Short scrum games the efficient way to produce team cohesion


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Talk by Danko Kovatch done at Agile Eastern Europe 2010.

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  • I just started developing series of web based games to teach and practice SCRUM and Kanban. Till now I have just worked on a game called Ones game and can be accessed at the following URL:

    Please, try the version 'Auto Mode with parameters' to run the game in auto mode with configurable parameters. This version of game also plots various graphs for visual feedback.

    Comments and suggestions are most welcome.
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Short scrum games the efficient way to produce team cohesion

  1. 1. Short Scrum games The Efficient Way To Produce Team Cohesion Danny (Danko) Kovatch [email_address]
  2. 2. Who am I " I am nobody, nobody’s perfect, therefore, I am perfect! " Founder of AgileSparks Head of the Israeli User group 10 years of SW experience (Unix and Java not the other one) Father of four (just lately)
  3. 3. Warning...! Run for your life or Stay and be ready for action... Prerequisite: sense of humor! This is not only an interactive session It is an exercise session Marc Löffler “ How to defend against the 10 things that drive a ScrumMaster crazy ” Vasco Duarte “ From an idea to a Vision you can implement ” Pavel Gabriel “ Successful software product development without testers ”
  4. 5. Why Games? Take 5 minutes to play it... (“Yes and, Yes but” game)
  5. 6. Yes and, yes but <ul><li>Split into pairs </li></ul><ul><li>One needs to convince the other that using Agile Games is good </li></ul><ul><li>Start your answers with “ Yes and ” </li></ul><ul><li>Change roles </li></ul><ul><li>Start your answers with “ Yes, but ” </li></ul><ul><li>Duration: 5 minutes </li></ul>Pair Programming? Now they started to eat fruits during working hours?!?!
  6. 7. 6 hats brainstorming <ul><li>Developed by Edward De Bono </li></ul><ul><li>Each person in the table chooses a hat </li></ul><ul><li>Make sure you have all the hats </li></ul><ul><li>Start debating about the following ideas: </li></ul><ul><li>Implementing Agile without an outsider trainer </li></ul><ul><li>or </li></ul><ul><li>Bungee Jumping for scrum masters in Kyev as an incentive </li></ul><ul><li>Duration: 10 minutes </li></ul>
  7. 8. More efficient! Fun! Real experience! Encourage people to interact and communicate. Why Games? Learning in a snap Break from the usual routine.  Motivating and challenging
  8. 9. The party Go around the room introduce yourself and explain how do you know Mr. Agile, what are the rumors about him Variations: spin dating (two circles, one inside the other, each one has one minute, one circle is rounding the other is not) Duration: 10 minutes
  9. 10. Goodbye letter / admire letter Write a goodbye letter from your current working methodology Or Write an admire letter to Agile Duration: 10 minutes (in large companies: 2 days...:-) Dear Agile
  10. 11. Self empowerment <ul><li>Split into pairs </li></ul><ul><li>One is the boss and one is the employee </li></ul><ul><li>Within the next 60 seconds the BOSS needs to walk the EMPLOYEE as many steps as s/he can using only the words: “Forward”, “Backword”, “Left” and “Right” </li></ul><ul><li>Exchange roles </li></ul><ul><li>Same requirement but the team is fully self empowered </li></ul><ul><li>Duration: 10 minutes </li></ul>
  11. 12. Pushing 40 <ul><li>As a team count till 40 as fast as you can </li></ul><ul><li>No specific order is allowed </li></ul><ul><li>Only one team member says a number </li></ul><ul><li>Start from the beginning if you fail </li></ul><ul><li>Variation: Raise the fingers for each number </li></ul><ul><li>Duration: 10 minutes </li></ul>
  12. 13. Remember the future <ul><li>Tell the story of the sprint as if it just ended (Use past tense!) </li></ul><ul><li>Practice: Tell the story of the conference as if it already ended </li></ul><ul><li>Great for retrospectives! </li></ul><ul><li>Duration: 10 minutes </li></ul>Habit 2: Begin with the end in mind
  13. 14. Agile as a TLA Either for the twelve principles or 8 values, write for each one, a description of Three Letter Acronym Duration: 15 minutes
  14. 15. Attack-defender <ul><li>Form a circle </li></ul><ul><li>Pick two people: One is the attacker and one is the defender </li></ul><ul><li>Pick two people: One is the attacker and one is your defender </li></ul><ul><li>Duration: 2 minutes </li></ul>
  15. 16. Roles picturegram <ul><li>Draw an average Scrum master, team member, product owner and manager </li></ul><ul><li>Duration: 10 minutes </li></ul>
  16. 17. Team vs. individual <ul><li>F orm a circle </li></ul><ul><li>Choose one person from the other side </li></ul><ul><li>Round I: Exchange places with him </li></ul><ul><li>Round II: Now think as a group... </li></ul><ul><li>Duration: 2 minutes </li></ul>
  17. 18. What else? <ul><li>Pass the penny </li></ul><ul><li>Ball point game </li></ul><ul><li>The marshmallow and the spaghetti </li></ul><ul><li>You are in control (or not) </li></ul><ul><li>The bottleneck game </li></ul><ul><li>Business value game </li></ul><ul><li>Estimation games </li></ul><ul><li>“ You interrupt, I quack” </li></ul><ul><li>The story of sprint – The user story POV </li></ul><ul><li>Many many more... </li></ul>
  18. 19. Summary <ul><li>Only cohesive team can be hyper productive team </li></ul><ul><li>Fun is a prerequisite to creativity </li></ul><ul><li>Overtime is not the 9 th hour but is the time in which you feel you do not want to work anymore </li></ul>
  19. 20. Thanks! &quot;Choose a job you love, and you will never have to work a day in your life.“ -- Confucius