6. In its the current form, what future trends can the
education system really tackle outside the basic
communication skills and common knowledge it
teaches?
7. For example:
- micro global organisations
- constant need for rethinking your business / work / ways
- data as the source of power and wealth
- sustainability and new business rising from scarcity
- local manufacturing including 3d printable products
- living in a mega city
- what else!?
8. “Every two years our company needs to
come up with something really new to
stay in the edtech development pace.”
Us as an example
And I have trouble developing the skills on the run.
“There are about twelve people in our
network from four different countries.”
9. What’s the right balance between the
what we teach and how we teach?
11. I think they can.
!
Games can create an
environment where
these skills very
naturally develop
alongside with the
subject matter we are
teaching, and while
allowing more freedom.
15. Scripting
3 + 5 = _
In basket you have three apples, if you have
two apples in your pocket, how many apples
you have in total?
16. A block in the game is one
cubic meter. There are one
meter long sticks in the
classroom.
!
Create our classroom in the
game and report it’s volume.
!
(note to self: then shut up)
A Game (Minecraft) Example
17. Newton said: ‘F = ma.’ Prove it.
Your virtual laboratory is open.
!
We know the result, but
everything else needs to be
determined by the students.
Let’s go even further
18. “Can’t we do this without games?”
Absolutely, but they may help you.
25. An experimental and visual game might just be a more
natural way of communicating and sharing ideas for a
nine year old than sitting in a board table.