We all have a Design Muscle. In order for it to create what one wishes it to, it must be trained. It must be submitted to painful exercise. It must be strengthened to the level where it won't matter if the time is lacking, if your boss wants 10 versions just to scrap them all, if the editor is crashing, if the topic is boring, or you're working on a clone. The philosophy the speaker will present is grounded on mastering excellence and focusing on the fascinating craftsmanship of game design, which is - as often forgotten - a world of fun in itself.
Performed live at Game Industry Conference 2016.