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Online gaming and playful organization
1.
2. Nice to meet you!
HKU University of the Arts UtrechtDelft University of Technology
3. The notion of a playful organization Online gamers’
communities Online gamers’ work organizations
Are online gamers fueling playful organizations?
4. Broad interest in serious gaming, games for learning
Gaming as a way of thinking and doing – an attitude:
The ‘gaming generation’ or ‘net generation’
The gamification of products and services
Surely playful organizations could emerge –
organizations in which work is experienced as play
But… how can we research that?
>> through online gamers!!
5. Play in ‘guilds’, ‘clans’, ‘communities’
Playful organizations by definition…?
Also work for organizations
Looking for playful ones…?
What are characteristics of a playful organization,
and to what extent are online gamers’ communities
and work organizations playful organizations?
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7. Based on an understanding of play derived from…
8.
9. A playful organizational culture:
6 values people would implicitly uphold if
employees are to experience their work as play
>> with football (‘soccer’) and Google as central examples
29. What are characteristics of a playful organization,
and to what extent are online gamers’ communities
and work organizations playful organizations?
Sequential exploratory strategy
Qualitative research >> quantitative research
37. Significance of the comparison
Weekly gameplay time
Weekly working time
Diversity in national culture
within the community
Organizational commitment
to community
38. The notion of a playful organization Online gamers’
communities Online gamers’ work organizations
Are online gamers fueling playful organizations?