4. What we started with...
10 people.
One room being renovated.
50 people(ish) in Facebook Group.
+ a simple idea: group together people with
the same aims – make great games as
part of a community.
5. Where we are now...
Physical space – Whole top floor of 77 Stokes Croft.
35+ Developers based in hub.
Growing Digital Space – Facebook group (473
members) & newsletter (445 subscribers)
Organised Groups – Unity, Marketing, Board Games.
Events – Capacity Gamejams & specialist meetings
e.g. UKIE tax breaks.
6. What we feel works for Hubs & Devs...
Community.
Flexible contracts.
Community also.
Interrupt-ability (Thanks PM Studio!)
See it as wider than just residents.
First point of call – connect to community!
Good Comms: Newsletter, Twitter, Facebook etc.
Also community (did I mention that?)
7. How are we connected?...
To Industry – via events like UKIE, Kuju game fund.
Google – 'Bristol games' gets us.
Dev Community – via Global Game Jam and more.
Point of contact – e.g Creative England
Education – this! (Plus other links to UWE and wider)
City – via projects, other groupings such as Sparkies,
Funk Spaces etc.
8. How is it working out?...
Growth in connections.
Nominated for an award! Sparkies 2014
( We didn't win though – sad face.)
Interactions between Residents.
Self-organised groups:
Unity Developers Group,
Board Games Group,
Marketing Group,
HER Game Collective.
10. Where next?...
Ideally? Studio manager as all done as volunteers.
Better industry links – push for bigger entities to
visit. Offer them visit lots of companies in one go, we
get good access.
Links to education – experimented with this, but
more work needed. Needs to be two-way.
Schools & Colleges – as above...
Games Conference/Event with wider appeal?
Redefine our vision (We are not an incubator,
but not an arts centre...)