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Gamification in
the Classroom
Scott M. Haselwood
Email: scott.haselwood@okstate.edu
haselwoodmath.wordpress.com @TeachFromHere
TeachingFromHere@gmail.com
What if your students could
fail and not be penalized?
Use mastery learning to
maximize the potential of
your students
Use gaming mechanics to change
the climate of your classroom.
Instructions are short and
learning is through exploration -
no penalty for mistakes
Students have choice in
what/how they learn.
From 3D Gamelabs
Give badges for specific accomplishments:
• completing a series of tasks
• scoring well on test/quiz
• successfully completing a unit
• attendance goals
• taking a risk
• do not make everything a badge
Give your students freedom as the learn:
• provide alternative forms to learn
• accept alternative forms of assignments
• allow choices between similar assignments
These are not grades:
• show a top 10 or 15 list for all classes combined
• give points for accomplishing different tasks
• let students pick a username - if you can
Give students an overall vision:
• students know exactly where they are in the course
• students get feedback as they advance
Let students buy items for class:
• homework/quiz pass
• test redo
• teamwork items
• special teacher perks
Earn XP for doing what you are supposed to do:
• completing assignments
• taking notes
• finishing a quiz/test
• attendance
• use to level up/for currency
User Challenges:
• pair students who struggle with students who
get it and give them a collaborative task
• allow students to compete against each
other
• Build this in your school LMS
• Build this in Google Class
• Build this in Google Apps for
Education
• Go old fashioned with manila
folders
• You decide what you are going
to use and how to best use it in
your class
Start Tomorrow
• Give students the opportunity to re-take a test without
penalty
• Start a point/reward system for students doing what
they are supposed to do
• Add points when grading instead of subtracting from
100 (or whatever you use)
• Give students a level up when they score well on a quiz/
test
• Allow alternative artifacts to be used for assessing
learning
Be the match that will light a fire
Be amazeballs…

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Gamification in the Classroom

  • 2. Gamification in the Classroom Scott M. Haselwood Email: scott.haselwood@okstate.edu
  • 4. What if your students could fail and not be penalized?
  • 5. Use mastery learning to maximize the potential of your students
  • 6. Use gaming mechanics to change the climate of your classroom.
  • 7. Instructions are short and learning is through exploration - no penalty for mistakes
  • 8. Students have choice in what/how they learn.
  • 10. Give badges for specific accomplishments: • completing a series of tasks • scoring well on test/quiz • successfully completing a unit • attendance goals • taking a risk • do not make everything a badge
  • 11. Give your students freedom as the learn: • provide alternative forms to learn • accept alternative forms of assignments • allow choices between similar assignments
  • 12. These are not grades: • show a top 10 or 15 list for all classes combined • give points for accomplishing different tasks • let students pick a username - if you can
  • 13. Give students an overall vision: • students know exactly where they are in the course • students get feedback as they advance
  • 14. Let students buy items for class: • homework/quiz pass • test redo • teamwork items • special teacher perks
  • 15. Earn XP for doing what you are supposed to do: • completing assignments • taking notes • finishing a quiz/test • attendance • use to level up/for currency
  • 16. User Challenges: • pair students who struggle with students who get it and give them a collaborative task • allow students to compete against each other
  • 17. • Build this in your school LMS • Build this in Google Class • Build this in Google Apps for Education • Go old fashioned with manila folders • You decide what you are going to use and how to best use it in your class
  • 18. Start Tomorrow • Give students the opportunity to re-take a test without penalty • Start a point/reward system for students doing what they are supposed to do • Add points when grading instead of subtracting from 100 (or whatever you use) • Give students a level up when they score well on a quiz/ test • Allow alternative artifacts to be used for assessing learning
  • 19. Be the match that will light a fire Be amazeballs…