Slides from Scrum Master as a Facilitator. During this workshop we learn and practice some basic meeting facilitation skills, focus on tips and tricks for Scrum ceremonies, and simulate a Scrum cycle using our learning
5. Purpose
Outcomes
Impact
Help participants improve their facilitation skills for
better meetings
At least one “aha” moment
Acquire tool/s to use in meetings
Appetite to learn more on facilitation
Excitement, Satisfaction
9. Working Agreements:
The team starts and ends the day together
Being on time is critical
The team stays 100% committed and 100% focused, no
interruptions
All wireless devices on silent mode
No room for finger pointing
No veto power from outside the team
It’s your responsibility to say when you object or disagree
What I say in the room stays in the room
20. Facilitation Definition
The act of helping other people
to deal with a process without
getting directly involved in the
process, discussion, etc.
21. Coaching Definition
A form of personal development:
The act of helping others to learn
their way in achieving a specific
personal or professional goal
25. Purpose
Outcomes
Impact
Help participants improve their facilitation skills for
better meetings
At least one “aha” moment
Acquire tool/s to use in meetings
Appetite to learn more on facilitation
Excitement, Satisfaction
26. Set the Stage
Good Practice:
• Time box agenda
• Parking Lot board
• Working Agreement to start with
• Be on time
27. Questions Bank - before the meeting
Who should participate? (Get the whole system)
Where? Seating arrangements
What is the desired duration of the meeting?
Physical accessories: white board, projector, special (e.g.
planning poker cards)
What activities are suitable to “explore the whole elephant”?
Prerequisites (e.g. prioritized backlog)
Which meeting structure to use? (e.g. 5 steps)
28. During the Meeting - Feel the Room
Is everyone participating actively?
What can everyone agree on?
(handle disagreements later)
Let people have active roles during the meeting
Is there any silent disagreement? cynicism?
Who is dominant in the group?
Who is withdrawn?
Who looks bored?
Make room for all views
29. Control what you can; Let go everything else
What do we want?
People behave according to goals
What can’t we control?
People’s behavior
What can we control?
Setting, purpose, boundaries, preparation, …
33. Boundaries
Gives you sense of self
Enables to decide how you want to be treated by others
Enables to make decisions that serve and support you
Helps to prevent double bind situation
Creates mutual language
Why?
“Freedom within Boundaries”
34. Boundaries
DoD (Definition of Done)
DoA (Definition of Awesome)
Working Agreements
Sprint / Release / Other time boxes
Using phrases as indicators
Examples:
43. Enthusiasm
It’s contagious
If you are not enthusiastic - how can you expect it from
others?
You are the “salesperson” - do you believe in what you are
selling?
Reduce cynicism
Why?
“Lead by example”
52. 1. Purpose
2. Outcomes
3. Impact
Groom the product backlog for the next 2-3 sprints
All refined PBI is viable, estimated, clear and can be
“Done” by the development team within one Sprint
Excited (or at least engaged), committed for the
goal, worth time spent, trustful
54. 1. Purpose
2. Outcomes
3. Impact
Part 1: Teams own their Sprint Backlog based on their
recent experience
Part I: List of top PBIs based on velocity; Part II: Visualize
breakdown of these PBIs and confirm feasibility of plan
Teammates energized, committed, accountable for
their plan
57. 1. Purpose
2. Outcomes
3. Impact
Inspect and adjust work until end of sprint
Share bottlenecks, problems and dependencies;
Visual board/s and Burndown chart/s are updated
Sense of shared responsibility and accountability
for remaining work
59. 1. Purpose
2. Outcomes
3. Impact
Tune and adjust in order to become more effective
One or two S.M.A.R.T experiments
Sense real teamwork; Re-energized, Optimistic
61. 1. Purpose
2. Outcomes
3. Impact
Get a real sense of what was achieved
Feedback on working software delivered during the
sprint
Ownership of results; Sense of pride when it’s good;
Sense of shame when it’s not
63. The simulation includes:
Grooming: 20 mins (I am the SM)
Planning: Part 1 - 2 mins, Part 2 - 30 mins
One working day: 30 mins
Daily: 4 mins
# We are not going to finish the puzzle today
SCRUM PUZZLE
Role Games
Tips & Tricks
Feedback
65. Fishbowl
Role play - if you were him, explain what made you think
that?
Talking stick
(+ Perfection Game)
Match
estimation-technique/s
to the situation
66. Planning part 1:
- Sticky notes on a wall standing up
- Thought provoking questions
Planning part 2:
- Splitting to two groups + review
- Open the code
70. Who starts? Remain silent!
Step 2: Randomly or recommended -
When appropriate: Based on priority of PBIs
A Game
Suggest the team to do daily before
lunch time
Avoid eye contact
Burndown chart
72. Daily Probing Questions
Progress:
1. Is any of our work invisible?
2. Is anyone assigned too many tasks?
3. Should we act on backlog items “owned” by absent team
members?
4. Are there backlog items that we can unblock?
5. Are there backlog items we expected to finish by now?
6. Are there any bottlenecks in the queues (WiP is exceeded)?
73. Daily Probing Questions
Looking forward:
1. Is there a demand for backlog refinement (grooming)?
2. Are upcoming backlog items blocked somehow?
3. Are we clear about what's next?
4. Are we doing everything we can to minimize waiting
time?
74. Daily - another option: Game
Challenge the team with a game:
One team member observe the daily stand up from aside
If she/he is able to identify a problem that others didn’t notice
she/he wins!
The winner can select one thing that all the team member will
must do and take a video of that (e.g. dance crazy)
75. Brainstorming rules:
• Suspend judgment
• Encourage wild ideas
• Quantity not quality
• Build on other ideas
• Use magic wand
Suggest the worst idea ever!!!!
76.
77.
78. The facts, just the facts
Brightness and optimism. explore the positives
Signifies feelings, hunches and intuition
creativity; the possibilities, alternatives, and new
ideas
Judgment - why something may not work. Spot the
difficulties and dangers;
The facilitator
79. Dot Voting
Good practice: 3 dots per person
If there are more than 10 issues:
Dots = #issues/3 (round up)
81. Facilitation skills
• An active, unbiased, member of learning process
• Intervene in a way that adds creativity to a discussion
• Following an agreed agenda
• Time keeping
• Flexible
• Assertive
• Challenge assumptions
• Have fun