SlideShare a Scribd company logo
1 of 11
Bristol Games Hub 
Year One Report 
@BristolGamesHub 
Talk by 
@TomasRawlings
Here is Bristol Games Hub...
Where we started...
What we started with... 
10 people. 
One room being renovated. 
50 people(ish) in Facebook Group. 
+ a simple idea: group together people with 
the same aims – make great games as 
part of a community.
Where we are now... 
 Physical space – Whole top floor of 77 Stokes Croft. 
 35+ Developers based in hub. 
 Growing Digital Space – Facebook group (473 
members) & newsletter (445 subscribers) 
 Organised Groups – Unity, Marketing, Board Games. 
 Events – Capacity Gamejams & specialist meetings 
e.g. UKIE tax breaks.
What we feel works for Hubs & Devs... 
Community. 
 Flexible contracts. 
 Community also. 
 Interrupt-ability (Thanks PM Studio!) 
 See it as wider than just residents. 
 First point of call – connect to community! 
 Good Comms: Newsletter, Twitter, Facebook etc. 
 Also community (did I mention that?)
How are we connected?... 
 To Industry – via events like UKIE, Kuju game fund. 
 Google – 'Bristol games' gets us. 
 Dev Community – via Global Game Jam and more. 
 Point of contact – e.g Creative England 
 Education – this! (Plus other links to UWE and wider) 
 City – via projects, other groupings such as Sparkies, 
Funk Spaces etc.
How is it working out?... 
 Growth in connections. 
 Nominated for an award! Sparkies 2014 
( We didn't win though – sad face.) 
 Interactions between Residents. 
 Self-organised groups: 
 Unity Developers Group, 
 Board Games Group, 
 Marketing Group, 
 HER Game Collective.
Go Turbo Island Games!...
Where next?... 
 Ideally? Studio manager as all done as volunteers. 
 Better industry links – push for bigger entities to 
visit. Offer them visit lots of companies in one go, we 
get good access. 
 Links to education – experimented with this, but 
more work needed. Needs to be two-way. 
 Schools & Colleges – as above... 
 Games Conference/Event with wider appeal? 
Redefine our vision (We are not an incubator, 
but not an arts centre...)
Thanks! 
@BristolGamesHub 
Talk by 
@TomasRawlings

More Related Content

Viewers also liked

My Journey into UX Game Design
My Journey into UX Game DesignMy Journey into UX Game Design
My Journey into UX Game Designbretsw
 
Spark Lab Deck for 01-19-16
Spark Lab Deck for 01-19-16Spark Lab Deck for 01-19-16
Spark Lab Deck for 01-19-16Jordyn Smith
 
Investing in South East Asia casual game Industry
Investing in South East Asia casual game IndustryInvesting in South East Asia casual game Industry
Investing in South East Asia casual game IndustryKurio
 
Internet Innovation Hub (Build-up Guide)
Internet Innovation Hub (Build-up Guide)Internet Innovation Hub (Build-up Guide)
Internet Innovation Hub (Build-up Guide)iHub.eu
 
Intrapreneurship: How GoDaddy & Adobe Nurture Their Employees' Innovation
Intrapreneurship: How GoDaddy & Adobe Nurture Their Employees' InnovationIntrapreneurship: How GoDaddy & Adobe Nurture Their Employees' Innovation
Intrapreneurship: How GoDaddy & Adobe Nurture Their Employees' InnovationCenter For Entrepreneurial Innovation
 

Viewers also liked (6)

My Journey into UX Game Design
My Journey into UX Game DesignMy Journey into UX Game Design
My Journey into UX Game Design
 
Spark Lab Deck for 01-19-16
Spark Lab Deck for 01-19-16Spark Lab Deck for 01-19-16
Spark Lab Deck for 01-19-16
 
Investing in South East Asia casual game Industry
Investing in South East Asia casual game IndustryInvesting in South East Asia casual game Industry
Investing in South East Asia casual game Industry
 
Internet Innovation Hub (Build-up Guide)
Internet Innovation Hub (Build-up Guide)Internet Innovation Hub (Build-up Guide)
Internet Innovation Hub (Build-up Guide)
 
Hybrid Business Incubation Models (NBIA 2015)
Hybrid Business Incubation Models (NBIA 2015)Hybrid Business Incubation Models (NBIA 2015)
Hybrid Business Incubation Models (NBIA 2015)
 
Intrapreneurship: How GoDaddy & Adobe Nurture Their Employees' Innovation
Intrapreneurship: How GoDaddy & Adobe Nurture Their Employees' InnovationIntrapreneurship: How GoDaddy & Adobe Nurture Their Employees' Innovation
Intrapreneurship: How GoDaddy & Adobe Nurture Their Employees' Innovation
 

Similar to T. Rawlings - BGH Year one report

012808 Serious Games Metanomics Transcript
012808 Serious Games Metanomics Transcript012808 Serious Games Metanomics Transcript
012808 Serious Games Metanomics TranscriptRemedy Communications
 
Talent garden - Coworking conference
Talent garden - Coworking conferenceTalent garden - Coworking conference
Talent garden - Coworking conferenceCoworking Conference
 
Encouraging The Game Development Culture
Encouraging The Game Development CultureEncouraging The Game Development Culture
Encouraging The Game Development CultureŽilvinas Ledas
 
January15 2009 Pat Robinson Betterment
January15 2009 Pat Robinson BettermentJanuary15 2009 Pat Robinson Betterment
January15 2009 Pat Robinson Bettermentthmvmnt
 
How to create world changing spaces
How to create world changing spacesHow to create world changing spaces
How to create world changing spacesInnovation Tank
 
Gamestorming wikipedia 4 3 (speaker)
Gamestorming wikipedia 4 3 (speaker)Gamestorming wikipedia 4 3 (speaker)
Gamestorming wikipedia 4 3 (speaker)Jake Orlowitz
 
How shared spaces are changing world
How shared spaces are changing worldHow shared spaces are changing world
How shared spaces are changing worldInnovation Tank
 
The Reading Agency challenge: harnessing the global power of games to win new...
The Reading Agency challenge: harnessing the global power of games to win new...The Reading Agency challenge: harnessing the global power of games to win new...
The Reading Agency challenge: harnessing the global power of games to win new...Michelle Treagust
 
Jupiter Intranet Pitch 161109
Jupiter Intranet Pitch 161109Jupiter Intranet Pitch 161109
Jupiter Intranet Pitch 161109Planet Five
 
21c learning GRDS International Conferences
21c learning GRDS International Conferences21c learning GRDS International Conferences
21c learning GRDS International ConferencesGlobal R & D Services
 
21st century learning and technology
21st century  learning and technology 21st century  learning and technology
21st century learning and technology ilkyen
 
Tapsmack marketing sjsu soles
Tapsmack marketing sjsu solesTapsmack marketing sjsu soles
Tapsmack marketing sjsu solespdesha
 
Authentic Learning: Some ideas for Junior High
Authentic Learning: Some ideas for Junior HighAuthentic Learning: Some ideas for Junior High
Authentic Learning: Some ideas for Junior HighPaul Herring
 
Summary of the Portico CoP meeting in Ghent, 2013
Summary of the Portico CoP meeting in Ghent, 2013Summary of the Portico CoP meeting in Ghent, 2013
Summary of the Portico CoP meeting in Ghent, 2013Erfgoed 2.0
 
Mario is from Kyoto and Fez is from Montreal: Colocation and collaboration
Mario is from Kyoto and Fez is from Montreal: Colocation and collaborationMario is from Kyoto and Fez is from Montreal: Colocation and collaboration
Mario is from Kyoto and Fez is from Montreal: Colocation and collaborationCreativeslides
 

Similar to T. Rawlings - BGH Year one report (20)

012808 Serious Games Metanomics Transcript
012808 Serious Games Metanomics Transcript012808 Serious Games Metanomics Transcript
012808 Serious Games Metanomics Transcript
 
Talent garden - Coworking conference
Talent garden - Coworking conferenceTalent garden - Coworking conference
Talent garden - Coworking conference
 
Encouraging The Game Development Culture
Encouraging The Game Development CultureEncouraging The Game Development Culture
Encouraging The Game Development Culture
 
January15 2009 Pat Robinson Betterment
January15 2009 Pat Robinson BettermentJanuary15 2009 Pat Robinson Betterment
January15 2009 Pat Robinson Betterment
 
Dgxpo
DgxpoDgxpo
Dgxpo
 
Getting serious with games
Getting serious with gamesGetting serious with games
Getting serious with games
 
Crazy Town
Crazy TownCrazy Town
Crazy Town
 
How to create world changing spaces
How to create world changing spacesHow to create world changing spaces
How to create world changing spaces
 
Gamestorming wikipedia 4 3 (speaker)
Gamestorming wikipedia 4 3 (speaker)Gamestorming wikipedia 4 3 (speaker)
Gamestorming wikipedia 4 3 (speaker)
 
How shared spaces are changing world
How shared spaces are changing worldHow shared spaces are changing world
How shared spaces are changing world
 
The Reading Agency challenge: harnessing the global power of games to win new...
The Reading Agency challenge: harnessing the global power of games to win new...The Reading Agency challenge: harnessing the global power of games to win new...
The Reading Agency challenge: harnessing the global power of games to win new...
 
Web 2.0 For Teachers And Students At Diocesan College Bishops
Web 2.0 For Teachers And Students At Diocesan College BishopsWeb 2.0 For Teachers And Students At Diocesan College Bishops
Web 2.0 For Teachers And Students At Diocesan College Bishops
 
How to be a social media butterfly
How to be a social media butterflyHow to be a social media butterfly
How to be a social media butterfly
 
Jupiter Intranet Pitch 161109
Jupiter Intranet Pitch 161109Jupiter Intranet Pitch 161109
Jupiter Intranet Pitch 161109
 
21c learning GRDS International Conferences
21c learning GRDS International Conferences21c learning GRDS International Conferences
21c learning GRDS International Conferences
 
21st century learning and technology
21st century  learning and technology 21st century  learning and technology
21st century learning and technology
 
Tapsmack marketing sjsu soles
Tapsmack marketing sjsu solesTapsmack marketing sjsu soles
Tapsmack marketing sjsu soles
 
Authentic Learning: Some ideas for Junior High
Authentic Learning: Some ideas for Junior HighAuthentic Learning: Some ideas for Junior High
Authentic Learning: Some ideas for Junior High
 
Summary of the Portico CoP meeting in Ghent, 2013
Summary of the Portico CoP meeting in Ghent, 2013Summary of the Portico CoP meeting in Ghent, 2013
Summary of the Portico CoP meeting in Ghent, 2013
 
Mario is from Kyoto and Fez is from Montreal: Colocation and collaboration
Mario is from Kyoto and Fez is from Montreal: Colocation and collaborationMario is from Kyoto and Fez is from Montreal: Colocation and collaboration
Mario is from Kyoto and Fez is from Montreal: Colocation and collaboration
 

More from Creativeslides

P. Crogan. Creative T 2.0 idea
P. Crogan. Creative T 2.0 ideaP. Crogan. Creative T 2.0 idea
P. Crogan. Creative T 2.0 ideaCreativeslides
 
P. Crogan. Prospects and perspectives intro
P. Crogan. Prospects and perspectives introP. Crogan. Prospects and perspectives intro
P. Crogan. Prospects and perspectives introCreativeslides
 
D. Ashton - Mapping the Collective network meeting
D. Ashton - Mapping the Collective network meetingD. Ashton - Mapping the Collective network meeting
D. Ashton - Mapping the Collective network meetingCreativeslides
 
S. Werning Images and Imagining technology
S. Werning Images and Imagining technologyS. Werning Images and Imagining technology
S. Werning Images and Imagining technologyCreativeslides
 
Intro to mapping the collective P. Crogan
Intro to mapping the collective P. CroganIntro to mapping the collective P. Crogan
Intro to mapping the collective P. CroganCreativeslides
 
What and where is an indie game workshop
What and where is an indie game workshopWhat and where is an indie game workshop
What and where is an indie game workshopCreativeslides
 
Kennedy and Crogan 'Identity and Interdisciplinarity in Games and Play Resear...
Kennedy and Crogan 'Identity and Interdisciplinarity in Games and Play Resear...Kennedy and Crogan 'Identity and Interdisciplinarity in Games and Play Resear...
Kennedy and Crogan 'Identity and Interdisciplinarity in Games and Play Resear...Creativeslides
 
Niels hoogendoorn creative territories pres whos indie now
Niels hoogendoorn creative territories pres whos indie nowNiels hoogendoorn creative territories pres whos indie now
Niels hoogendoorn creative territories pres whos indie nowCreativeslides
 
Joost raessens creative territories pres
Joost raessens creative territories presJoost raessens creative territories pres
Joost raessens creative territories presCreativeslides
 
Ashton and chapain creative terrorities 20th may
Ashton and chapain creative terrorities 20th may Ashton and chapain creative terrorities 20th may
Ashton and chapain creative terrorities 20th may Creativeslides
 

More from Creativeslides (10)

P. Crogan. Creative T 2.0 idea
P. Crogan. Creative T 2.0 ideaP. Crogan. Creative T 2.0 idea
P. Crogan. Creative T 2.0 idea
 
P. Crogan. Prospects and perspectives intro
P. Crogan. Prospects and perspectives introP. Crogan. Prospects and perspectives intro
P. Crogan. Prospects and perspectives intro
 
D. Ashton - Mapping the Collective network meeting
D. Ashton - Mapping the Collective network meetingD. Ashton - Mapping the Collective network meeting
D. Ashton - Mapping the Collective network meeting
 
S. Werning Images and Imagining technology
S. Werning Images and Imagining technologyS. Werning Images and Imagining technology
S. Werning Images and Imagining technology
 
Intro to mapping the collective P. Crogan
Intro to mapping the collective P. CroganIntro to mapping the collective P. Crogan
Intro to mapping the collective P. Crogan
 
What and where is an indie game workshop
What and where is an indie game workshopWhat and where is an indie game workshop
What and where is an indie game workshop
 
Kennedy and Crogan 'Identity and Interdisciplinarity in Games and Play Resear...
Kennedy and Crogan 'Identity and Interdisciplinarity in Games and Play Resear...Kennedy and Crogan 'Identity and Interdisciplinarity in Games and Play Resear...
Kennedy and Crogan 'Identity and Interdisciplinarity in Games and Play Resear...
 
Niels hoogendoorn creative territories pres whos indie now
Niels hoogendoorn creative territories pres whos indie nowNiels hoogendoorn creative territories pres whos indie now
Niels hoogendoorn creative territories pres whos indie now
 
Joost raessens creative territories pres
Joost raessens creative territories presJoost raessens creative territories pres
Joost raessens creative territories pres
 
Ashton and chapain creative terrorities 20th may
Ashton and chapain creative terrorities 20th may Ashton and chapain creative terrorities 20th may
Ashton and chapain creative terrorities 20th may
 

T. Rawlings - BGH Year one report

  • 1. Bristol Games Hub Year One Report @BristolGamesHub Talk by @TomasRawlings
  • 2. Here is Bristol Games Hub...
  • 4. What we started with... 10 people. One room being renovated. 50 people(ish) in Facebook Group. + a simple idea: group together people with the same aims – make great games as part of a community.
  • 5. Where we are now...  Physical space – Whole top floor of 77 Stokes Croft.  35+ Developers based in hub.  Growing Digital Space – Facebook group (473 members) & newsletter (445 subscribers)  Organised Groups – Unity, Marketing, Board Games.  Events – Capacity Gamejams & specialist meetings e.g. UKIE tax breaks.
  • 6. What we feel works for Hubs & Devs... Community.  Flexible contracts.  Community also.  Interrupt-ability (Thanks PM Studio!)  See it as wider than just residents.  First point of call – connect to community!  Good Comms: Newsletter, Twitter, Facebook etc.  Also community (did I mention that?)
  • 7. How are we connected?...  To Industry – via events like UKIE, Kuju game fund.  Google – 'Bristol games' gets us.  Dev Community – via Global Game Jam and more.  Point of contact – e.g Creative England  Education – this! (Plus other links to UWE and wider)  City – via projects, other groupings such as Sparkies, Funk Spaces etc.
  • 8. How is it working out?...  Growth in connections.  Nominated for an award! Sparkies 2014 ( We didn't win though – sad face.)  Interactions between Residents.  Self-organised groups:  Unity Developers Group,  Board Games Group,  Marketing Group,  HER Game Collective.
  • 9. Go Turbo Island Games!...
  • 10. Where next?...  Ideally? Studio manager as all done as volunteers.  Better industry links – push for bigger entities to visit. Offer them visit lots of companies in one go, we get good access.  Links to education – experimented with this, but more work needed. Needs to be two-way.  Schools & Colleges – as above...  Games Conference/Event with wider appeal? Redefine our vision (We are not an incubator, but not an arts centre...)
  • 11. Thanks! @BristolGamesHub Talk by @TomasRawlings