This document discusses using gamification techniques in the classroom to motivate students and change the learning environment. It suggests giving students badges for accomplishments, providing choice and freedom in how they learn, using a points/level up system instead of grades, giving feedback on student progress, and allowing students to work collaboratively through challenges. The document encourages starting some of these strategies the next day, such as allowing test retakes without penalty or giving points for completing assignments rather than taking points away. Overall, it promotes using gaming elements to spark students' interest and maximize their learning potential.
10. Give badges for specific accomplishments:
• completing a series of tasks
• scoring well on test/quiz
• successfully completing a unit
• attendance goals
• taking a risk
• do not make everything a badge
11. Give your students freedom as the learn:
• provide alternative forms to learn
• accept alternative forms of assignments
• allow choices between similar assignments
12. These are not grades:
• show a top 10 or 15 list for all classes combined
• give points for accomplishing different tasks
• let students pick a username - if you can
13. Give students an overall vision:
• students know exactly where they are in the course
• students get feedback as they advance
14. Let students buy items for class:
• homework/quiz pass
• test redo
• teamwork items
• special teacher perks
15. Earn XP for doing what you are supposed to do:
• completing assignments
• taking notes
• finishing a quiz/test
• attendance
• use to level up/for currency
16. User Challenges:
• pair students who struggle with students who
get it and give them a collaborative task
• allow students to compete against each
other
17. • Build this in your school LMS
• Build this in Google Class
• Build this in Google Apps for
Education
• Go old fashioned with manila
folders
• You decide what you are going
to use and how to best use it in
your class
18. Start Tomorrow
• Give students the opportunity to re-take a test without
penalty
• Start a point/reward system for students doing what
they are supposed to do
• Add points when grading instead of subtracting from
100 (or whatever you use)
• Give students a level up when they score well on a quiz/
test
• Allow alternative artifacts to be used for assessing
learning
19. Be the match that will light a fire
Be amazeballs…