest of write-ups. The picture of a little boy smiling is enough to melt even the hardest of hearts.
"When you want the results you never had, you have to do something you've never done." (Thomas Jefferson) This is exactly what we do in this game: first, we co-create an unusual and unexpected environment using a crowd-sourcing technique, and then, we frame and resolve the challenges of this environment by coming up with unexpected and innovative solutions to the issues presented.
Head of Finance team:
A – A-team of your employees, that is
G – Gung-Ho on delivering, most
I – Intelligently & Diligently, your
L – Long term objectives, the most
E – Efficient way
My response:
Can't believe our presentation inspired
Outside of IT world
Ownership of Agile thought leadership and such a great
Learning Experience.
We don’t stop playing because we grow old; we grow old because we stop playing. George Bernard Shaw