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  • Why3d2

    1. 1. This is it? What is the big deal? Welcome to world of 3D Learning.
    2. 2. In the Beginning…
    3. 10. Good Morning Class Today we are going to Discuss engineering.
    4. 12. What’s the Big Deal…
    5. 13. Synthetic World Sensibilities The Sense of Self The Death of Distance The Power of Presence The Sense of Space The Capability to Co-Create The Pervasiveness of Practice The Enrichment of Experience Source: Tony O’Driscoll and Karl Kapp. eLearning Guild 360 ° Report on Synchronous Learning, Essay titled “Escaping Flat Land.”
    6. 14. Sense of Self
    7. 19. Death of Distance
    8. 24. Power of Presence
    9. 25. iCommons Summit 2007 in Second Life Event Pictures Used under Creative Commons License http://www.fengshuichat.com/sitearm/icommons_summit_2007_in_second_life_event_pictures.htm
    10. 28. Sense of Space
    11. 30. Sense of Space
    12. 31. Sense of Space
    13. 32. Co-Creation
    14. 33. Pervasiveness of Practice
    15. 34. Enrichment of Experience
    16. 35. Enrichment of Experience
    17. 36. All Together Now
    18. 37. Who is Doing This?
    19. 40. Disney’s Toontown
    20. 44. By the end of 2011, 80 percent of active Internet users (and Fortune 500 enterprises) will have a “second life”, but not necessarily in Second Life, according to Gartner, Inc. Gartner’s advice to enterprise clients is that this is a trend that they should investigate and experiment with , but limit substantial financial investments until the environments stabilize and mature. Steve Prentice Gartner Source: Virtual Worlds: Real Opportunities. Gartner IT Symposium, April 22, 2007 Virtual Worlds and the Future of Learning
    21. 45. Designing The Group Experience <ul><li>Considerations </li></ul><ul><ul><li>What will group be doing? </li></ul></ul><ul><ul><li>Is a group necessary for this type of learning? </li></ul></ul><ul><ul><li>How does the group know where to assemble? </li></ul></ul><ul><ul><li>How will the group communicate? </li></ul></ul><ul><ul><li>What types of interactions do you want to encourage within the group? </li></ul></ul><ul><ul><li>What are the goals of the group? </li></ul></ul>
    22. 46. Designing The Group Experience <ul><li>Consider </li></ul><ul><ul><li>Buildings…do you need a roof? Walls, can they be phantom? </li></ul></ul><ul><ul><li>Classrooms </li></ul></ul><ul><ul><ul><li>Do they need to be indoors? </li></ul></ul></ul><ul><ul><ul><li>Place some seats in the air, to avoid obstruction </li></ul></ul></ul><ul><ul><li>Land </li></ul></ul><ul><ul><ul><li>Do you want to allow flying? Damage? </li></ul></ul></ul><ul><ul><li>Realism </li></ul></ul><ul><ul><ul><li>How realistic do you want the experience to be? </li></ul></ul></ul>
    23. 47. 3D Learning Architectures
    24. 48. Guided Tour
    25. 49. Self-Guided Tour
    26. 50. Scavenger Hunt
    27. 51. Group Forum
    28. 52. Conceptual Orienteering
    29. 53. Conceptual Orienteering
    30. 54. Operational Application
    31. 55. Operational Application
    32. 56. Operational Application
    33. 57. Role Play
    34. 58. Critical Incident
    35. 59. Break Out Sessions
    36. 60. Social Networking
    37. 61. Co-Creation
    38. 62. Designing 3D Learning Events <ul><li>Analysis </li></ul><ul><ul><li>Task </li></ul></ul><ul><ul><li>Environmental </li></ul></ul><ul><li>Design </li></ul><ul><ul><li>World </li></ul></ul><ul><ul><li>Instructional Event </li></ul></ul><ul><ul><li>Activities </li></ul></ul><ul><ul><li>Debriefing </li></ul></ul><ul><li>Develop </li></ul><ul><ul><li>World </li></ul></ul><ul><ul><li>Instructions </li></ul></ul><ul><li>Implement </li></ul><ul><ul><li>Technical Issues </li></ul></ul><ul><ul><li>Navigational Instructions </li></ul></ul><ul><ul><li>Logistical Coordination </li></ul></ul><ul><li>Evaluation </li></ul><ul><ul><li>Debriefing </li></ul></ul><ul><ul><li>Scoring or Grading </li></ul></ul>Design Team: Programmer Graphic Artist Instructional Designer Subject Matter Expert
    39. 63. Analysis <ul><li>What are you tying to teach? </li></ul><ul><ul><li>What is best taught in a 3D environment? </li></ul></ul><ul><ul><li>Why choose a 3D world over another tool? </li></ul></ul><ul><ul><li>What tasks might be effectively taught in a 3D world? </li></ul></ul>
    40. 64. Analysis <ul><li>Affective Domain (emotion) </li></ul><ul><ul><li>Stress </li></ul></ul><ul><ul><li>Uncertainty/Unknown </li></ul></ul><ul><ul><li>Fear </li></ul></ul><ul><li>Requires Group Coordination </li></ul><ul><li>Requires Real-Time Interaction </li></ul><ul><li>Accomplishing Tasks Under Pressure </li></ul><ul><li>Group and Individual Performance </li></ul><ul><li>Rehearsal is Potentially Dangerous or Costly </li></ul><ul><li>High Degree of Realism for Event </li></ul>
    41. 65. Analysis <ul><li>People-to-People Interaction </li></ul><ul><ul><li>People Make Bad Decisions </li></ul></ul><ul><ul><li>People Get Made </li></ul></ul><ul><ul><li>People Say/Do Stupid Things </li></ul></ul><ul><ul><li>Pressure Can Dull the Senses </li></ul></ul><ul><ul><li>Real-Time Interactions Add Pressure </li></ul></ul>
    42. 66. Examples <ul><li>Emergency Room Team </li></ul><ul><li>Team Selling </li></ul><ul><li>First Responders Activities </li></ul><ul><li>Running a Business </li></ul><ul><li>Group Decision Making </li></ul>
    43. 67. Encourage Problem-Solving
    44. 68. Create Shared Goals and Activities
    45. 69. Design <ul><li>World </li></ul><ul><ul><li>Where Does Event Take Place? </li></ul></ul><ul><ul><li>How Realistic? </li></ul></ul><ul><ul><li>What Needs to be Created? </li></ul></ul><ul><ul><li>What Objects will be Manipulated? </li></ul></ul><ul><ul><li>Can Items be Bought/Created? </li></ul></ul>
    46. 70. Create Common Spaces
    47. 71. Design <ul><li>Instructional Event </li></ul><ul><ul><li>What Happens First? </li></ul></ul><ul><ul><li>How Do Learners Interact (Voice/Text)? </li></ul></ul><ul><ul><li>Where Do You Want Event to Go? </li></ul></ul><ul><ul><li>What are the Desired Learning Outcomes? </li></ul></ul><ul><ul><li>Do You Add Pressure Elements (time, score)? </li></ul></ul><ul><ul><li>How Realistic Do You Want Actions? </li></ul></ul>
    48. 72. Design <ul><li>Activities </li></ul><ul><ul><li>What Do Learners Do? </li></ul></ul><ul><ul><li>How Do They Receive Instructions? </li></ul></ul><ul><ul><li>How Do They Know What to Do? </li></ul></ul><ul><ul><li>How are the Learners Going to be Observed? </li></ul></ul><ul><ul><li>Do You Adversely Impact Health? </li></ul></ul><ul><ul><li>How Will You Score Success? </li></ul></ul><ul><ul><li>How Explicit are Your Instructions? </li></ul></ul>
    49. 73. Create the Right Context (The Cardiovascular Center)
    50. 74. Design Debriefing <ul><li>Who Conducts Debriefing? </li></ul><ul><li>What Will be the Focus? </li></ul><ul><li>How Does Instructor Observe? </li></ul><ul><li>Is it Provided in a Written Format? </li></ul>
    51. 75. Develop <ul><li>Storyboard 3D World? </li></ul><ul><li>What Elements Go into World? </li></ul><ul><li>Instructions </li></ul><ul><ul><li>How Do the Learners Know What to Do? </li></ul></ul><ul><ul><li>Are Instructions Text or Audio-Based? </li></ul></ul><ul><ul><li>Does World “talk” to Learners? </li></ul></ul>
    52. 76. Implement <ul><li>Implement </li></ul><ul><ul><li>Technical Issues </li></ul></ul><ul><ul><li>Navigational Instructions </li></ul></ul><ul><ul><li>Logistical Coordination </li></ul></ul>
    53. 77. Allow Social Networking Through Profiles
    54. 78. Evaluation <ul><li>Debriefing </li></ul><ul><li>Scoring </li></ul><ul><li>Grading </li></ul>
    55. 79. Tips for Effective Class Activities <ul><li>Prior to Class </li></ul><ul><ul><li>Make sure everyone can access the 3D world prior to the actual event...have a &quot;dry run&quot; exercise. Send plenty of advance notices about when and where to meet. </li></ul></ul><ul><ul><li>Set up a site outside of 3D world for correspondences and messages (like a wiki or an online community). </li></ul></ul><ul><ul><li>Make sure learners have an avatar prior to class. </li></ul></ul><ul><ul><li>Encourage learners to explore the 3D world prior to class so they are somewhat oriented to class. </li></ul></ul>
    56. 81. Tips for Effective Class Activities <ul><li>In-World </li></ul><ul><ul><li>Make sure everyone can do basic navigation. Start with an orientation exercise. </li></ul></ul><ul><ul><li>Make sure avatars are off of the Orientation Island . </li></ul></ul><ul><ul><li>Provide a SURL to transport students to place for instruction </li></ul></ul><ul><ul><li>Regardless of the instructional surround, create a gathering place for learners for pre or post briefings. </li></ul></ul><ul><ul><li>Establish some method to speak (or text) to the entire group. </li></ul></ul>
    57. 82. Design of Environment
    58. 83. Tips for Effective Class Activities <ul><li>During the Class Activity </li></ul><ul><ul><li>Make instructions are clear (vague instructions are hard to follow, provide them in written format if possible…in SL, use a note card.) </li></ul></ul><ul><ul><li>Provide a time limit for the instructional exercise. </li></ul></ul><ul><ul><li>As the instructor, go group to group to see how the learners are doing and to answer any questions specific to a particular group (if a group exercise). </li></ul></ul><ul><ul><li>Provide a mechanism for hand raising and for developing an orderly method of call on students. </li></ul></ul><ul><ul><li>Establish rules of behavior in terms of gestures, sounds, building. </li></ul></ul>
    59. 84. Create Shared Working Spaces
    60. 85. Tips for Effective Class Activities <ul><li>After Class </li></ul><ul><ul><li>Conduct a debriefing. </li></ul></ul><ul><ul><li>Make future assignments clear so everyone understands. </li></ul></ul><ul><ul><li>Assign in-world activities outside of class to keep learners involved with 3D world when class is not officially meeting. </li></ul></ul><ul><ul><li>Provide opportunities for after class, informal, peer-to-peer learning and exchange of information. </li></ul></ul>
    61. 86. Features of New Drill Long Lasting Battery Pack Sure Grip Handle Easy On/Off Switch Ergonomically Designed Trigger Air Cooled
    62. 89. Deluxe Model Z Drill Deluxe Model Z Drill Z Series Z Series Deluxe Model Z Z Series Deluxe Model Z
    63. 90. Z Series Z Series Z Series Deluxe Model Z Drill Deluxe Model Z Drill Deluxe Model Z Z Series Deluxe Model Z Z Series Z Series Z Series
    64. 96. Synthetic World Learning Levers Source: With some help from Roger Shank’s use of same Mnemonic for Scenario Based learning F low R epetition E xperimentation E ngagement D oing O bserving M otivation
    65. 97. Continue Discussion www.karlkapp.blogspot.com
    66. 98. Questions?