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4. Climbing the Slope
• Emergency/Mass Notification Services
• Open-Source Learning Repositories
• Enterprise Architecture
• IT Infrastructure Utility
• Intellectual Property Rights and Royalties
Management Software
• Lecture Capture and Retrieval Tools
• Unified Communications and Collaboration
• Tablets
• Game Consoles as Media Hubs
1. On the Rise
• Mashware
• Quantum Computing
• Education Tablet
• Campus App Store
• Affective Computing
• Open-Source SIS
• Student Retention CRM
• Citizen Developers
2. At the Peak
• Learning Stack
• Adaptive E-Textbooks
• Big Data
• Gamification
• MOOC
• Social Software Standards
• Adaptive Learning
3. Sliding Into the Trough
• Digital Preservation of Research Data
• BYOD Strategy
• Mobile-Learning Low-Range/Midrange Handsets
• Open-Source Financials
• Web-Based Office Productivity Suites
• Social Learning Platform for Education
• Cloud HPC/CaaS
• Mobile-Learning Smartphones
• Open-Source Middleware Suites
• E-Textbook
• Cloud Email for Staff and Faculty
• Virtual Environments/Virtual Worlds
5. Entering the Plateau
• E-Book Readers
• Self-Publishing
• Mashups
Gartner Hype Cycle
Horizon Report
Unveiled February
Annual Meeting of
Educause Learning
Initiative
Emerging Technologies
2014
1 year or less Flipped Classroom
Learning Analytics
2-3 years 3D Printing
Games and Gamification
4-5 years Quantified Self
Virtual Assistants
Were going to go back a little deeper…….
2004 2005 2006 2007 2008 2009 2010 2011 2012 2013 2014
1 year or les Learning
Objects
Scalable
Bector
Graphics
Extended
Learning
Ubiquitous
Wireless
Social
Computing
Personal
Broadcasting
User-Created
Content
Social
Networking
Grassroots
Video
Collaboation
Webs
Mobiles
Cloud
Computing
Mobile
Computing
Open Content
Electronic
Books
Mobiles
Mobile Apps
Tablet
Computing
Massively
Open Online
Courses
Tablet
Computing
Flipped
Classroom
Learning
Analytics
2-3 years Rapid
Prototyping
Multimodal
Interfaces
Intelligent
Searching
Educational
Gaming
Phones in
Pockets
Educational
Gaming
Mobile
Phones
Virtual
Worlds
Mobile
Broadband
Data
Mashups
Geo-
Everything
Personal Web
Electronic
Books
Simple
Augmented
Reality
Augmented
Reality
Game-Based
Learning
Game-Based
Learning
Learning
Analytics
Games and
Gamification
Learnign
Analytics
3D Printing
Games and
Gamification
4-5 years Context-
Aware
Computing
Knowledge
Webs
Social
Networks
and
Knowledge
Webs
Context-
Aware
Computing /
Augmented
Reality
Augmented
Relaity and
Enuanced
Visualization
Context-
Aware
Enviornment
s and Devices
New
Scholarship
and
Emerging
Forms of
Publication
Massivly
Multiplayer
Educational
Gaming
Collective
Intelligence
Social
Operating
Systems
Semantic -
Aware
Applications
Smart
Objects
Gesture-
Based
Computing
Visual Data
Analysisis
Gesture-
Based
Computing
Learning
Analytics
Gesture-
Based
Computing
Internet of
Things
3D Printing
Wearable
Technology
Quantified
Self
Virtual
Assistants
Predictions Over Last 10 Years
2004 2005 2006 2007 2008 2009 2010 2011 2012 2013 2014
1 year or les Learning
Objects
Scalable
Bector
Graphics
Extended
Learning
Ubiquitous
Wireless
Social
Computing
Personal
Broadcasting
User-Created
Content
Social
Networking
Grassroots
Video
Collaboation
Webs
Mobiles
Cloud
Computing
Mobile
Computing
Open Content
Electronic
Books
Mobiles
Mobile Apps
Tablet
Computing
Massively
Open Online
Courses
Tablet
Computing
Flipped
Classroom
Learning
Analytics
2-3 years Rapid
Prototyping
Multimodal
Interfaces
Intelligent
Searching
Educational
Gaming
Phones in
Pockets
Educational
Gaming
Mobile
Phones
Virtual
Worlds
Mobile
Broadband
Data
Mashups
Geo-
Everything
Personal Web
Electronic
Books
Simple
Augmented
Reality
Augmented
Reality
Game-Based
Learning
Game-Based
Learning
Learning
Analytics
Games and
Gamification
Learnign
Analytics
3D Printing
Games and
Gamification
4-5 years Context-
Aware
Computing
Knowledge
Webs
Social
Networks
and
Knowledge
Webs
Context-
Aware
Computing /
Augmented
Reality
Augmented
Relaity and
Enuanced
Visualization
Context-
Aware
Enviornment
s and Devices
New
Scholarship
and
Emerging
Forms of
Publication
Massivly
Multiplayer
Educational
Gaming
Collective
Intelligence
Social
Operating
Systems
Semantic -
Aware
Applications
Smart
Objects
Gesture-
Based
Computing
Visual Data
Analysisis
Gesture-
Based
Computing
Learning
Analytics
Gesture-
Based
Computing
Internet of
Things
3D Printing
Wearable
Technology
Quantified
Self
Virtual
Assistants
Mobile
Tablet Computing
2004 2005 2006 2007 2008 2009 2010 2011 2012 2013 2014
1 year or les Learning
Objects
Scalable
Bector
Graphics
Extended
Learning
Ubiquitous
Wireless
Social
Computing
Personal
Broadcasting
User-Created
Content
Social
Networking
Grassroots
Video
Collaboation
Webs
Mobiles
Cloud
Computing
Mobile
Computing
Open Content
Electronic
Books
Mobiles
Mobile Apps
Tablet
Computing
Massively
Open Online
Courses
Tablet
Computing
Flipped
Classroom
Learning
Analytics
2-3 years Rapid
Prototyping
Multimodal
Interfaces
Intelligent
Searching
Educational
Gaming
Phones in
Pockets
Educational
Gaming
Mobile
Phones
Virtual
Worlds
Mobile
Broadband
Data
Mashups
Geo-
Everything
Personal Web
Electronic
Books
Simple
Augmented
Reality
Augmented
Reality
Game-Based
Learning
Game-Based
Learning
Learning
Analytics
Games and
Gamification
Learnign
Analytics
3D Printing
Games and
Gamification
4-5 years Context-
Aware
Computing
Knowledge
Webs
Social
Networks
and
Knowledge
Webs
Context-
Aware
Computing /
Augmented
Reality
Augmented
Relaity and
Enuanced
Visualization
Context-
Aware
Enviornment
s and Devices
New
Scholarship
and
Emerging
Forms of
Publication
Massivly
Multiplayer
Educational
Gaming
Collective
Intelligence
Social
Operating
Systems
Semantic -
Aware
Applications
Smart
Objects
Gesture-
Based
Computing
Visual Data
Analysisis
Gesture-
Based
Computing
Learning
Analytics
Gesture-
Based
Computing
Internet of
Things
3D Printing
Wearable
Technology
Quantified
Self
Virtual
Assistants
Flipped Classroom
2004 2005 2006 2007 2008 2009 2010 2011 2012 2013 2014
1 year or les Learning
Objects
Scalable
Bector
Graphics
Extended
Learning
Ubiquitous
Wireless
Social
Computing
Personal
Broadcasting
User-Created
Content
Social
Networking
Grassroots
Video
Collaboation
Webs
Mobiles
Cloud
Computing
Mobile
Computing
Open Content
Electronic
Books
Mobiles
Mobile Apps
Tablet
Computing
Massively
Open Online
Courses
Tablet
Computing
Flipped
Classroom
Learning
Analytics
2-3 years Rapid
Prototyping
Multimodal
Interfaces
Intelligent
Searching
Educational
Gaming
Phones in
Pockets
Educational
Gaming
Mobile
Phones
Virtual
Worlds
Mobile
Broadband
Data
Mashups
Geo-
Everything
Personal Web
Electronic
Books
Simple
Augmented
Reality
Augmented
Reality
Game-Based
Learning
Game-Based
Learning
Learning
Analytics
Games and
Gamification
Learnign
Analytics
3D Printing
Games and
Gamification
4-5 years Context-
Aware
Computing
Knowledge
Webs
Social
Networks
and
Knowledge
Webs
Context-
Aware
Computing /
Augmented
Reality
Augmented
Relaity and
Enuanced
Visualization
Context-
Aware
Enviornment
s and Devices
New
Scholarship
and
Emerging
Forms of
Publication
Massivly
Multiplayer
Educational
Gaming
Collective
Intelligence
Social
Operating
Systems
Semantic -
Aware
Applications
Smart
Objects
Gesture-
Based
Computing
Visual Data
Analysisis
Gesture-
Based
Computing
Learning
Analytics
Gesture-
Based
Computing
Internet of
Things
3D Printing
Wearable
Technology
Quantified
Self
Virtual
Assistants
Flipped Classroom
Lectures can be (re) watched offline
All classes have online component and reap
benefits
In-class becomes active, collaborative with
help of connected devices
Social media enables informal
communication
Student Generated Content
2004 2005 2006 2007 2008 2009 2010 2011 2012 2013 2014
1 year or les Learning
Objects
Scalable
Bector
Graphics
Extended
Learning
Ubiquitous
Wireless
Social
Computing
Personal
Broadcasting
User-Created
Content
Social
Networking
Grassroots
Video
Collaboation
Webs
Mobiles
Cloud
Computing
Mobile
Computing
Open Content
Electronic
Books
Mobiles
Mobile Apps
Tablet
Computing
Massively
Open Online
Courses
Tablet
Computing
Flipped
Classroom
Learning
Analytics
2-3 years Rapid
Prototyping
Multimodal
Interfaces
Intelligent
Searching
Educational
Gaming
Phones in
Pockets
Educational
Gaming
Mobile
Phones
Virtual
Worlds
Mobile
Broadband
Data
Mashups
Geo-
Everything
Personal Web
Electronic
Books
Simple
Augmented
Reality
Augmented
Reality
Game-Based
Learning
Game-Based
Learning
Learning
Analytics
Games and
Gamification
Learnign
Analytics
3D Printing
Games and
Gamification
4-5 years Context-
Aware
Computing
Knowledge
Webs
Social
Networks
and
Knowledge
Webs
Context-
Aware
Computing /
Augmented
Reality
Augmented
Relaity and
Enuanced
Visualization
Context-
Aware
Enviornment
s and Devices
New
Scholarship
and
Emerging
Forms of
Publication
Massivly
Multiplayer
Educational
Gaming
Collective
Intelligence
Social
Operating
Systems
Semantic -
Aware
Applications
Smart
Objects
Gesture-
Based
Computing
Visual Data
Analysisis
Gesture-
Based
Computing
Learning
Analytics
Gesture-
Based
Computing
Internet of
Things
3D Printing
Wearable
Technology
Quantified
Self
Virtual
Assistants
Makerspaces
Before: Physical objects
Now: Multimedia
assignments, projects
containing audio, video,
photo
Learning Analytics
2004 2005 2006 2007 2008 2009 2010 2011 2012 2013 2014
1 year or les Learning
Objects
Scalable
Bector
Graphics
Extended
Learning
Ubiquitous
Wireless
Social
Computing
Personal
Broadcasting
User-Created
Content
Social
Networking
Grassroots
Video
Collaboation
Webs
Mobiles
Cloud
Computing
Mobile
Computing
Open Content
Electronic
Books
Mobiles
Mobile Apps
Tablet
Computing
Massively
Open Online
Courses
Tablet
Computing
Flipped
Classroom
Learning
Analytics
2-3 years Rapid
Prototyping
Multimodal
Interfaces
Intelligent
Searching
Educational
Gaming
Phones in
Pockets
Educational
Gaming
Mobile
Phones
Virtual
Worlds
Mobile
Broadband
Data
Mashups
Geo-
Everything
Personal Web
Electronic
Books
Simple
Augmented
Reality
Augmented
Reality
Game-Based
Learning
Game-Based
Learning
Learning
Analytics
Games and
Gamification
Learnign
Analytics
3D Printing
Games and
Gamification
4-5 years Context-
Aware
Computing
Knowledge
Webs
Social
Networks
and
Knowledge
Webs
Context-
Aware
Computing /
Augmented
Reality
Augmented
Relaity and
Enuanced
Visualization
Context-
Aware
Enviornment
s and Devices
New
Scholarship
and
Emerging
Forms of
Publication
Massivly
Multiplayer
Educational
Gaming
Collective
Intelligence
Social
Operating
Systems
Semantic -
Aware
Applications
Smart
Objects
Gesture-
Based
Computing
Visual Data
Analysisis
Gesture-
Based
Computing
Learning
Analytics
Gesture-
Based
Computing
Internet of
Things
3D Printing
Wearable
Technology
Quantified
Self
Virtual
Assistants
Bird’s Eye View
What is being accessed, who is active
Graphic display of 14 days of data
Gamification
2004 2005 2006 2007 2008 2009 2010 2011 2012 2013 2014
1 year or les Learning
Objects
Scalable
Bector
Graphics
Extended
Learning
Ubiquitous
Wireless
Social
Computing
Personal
Broadcasting
User-Created
Content
Social
Networking
Grassroots
Video
Collaboation
Webs
Mobiles
Cloud
Computing
Mobile
Computing
Open Content
Electronic
Books
Mobiles
Mobile Apps
Tablet
Computing
Massively
Open Online
Courses
Tablet
Computing
Flipped
Classroom
Learning
Analytics
2-3 years Rapid
Prototyping
Multimodal
Interfaces
Intelligent
Searching
Educational
Gaming
Phones in
Pockets
Educational
Gaming
Mobile
Phones
Virtual
Worlds
Mobile
Broadband
Data
Mashups
Geo-
Everything
Personal Web
Electronic
Books
Simple
Augmented
Reality
Augmented
Reality
Game-Based
Learning
Game-Based
Learning
Learning
Analytics
Games and
Gamification
Learnign
Analytics
3D Printing
Games and
Gamification
4-5 years Context-
Aware
Computing
Knowledge
Webs
Social
Networks
and
Knowledge
Webs
Context-
Aware
Computing /
Augmented
Reality
Augmented
Relaity and
Enuanced
Visualization
Context-
Aware
Enviornment
s and Devices
New
Scholarship
and
Emerging
Forms of
Publication
Massivly
Multiplayer
Educational
Gaming
Collective
Intelligence
Social
Operating
Systems
Semantic -
Aware
Applications
Smart
Objects
Gesture-
Based
Computing
Visual Data
Analysisis
Gesture-
Based
Computing
Learning
Analytics
Gesture-
Based
Computing
Internet of
Things
3D Printing
Wearable
Technology
Quantified
Self
Virtual
Assistants
Games and
Gamification
Augmented Reality
2004 2005 2006 2007 2008 2009 2010 2011 2012 2013 2014
1 year or les Learning
Objects
Scalable
Bector
Graphics
Extended
Learning
Ubiquitous
Wireless
Social
Computing
Personal
Broadcasting
User-Created
Content
Social
Networking
Grassroots
Video
Collaboation
Webs
Mobiles
Cloud
Computing
Mobile
Computing
Open Content
Electronic
Books
Mobiles
Mobile Apps
Tablet
Computing
Massively
Open Online
Courses
Tablet
Computing
Flipped
Classroom
Learning
Analytics
2-3 years Rapid
Prototyping
Multimodal
Interfaces
Intelligent
Searching
Educational
Gaming
Phones in
Pockets
Educational
Gaming
Mobile
Phones
Virtual
Worlds
Mobile
Broadband
Data
Mashups
Geo-
Everything
Personal Web
Electronic
Books
Simple
Augmented
Reality
Augmented
Reality
Game-Based
Learning
Game-Based
Learning
Learning
Analytics
Games and
Gamification
Learnign
Analytics
3D Printing
Games and
Gamification
4-5 years Context-
Aware
Computing
Knowledge
Webs
Social
Networks
and
Knowledge
Webs
Context-
Aware
Computing /
Augmented
Reality
Augmented
Relaity and
Enuanced
Visualization
Context-
Aware
Enviornment
s and Devices
New
Scholarship
and
Emerging
Forms of
Publication
Massivly
Multiplayer
Educational
Gaming
Collective
Intelligence
Social
Operating
Systems
Semantic -
Aware
Applications
Smart
Objects
Gesture-
Based
Computing
Visual Data
Analysisis
Gesture-
Based
Computing
Learning
Analytics
Gesture-
Based
Computing
Internet of
Things
3D Printing
Wearable
Technology
Quantified
Self
Virtual
Assistants
Augmented Reality
3D Printing
2004 2005 2006 2007 2008 2009 2010 2011 2012 2013 2014
1 year or les Learning
Objects
Scalable
Bector
Graphics
Extended
Learning
Ubiquitous
Wireless
Social
Computing
Personal
Broadcasting
User-Created
Content
Social
Networking
Grassroots
Video
Collaboation
Webs
Mobiles
Cloud
Computing
Mobile
Computing
Open Content
Electronic
Books
Mobiles
Mobile Apps
Tablet
Computing
Massively
Open Online
Courses
Tablet
Computing
Flipped
Classroom
Learning
Analytics
2-3 years Rapid
Prototyping
Multimodal
Interfaces
Intelligent
Searching
Educational
Gaming
Phones in
Pockets
Educational
Gaming
Mobile
Phones
Virtual
Worlds
Mobile
Broadband
Data
Mashups
Geo-
Everything
Personal Web
Electronic
Books
Simple
Augmented
Reality
Augmented
Reality
Game-Based
Learning
Game-Based
Learning
Learning
Analytics
Games and
Gamification
Learnign
Analytics
3D Printing
Games and
Gamification
4-5 years Context-
Aware
Computing
Knowledge
Webs
Social
Networks
and
Knowledge
Webs
Context-
Aware
Computing /
Augmented
Reality
Augmented
Relaity and
Enuanced
Visualization
Context-
Aware
Enviornment
s and Devices
New
Scholarship
and
Emerging
Forms of
Publication
Massivly
Multiplayer
Educational
Gaming
Collective
Intelligence
Social
Operating
Systems
Semantic -
Aware
Applications
Smart
Objects
Gesture-
Based
Computing
Visual Data
Analysisis
Gesture-
Based
Computing
Learning
Analytics
Gesture-
Based
Computing
Internet of
Things
3D Printing
Wearable
Technology
Quantified
Self
Virtual
Assistants
3D Printing
Wearable Technology / Quantified Self
2004 2005 2006 2007 2008 2009 2010 2011 2012 2013 2014
1 year or les Learning
Objects
Scalable
Bector
Graphics
Extended
Learning
Ubiquitous
Wireless
Social
Computing
Personal
Broadcasting
User-Created
Content
Social
Networking
Grassroots
Video
Collaboation
Webs
Mobiles
Cloud
Computing
Mobile
Computing
Open Content
Electronic
Books
Mobiles
Mobile Apps
Tablet
Computing
Massively
Open Online
Courses
Tablet
Computing
Flipped
Classroom
Learning
Analytics
2-3 years Rapid
Prototyping
Multimodal
Interfaces
Intelligent
Searching
Educational
Gaming
Phones in
Pockets
Educational
Gaming
Mobile
Phones
Virtual
Worlds
Mobile
Broadband
Data
Mashups
Geo-
Everything
Personal Web
Electronic
Books
Simple
Augmented
Reality
Augmented
Reality
Game-Based
Learning
Game-Based
Learning
Learning
Analytics
Games and
Gamification
Learnign
Analytics
3D Printing
Games and
Gamification
4-5 years Context-
Aware
Computing
Knowledge
Webs
Social
Networks
and
Knowledge
Webs
Context-
Aware
Computing /
Augmented
Reality
Augmented
Relaity and
Enuanced
Visualization
Context-
Aware
Enviornment
s and Devices
New
Scholarship
and
Emerging
Forms of
Publication
Massivly
Multiplayer
Educational
Gaming
Collective
Intelligence
Social
Operating
Systems
Semantic -
Aware
Applications
Smart
Objects
Gesture-
Based
Computing
Visual Data
Analysisis
Gesture-
Based
Computing
Learning
Analytics
Gesture-
Based
Computing
Internet of
Things
3D Printing
Wearable
Technology
Quantified
Self
Virtual
Assistants
Wearable
Technology
Pic every 30 sec
Dog never gets lost
Happy? Stressed? Provide yoga workout, dim lights,
soothing music
Photo, video, augmented reality
Quantified Self
Internet of Things
2004 2005 2006 2007 2008 2009 2010 2011 2012 2013 2014
1 year or les Learning
Objects
Scalable
Bector
Graphics
Extended
Learning
Ubiquitous
Wireless
Social
Computing
Personal
Broadcasting
User-Created
Content
Social
Networking
Grassroots
Video
Collaboation
Webs
Mobiles
Cloud
Computing
Mobile
Computing
Open Content
Electronic
Books
Mobiles
Mobile Apps
Tablet
Computing
Massively
Open Online
Courses
Tablet
Computing
Flipped
Classroom
Learning
Analytics
2-3 years Rapid
Prototyping
Multimodal
Interfaces
Intelligent
Searching
Educational
Gaming
Phones in
Pockets
Educational
Gaming
Mobile
Phones
Virtual
Worlds
Mobile
Broadband
Data
Mashups
Geo-
Everything
Personal Web
Electronic
Books
Simple
Augmented
Reality
Augmented
Reality
Game-Based
Learning
Game-Based
Learning
Learning
Analytics
Games and
Gamification
Learnign
Analytics
3D Printing
Games and
Gamification
4-5 years Context-
Aware
Computing
Knowledge
Webs
Social
Networks
and
Knowledge
Webs
Context-
Aware
Computing /
Augmented
Reality
Augmented
Relaity and
Enuanced
Visualization
Context-
Aware
Enviornment
s and Devices
New
Scholarship
and
Emerging
Forms of
Publication
Massivly
Multiplayer
Educational
Gaming
Collective
Intelligence
Social
Operating
Systems
Semantic -
Aware
Applications
Smart
Objects
Gesture-
Based
Computing
Visual Data
Analysisis
Gesture-
Based
Computing
Learning
Analytics
Gesture-
Based
Computing
Internet of
Things
3D Printing
Wearable
Technology
Quantified
Self
Virtual
Assistants
Internet of Things
Phillips Hue
Virtual Assistants
2004 2005 2006 2007 2008 2009 2010 2011 2012 2013 2014
1 year or les Learning
Objects
Scalable
Bector
Graphics
Extended
Learning
Ubiquitous
Wireless
Social
Computing
Personal
Broadcasting
User-Created
Content
Social
Networking
Grassroots
Video
Collaboation
Webs
Mobiles
Cloud
Computing
Mobile
Computing
Open Content
Electronic
Books
Mobiles
Mobile Apps
Tablet
Computing
Massively
Open Online
Courses
Tablet
Computing
Flipped
Classroom
Learning
Analytics
2-3 years Rapid
Prototyping
Multimodal
Interfaces
Intelligent
Searching
Educational
Gaming
Phones in
Pockets
Educational
Gaming
Mobile
Phones
Virtual
Worlds
Mobile
Broadband
Data
Mashups
Geo-
Everything
Personal Web
Electronic
Books
Simple
Augmented
Reality
Augmented
Reality
Game-Based
Learning
Game-Based
Learning
Learning
Analytics
Games and
Gamification
Learnign
Analytics
3D Printing
Games and
Gamification
4-5 years Context-
Aware
Computing
Knowledge
Webs
Social
Networks
and
Knowledge
Webs
Context-
Aware
Computing /
Augmented
Reality
Augmented
Relaity and
Enuanced
Visualization
Context-
Aware
Enviornment
s and Devices
New
Scholarship
and
Emerging
Forms of
Publication
Massivly
Multiplayer
Educational
Gaming
Collective
Intelligence
Social
Operating
Systems
Semantic -
Aware
Applications
Smart
Objects
Gesture-
Based
Computing
Visual Data
Analysisis
Gesture-
Based
Computing
Learning
Analytics
Gesture-
Based
Computing
Internet of
Things
3D Printing
Wearable
Technology
Quantified
Self
Virtual
Assistants
Virtual Assistants
“Zoe” can be happy, sad, angry, tender, neutral
“Florence” helps doctors
access patient records,
order x-rays, dictate
notes
Affective Computing
http://prof.irfanessa.com/category/research/face-and-gesture/
Conclusions
• We don’t know what the educational
implications of many of these will be
• We do know that many of these will arrive
soon
• “What’s in it for teaching and learning?”
• Experimenter mentality – keep what works,
toss what doesn’t
Technology needs to help students…
Stay organized
Learn in multiple modes
Engage with the content
Obtain feedback
Connect with the instructor
Connect with prior
knowledge
Practice, practice, practice
Develop mastry
Motivate them to do the work!Connect material to real-life experiences
Access materials
more easily
Interact with peers
It’s not the technology, it’s how it’s used
END
Future Trends Presentation at Course Redesign Institute

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Future Trends Presentation at Course Redesign Institute

  • 1.
  • 2. 4. Climbing the Slope • Emergency/Mass Notification Services • Open-Source Learning Repositories • Enterprise Architecture • IT Infrastructure Utility • Intellectual Property Rights and Royalties Management Software • Lecture Capture and Retrieval Tools • Unified Communications and Collaboration • Tablets • Game Consoles as Media Hubs 1. On the Rise • Mashware • Quantum Computing • Education Tablet • Campus App Store • Affective Computing • Open-Source SIS • Student Retention CRM • Citizen Developers 2. At the Peak • Learning Stack • Adaptive E-Textbooks • Big Data • Gamification • MOOC • Social Software Standards • Adaptive Learning 3. Sliding Into the Trough • Digital Preservation of Research Data • BYOD Strategy • Mobile-Learning Low-Range/Midrange Handsets • Open-Source Financials • Web-Based Office Productivity Suites • Social Learning Platform for Education • Cloud HPC/CaaS • Mobile-Learning Smartphones • Open-Source Middleware Suites • E-Textbook • Cloud Email for Staff and Faculty • Virtual Environments/Virtual Worlds 5. Entering the Plateau • E-Book Readers • Self-Publishing • Mashups Gartner Hype Cycle
  • 3. Horizon Report Unveiled February Annual Meeting of Educause Learning Initiative
  • 4. Emerging Technologies 2014 1 year or less Flipped Classroom Learning Analytics 2-3 years 3D Printing Games and Gamification 4-5 years Quantified Self Virtual Assistants Were going to go back a little deeper…….
  • 5. 2004 2005 2006 2007 2008 2009 2010 2011 2012 2013 2014 1 year or les Learning Objects Scalable Bector Graphics Extended Learning Ubiquitous Wireless Social Computing Personal Broadcasting User-Created Content Social Networking Grassroots Video Collaboation Webs Mobiles Cloud Computing Mobile Computing Open Content Electronic Books Mobiles Mobile Apps Tablet Computing Massively Open Online Courses Tablet Computing Flipped Classroom Learning Analytics 2-3 years Rapid Prototyping Multimodal Interfaces Intelligent Searching Educational Gaming Phones in Pockets Educational Gaming Mobile Phones Virtual Worlds Mobile Broadband Data Mashups Geo- Everything Personal Web Electronic Books Simple Augmented Reality Augmented Reality Game-Based Learning Game-Based Learning Learning Analytics Games and Gamification Learnign Analytics 3D Printing Games and Gamification 4-5 years Context- Aware Computing Knowledge Webs Social Networks and Knowledge Webs Context- Aware Computing / Augmented Reality Augmented Relaity and Enuanced Visualization Context- Aware Enviornment s and Devices New Scholarship and Emerging Forms of Publication Massivly Multiplayer Educational Gaming Collective Intelligence Social Operating Systems Semantic - Aware Applications Smart Objects Gesture- Based Computing Visual Data Analysisis Gesture- Based Computing Learning Analytics Gesture- Based Computing Internet of Things 3D Printing Wearable Technology Quantified Self Virtual Assistants Predictions Over Last 10 Years
  • 6. 2004 2005 2006 2007 2008 2009 2010 2011 2012 2013 2014 1 year or les Learning Objects Scalable Bector Graphics Extended Learning Ubiquitous Wireless Social Computing Personal Broadcasting User-Created Content Social Networking Grassroots Video Collaboation Webs Mobiles Cloud Computing Mobile Computing Open Content Electronic Books Mobiles Mobile Apps Tablet Computing Massively Open Online Courses Tablet Computing Flipped Classroom Learning Analytics 2-3 years Rapid Prototyping Multimodal Interfaces Intelligent Searching Educational Gaming Phones in Pockets Educational Gaming Mobile Phones Virtual Worlds Mobile Broadband Data Mashups Geo- Everything Personal Web Electronic Books Simple Augmented Reality Augmented Reality Game-Based Learning Game-Based Learning Learning Analytics Games and Gamification Learnign Analytics 3D Printing Games and Gamification 4-5 years Context- Aware Computing Knowledge Webs Social Networks and Knowledge Webs Context- Aware Computing / Augmented Reality Augmented Relaity and Enuanced Visualization Context- Aware Enviornment s and Devices New Scholarship and Emerging Forms of Publication Massivly Multiplayer Educational Gaming Collective Intelligence Social Operating Systems Semantic - Aware Applications Smart Objects Gesture- Based Computing Visual Data Analysisis Gesture- Based Computing Learning Analytics Gesture- Based Computing Internet of Things 3D Printing Wearable Technology Quantified Self Virtual Assistants Mobile
  • 7. Tablet Computing 2004 2005 2006 2007 2008 2009 2010 2011 2012 2013 2014 1 year or les Learning Objects Scalable Bector Graphics Extended Learning Ubiquitous Wireless Social Computing Personal Broadcasting User-Created Content Social Networking Grassroots Video Collaboation Webs Mobiles Cloud Computing Mobile Computing Open Content Electronic Books Mobiles Mobile Apps Tablet Computing Massively Open Online Courses Tablet Computing Flipped Classroom Learning Analytics 2-3 years Rapid Prototyping Multimodal Interfaces Intelligent Searching Educational Gaming Phones in Pockets Educational Gaming Mobile Phones Virtual Worlds Mobile Broadband Data Mashups Geo- Everything Personal Web Electronic Books Simple Augmented Reality Augmented Reality Game-Based Learning Game-Based Learning Learning Analytics Games and Gamification Learnign Analytics 3D Printing Games and Gamification 4-5 years Context- Aware Computing Knowledge Webs Social Networks and Knowledge Webs Context- Aware Computing / Augmented Reality Augmented Relaity and Enuanced Visualization Context- Aware Enviornment s and Devices New Scholarship and Emerging Forms of Publication Massivly Multiplayer Educational Gaming Collective Intelligence Social Operating Systems Semantic - Aware Applications Smart Objects Gesture- Based Computing Visual Data Analysisis Gesture- Based Computing Learning Analytics Gesture- Based Computing Internet of Things 3D Printing Wearable Technology Quantified Self Virtual Assistants
  • 8. Flipped Classroom 2004 2005 2006 2007 2008 2009 2010 2011 2012 2013 2014 1 year or les Learning Objects Scalable Bector Graphics Extended Learning Ubiquitous Wireless Social Computing Personal Broadcasting User-Created Content Social Networking Grassroots Video Collaboation Webs Mobiles Cloud Computing Mobile Computing Open Content Electronic Books Mobiles Mobile Apps Tablet Computing Massively Open Online Courses Tablet Computing Flipped Classroom Learning Analytics 2-3 years Rapid Prototyping Multimodal Interfaces Intelligent Searching Educational Gaming Phones in Pockets Educational Gaming Mobile Phones Virtual Worlds Mobile Broadband Data Mashups Geo- Everything Personal Web Electronic Books Simple Augmented Reality Augmented Reality Game-Based Learning Game-Based Learning Learning Analytics Games and Gamification Learnign Analytics 3D Printing Games and Gamification 4-5 years Context- Aware Computing Knowledge Webs Social Networks and Knowledge Webs Context- Aware Computing / Augmented Reality Augmented Relaity and Enuanced Visualization Context- Aware Enviornment s and Devices New Scholarship and Emerging Forms of Publication Massivly Multiplayer Educational Gaming Collective Intelligence Social Operating Systems Semantic - Aware Applications Smart Objects Gesture- Based Computing Visual Data Analysisis Gesture- Based Computing Learning Analytics Gesture- Based Computing Internet of Things 3D Printing Wearable Technology Quantified Self Virtual Assistants
  • 9. Flipped Classroom Lectures can be (re) watched offline All classes have online component and reap benefits In-class becomes active, collaborative with help of connected devices Social media enables informal communication
  • 10. Student Generated Content 2004 2005 2006 2007 2008 2009 2010 2011 2012 2013 2014 1 year or les Learning Objects Scalable Bector Graphics Extended Learning Ubiquitous Wireless Social Computing Personal Broadcasting User-Created Content Social Networking Grassroots Video Collaboation Webs Mobiles Cloud Computing Mobile Computing Open Content Electronic Books Mobiles Mobile Apps Tablet Computing Massively Open Online Courses Tablet Computing Flipped Classroom Learning Analytics 2-3 years Rapid Prototyping Multimodal Interfaces Intelligent Searching Educational Gaming Phones in Pockets Educational Gaming Mobile Phones Virtual Worlds Mobile Broadband Data Mashups Geo- Everything Personal Web Electronic Books Simple Augmented Reality Augmented Reality Game-Based Learning Game-Based Learning Learning Analytics Games and Gamification Learnign Analytics 3D Printing Games and Gamification 4-5 years Context- Aware Computing Knowledge Webs Social Networks and Knowledge Webs Context- Aware Computing / Augmented Reality Augmented Relaity and Enuanced Visualization Context- Aware Enviornment s and Devices New Scholarship and Emerging Forms of Publication Massivly Multiplayer Educational Gaming Collective Intelligence Social Operating Systems Semantic - Aware Applications Smart Objects Gesture- Based Computing Visual Data Analysisis Gesture- Based Computing Learning Analytics Gesture- Based Computing Internet of Things 3D Printing Wearable Technology Quantified Self Virtual Assistants
  • 11. Makerspaces Before: Physical objects Now: Multimedia assignments, projects containing audio, video, photo
  • 12. Learning Analytics 2004 2005 2006 2007 2008 2009 2010 2011 2012 2013 2014 1 year or les Learning Objects Scalable Bector Graphics Extended Learning Ubiquitous Wireless Social Computing Personal Broadcasting User-Created Content Social Networking Grassroots Video Collaboation Webs Mobiles Cloud Computing Mobile Computing Open Content Electronic Books Mobiles Mobile Apps Tablet Computing Massively Open Online Courses Tablet Computing Flipped Classroom Learning Analytics 2-3 years Rapid Prototyping Multimodal Interfaces Intelligent Searching Educational Gaming Phones in Pockets Educational Gaming Mobile Phones Virtual Worlds Mobile Broadband Data Mashups Geo- Everything Personal Web Electronic Books Simple Augmented Reality Augmented Reality Game-Based Learning Game-Based Learning Learning Analytics Games and Gamification Learnign Analytics 3D Printing Games and Gamification 4-5 years Context- Aware Computing Knowledge Webs Social Networks and Knowledge Webs Context- Aware Computing / Augmented Reality Augmented Relaity and Enuanced Visualization Context- Aware Enviornment s and Devices New Scholarship and Emerging Forms of Publication Massivly Multiplayer Educational Gaming Collective Intelligence Social Operating Systems Semantic - Aware Applications Smart Objects Gesture- Based Computing Visual Data Analysisis Gesture- Based Computing Learning Analytics Gesture- Based Computing Internet of Things 3D Printing Wearable Technology Quantified Self Virtual Assistants
  • 13.
  • 14. Bird’s Eye View What is being accessed, who is active
  • 15. Graphic display of 14 days of data
  • 16. Gamification 2004 2005 2006 2007 2008 2009 2010 2011 2012 2013 2014 1 year or les Learning Objects Scalable Bector Graphics Extended Learning Ubiquitous Wireless Social Computing Personal Broadcasting User-Created Content Social Networking Grassroots Video Collaboation Webs Mobiles Cloud Computing Mobile Computing Open Content Electronic Books Mobiles Mobile Apps Tablet Computing Massively Open Online Courses Tablet Computing Flipped Classroom Learning Analytics 2-3 years Rapid Prototyping Multimodal Interfaces Intelligent Searching Educational Gaming Phones in Pockets Educational Gaming Mobile Phones Virtual Worlds Mobile Broadband Data Mashups Geo- Everything Personal Web Electronic Books Simple Augmented Reality Augmented Reality Game-Based Learning Game-Based Learning Learning Analytics Games and Gamification Learnign Analytics 3D Printing Games and Gamification 4-5 years Context- Aware Computing Knowledge Webs Social Networks and Knowledge Webs Context- Aware Computing / Augmented Reality Augmented Relaity and Enuanced Visualization Context- Aware Enviornment s and Devices New Scholarship and Emerging Forms of Publication Massivly Multiplayer Educational Gaming Collective Intelligence Social Operating Systems Semantic - Aware Applications Smart Objects Gesture- Based Computing Visual Data Analysisis Gesture- Based Computing Learning Analytics Gesture- Based Computing Internet of Things 3D Printing Wearable Technology Quantified Self Virtual Assistants
  • 18. Augmented Reality 2004 2005 2006 2007 2008 2009 2010 2011 2012 2013 2014 1 year or les Learning Objects Scalable Bector Graphics Extended Learning Ubiquitous Wireless Social Computing Personal Broadcasting User-Created Content Social Networking Grassroots Video Collaboation Webs Mobiles Cloud Computing Mobile Computing Open Content Electronic Books Mobiles Mobile Apps Tablet Computing Massively Open Online Courses Tablet Computing Flipped Classroom Learning Analytics 2-3 years Rapid Prototyping Multimodal Interfaces Intelligent Searching Educational Gaming Phones in Pockets Educational Gaming Mobile Phones Virtual Worlds Mobile Broadband Data Mashups Geo- Everything Personal Web Electronic Books Simple Augmented Reality Augmented Reality Game-Based Learning Game-Based Learning Learning Analytics Games and Gamification Learnign Analytics 3D Printing Games and Gamification 4-5 years Context- Aware Computing Knowledge Webs Social Networks and Knowledge Webs Context- Aware Computing / Augmented Reality Augmented Relaity and Enuanced Visualization Context- Aware Enviornment s and Devices New Scholarship and Emerging Forms of Publication Massivly Multiplayer Educational Gaming Collective Intelligence Social Operating Systems Semantic - Aware Applications Smart Objects Gesture- Based Computing Visual Data Analysisis Gesture- Based Computing Learning Analytics Gesture- Based Computing Internet of Things 3D Printing Wearable Technology Quantified Self Virtual Assistants
  • 20. 3D Printing 2004 2005 2006 2007 2008 2009 2010 2011 2012 2013 2014 1 year or les Learning Objects Scalable Bector Graphics Extended Learning Ubiquitous Wireless Social Computing Personal Broadcasting User-Created Content Social Networking Grassroots Video Collaboation Webs Mobiles Cloud Computing Mobile Computing Open Content Electronic Books Mobiles Mobile Apps Tablet Computing Massively Open Online Courses Tablet Computing Flipped Classroom Learning Analytics 2-3 years Rapid Prototyping Multimodal Interfaces Intelligent Searching Educational Gaming Phones in Pockets Educational Gaming Mobile Phones Virtual Worlds Mobile Broadband Data Mashups Geo- Everything Personal Web Electronic Books Simple Augmented Reality Augmented Reality Game-Based Learning Game-Based Learning Learning Analytics Games and Gamification Learnign Analytics 3D Printing Games and Gamification 4-5 years Context- Aware Computing Knowledge Webs Social Networks and Knowledge Webs Context- Aware Computing / Augmented Reality Augmented Relaity and Enuanced Visualization Context- Aware Enviornment s and Devices New Scholarship and Emerging Forms of Publication Massivly Multiplayer Educational Gaming Collective Intelligence Social Operating Systems Semantic - Aware Applications Smart Objects Gesture- Based Computing Visual Data Analysisis Gesture- Based Computing Learning Analytics Gesture- Based Computing Internet of Things 3D Printing Wearable Technology Quantified Self Virtual Assistants
  • 22. Wearable Technology / Quantified Self 2004 2005 2006 2007 2008 2009 2010 2011 2012 2013 2014 1 year or les Learning Objects Scalable Bector Graphics Extended Learning Ubiquitous Wireless Social Computing Personal Broadcasting User-Created Content Social Networking Grassroots Video Collaboation Webs Mobiles Cloud Computing Mobile Computing Open Content Electronic Books Mobiles Mobile Apps Tablet Computing Massively Open Online Courses Tablet Computing Flipped Classroom Learning Analytics 2-3 years Rapid Prototyping Multimodal Interfaces Intelligent Searching Educational Gaming Phones in Pockets Educational Gaming Mobile Phones Virtual Worlds Mobile Broadband Data Mashups Geo- Everything Personal Web Electronic Books Simple Augmented Reality Augmented Reality Game-Based Learning Game-Based Learning Learning Analytics Games and Gamification Learnign Analytics 3D Printing Games and Gamification 4-5 years Context- Aware Computing Knowledge Webs Social Networks and Knowledge Webs Context- Aware Computing / Augmented Reality Augmented Relaity and Enuanced Visualization Context- Aware Enviornment s and Devices New Scholarship and Emerging Forms of Publication Massivly Multiplayer Educational Gaming Collective Intelligence Social Operating Systems Semantic - Aware Applications Smart Objects Gesture- Based Computing Visual Data Analysisis Gesture- Based Computing Learning Analytics Gesture- Based Computing Internet of Things 3D Printing Wearable Technology Quantified Self Virtual Assistants
  • 23. Wearable Technology Pic every 30 sec Dog never gets lost Happy? Stressed? Provide yoga workout, dim lights, soothing music Photo, video, augmented reality
  • 25. Internet of Things 2004 2005 2006 2007 2008 2009 2010 2011 2012 2013 2014 1 year or les Learning Objects Scalable Bector Graphics Extended Learning Ubiquitous Wireless Social Computing Personal Broadcasting User-Created Content Social Networking Grassroots Video Collaboation Webs Mobiles Cloud Computing Mobile Computing Open Content Electronic Books Mobiles Mobile Apps Tablet Computing Massively Open Online Courses Tablet Computing Flipped Classroom Learning Analytics 2-3 years Rapid Prototyping Multimodal Interfaces Intelligent Searching Educational Gaming Phones in Pockets Educational Gaming Mobile Phones Virtual Worlds Mobile Broadband Data Mashups Geo- Everything Personal Web Electronic Books Simple Augmented Reality Augmented Reality Game-Based Learning Game-Based Learning Learning Analytics Games and Gamification Learnign Analytics 3D Printing Games and Gamification 4-5 years Context- Aware Computing Knowledge Webs Social Networks and Knowledge Webs Context- Aware Computing / Augmented Reality Augmented Relaity and Enuanced Visualization Context- Aware Enviornment s and Devices New Scholarship and Emerging Forms of Publication Massivly Multiplayer Educational Gaming Collective Intelligence Social Operating Systems Semantic - Aware Applications Smart Objects Gesture- Based Computing Visual Data Analysisis Gesture- Based Computing Learning Analytics Gesture- Based Computing Internet of Things 3D Printing Wearable Technology Quantified Self Virtual Assistants
  • 27.
  • 28. Virtual Assistants 2004 2005 2006 2007 2008 2009 2010 2011 2012 2013 2014 1 year or les Learning Objects Scalable Bector Graphics Extended Learning Ubiquitous Wireless Social Computing Personal Broadcasting User-Created Content Social Networking Grassroots Video Collaboation Webs Mobiles Cloud Computing Mobile Computing Open Content Electronic Books Mobiles Mobile Apps Tablet Computing Massively Open Online Courses Tablet Computing Flipped Classroom Learning Analytics 2-3 years Rapid Prototyping Multimodal Interfaces Intelligent Searching Educational Gaming Phones in Pockets Educational Gaming Mobile Phones Virtual Worlds Mobile Broadband Data Mashups Geo- Everything Personal Web Electronic Books Simple Augmented Reality Augmented Reality Game-Based Learning Game-Based Learning Learning Analytics Games and Gamification Learnign Analytics 3D Printing Games and Gamification 4-5 years Context- Aware Computing Knowledge Webs Social Networks and Knowledge Webs Context- Aware Computing / Augmented Reality Augmented Relaity and Enuanced Visualization Context- Aware Enviornment s and Devices New Scholarship and Emerging Forms of Publication Massivly Multiplayer Educational Gaming Collective Intelligence Social Operating Systems Semantic - Aware Applications Smart Objects Gesture- Based Computing Visual Data Analysisis Gesture- Based Computing Learning Analytics Gesture- Based Computing Internet of Things 3D Printing Wearable Technology Quantified Self Virtual Assistants
  • 29. Virtual Assistants “Zoe” can be happy, sad, angry, tender, neutral “Florence” helps doctors access patient records, order x-rays, dictate notes
  • 31. Conclusions • We don’t know what the educational implications of many of these will be • We do know that many of these will arrive soon • “What’s in it for teaching and learning?” • Experimenter mentality – keep what works, toss what doesn’t
  • 32. Technology needs to help students… Stay organized Learn in multiple modes Engage with the content Obtain feedback Connect with the instructor Connect with prior knowledge Practice, practice, practice Develop mastry Motivate them to do the work!Connect material to real-life experiences Access materials more easily Interact with peers It’s not the technology, it’s how it’s used
  • 33. END

Editor's Notes

  1. planted in your shoulder — for hiking or mountain coming! Exists for dogs already